Automotive User Interfaces
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Author |
: Gerrit Meixner |
Publisher |
: Springer |
Total Pages |
: 510 |
Release |
: 2017-02-27 |
ISBN-10 |
: 9783319494487 |
ISBN-13 |
: 3319494481 |
Rating |
: 4/5 (87 Downloads) |
Synopsis Automotive User Interfaces by : Gerrit Meixner
This book focuses on automotive user interfaces for in-vehicle usage, looking at car electronics, its software of hidden technologies (e.g., ASP, ESP), comfort functions (e.g., navigation, communication, entertainment) and driver assistance (e.g., distance checking). The increased complexity of automotive user interfaces, driven by the need for using consumer electronic devices in cars as well as autonomous driving, has sparked a plethora of new research within this field of study. Covering a broad spectrum of detailed topics, the authors of this edited volume offer an outstanding overview of the current state of the art; providing deep insights into usability and user experience, interaction techniques and technologies as well as methods, tools and its applications, exploring the increasing importance of Human-Computer-Interaction (HCI) within the automotive industry Automotive User Interfaces is intended as an authoritative and valuable resource for professional practitioners and researchers alike, as well as computer science and engineering students who are interested in automotive interfaces.
Author |
: Susanne Boll |
Publisher |
: |
Total Pages |
: |
Release |
: 2017-09-24 |
ISBN-10 |
: 1450351514 |
ISBN-13 |
: 9781450351515 |
Rating |
: 4/5 (14 Downloads) |
Synopsis AutomotiveUI '17 by : Susanne Boll
AutomotiveUI '17: 9th International Conference on Automotive User Interfaces and Interactive Vehicular Applications Sep 24, 2017-Sep 27, 2017 Oldenburg, Germany. You can view more information about this proceeding and all of ACM�s other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.
Author |
: Neville Stanton |
Publisher |
: CRC Press |
Total Pages |
: 523 |
Release |
: 2021-03-10 |
ISBN-10 |
: 9781000347937 |
ISBN-13 |
: 1000347931 |
Rating |
: 4/5 (37 Downloads) |
Synopsis Designing Interaction and Interfaces for Automated Vehicles by : Neville Stanton
Driving automation and autonomy are already upon us and the problems that were predicted twenty years ago are beginning to appear. These problems include shortfalls in expected benefits, equipment unreliability, driver skill fade, and error-inducing equipment designs. Designing Interaction and Interfaces for Automated Vehicles: User-Centred Ecological Design and Testing investigates the difficult problem of how to interface drivers with automated vehicles by offering an inclusive, human-centred design process that focusses on human variability and capability in interaction with interfaces. This book introduces a novel method that combines both systems thinking and inclusive user-centred design. It models driver interaction, provides design specifications, concept designs, and the results of studies in simulators on the test track, and in road going vehicles. This book is for designers of systems interfaces, interactions, UX, Human Factors and Ergonomics researchers and practitioners involved with systems engineering and automotive academics._ "In this book, Prof Stanton and colleagues show how Human Factors methods can be applied to the tricky problem of interfacing human drivers with vehicle automation. They have developed an approach to designing the human-automation interaction for the handovers between the driver and the vehicle. This approach has been tested in driving simulators and, most interestingly, in real vehicles on British motorways. The approach, called User-Centred Ecological Interface Design, has been validated against driver behaviour and used to support their ongoing work on vehicle automation. I highly recommend this book for anyone interested, or involved, in designing human-automation interaction in vehicles and beyond." Professor Michael A. Regan, University of NSW Sydney, AUSTRALIA
Author |
: Andreas Riener |
Publisher |
: Springer Nature |
Total Pages |
: 603 |
Release |
: 2022-01-01 |
ISBN-10 |
: 9783030777265 |
ISBN-13 |
: 303077726X |
Rating |
: 4/5 (65 Downloads) |
Synopsis User Experience Design in the Era of Automated Driving by : Andreas Riener
This book is dedicated to user experience design for automated driving to address humane aspects of automated driving, e.g., workload, safety, trust, ethics, and acceptance. Automated driving has experienced a major development boost in recent years. However, most of the research and implementation has been technology-driven, rather than human-centered. The levels of automated driving have been poorly defined and inconsistently used. A variety of application scenarios and restrictions has been ambiguous. Also, it deals with human factors, design practices and methods, as well as applications, such as multimodal infotainment, virtual reality, augmented reality, and interactions in and outside users. This book aims at 1) providing engineers, designers, and practitioners with a broad overview of the state-of-the-art user experience research in automated driving to speed-up the implementation of automated vehicles and 2) helping researchers and students benefit from various perspectives and approaches to generate new research ideas and conduct more integrated research.
Author |
: Doug Bowman |
Publisher |
: Addison-Wesley |
Total Pages |
: 867 |
Release |
: 2004-07-26 |
ISBN-10 |
: 9780133390568 |
ISBN-13 |
: 013339056X |
Rating |
: 4/5 (68 Downloads) |
Synopsis 3D User Interfaces by : Doug Bowman
Here’s what three pioneers in computer graphics and human-computer interaction have to say about this book: “What a tour de force—everything one would want—comprehensive, encyclopedic, and authoritative.” — Jim Foley “At last, a book on this important, emerging area. It will be an indispensable reference for the practitioner, researcher, and student interested in 3D user interfaces.” — Andy van Dam “Finally, the book we need to bridge the dream of 3D graphics with the user-centered reality of interface design. A thoughtful and practical guide for researchers and product developers. Thorough review, great examples.” — Ben Shneiderman As 3D technology becomes available for a wide range of applications, its successful deployment will require well-designed user interfaces (UIs). Specifically, software and hardware developers will need to understand the interaction principles and techniques peculiar to a 3D environment. This understanding, of course, builds on usability experience with 2D UIs. But it also involves new and unique challenges and opportunities. Discussing all relevant aspects of interaction, enhanced by instructive examples and guidelines, 3D User Interfaces comprises a single source for the latest theory and practice of 3D UIs. Many people already have seen 3D UIs in computer-aided design, radiation therapy, surgical simulation, data visualization, and virtual-reality entertainment. The next generation of computer games, mobile devices, and desktop applications also will feature 3D interaction. The authors of this book, each at the forefront of research and development in the young and dynamic field of 3D UIs, show how to produce usable 3D applications that deliver on their enormous promise. Coverage includes: The psychology and human factors of various 3D interaction tasks Different approaches for evaluating 3D UIs Results from empirical studies of 3D interaction techniques Principles for choosing appropriate input and output devices for 3D systems Details and tips on implementing common 3D interaction techniques Guidelines for selecting the most effective interaction techniques for common 3D tasks Case studies of 3D UIs in real-world applications To help you keep pace with this fast-evolving field, the book’s Web site, www.3dui.org, will offer information and links to the latest 3D UI research and applications.
Author |
: Marti A. Hearst |
Publisher |
: Cambridge University Press |
Total Pages |
: 13 |
Release |
: 2009-09-21 |
ISBN-10 |
: 9781139642811 |
ISBN-13 |
: 1139642812 |
Rating |
: 4/5 (11 Downloads) |
Synopsis Search User Interfaces by : Marti A. Hearst
The truly world-wide reach of the Web has brought with it a new realisation of the enormous importance of usability and user interface design. In the last ten years, much has become understood about what works in search interfaces from a usability perspective, and what does not. Researchers and practitioners have developed a wide range of innovative interface ideas, but only the most broadly acceptable make their way into major web search engines. This book summarizes these developments, presenting the state of the art of search interface design, both in academic research and in deployment in commercial systems. Many books describe the algorithms behind search engines and information retrieval systems, but the unique focus of this book is specifically on the user interface. It will be welcomed by industry professionals who design systems that use search interfaces as well as graduate students and academic researchers who investigate information systems.
Author |
: James R. Lewis |
Publisher |
: CRC Press |
Total Pages |
: 338 |
Release |
: 2016-04-19 |
ISBN-10 |
: 9781439815854 |
ISBN-13 |
: 1439815852 |
Rating |
: 4/5 (54 Downloads) |
Synopsis Practical Speech User Interface Design by : James R. Lewis
Although speech is the most natural form of communication between humans, most people find using speech to communicate with machines anything but natural. Drawing from psychology, human-computer interaction, linguistics, and communication theory, Practical Speech User Interface Design provides a comprehensive yet concise survey of practical speech
Author |
: David Hunter Collins |
Publisher |
: Addison Wesley Publishing Company |
Total Pages |
: 616 |
Release |
: 1995 |
ISBN-10 |
: UOM:39015033320568 |
ISBN-13 |
: |
Rating |
: 4/5 (68 Downloads) |
Synopsis Designing Object-oriented User Interfaces by : David Hunter Collins
This is both the first authoritative treatment of OOUi and a book which will help designers, developers, analysts, and many others understand and apply object-oriented analysis to user interfaces. Collins delivers a single conceptual model to guide both external and internal design of the user interface. A set of figures, examples, and case studies illustrates the development of new applications and functions & --both stand-alone and integrated & --with existing environments. Throughout, the methodology is grounded in object-oriented principles that are consistent with other object-oriented methodologies for system and database design.
Author |
: Ian Horrocks |
Publisher |
: Addison-Wesley Professional |
Total Pages |
: 280 |
Release |
: 1999 |
ISBN-10 |
: UOM:39015043820755 |
ISBN-13 |
: |
Rating |
: 4/5 (55 Downloads) |
Synopsis Constructing the User Interface with Statecharts by : Ian Horrocks
Readers will learn how to design, implement, and test high quality user interface software, rapidly, while using it with any Graphic User Interface (GUI) development tool. This book allows developers to work at the design level and never have to drop down the code.
Author |
: Kent Norman |
Publisher |
: John Wiley & Sons |
Total Pages |
: 2263 |
Release |
: 2017-12-28 |
ISBN-10 |
: 9781118977279 |
ISBN-13 |
: 1118977270 |
Rating |
: 4/5 (79 Downloads) |
Synopsis The Wiley Handbook of Human Computer Interaction Set by : Kent Norman
In der Vergangenheit war die Mensch-Computer-Interaktion (Human-Computer Interaction) das Privileg einiger weniger. Heute ist Computertechnologie weit verbreitet, allgegenwärtig und global. Arbeiten und Lernen erfolgen über den Computer. Private und kommerzielle Systeme arbeiten computergestützt. Das Gesundheitswesen wird neu erfunden. Navigation erfolgt interaktiv. Unterhaltung kommt aus dem Computer. Als Antwort auf immer leistungsfähigere Systeme sind im Bereich der Mensch-Computer-Interaktion immer ausgeklügeltere Theorien und Methodiken entstanden. The Wiley Handbook of Human-Computer Interaction bietet einen Überblick über all diese Entwicklungen und untersucht die vielen verschiedenen Aspekte der Mensch-Computer-Interaktion und hat den Wert menschlicher Erfahrungen, die über Technologie stehen, ganzheitlich im Blick.