Make Your Own Twine Games!

Make Your Own Twine Games!
Author :
Publisher : No Starch Press
Total Pages : 105
Release :
ISBN-10 : 9781593279394
ISBN-13 : 1593279396
Rating : 4/5 (94 Downloads)

Synopsis Make Your Own Twine Games! by : Anna Anthropy

Bring your game ideas to life with Twine! Twine is a free online tool that lets anyone new to programming create their own interactive, story-based adventure games in a web page. In Make Your Own Twine Games!, game designer Anna Anthropy takes you step-by-step through the game development process, from coming up with a basic idea to structuring your game. You’ll learn the basics of Twine like how to use links and apply images and formatting to make your game look more distinct. You’ll get tips on how to test your game, export it, and publish it online, and even understand more advanced features like scripting to get your game to remember and respond to player choices. As you make your way through the book and begin crafting your own interactive fiction, you’ll learn other cool tricks like how to: • Write stories that follow multiple paths using hyperlinks • Create variables to track your player’s actions • Add scripting like “if” and “else” to decide when ghosts should appear in your game • Use hooks to add fancy touches like text effects, pictures, and sound With example games to act as inspiration, Make Your Own Twine Games! will take you from story-teller to game designer in just a few clicks! Ready player one? The game starts now. Covers Twine 2

Games

Games
Author :
Publisher : Emerald Group Publishing
Total Pages : 129
Release :
ISBN-10 : 9781800435964
ISBN-13 : 1800435967
Rating : 4/5 (64 Downloads)

Synopsis Games by : Sandra Danilovic

Reimagining how we understand health, illness, life, and death, gaming expert Sandra Danilovic advocates for the potential games have to transform healthcare practices beyond the clinic or hospital in the way we care for each other and for ourselves.

Anthropy

Anthropy
Author :
Publisher : Roberts Creek, BC : Nightwood Editions
Total Pages : 81
Release :
ISBN-10 : 0889711976
ISBN-13 : 9780889711976
Rating : 4/5 (76 Downloads)

Synopsis Anthropy by : Ray Hsu

The poems in Anthropy fuse the scope of classical traditions to the disturbing agility of the moderns. Hsu artfully presents the fierce rigour of the philosophical mind engaged with the survival of histories. Anthropy, Ray Hsu's first book-length collection, is a work of extraordinary range and precision. Excavating sites of human cruelty and endurance, intimacy and experience, Hsu puts forth the language to lead us into the inferno of our time. He brings us to a place where the living, the dead, and the imaginary cross paths. Odysseus meets Fernando Pessoa, James Dean meets Walter Benjamin. All struggle with the same problem: their pasts, visceral and desperate, continue to burn with the intensity of the present.

A Game Design Vocabulary

A Game Design Vocabulary
Author :
Publisher : Addison-Wesley Professional
Total Pages : 235
Release :
ISBN-10 : 9780133155211
ISBN-13 : 0133155218
Rating : 4/5 (11 Downloads)

Synopsis A Game Design Vocabulary by : Anna Anthropy

Master the Principles and Vocabulary of Game Design Why aren’t videogames getting better? Why does it feel like we’re playing the same games, over and over again? Why aren’t games helping us transform our lives, like great music, books, and movies do? The problem is language. We still don’t know how to talk about game design. We can’t share our visions. We forget what works (and doesn’t). We don’t learn from history. It’s too hard to improve. The breakthrough starts here. A Game Design Vocabulary gives us the complete game design framework we desperately need—whether we create games, study them, review them, or build businesses on them. Craft amazing experiences. Anna Anthropy and Naomi Clark share foundational principles, examples, and exercises that help you create great player experiences...complement intuition with design discipline...and craft games that succeed brilliantly on every level. Liberate yourself from stale clichés and genres Tell great stories: go way beyond cutscenes and text dumps Control the crucial relationships between game “verbs” and “objects” Wield the full power of development, conflict, climax, and resolution Shape scenes, pacing, and player choices Deepen context via art, animation, music, and sound Help players discover, understand, engage, and “talk back” to you Effectively use resistance and difficulty: the “push and pull” of games Design holistically: integrate visuals, audio, and controls Communicate a design vision everyone can understand

Make Your Own Scratch Games!

Make Your Own Scratch Games!
Author :
Publisher : No Starch Press
Total Pages : 194
Release :
ISBN-10 : 9781593279363
ISBN-13 : 1593279361
Rating : 4/5 (63 Downloads)

Synopsis Make Your Own Scratch Games! by : Anna Anthropy

Learn to make interactive games with Scratch—the beginner-friendly, block-based programming language from the MIT Media Lab! Anna Anthropy, game designer extraordinaire, will show you how to do everything from building a game map to creating animations and debugging the end product. Take a peek inside the history of video game design, learn programming basics, and turn your ideas into creative games that you can play and share with your friends. Learn how to: •Draw characters like a hungry, leaf-eating bug•Animate characters—make them walk, jump, climb, and fall! •Create objects for your player to collect and obstacles to avoid •Design multiple levels to create a cave exploring platform game•Create sound effects and music for your games •Share your games online and use player feedback to improve your games Isn’t it time to Make Your Own Scratch Games? The world is waiting! Covers Scratch 3.0

Handmade Pixels

Handmade Pixels
Author :
Publisher : MIT Press
Total Pages : 328
Release :
ISBN-10 : 9780262354356
ISBN-13 : 0262354357
Rating : 4/5 (56 Downloads)

Synopsis Handmade Pixels by : Jesper Juul

An investigation of independent video games—creative, personal, strange, and experimental—and their claims to handcrafted authenticity in a purely digital medium. Video games are often dismissed as mere entertainment products created by faceless corporations. The last twenty years, however, have seen the rise of independent, or “indie,” video games: a wave of small, cheaply developed, experimental, and personal video games that react against mainstream video game development and culture. In Handmade Pixels, Jesper Juul examine the paradoxical claims of developers, players, and festivals that portray independent games as unique and hand-crafted objects in a globally distributed digital medium. Juul explains that independent video games are presented not as mass market products, but as cultural works created by people, and are promoted as authentic alternatives to mainstream games. Writing as a game player, scholar, developer, and educator, Juul tells the story of how independent games—creative, personal, strange, and experimental—became a historical movement that borrowed the term “independent” from film and music while finding its own kind of independence. Juul describes how the visual style of independent games signals their authenticity—often by referring to older video games or analog visual styles. He shows how developers use strategies for creating games with financial, aesthetic, and cultural independence; discusses the aesthetic innovations of “walking simulator” games; and explains the controversies over what is and what isn't a game. Juul offers examples from independent games ranging from Dys4ia to Firewatch; the text is richly illustrated with many color images.

Green Swans

Green Swans
Author :
Publisher : Greenleaf Book Group
Total Pages : 345
Release :
ISBN-10 : 9781732439139
ISBN-13 : 1732439133
Rating : 4/5 (39 Downloads)

Synopsis Green Swans by : John Elkington

Even leading capitalists admit that capitalism is broken. Green Swans is a manifesto for system change designed to serve people, planet, and prosperity. In his twentieth book, John Elkington—dubbed the “Godfather of Sustainability”—explores new forms of capitalism fit for the twenty-first century. If Nassim Nicholas Taleb’s “Black Swans” are problems that can take us exponentially toward breakdown, then “Green Swans” are solutions that take us exponentially toward breakthrough. The success—and survival—of humanity now depends on how we rein in the first and accelerate the second. Green Swans draws on Elkington’s firsthand experience in some of the world’s best-known boardrooms and C-suites. Using case studies, real-world examples, and profiles on emergent technologies, Elkington shows how the weirdest “Ugly Ducklings” of today’s world may turn into tomorrow’s world-saving Green Swans. This book is a must-read for business leaders in corporations great and small who want to help their businesses survive the coming shift in global priorities over the next decade and expand their horizons from responsibility, through resilience, and onto regeneration.

Suffix Obsession

Suffix Obsession
Author :
Publisher :
Total Pages : 208
Release :
ISBN-10 : UOM:39015029567461
ISBN-13 :
Rating : 4/5 (61 Downloads)

Synopsis Suffix Obsession by : Alan Michaels

Arranged alphabetically by suffix (except in a few cases, like phagous and vorous, or latry and theism, where likeness brought two together), this innovative dictionary defines words ending with common suffixes and gives other words with the same suffix that have related connotations.

Make Your Own PuzzleScript Games!

Make Your Own PuzzleScript Games!
Author :
Publisher : No Starch Press
Total Pages : 185
Release :
ISBN-10 : 9781593279448
ISBN-13 : 1593279442
Rating : 4/5 (48 Downloads)

Synopsis Make Your Own PuzzleScript Games! by : Anna Anthropy

Fun introduction to game development by well-known game designer using PuzzleScript, a free online tool for creating puzzles/platform games. PuzzleScript is a free, web-based tool you can use to create puzzle games. In a PuzzleScript game, you move objects around to solve problems and play through the levels. In Make Your Own PuzzleScript Games! you'll learn how to use PuzzleScript to create interactive games--no programming experience necessary! Learn the basics like how to make objects, create rules, and add levels. You'll also learn how to edit, test, and share your games online. Learn how to: Decorate your game with fun backgrounds Write rules that define how objects interact Add obstacles like laser guns and guards Herd cats and even pull off a robot heist! With colorful illustrations and plenty of examples for inspiration, Make Your Own PuzzleScript Games! will take you from puzzle solver to game designer in just a few clicks!

Beyond Choices

Beyond Choices
Author :
Publisher : MIT Press
Total Pages : 189
Release :
ISBN-10 : 9780262019781
ISBN-13 : 0262019787
Rating : 4/5 (81 Downloads)

Synopsis Beyond Choices by : Miguel Sicart

How computer games can be designed to create ethically relevant experiences for players. Today's blockbuster video games—and their never-ending sequels, sagas, and reboots—provide plenty of excitement in high-resolution but for the most part fail to engage a player's moral imagination. In Beyond Choices, Miguel Sicart calls for a new generation of video and computer games that are ethically relevant by design. In the 1970s, mainstream films—including The Godfather, Apocalypse Now, Raging Bull, and Taxi Driver—filled theaters but also treated their audiences as thinking beings. Why can't mainstream video games have the same moral and aesthetic impact? Sicart argues that it is time for games to claim their place in the cultural landscape as vehicles for ethical reflection. Sicart looks at games in many manifestations: toys, analog games, computer and video games, interactive fictions, commercial entertainments, and independent releases. Drawing on philosophy, design theory, literary studies, aesthetics, and interviews with game developers, Sicart provides a systematic account of how games can be designed to challenge and enrich our moral lives. After discussing such topics as definition of ethical gameplay and the structure of the game as a designed object, Sicart offers a theory of the design of ethical game play. He also analyzes the ethical aspects of game play in a number of current games, including Spec Ops: The Line, Beautiful Escape: Dungeoneer, Fallout New Vegas, and Anna Anthropy's Dys4Ia. Games are designed to evoke specific emotions; games that engage players ethically, Sicart argues, enable us to explore and express our values through play.