ART, ACTION ET PARTICIPATION.

ART, ACTION ET PARTICIPATION.
Author :
Publisher :
Total Pages :
Release :
ISBN-10 : OCLC:951811847
ISBN-13 :
Rating : 4/5 (47 Downloads)

Synopsis ART, ACTION ET PARTICIPATION. by : FRANK. POPPER

Art, Action and Participation

Art, Action and Participation
Author :
Publisher :
Total Pages : 312
Release :
ISBN-10 : UOM:39015007396487
ISBN-13 :
Rating : 4/5 (87 Downloads)

Synopsis Art, Action and Participation by : Frank Popper

The Failures of Public Art and Participation

The Failures of Public Art and Participation
Author :
Publisher : Taylor & Francis
Total Pages : 241
Release :
ISBN-10 : 9781000631425
ISBN-13 : 1000631427
Rating : 4/5 (25 Downloads)

Synopsis The Failures of Public Art and Participation by : Cameron Cartiere

This collection of original essays takes a multi-disciplinary approach to explore the theme of failure through the broad spectrum of public art and social practice. The anthology brings together practicing artists, curators, activists, art writers, administrators, planners, and educators from around the world to offer differing perspectives on the many facets of failure in commissioning, planning, producing, evaluating, and engaging communities in the continually evolving field of art in the public realm. As such, this book offers a survey of currently unexplored and interconnected thinking, and provides a much-needed critical voice to the commissioning of public and participatory arts. The volume includes case studies from the UK, the US, China, Cuba, and Denmark, as well as discussions of digital public art collections. The Failures of Public Art and Participation will be of interest for students and scholars of visual arts, design and architecture interested in how art in the public realm fits within social and political contexts.

The Art of Participation

The Art of Participation
Author :
Publisher : Thames and Hudson
Total Pages : 220
Release :
ISBN-10 : UOM:39015079258011
ISBN-13 :
Rating : 4/5 (11 Downloads)

Synopsis The Art of Participation by : Rudolf Frieling

The first fully illustrated survey of participatory art and its key practitioners, published in association with the San Francisco Museum of Modern Art. This new survey covers the rich and varied history of participatory art, from early happenings and performances to current practices that demand audience interaction. As the hallmarks of Web 2.0--browsing, sharing, collecting, producing--increasingly permeate every aspect of society, this timely project reveals the ways in which artists and viewers have approached the creation of open works of art. The featured artists include Marina Abramovic and Ulay, Vito Acconci, Joseph Beuys, John Cage, Janet Cardiff, Lygia Clark, Kit Galloway and Sherrie Rabinowitz, Dan Graham, Hans Haacke, Allan Kaprow, Lynn Hershman Leeson, Antoni Muntadas, Yoko Ono, Nam June Paik, and Erwin Wurm. Original essays by Rudolf Frieling, Boris Groys, Robert Atkins, and Lev Manovich identify seminal moments in participatory practice from the 1950s to the present day. A rich array of plates introduce work by all the artists in the accompanying exhibition, with reproductions of significant projects by other major figures--from Helio Oiticica, Joan Jonas, and Gordon Matta-Clark to Rirkrit Tiravanija and SUPERFLEX--rounding out the survey.

Play and Participation in Contemporary Arts Practices

Play and Participation in Contemporary Arts Practices
Author :
Publisher : Routledge
Total Pages : 171
Release :
ISBN-10 : 9781317531999
ISBN-13 : 131753199X
Rating : 4/5 (99 Downloads)

Synopsis Play and Participation in Contemporary Arts Practices by : Tim Stott

This book engages debates in current art criticism concerning the turn toward participatory works of art. In particular, it analyzes ludic participation, in which play and games are used organizationally so that participants actively engage with or complete the work of art through their play. Here Stott explores the complex and systematic organization of works of ludic participation, showing how these correlate with social systems of communication, exhibition, and governance. At a time when the advocacy of play and participation has become widespread in our culture, he addresses the shortage of literature on the use of play and games in modern and contemporary arts practice in order to begin a play theory of organization and governance.

Trading Places

Trading Places
Author :
Publisher : dpr-barcelona
Total Pages : 180
Release :
ISBN-10 : 9788494487392
ISBN-13 : 8494487396
Rating : 4/5 (92 Downloads)

Synopsis Trading Places by : David Hamers

Trading Places rethinks, develops, and tests design-driven practices and methods to engage with participation in public space and public issues. With this book we aim to help art and design researchers, students, practitioners, and the multiple stakeholders they collaborate with, to explore what participatory ways of working in our contemporary urban environment entail. Six approaches are discussed: intervention, performative mapping, play, data mining, modelling in dialogue, and curating. Each approach offers a different kind of logic and produces a different type of knowledge. Trading Places invites the reader to discover common ground, explore new territories, and exchange points of view – in short, to trade perspectives on issues of participation.

Movement, Time, Technology, and Art

Movement, Time, Technology, and Art
Author :
Publisher : Springer
Total Pages : 151
Release :
ISBN-10 : 9789811047053
ISBN-13 : 9811047057
Rating : 4/5 (53 Downloads)

Synopsis Movement, Time, Technology, and Art by : Christina Chau

This book explores the ways in which artists use technology to create different perceptions of time in art in order to reflect on contemporary relationships to technology. By considering the links between technology, movement and contemporary art, the book explores changing relationship between temporality in art, art history, media art theory, modernity, contemporary art, and digital art. This book challenges the dominant view that kinetic art is an antiquated artistic experiment and considers the changing perception of kinetic art by focusing on exhibitions and institutions that have recently challenged the notion of kinetic art as a marginalised and forgotten artistic experiment with mechanical media. This is achieved by deconstructing Frank Popper’s argument that kinetic art is a precursor to subsequent explorations in the intersections between art, science and technology. Rather than pandering to the prevailing art historical assumption that kinetic sculpture is merely a precursor to art in a digital culture, the book proposes that perhaps kineticism succeeded too well, where movement has become a ubiquitous element of the aesthetic of contemporary art. If, as Boris Groys has recently suggested, installation has become the dominant mode of art in the contemporary age, then movement in real time with the viewer is used to aestheticise and explore the facets of our peculiar time.

Ludics

Ludics
Author :
Publisher : Springer Nature
Total Pages : 479
Release :
ISBN-10 : 9789811574351
ISBN-13 : 9811574359
Rating : 4/5 (51 Downloads)

Synopsis Ludics by : Vassiliki Rapti

This book establishes play as a mode of humanistic inquiry with a profound effect on art, culture and society. Play is treated as a dynamic and relational modality where relationships of all kinds are forged and inquisitive interdisciplinary engagement is embraced. Play cultivates reflection, connection, and creativity, offering new epistemological directions for the humanities. With examples from a range of disciplines including poetry, history, science, religion and media, this book treats play as an object of inquiry, but also as a mode of inquiry. The chapters, each focusing on a specific cultural phenomenon, do not simply put culture on display, they put culture in play, providing a playful lens through which to see the world. The reader is encouraged to read the chapters in this book out of order, allowing constructive collision between ideas, moments in history, and theoretical perspectives. The act of reading this book, like the project of the humanities itself, should be emergent, generative, and playful.

Before I Die

Before I Die
Author :
Publisher : St. Martin's Griffin
Total Pages : 312
Release :
ISBN-10 : 9781466857315
ISBN-13 : 1466857315
Rating : 4/5 (15 Downloads)

Synopsis Before I Die by : Candy Chang

After losing someone she loved, artist Candy Chang painted the side of an abandoned house in her New Orleans neighborhood with chalkboard paint and stenciled the sentence, "Before I die I want to _____." Within a day of the wall's completion, it was covered in colorful chalk dreams as neighbors stopped and reflected on their lives. Since then, more than four hundred Before I Die walls have been created by people all over the world. This beautiful hardcover book is an inspiring celebration of these walls and the stories behind them. Filled with hope, fear, humor, and heartbreak, Before I Die presents an intimate portrait of the dreams within our communities and a chance to ponder life's ultimate question.

MediaArtHistories

MediaArtHistories
Author :
Publisher : MIT Press
Total Pages : 489
Release :
ISBN-10 : 9780262514989
ISBN-13 : 0262514982
Rating : 4/5 (89 Downloads)

Synopsis MediaArtHistories by : Oliver Grau

Leading scholars take a wider view of new media, placing it in the context of art history and acknowledging the necessity of an interdisciplinary approach in new media art studies and practice. Digital art has become a major contemporary art form, but it has yet to achieve acceptance from mainstream cultural institutions; it is rarely collected, and seldom included in the study of art history or other academic disciplines. In MediaArtHistories, leading scholars seek to change this. They take a wider view of media art, placing it against the backdrop of art history. Their essays demonstrate that today's media art cannot be understood by technological details alone; it cannot be understood without its history, and it must be understood in proximity to other disciplines—film, cultural and media studies, computer science, philosophy, and sciences dealing with images. Contributors trace the evolution of digital art, from thirteenth-century Islamic mechanical devices and eighteenth-century phantasmagoria, magic lanterns, and other multimedia illusions, to Marcel Duchamp's inventions and 1960s kinetic and op art. They reexamine and redefine key media art theory terms—machine, media, exhibition—and consider the blurred dividing lines between art products and consumer products and between art images and science images. Finally, MediaArtHistories offers an approach for an interdisciplinary, expanded image science, which needs the "trained eye" of art history. Contributors Rudlof Arnheim, Andreas Broeckmann, Ron Burnett, Edmond Couchot, Sean Cubitt, Dieter Daniels, Felice Frankel, Oliver Grau, Erkki Huhtamo, Douglas Kahn, Ryszard W. Kluszczynski, Machiko Kusahara, Timothy Lenoir, Lev Manovich, W.J.T. Mitchell, Gunalan Nadarajan, Christiane Paul, Louise Poissant, Edward A. Shanken, Barbara Maria Stafford, and Peter Weibel