Axure Rp 6 Prototyping Essentials
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Author |
: Ezra Schwartz |
Publisher |
: Packt Publishing Ltd |
Total Pages |
: 504 |
Release |
: 2012-01-24 |
ISBN-10 |
: 9781849691659 |
ISBN-13 |
: 1849691657 |
Rating |
: 4/5 (59 Downloads) |
Synopsis Axure RP 6 Prototyping Essentials by : Ezra Schwartz
2. Axure Basics-the User Interface; Getting started; Working with multiple project files; The Axure workspace; Customizing the workspace; The Sitemap pane; Wireframe pages; Flow pages; The Page Properties pane; Page notes; Managing notes; Page interactions; Page formatting; Sketch effects; The Widgets pane; Wireframe Widgets; Flow widgets; Creating your own widget library; Third party widget libraries; The Widget Properties pane; Annotation tab; Annotation fields; Annotation views; Interactions tab; Interactions; Events; Cases; Actions; Formatting tab; Location and size; Font.
Author |
: Clay Allsopp |
Publisher |
: Smashing Magazine |
Total Pages |
: 218 |
Release |
: 2013 |
ISBN-10 |
: 9783944540238 |
ISBN-13 |
: 3944540239 |
Rating |
: 4/5 (38 Downloads) |
Synopsis Designing Mobile Apps — Tips And Techniques by : Clay Allsopp
This eBook provides you with some useful tips and tricks, regardless of whether you're taking your first steps in app design or looking to adopt some best practices from industry pros. To help you broadly position your future app, our authors cover the three biggest platforms: iOS, Android and Windows Mobile. Some step-by-step coding tutorials will take you by the hand, as will exciting new techniques that go beyond the usual. In addition, the eBook features handy cross-platform topics such as prototyping, as well as a field guide to app testing, and advice on marketing your app. TABLE OF CONTENTS - A Guide To iOS App Development For Web Designers - Get Started Writing iOS Apps With RubyMotion - Mobile Prototyping With Axure RP - Creating Realistic iPhone Games With Cocos2D - Mobile Design Practices For Android: Tips And Techniques - C-Swipe: An Ergonomic Solution To Navigation Fragmentation On Android - Windows Phone Design For Developers - A Field Guide To Mobile App Testing - How To Succeed With Your Mobile App
Author |
: Aaron Marcus |
Publisher |
: Springer |
Total Pages |
: 691 |
Release |
: 2015-07-20 |
ISBN-10 |
: 9783319208862 |
ISBN-13 |
: 3319208861 |
Rating |
: 4/5 (62 Downloads) |
Synopsis Design, User Experience, and Usability: Design Discourse by : Aaron Marcus
The three-volume set LNCS 9186, 9187, and 9188 constitutes the proceedings of the 4th International Conference on Design, User Experience, and Usability, DUXU 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCII 2015, in Los Angeles, CA, USA, in August 2015, jointly with 13 other thematically similar conferences. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences were carefully reviewed and selected from 4843 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 132 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set. The 61 papers included in this volume are organized in topical sections on design thinking, user experience design and usability methods and tools, DUXU management and practice, emotional and persuasion design, and storytelling, narrative and fiction in DUXU.
Author |
: John Henry Krahenbuhl |
Publisher |
: Packt Publishing Ltd |
Total Pages |
: 362 |
Release |
: 2015-01-31 |
ISBN-10 |
: 9781783552061 |
ISBN-13 |
: 1783552069 |
Rating |
: 4/5 (61 Downloads) |
Synopsis Learning Axure RP Interactive Prototypes by : John Henry Krahenbuhl
If you are a user experience professional, designer, information architect, or business analyst who wants to gain interactive prototyping skills with Axure, then this book is ideal for you. Some familiarity with Axure is preferred but not essential.
Author |
: Lindsay Ratcliffe |
Publisher |
: New Riders |
Total Pages |
: 476 |
Release |
: 2011-11-22 |
ISBN-10 |
: 9780132869256 |
ISBN-13 |
: 013286925X |
Rating |
: 4/5 (56 Downloads) |
Synopsis Agile Experience Design by : Lindsay Ratcliffe
Agile development methodologies may have started life in IT, but their widespread and continuing adoption means there are many practitioners outside of IT--including designers--who need to change their thinking and adapt their practices. This is the missing book about agile that shows how designers, product managers, and development teams can integrate experience design into lean and agile product development. It equips you with tools, techniques and a framework for designing great experiences using agile methods so you can deliver timely products that are technically feasible, profitable for the business, and desirable from an end-customer perspective. This book will help you successfully integrate your design process on an agile project and feel like part of the agile team. do good design faster by doing just enough, just in time. use design methods from disciplines such as design thinking, customer-centered design, product design, and service design. create successful digital products by considering the needs of the end-customer, the business, and technology. understand the next wave of thinking about continuous design and continuous delivery.
Author |
: Brandon, Daniel M. |
Publisher |
: IGI Global |
Total Pages |
: 402 |
Release |
: 2008-06-30 |
ISBN-10 |
: 9781599044941 |
ISBN-13 |
: 1599044943 |
Rating |
: 4/5 (41 Downloads) |
Synopsis Software Engineering for Modern Web Applications: Methodologies and Technologies by : Brandon, Daniel M.
"This book presents current, effective software engineering methods for the design and development of modern Web-based applications"--Provided by publisher.
Author |
: Todd Zaki Warfel |
Publisher |
: Rosenfeld Media |
Total Pages |
: 351 |
Release |
: 2009-11-01 |
ISBN-10 |
: 9781933820224 |
ISBN-13 |
: 1933820225 |
Rating |
: 4/5 (24 Downloads) |
Synopsis Prototyping by : Todd Zaki Warfel
Prototyping is a great way to communicate the intent of a design both clearly and effectively. Prototypes help you to flesh out design ideas, test assumptions, and gather real-time feedback from users. With this book, Todd Zaki Warfel shows how prototypes are more than just a design tool by demonstrating how they can help you market a product, gain internal buy-in, and test feasibility with your development team.
Author |
: Matthew J. Hamm |
Publisher |
: Packt Publishing Ltd |
Total Pages |
: 153 |
Release |
: 2014-01-24 |
ISBN-10 |
: 9781849698559 |
ISBN-13 |
: 1849698554 |
Rating |
: 4/5 (59 Downloads) |
Synopsis Wireframing Essentials by : Matthew J. Hamm
An easy to follow, example-based guide introducing you to the world of user experience design through the author's real world experiences Whether you are looking to become a professional UX Designer, or just need to get the job done, the principles and processes discussed in this book will help you understand how to craft reliably effective and successful design solutions.
Author |
: Erik Klimczak |
Publisher |
: John Wiley & Sons |
Total Pages |
: 413 |
Release |
: 2013-03-07 |
ISBN-10 |
: 9781119943709 |
ISBN-13 |
: 1119943701 |
Rating |
: 4/5 (09 Downloads) |
Synopsis Design for Software by : Erik Klimczak
A unique resource to help software developers create a desirable user experience Today, top-flight software must feature a desirable user experience. This one-of-a-kind book creates a design process specifically for software, making it easy for developers who lack design background to create that compelling user experience. Appealing to both tech-savvy designers and creative-minded technologists, it establishes a hybrid discipline that will produce first-rate software. Illustrated in full color, it shows how to plan and visualize the design to create software that works on every level. Today's software demands attention to the quality of the user experience; this book guides you through a practical design process to achieve that goal Approaches the mechanics of design with a process inspired by art and science Avoids the abstract and moves step by step through techniques you can put to use immediately Covers planning your design, tested methods, how to visualize like a designer, psychology of design, and how to create software that developers will appreciate Explores such elements as choosing the right typeface and managing interactivity Design for Software: A Playbook for Developers brings the art of good design together with the science of software development to create programs with pizazz.
Author |
: Ezra Schwartz |
Publisher |
: Packt Publishing Ltd |
Total Pages |
: 392 |
Release |
: 2017-08-30 |
ISBN-10 |
: 9781787120112 |
ISBN-13 |
: 1787120112 |
Rating |
: 4/5 (12 Downloads) |
Synopsis Exploring Experience Design by : Ezra Schwartz
Learn how to unify Customer Experience, User Experience and more to shape lasting customer engagement in a world of rapid change. About This Book An introductory guide to Experience Design that will help you break into XD as a career by gaining A strong foundational knowledge Get acquainted with the various phases of a typical Experience Design workflow Work through the key process and techniques in XD, supported by most of the common use cases Who This Book Is For This book is for designers who wish to enter the field of UX Design, especially Programmers, Content Strategists, and Organizations keen to understand the core concepts of UX Design. What You Will Learn Understand why Experience Design (XD) is at the forefront of business priorities, as organizations race to innovate products and services in order to compete for customers in a global economy driven by technology and change Get motivated by the numerous professional opportunities that XD opens up for practitioners in wide-ranging domains, and by the stories of real XD practitioners Understand what experience is, how experiences are designed, and why they are effective Gain knowledge of user-centered design principles, methodologies, and best practices that will improve your product (digital or physical) Get to know your X's and D's—understand the differences between XD and UX, CX, IxD, IA, SD, VD, PD, and other design practices In Detail We live in an experience economy in which interaction with products is valued more than owning them. Products are expected to engage and delight in order to form the emotional bonds that forge long-term customer loyalty: Products need to anticipate our needs and perform tasks for us: refrigerators order food, homes monitor energy, and cars drive autonomously; they track our vitals, sleep, location, finances, interactions, and content use; recognize our biometric signatures, chat with us, understand and motivate us. Beautiful and easy to use, products have to be fully customizable to match our personal preferences. Accomplishing these feats is easier said than done, but a solution has emerged in the form of Experience design (XD), the unifying approach to fusing business, technology and design around a user-centered philosophy. This book explores key dimensions of XD: Close collaboration among interdisciplinary teams, rapid iteration and ongoing user validation. We cover the processes, methodologies, tools, techniques and best-practices practitioners use throughout the entire product development life-cycle, as ideas are transformed to into positive experiences which lead to perpetual customer engagement and brand loyalty.