Beginning Android 3d Game Development
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Author |
: Robert Chin |
Publisher |
: Apress |
Total Pages |
: 482 |
Release |
: 2014-03-11 |
ISBN-10 |
: 9781430265474 |
ISBN-13 |
: 1430265477 |
Rating |
: 4/5 (74 Downloads) |
Synopsis Beginning Android 3D Game Development by : Robert Chin
Beginning Android3D Game Developmentis a unique book for today's Android and game app developers who want to learn how to build 3D game appsthat run on the latest Android KitKat platform using Java and OpenGL ES. ADrone Grid game case study is included.
Author |
: Mario Zechner |
Publisher |
: Apress |
Total Pages |
: 685 |
Release |
: 2012-01-25 |
ISBN-10 |
: 9781430239888 |
ISBN-13 |
: 1430239883 |
Rating |
: 4/5 (88 Downloads) |
Synopsis Beginning Android 4 Games Development by : Mario Zechner
Beginning Android 4 Games Development offers everything you need to join the ranks of successful Android game developers. You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game that works on Android 4.0 and earlier devices. This will give you everything you need to branch out and write your own Android games. The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android 4 Games Development will help you kick-start your project. The book will guide you through the process of making several example games for the Android platform, and involves a wide range of topics: The fundamentals of Android game development targeting Android 1.5-4.0+ devices The Android platform basics to apply those fundamentals in the context of making a game The design of 2D and 3D games and their successful implementation on the Android platform
Author |
: Mark Murphy |
Publisher |
: Apress |
Total Pages |
: 574 |
Release |
: 2012-03-15 |
ISBN-10 |
: 9781430239857 |
ISBN-13 |
: 1430239859 |
Rating |
: 4/5 (57 Downloads) |
Synopsis Beginning Android 4 by : Mark Murphy
Beginning Android 4 is an update to Beginning Android 3, originally written by Mark Murphy. It is your first step on the path to creating marketable apps for the burgeoning Android Market, Amazon's Android Appstore, and more. Google’s Android operating-system has taken the industry by storm, going from its humble beginnings as a smartphone operating system to its current status as a platform for apps that run across a gamut of devices from phones to tablets to netbooks to televisions, and the list is sure to grow. Smart developers are not sitting idly by in the stands, but are jumping into the game of creating innovative and salable applications for this fast-growing, mobile- and consumer-device platform. If you’re not in the game yet, now is your chance! Beginning Android 4 is fresh with details on the latest iteration of the Android platform. Begin at the beginning by installing the tools and compiling a skeleton app. Move through creating layouts, employing widgets, taking user input, and giving back results. Soon you’ll be creating innovative applications involving multi-touch, multi-tasking, location-based feature sets using GPS. You’ll be drawing data live from the Internet using web services and delighting your customers with life-enhancing apps. Not since the PC era first began has there been this much opportunity for the common developer. What are you waiting for? Grab your copy of Beginning Android 4 and get started!
Author |
: Robert Chin |
Publisher |
: Apress |
Total Pages |
: 482 |
Release |
: 2014-03-18 |
ISBN-10 |
: 9781430265481 |
ISBN-13 |
: 1430265485 |
Rating |
: 4/5 (81 Downloads) |
Synopsis Beginning Android 3D Game Development by : Robert Chin
Beginning Android 3D Game Development is a unique, examples-driven book for today's Android and game app developers who want to learn how to build 3D game apps that run on the latest Android 5.0 (KitKat) platform using Java and OpenGL ES. Android game app development continues to be one of the hottest areas where indies and existing game app developers seem to be most active. Android is the second best mobile apps eco and arguably even a hotter game apps eco than iOS. 3D makes your games come alive; so in this book you'll find that we go in depth on creating 3D games for the Android platform with OpenGL ES 2.0 using an original case study game called Drone Grid. Moreover, this book offers an extensive case study with code that will be modular and re-useable helping you create your own games using advanced vertex and fragment shaders. Drone Grid is a game app case study that is somewhat similar to the best selling Geometry Wars game series utilizing a gravity grid and colorful abstract graphics and particles. After reading and using this book, you'll be able to build your first 3D Android game app for smartphones and tablets. You may even be able to upload and sell from popular Android app stores like Google Play and Amazon Appstore.
Author |
: Mario Zechner |
Publisher |
: Apress |
Total Pages |
: 619 |
Release |
: 2016-12-08 |
ISBN-10 |
: 9781484204726 |
ISBN-13 |
: 1484204727 |
Rating |
: 4/5 (26 Downloads) |
Synopsis Beginning Android Games by : Mario Zechner
Learn all of the basics needed to join the ranks of successful Android game developers. You'll start with game design fundamentals and Android programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android smartphones and tablets. Beginning Android Games, Third Edition gives you everything you need to branch out and write your own Android games for a variety of hardware. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project. This book will guide you through the process of making several example game apps using APIs available in Android. What You'll Learn Gain the fundamentals of game programming in the context of the Android platform Use Android's APIs for graphics, audio, and user input to reflect those fundamentals Develop two 2D games from scratch, based on Canvas API and OpenGL ES Create a full-featured 3D game Publish your games, get crash reports, and support your users Complete your own playable 2D OpenGL games Who This Book Is For People with a basic knowledge of Java who want to write games on the Android platform. It also offers information for experienced game developers about the pitfalls and peculiarities of the platform.
Author |
: Robert Green |
Publisher |
: Apress |
Total Pages |
: 705 |
Release |
: 2013-01-26 |
ISBN-10 |
: 9781430246787 |
ISBN-13 |
: 1430246782 |
Rating |
: 4/5 (87 Downloads) |
Synopsis Beginning Android Games by : Robert Green
Beginning Android Games, Second Edition offers everything you need to join the ranks of successful Android game developers, including Android tablet game app development considerations. You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android and earlier version compliant smartphones and now tablets. This will give you everything you need to branch out and write your own Android games. The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project. This book will guide you through the process of making several example game apps using APIs available in new Android SDK and earlier SDK releases for Android smartphones and tablets: The fundamentals of game development and design suitable for Android smartphones and tablets The Android platform basics to apply those fundamentals in the context of making a game, including new File Manager system and better battery life management The design of 2D and 3D games and their successful implementation on the Android platform This book lets developers see and use some Android SDK Jelly Bean; however, this book is structured so that app developers can use earlier Android SDK releases. This book is backward compatible like the Android SDK.
Author |
: Robert Chin |
Publisher |
: McGraw Hill Professional |
Total Pages |
: 476 |
Release |
: 2020-03-27 |
ISBN-10 |
: 9781260456141 |
ISBN-13 |
: 1260456145 |
Rating |
: 4/5 (41 Downloads) |
Synopsis A DIY Smart Home Guide: Tools for Automating Your Home Monitoring and Security Using Arduino, ESP8266, and Android by : Robert Chin
Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product. Design and build custom devices that work through your phone to control your home remotely Setting up a “smart home” can be costly, intimidating, and invasive. This hands-on guide presents you with an accessible and cheap way to do it yourself using free software that will enable your home and your mobile devices to communicate. A DIY ‘Smart Home’ Guide: Tools for Automating Your Home Monitoring and Security Using Arduino, ESP8266, and Android contains step-by-step plans for easy-to-build projects that work through your phone to control your home environment remotely. All the projects in the book are geared towards helping you create a “smart home,” with fun and useful examples such as wireless temperature and humidity monitors, automated lights, sensors that can trigger alarms in the event of broken glass, fire, window entry, or water heater leakage, and much more! All projects can be accomplished with no previous knowledge; for those with some background in C/C++ or JAVA, the projects can be customized. • All projects use easy, free, flexible, open-source platforms such as Arduino • Focuses projects on real-world remote control activations for protecting the home • Written by a “smart home” expert and experienced author
Author |
: Robert Chin |
Publisher |
: McGraw Hill Professional |
Total Pages |
: 238 |
Release |
: 2017-11-23 |
ISBN-10 |
: 9781260010909 |
ISBN-13 |
: 1260010902 |
Rating |
: 4/5 (09 Downloads) |
Synopsis Arduino and Raspberry Pi Sensor Projects for the Evil Genius by : Robert Chin
Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product. Fiendishly Clever Sensor Projects for Your Arduino and Raspberry Pi Learn to quickly build your own electronic gadgets that monitor, measure, and react to the real world—with no prior experience required! This easy-to-follow guide covers the programming and electronics essentials needed to build fun and educational sensor-based projects with both Arduino and Raspberry Pi. Arduino and Raspberry Pi Sensor Projects for the Evil Genius features step-by-step DIY projects that use inexpensive, readily available parts. You will discover how to use touch, temperature, moisture, light, sound, and motion sensors—even sensors that detect the presence of a human! Start-to-finish Arduino and Raspberry Pi projects include: • “Simon Says” game • Rotary encoder that controls an RGB LED • Reed switch door buzzer alarm • Fire alarm • Sound detector • Light clapper • Glass break alarm • Infrared motion detector • Distance sensor intruder alarm • Collision alarm • TFT color display screen • Door entry alarm with SD card logging • And many more
Author |
: Bruce Sutherland |
Publisher |
: Apress |
Total Pages |
: 302 |
Release |
: 2014-01-09 |
ISBN-10 |
: 9781430258315 |
ISBN-13 |
: 1430258314 |
Rating |
: 4/5 (15 Downloads) |
Synopsis Beginning Android C++ Game Development by : Bruce Sutherland
Beginning Android C++ Game Development introduces general and Android game developers like you to Android's powerful Native Development Kit (NDK). The Android NDK platform allows you to build the most sophisticated, complex and best performing game apps that leverage C++. In short, you learn to build professional looking and performing game apps like the book's case study, Droid Runner. In this book, you'll learn all the major aspects of game design and programming using the Android NDK and be ready to submit your first professional video game app to Google Play and Amazon Appstore for today's Android smartphones and tablet users to download and play. The techniques contained in this book include building a game engine, writing a renderer, and building a full game app with entities, game levels and collisions. As part of the tutorial you'll also learn about inserting perspectives using cameras and including audio in your game app.
Author |
: Mario Zechner |
Publisher |
: Apress |
Total Pages |
: 678 |
Release |
: 2011-08-05 |
ISBN-10 |
: 9781430230434 |
ISBN-13 |
: 1430230436 |
Rating |
: 4/5 (34 Downloads) |
Synopsis Beginning Android Games by : Mario Zechner
Beginning Android Games offers everything you need to join the ranks of successful Android game developers. You'll start with game design fundamentals and programming basics, and then progress towards creating your own basic game engine and playable games. This will give you everything you need to branch out and write your own Android games. The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project. The book will guide you through the process of making several example games for the Android platform, and involves a wide range of topics: The fundamentals of game development The Android platform basics to apply those fundamentals in the context of making a game The design of 2D and 3D games and their successful implementation on the Android platform For those looking to learn about Android tablet game app development or want Android 4 SDK specific coverage, check out Beginning Android 4 Games Development, now available from Apress.