Beginning C 17
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Author |
: Ivor Horton |
Publisher |
: Apress |
Total Pages |
: 788 |
Release |
: 2018-03-24 |
ISBN-10 |
: 9781484233665 |
ISBN-13 |
: 1484233662 |
Rating |
: 4/5 (65 Downloads) |
Synopsis Beginning C++17 by : Ivor Horton
Learn how to program using the updated C++17 language. You'll start with the basics and progress through step-by-step examples to become a working C++ programmer. All you need are Beginning C++17 and any recent C++ compiler and you'll soon be writing real C++ programs. There is no assumption of prior programming knowledge. All language concepts that are explained in the book are illustrated with working program examples, and all chapters include exercises for you to test and practice your knowledge. Code downloads are provided for all examples from the text and solutions to the exercises. This latest edition has been fully updated to the latest version of the language, C++17, and to all conventions and best practices of so-called modern C++. Beginning C++17 also introduces the elements of the C++ Standard Library that provide essential support for the C++17 language. What You'll Learn Define variables and make decisions Work with arrays and loops, pointers and references, strings, and more Write your own functions, types, and operators Discover the essentials of object-oriented programming Use overloading, inheritance, virtual functions and polymorphism Write generic function templates and class templates Get up to date with modern C++ features: auto type declarations, move semantics, lambda expressions, and more Examine the new additions to C++17 Who This Book Is For Programmers new to C++ and those who may be looking for a refresh primer on the C++17 programming language in general.
Author |
: Ivor Horton |
Publisher |
: Apress |
Total Pages |
: 624 |
Release |
: 2007-12-22 |
ISBN-10 |
: 9781430202431 |
ISBN-13 |
: 1430202432 |
Rating |
: 4/5 (31 Downloads) |
Synopsis Beginning C by : Ivor Horton
C is the programming language of choice when speed and reliability are required. It is used for many low-level tasks, such as device drivers and operating-system programming. For example, much of Windows and Linux is based on C programming. The updated 4th edition of Beginning C builds on the strengths of its predecessors to offer an essential guide for anyone who wants to learn C or desires a ‘brush-up’ in this compact, fundamental language. This classic from author, lecturer and respected academic Ivor Horton is the essential guide for anyone looking to learn the C language from the ground up.
Author |
: Bartłomiej Filipek |
Publisher |
: Independently Published |
Total Pages |
: 378 |
Release |
: 2019-07-18 |
ISBN-10 |
: 1798834065 |
ISBN-13 |
: 9781798834060 |
Rating |
: 4/5 (65 Downloads) |
Synopsis C++17 in Detail by : Bartłomiej Filipek
C++17 is a major update to the language and brings many exciting additions and improvements that will change your pre for the better. This book shows you all of the significant changes in the new Standard. I spent hundreds of hours investigating how the new features work to ensure this book is helpful and practical. It will not only save you time but will guide you through lots of nuances of the language and the Standard Library. Among the dozens of C++17's enhancements described in the book, you will learn about the following: Class Template Argument Deduction Structured Bindings Fold Expressions Inline Variables Parallel Algorithms Polymorphic Allocator std::any std::byte std::filesystem std::from_chars std::optional std::string_view std::variant [[nodiscard]] if constexpr If you have experience with C++11/14 and you want to advance to the latest C++ Standard, then pick up the book and start reading. "If you've ever asked 'what's in C++17 and what does it mean for me and my pre?' -- and I hope you have -- then this book is for you." Herb Sutter The book is also available as ebook @Leanpub: https://leanpub.com/cpp17indetail
Author |
: Jacek Galowicz |
Publisher |
: Packt Publishing Ltd |
Total Pages |
: 523 |
Release |
: 2017-06-28 |
ISBN-10 |
: 9781787121768 |
ISBN-13 |
: 1787121763 |
Rating |
: 4/5 (68 Downloads) |
Synopsis C++17 STL Cookbook by : Jacek Galowicz
Over 90 recipes that leverage the powerful features of the Standard Library in C++17 About This Book Learn the latest features of C++ and how to write better code by using the Standard Library (STL). Reduce the development time for your applications. Understand the scope and power of STL features to deal with real-world problems. Compose your own algorithms without forfeiting the simplicity and elegance of the STL way. Who This Book Is For This book is for intermediate-to-advanced C++ programmers who want to get the most out of the Standard Template Library of the newest version of C++: C++ 17. What You Will Learn Learn about the new core language features and the problems they were intended to solve Understand the inner workings and requirements of iterators by implementing them Explore algorithms, functional programming style, and lambda expressions Leverage the rich, portable, fast, and well-tested set of well-designed algorithms provided in the STL Work with strings the STL way instead of handcrafting C-style code Understand standard support classes for concurrency and synchronization, and how to put them to work Use the filesystem library addition available with the C++17 STL In Detail C++ has come a long way and is in use in every area of the industry. Fast, efficient, and flexible, it is used to solve many problems. The upcoming version of C++ will see programmers change the way they code. If you want to grasp the practical usefulness of the C++17 STL in order to write smarter, fully portable code, then this book is for you. Beginning with new language features, this book will help you understand the language's mechanics and library features, and offers insight into how they work. Unlike other books, ours takes an implementation-specific, problem-solution approach that will help you quickly overcome hurdles. You will learn the core STL concepts, such as containers, algorithms, utility classes, lambda expressions, iterators, and more, while working on practical real-world recipes. These recipes will help you get the most from the STL and show you how to program in a better way. By the end of the book, you will be up to date with the latest C++17 features and save time and effort while solving tasks elegantly using the STL. Style and approach This recipe-based guide will show you how to make the best use of C++ together with the STL to squeeze more out of the standard language
Author |
: Nicolai M Josuttis |
Publisher |
: Nicojosuttis |
Total Pages |
: 456 |
Release |
: 2019-09-06 |
ISBN-10 |
: 3967309177 |
ISBN-13 |
: 9783967309171 |
Rating |
: 4/5 (77 Downloads) |
Synopsis C++17 - The Complete Guide by : Nicolai M Josuttis
All the new language and library features of C++17 (for those who know the previous versions of C++). C++17 is the next evolution in modern C++ programming, which is already now supported by the latest version of gcc, clang, and Visual C++. Although it is not as big a step as C++11, it contains a large number of small and valuable language and library features, which will change the way we program in C++. As usual, not everything is self-explanatory, combining new features gives even more power, and there are hidden traps. This book presents all the new language and library features of C++17. It covers the motivation and context of each new feature with examples and background information. The focus is on how these features impact day-to-day programming, what it means to combine them, and how to benefit from this in practice.
Author |
: Ivor Horton |
Publisher |
: Apress |
Total Pages |
: |
Release |
: 2021-02-12 |
ISBN-10 |
: 1484258835 |
ISBN-13 |
: 9781484258835 |
Rating |
: 4/5 (35 Downloads) |
Synopsis Beginning C++20 by : Ivor Horton
Begin your programming journey with C++ including the C++20 standard. You'll start with the basics and progress through step-by-step examples to become a working C++ programmer. This book will include new features like parallelism, coroutines, modules, networking, ranges, and reflections. All you need are Beginning C++20 and any recent C++ compiler and you'll soon be writing real C++ programs. There is no assumption of prior programming knowledge. All language concepts that are explained in the book are illustrated with working program examples, and all chapters include exercises for you to test and practice your knowledge. Free source code downloads are provided for all examples from the text and solutions to the exercises. This latest edition has been fully updated to the latest version of the language, C++20, and to all conventions and best practices of modern C++. Beginning C++20 also introduces the elements of the C++ Standard Library that provide essential support for the C++20 language. What You Will Learn Begin programming with C++20 standard Carry out modular programming in C++ Work with arrays and loops, pointers and references, strings, and more Write your own functions, types, and operators Discover the essentials of object-oriented programming Use overloading, inheritance, virtual functions, and polymorphism Write generic function templates and class templates Use coroutines, parallelism, ranges, auto type declarations, move semantics, lambda expressions, and much more Who This Book Is For Programmers new to C++ and those who may be looking for a refresh primer on C++ in general.
Author |
: Richard Grimes |
Publisher |
: Packt Publishing Ltd |
Total Pages |
: 516 |
Release |
: 2017-04-24 |
ISBN-10 |
: 9781787129283 |
ISBN-13 |
: 1787129284 |
Rating |
: 4/5 (83 Downloads) |
Synopsis Beginning C++ Programming by : Richard Grimes
Modern C++ at your fingertips! About This Book This book gets you started with the exciting world of C++ programming It will enable you to write C++ code that uses the standard library, has a level of object orientation, and uses memory in a safe and effective way It forms the basis of programming and covers concepts such as data structures and the core programming language Who This Book Is For A computer, an internet connection, and the desire to learn how to code in C++ is all you need to get started with this book. What You Will Learn Get familiar with the structure of C++ projects Identify the main structures in the language: functions and classes Feel confident about being able to identify the execution flow through the code Be aware of the facilities of the standard library Gain insights into the basic concepts of object orientation Know how to debug your programs Get acquainted with the standard C++ library In Detail C++ has come a long way and is now adopted in several contexts. Its key strengths are its software infrastructure and resource-constrained applications, including desktop applications, servers, and performance-critical applications, not to forget its importance in game programming. Despite its strengths in these areas, beginners usually tend to shy away from learning the language because of its steep learning curve. The main mission of this book is to make you familiar and comfortable with C++. You will finish the book not only being able to write your own code, but more importantly, you will be able to read other projects. It is only by being able to read others' code that you will progress from a beginner to an advanced programmer. This book is the first step in that progression. The first task is to familiarize you with the structure of C++ projects so you will know how to start reading a project. Next, you will be able to identify the main structures in the language, functions, and classes, and feel confident being able to identify the execution flow through the code. You will then become aware of the facilities of the standard library and be able to determine whether you need to write a routine yourself, or use an existing routine in the standard library. Throughout the book, there is a big emphasis on memory and pointers. You will understand memory usage, allocation, and access, and be able to write code that does not leak memory. Finally, you will learn about C++ classes and get an introduction to object orientation and polymorphism. Style and approach This straightforward tutorial will help you build strong skills in C++ programming, be it for enterprise software or for low-latency applications such as games or embedded programming. Filled with examples, this book will take you gradually up the steep learning curve of C++.
Author |
: Arthur O'Dwyer |
Publisher |
: Packt Publishing Ltd |
Total Pages |
: 379 |
Release |
: 2017-09-28 |
ISBN-10 |
: 9781787288232 |
ISBN-13 |
: 1787288234 |
Rating |
: 4/5 (32 Downloads) |
Synopsis Mastering the C++17 STL by : Arthur O'Dwyer
This book breaks down the C++ STL, teaching you how to extract its gems and apply them to your programming. About This Book Boost your productivity as a C++ developer with the latest features of C++17 Develop high-quality, fast, and portable applications with the varied features of the STL Migrate from older versions (C++11, C++14) to C++17 Who This Book Is For This book is for developers who would like to master the C++ STL and make full use of its components. Prior C++ knowledge is assumed. What You Will Learn Make your own iterator types, allocators, and thread pools. Master every standard container and every standard algorithm. Improve your code by replacing new/delete with smart pointers. Understand the difference between monomorphic algorithms, polymorphic algorithms, and generic algorithms. Learn the meaning and applications of vocabulary type, product type and sum type. In Detail Modern C++ has come a long way since 2011. The latest update, C++17, has just been ratified and several implementations are on the way. This book is your guide to the C++ standard library, including the very latest C++17 features. The book starts by exploring the C++ Standard Template Library in depth. You will learn the key differences between classical polymorphism and generic programming, the foundation of the STL. You will also learn how to use the various algorithms and containers in the STL to suit your programming needs. The next module delves into the tools of modern C++. Here you will learn about algebraic types such as std::optional, vocabulary types such as std::function, smart pointers, and synchronization primitives such as std::atomic and std::mutex. In the final module, you will learn about C++'s support for regular expressions and file I/O. By the end of the book you will be proficient in using the C++17 standard library to implement real programs, and you'll have gained a solid understanding of the library's own internals. Style and approach This book takes a concise but comprehensive approach to explaining and applying the C++ STL, one feature at a time.
Author |
: Various Authors, |
Publisher |
: Zondervan |
Total Pages |
: 6793 |
Release |
: 2008-09-02 |
ISBN-10 |
: 9780310294146 |
ISBN-13 |
: 0310294142 |
Rating |
: 4/5 (46 Downloads) |
Synopsis Holy Bible (NIV) by : Various Authors,
The NIV is the world's best-selling modern translation, with over 150 million copies in print since its first full publication in 1978. This highly accurate and smooth-reading version of the Bible in modern English has the largest library of printed and electronic support material of any modern translation.
Author |
: John Horton |
Publisher |
: Packt Publishing Ltd |
Total Pages |
: 746 |
Release |
: 2019-10-31 |
ISBN-10 |
: 9781838647650 |
ISBN-13 |
: 1838647651 |
Rating |
: 4/5 (50 Downloads) |
Synopsis Beginning C++ Game Programming by : John Horton
Get to grips with programming techniques and game development using C++ libraries and Visual Studio 2019 Key Features Learn game development and C++ with a fun, example-driven approach Build clones of popular games such as Timberman, Zombie Survival Shooter, a co-op puzzle platformer, and Space Invaders Discover tips to expand your finished games by thinking critically, technically, and creatively Book Description The second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, you'll get a fun introduction to game programming by building five fully playable games of increasing complexity. You'll learn to build clones of popular games such as Timberman, Pong, a Zombie survival shooter, a coop puzzle platformer and Space Invaders. The book starts by covering the basics of programming. You'll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers, and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you'll also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. Finally, you'll explore game design patterns to enhance your C++ game programming skills. By the end of the book, you'll have gained the knowledge you need to build your own games with exciting features from scratch What you will learn Set up your game development project in Visual Studio 2019 and explore C++ libraries such as SFML Explore C++ OOP by building a Pong game Understand core game concepts such as game animation, game physics, collision detection, scorekeeping, and game sound Use classes, inheritance, and references to spawn and control thousands of enemies and shoot rapid-fire machine guns Add advanced features to your game using pointers, references, and the STL Scale and reuse your game code by learning modern game programming design patterns Who this book is for This book is perfect for you if you have no C++ programming knowledge, you need a beginner-level refresher course, or you want to learn how to build games or just use games as an engaging way to learn C++. Whether you aspire to publish a game (perhaps on Steam) or just want to impress friends with your creations, you'll find this book useful.