Beginning Game Programming
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Author |
: Michael Morrison |
Publisher |
: Sams Publishing |
Total Pages |
: 506 |
Release |
: 2005 |
ISBN-10 |
: 0672326655 |
ISBN-13 |
: 9780672326653 |
Rating |
: 4/5 (55 Downloads) |
Synopsis Beginning Mobile Phone Game Programming by : Michael Morrison
Build several fully functional games as well as a game engine to use for programming cell phone and mobile games with Beginning Mobile Phone Game Programming! Beginning Cell Phone Game Programming demystifies wireless game programming by providing clear, practical lessons using the J2ME Game API. You will learn how to use the most popular mobile programming language, Java, to build compact games that can run on any Java-enabled device, including mobile phones, pagers and handheld computers. You will also learn to add a splash screen, create a demo mode, keep track of high scores, and test, debug, and deploy your games. Topics covered include: How to construct a game engine to drive mobile games. How to use Java 2 Micro Edition (J2ME) and the Java Game API to get the most performance out of your mobile games. How to implement sprite animation and control interactions among moving sprites. How to play sound effects and music in mobile games. How to take advantage of wireless networks to build mobile multiplayer games. How to design and develop a variety of different games spanning several video games genres.
Author |
: Michael Dawson |
Publisher |
: Cengage Learning Ptr |
Total Pages |
: 410 |
Release |
: 2011 |
ISBN-10 |
: 1435457420 |
ISBN-13 |
: 9781435457423 |
Rating |
: 4/5 (20 Downloads) |
Synopsis Beginning C++ Through Game Programming by : Michael Dawson
Describes the basics of computer game programming with C++, covering such topics as variables, loops, arrays, references, pointers, and polymorphism.
Author |
: John Hattan |
Publisher |
: Course Technology |
Total Pages |
: 0 |
Release |
: 2009 |
ISBN-10 |
: 159863805X |
ISBN-13 |
: 9781598638059 |
Rating |
: 4/5 (5X Downloads) |
Synopsis Beginning Game Programming by : John Hattan
Features a compilation of the best articles from GameDev.net on basic game programming topics, including C++, SQL, XML, collision detection, debugging, and scripting, chosen by the editors of the site. All articles have been updated and revised for the current technology, and the book also includes brand new articles never before published.
Author |
: Stewart Watkiss |
Publisher |
: Apress |
Total Pages |
: 358 |
Release |
: 2020-02-04 |
ISBN-10 |
: 9781484256503 |
ISBN-13 |
: 1484256506 |
Rating |
: 4/5 (03 Downloads) |
Synopsis Beginning Game Programming with Pygame Zero by : Stewart Watkiss
Make fun games while learning to code. Focused on making games rather than teaching programming theory, in this book you're more likely to see code on how gravity affects a missiles trajectory instead of the most efficient way to search through data. Even then the code is kept simple as games should be about playability rather than complex physics. There are links to the official documentation when you need to lookup information that isn't included in the book. Start with a simple text based game to grasp the basics of programming in Python. Then moves on to creating simple graphical games in Pygame Zero. Not only will you learn object oriented programming to make it easier to make more complex games, you'll also work to create your own graphics and sounds. 3D graphics are a little complex. So we focus on 2D games, including spins on some classic boardgames and arcade games. All the games are designed to run on a Raspberry Pi. They will work on any Raspberry Pi, but will also work on any other computer that supports Python 3 along with Pygame Zero. The games you make will be playable and hopefully fun to play. And by the end of the book, you can step beyond the provided source code to develop your own unique games and programs. What You'll LearnCode in PythonGenerate sounds and graphics for 2D gamesGrasp object oriented programming with Pygame Zero Who This Book Is ForBeginning game developers interested in working with low-cost and easy-to-learn solutions like Pygame Zero and the Raspberry Pi.
Author |
: Will McGugan |
Publisher |
: Apress |
Total Pages |
: 330 |
Release |
: 2007-12-22 |
ISBN-10 |
: 9781430203254 |
ISBN-13 |
: 1430203250 |
Rating |
: 4/5 (54 Downloads) |
Synopsis Beginning Game Development with Python and Pygame by : Will McGugan
This book provides readers with an introductory resource for learning how to create compelling games using the open source Python programming language and Pygame games development library. Authored by industry veteran and Python expert Will McGugan, readers are treated to a comprehensive, practical introduction to games development using these popular technologies. They can also capitalize upon numerous tips and tricks the author has accumulated over his career creating games for some of the world's largest gaming developers.
Author |
: Jonathan S. Harbour |
Publisher |
: Cengage Learning |
Total Pages |
: 427 |
Release |
: 2010 |
ISBN-10 |
: 1435454278 |
ISBN-13 |
: 9781435454279 |
Rating |
: 4/5 (78 Downloads) |
Synopsis Beginning Game Programming by : Jonathan S. Harbour
Requiring only a basic understanding of the C++ language, this unique guide covers all the skills needed to create 2D and 3D games using code written in DirectX. Each element of a game is taught step-by-step, from learning how to create a simple Windows program, to using the key DirectX components to render 2D and 3D, to adding sound to your game.
Author |
: Andy Harris |
Publisher |
: John Wiley & Sons |
Total Pages |
: 423 |
Release |
: 2011-05-09 |
ISBN-10 |
: 9781118085455 |
ISBN-13 |
: 1118085450 |
Rating |
: 4/5 (55 Downloads) |
Synopsis Beginning Flash Game Programming For Dummies by : Andy Harris
You can start game programming in a flash Here's how to create five different cool games - no experience necessary! Ever think you could come up with a better computer game? Then this book is for you! No boring programming theory here, just the stuff you need to know to actually make something happen, and all in plain English. Build a brain-teasing math game, go classic with Pong, create monsters and mayhem, and much more. Discover how to * Build and control basic movie clips * Make text appear and change * Generate random numbers * Add sound effects * Create cars and space vehicles that move realistically * Blow up stuff onscreen
Author |
: David Weller |
Publisher |
: Apress |
Total Pages |
: 434 |
Release |
: 2008-01-01 |
ISBN-10 |
: 9781430207214 |
ISBN-13 |
: 1430207213 |
Rating |
: 4/5 (14 Downloads) |
Synopsis Beginning .NET Game Programming in C# by : David Weller
* Adapted for C# by key Microsoft Insiders from a previous bestseller--Lead author is the .NET Game evangelist at Microsoft! * An easy-to-read, soup-to-nuts guide that helps you start programming games fast * Packed with code examples that are complete games, Beginning .NET Game Programming in C# includes an introduction to Managed DirectX 9 and is also an introduction to exciting advanced features of .NET, including the Speech API to generate voices, synchronizing mouth animations with generated sounds, the .NET Compact Framework, data access with ADO.NET, collision detection, and artificial intelligence. * Includes complete code listings and applications for all games included in the book: .Nettrix (a Tetris clone), .Netterpillars (a Snakes clone), River Pla.Net (River Raid clone), Magic KindergarteN., D-iNfEcT, and Nettrix II (for the Pocket PC) as well as a version of the classic game Spacewars and a "Twisty Cube" game that did not appear in the VB .NET version.
Author |
: David Weller |
Publisher |
: Apress |
Total Pages |
: 433 |
Release |
: 2004-09-20 |
ISBN-10 |
: 9781430207245 |
ISBN-13 |
: 1430207248 |
Rating |
: 4/5 (45 Downloads) |
Synopsis Beginning .NET Game Programming in VB .NET by : David Weller
* Adapted to VB .NET by key Microsoft Insiders --Lead author is the .NET Game evangelist at Microsoft! * An easy-to-read, soup-to-nuts guide that helps you start programming games fast. * Packed with code examples that are complete games, Beginning .NET Game Programming in VB .NET includes an introduction to Managed DirectX 9 and is also an introduction to exciting advanced features of .NET, including the Speech API to generate voices, synchronizing mouth animations with generated sounds, the .NET Compact Framework, data access with ADO.NET, collision detection, and artificial intelligence. * Includes complete code listings and applications for all games included in the book: .Nettrix (a Tetris clone), .Netterpillars (a Snakes clone), River Pla.Net (River Raid clone), Magic KindergarteN., D-iNfEcT, and Nettrix II (for the Pocket PC) as well as a version of the classic game Spacewars and a "Twisty Cube" game.
Author |
: LEE STEMKOSKI |
Publisher |
: Apress |
Total Pages |
: 284 |
Release |
: 2015-12-29 |
ISBN-10 |
: 9781484215005 |
ISBN-13 |
: 1484215001 |
Rating |
: 4/5 (05 Downloads) |
Synopsis Beginning Java Game Development with LibGDX by : LEE STEMKOSKI
Design and create video games using Java, with the LibGDX software library. By reading Beginning Java Game Development with LibGDX, you will learn how to design video game programs and how to build them in Java. You will be able to create your own 2D games, using various hardware for input (keyboard/mouse, gamepad controllers, or touchscreen), and create executable versions of your games. The LibGDX library facilitates the game development process by providing pre-built functionality for common tasks. It is a free, open source library that includes full cross-platform compatibility, so programs written using this library can be compiled to run on desktop computers (Windows/MacOS), web browsers, and smartphones/tablets (both Android and iOS). Beginning Java Game Development with LibGDX teaches by example with many game case study projects that you will build throughout the book. This ensures that you will see all of the APIs that are encountered in the book in action and learn to incorporate them into your own projects. The book also focuses on teaching core Java programming concepts and applying them to game development. What You Will Learn How to use the LibGDX framework to create a host of 2D arcade game case studies How to compile your game to run on multiple platforms, such as iOS, Android, Windows, and MacOS How to incorporate different control schemes, such as touchscreen, gamepad, and keyboard Who This Book Is ForReaders should have an introductory level knowledge of basic Java programming. In particular, you should be familiar with: variables, conditional statements, loops, and be able to write methods and classes to accomplish simple tasks. This background is equivalent to having taken a first-semester college course in Java programming.