Animation: The Mechanics of Motion

Animation: The Mechanics of Motion
Author :
Publisher : Taylor & Francis
Total Pages : 281
Release :
ISBN-10 : 9781136135019
ISBN-13 : 1136135014
Rating : 4/5 (19 Downloads)

Synopsis Animation: The Mechanics of Motion by : Chris Webster

Complete coverage of vital animation techniques, whatever area you work in!

The Animator's Survival Kit

The Animator's Survival Kit
Author :
Publisher : Macmillan
Total Pages : 393
Release :
ISBN-10 : 9780865478978
ISBN-13 : 086547897X
Rating : 4/5 (78 Downloads)

Synopsis The Animator's Survival Kit by : Richard Williams

"A manual of methods, principles and formulas for classical, computer, games, stop motion and internet animators"--Cover.

Understanding Motion Capture for Computer Animation

Understanding Motion Capture for Computer Animation
Author :
Publisher : Elsevier
Total Pages : 267
Release :
ISBN-10 : 9780123814975
ISBN-13 : 0123814979
Rating : 4/5 (75 Downloads)

Synopsis Understanding Motion Capture for Computer Animation by : Alberto Menache

Understanding Motion Capture for Computer Animation discusses the latest technology developments in digital design, film, games, medicine, sports, and security engineering. Motion capture records a live-motion event and translates it into a digital context. It is the technology that converts a live performance into a digital performance. In contrast, performance animation is the actual performance that brings life to the character, even without using technology. If motion capture is the collection of data that represents motion, performance animation is the character that a performer represents. The book offers extensive information about motion capture. It includes state-of-the-art technology, methodology, and developments in the current motion-capture industry. In particular, the different ways to capture motions are discussed, including using cameras or electromagnetic fields in tracking a group of sensors. This book will be useful for students taking a course about digital filming, as well as for anyone who is interested in this topic. - Completely revised to include almost 40% new content with emphasis on RF and Facial Motion Capture Systems - Describes all the mathematical principles associated with motion capture and 3D character mechanics - Helps you budget by explaining the costs associated with individualized motion capture projects

Animation

Animation
Author :
Publisher : Taylor & Francis
Total Pages : 281
Release :
ISBN-10 : 9780240516660
ISBN-13 : 0240516664
Rating : 4/5 (60 Downloads)

Synopsis Animation by : Chris Webster

Brush up your skills with this complete, practical guide to computer, 2D classical and 3D model animation. Readers can also benefit from the skill and experience of leading experts.

The LEGO Animation Book

The LEGO Animation Book
Author :
Publisher : No Starch Press
Total Pages : 216
Release :
ISBN-10 : 9781593277895
ISBN-13 : 159327789X
Rating : 4/5 (95 Downloads)

Synopsis The LEGO Animation Book by : David Pagano

Have you ever wondered what your LEGO creations would look like on the big screen? The LEGO Animation Book will show you how to bring your models to life with stop-motion animation—no experience required! Follow step-by-step instructions to make your first animation, and then explore the entire filmmaking process, from storyboards to post-production. Along the way, you’ll learn how to: –Create special effects like explosions and flying minifigures –Convey action and emotion with your minifigure actors –Design sets for animation—make three buildings look like an entire city! –Light, frame, and capture consistent photos –Add detail and scope to your films by building in different scales –Build camera dollies and rigs out of LEGO bricks –Choose cameras, software, and other essential animation tools Dive into the world of animation and discover a whole new way to play! For ages 10+

Stop Motion Animation

Stop Motion Animation
Author :
Publisher :
Total Pages : 175
Release :
ISBN-10 : 9810759967
ISBN-13 : 9789810759964
Rating : 4/5 (67 Downloads)

Synopsis Stop Motion Animation by : Melvyn Ternan

Game Anim

Game Anim
Author :
Publisher : CRC Press
Total Pages : 307
Release :
ISBN-10 : 9781000357806
ISBN-13 : 1000357805
Rating : 4/5 (06 Downloads)

Synopsis Game Anim by : Jonathan Cooper

The second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Combined with everything in the first edition, this updated edition provides the reader with an even more comprehensive understanding of all areas of video game animation – from small indie projects to the latest AAA blockbusters. Key Features • New 2nd Edition Content: An all-new chapter on 2D and Pixel Art Animation, Motion Matching, and more • 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation. • The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation. • Full Production Cycle: Walks through every stage of a game production from the animator’s perspective. • Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice. • Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book About The Author Jonathan Cooper is an award-winning video game animator who has brought virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin’s Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since focused on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom. He holds a Bachelor of Design honors degree in animation.

Action Analysis for Animators

Action Analysis for Animators
Author :
Publisher : Taylor & Francis
Total Pages : 426
Release :
ISBN-10 : 9780240812182
ISBN-13 : 0240812182
Rating : 4/5 (82 Downloads)

Synopsis Action Analysis for Animators by : Chris Webster

Extensive illustrations of people and animals in motion that break down the action in a step-by-step manner.

Designing Interface Animation

Designing Interface Animation
Author :
Publisher : Rosenfeld Media
Total Pages : 241
Release :
ISBN-10 : 9781933820163
ISBN-13 : 1933820160
Rating : 4/5 (63 Downloads)

Synopsis Designing Interface Animation by : Val Head

Effective interface animation deftly combines form and function to improve feedback, aid in orientation, direct attention, show causality, and express your brand’s personality. Designing Interface Animation shows you how to create web animation that balances purpose and style while blending seamlessly into the user’s experience. This book is a crash course in motion design theory and practice for web designers, UX professionals, and front-end developers alike.

Physics for Animators

Physics for Animators
Author :
Publisher : CRC Press
Total Pages : 819
Release :
ISBN-10 : 9781135016531
ISBN-13 : 1135016534
Rating : 4/5 (31 Downloads)

Synopsis Physics for Animators by : Michele Bousquet

Achieving believable motion in animation requires an understanding of physics that most of us missed out on in art school. Although animators often break the laws of physics for comedic or dramatic effect, you need to know which laws you’re breaking in order to make it work. And while large studios might be able to spend a lot of time and money testing different approaches or hiring a physics consultant, smaller studios and independent animators have no such luxury. This book takes the mystery out of physics tasks like character motion, light and shadow placement, explosions, ocean movement, and outer space scenes, making it easy to apply realistic physics to your work. Physics concepts are explained in animator’s terms, relating concepts specifically to animation movement and appearance. Complex mathematical concepts are broken down into clear steps you can follow to solve animation problems quickly and effectively. Bonus companion website at www.physicsforanimators.com offers additional resources, including examples in movies and games, links to resources, and tips on using physics in your work. Uniting theory and practice, author Michele Bousquet teaches animators how to swiftly and efficiently create scientifically accurate scenes and fix problem spots, and how and when to break the laws of physics. Ideal for everything from classical 2D animation to advanced CG special effects, this book provides animators with solutions that are simple, quick, and powerful.