Analog Game Studies: Volume IV
Author | : Evan Torner |
Publisher | : Lulu.com |
Total Pages | : 262 |
Release | : |
ISBN-10 | : 9781678151065 |
ISBN-13 | : 1678151068 |
Rating | : 4/5 (65 Downloads) |
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Author | : Evan Torner |
Publisher | : Lulu.com |
Total Pages | : 262 |
Release | : |
ISBN-10 | : 9781678151065 |
ISBN-13 | : 1678151068 |
Rating | : 4/5 (65 Downloads) |
Author | : Aaron Trammell |
Publisher | : Lulu.com |
Total Pages | : 218 |
Release | : 2016-06-21 |
ISBN-10 | : 9781365015472 |
ISBN-13 | : 1365015475 |
Rating | : 4/5 (72 Downloads) |
Analog Game Studiesis a bi-monthy journal for the research and critique of analog games. We define analog games broadly and include work on tabletop and live-action role-playing games, board games, card games, pervasive games, game-like performances, carnival games, experimental games, and more.Analog Game Studieswas founded to reserve a space for scholarship on analog games in the wider field of game studies."
Author | : Paul Booth |
Publisher | : Bloomsbury Academic |
Total Pages | : 297 |
Release | : 2021-01-14 |
ISBN-10 | : 9781501357176 |
ISBN-13 | : 1501357174 |
Rating | : 4/5 (76 Downloads) |
Leading expert Paul Booth explores the growth in popularity of board games today, and unpacks what it means to read a board game. What does a game communicate? How do games play us? And how do we decide which games to play and which are just wastes of cardboard? With little scholarly research in this still-emerging field, Board Games as Media underscores the importance of board games in the ever-evolving world of media.
Author | : Evan Torner |
Publisher | : Lulu.com |
Total Pages | : 348 |
Release | : 2019-02-05 |
ISBN-10 | : 9780359383979 |
ISBN-13 | : 0359383971 |
Rating | : 4/5 (79 Downloads) |
Analog Game Studies is a bi-monthy journal for the research and critique of analog games. We define analog games broadly and include work on tabletop and live-action role-playing games, board games, card games, pervasive games, game-like performances, carnival games, experimental games, and more. Analog Game Studies was founded to reserve a space for scholarship on analog games in the wider field of game studies.
Author | : Drew Davidson |
Publisher | : Lulu.com |
Total Pages | : 207 |
Release | : 2011 |
ISBN-10 | : 9781257870608 |
ISBN-13 | : 1257870602 |
Rating | : 4/5 (08 Downloads) |
In this volume, people of diverse backgrounds talk about tabletop games, game culture, and the intersection of games with learning, theater, and other forms. Some have chosen to write about their design process, others about games they admire, others about the culture of tabletop games and their fans. The results are various and individual, but all cast some light on what is a multivarious and fascinating set of game styles.
Author | : Katie Salen Tekinbas |
Publisher | : MIT Press |
Total Pages | : 680 |
Release | : 2003-09-25 |
ISBN-10 | : 0262240459 |
ISBN-13 | : 9780262240451 |
Rating | : 4/5 (59 Downloads) |
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Author | : Shelly Jones |
Publisher | : McFarland |
Total Pages | : 227 |
Release | : 2021-08-03 |
ISBN-10 | : 9781476643434 |
ISBN-13 | : 1476643431 |
Rating | : 4/5 (34 Downloads) |
Actual play is a movement within role-playing gaming in which players livestream their gameplay for others to watch and enjoy. This new medium has allowed the playing of games to become a digestible, consumable text for individuals to watch, enjoy, learn from, and analyze. Bridging the gap between the analog and the digital, actual play is changing and challenging our expectations of tabletop role-playing and providing a space for new scholarship. This edited collection of essays focuses on Dungeons and Dragons actual play and examines this phenomenon from a variety of different disciplinary approaches. Authors explore how to define actual play, how fans interact with and affect the narrative and gameplay of actual play, the diversity of gamers (or lack thereof) within actual play media, and how audiences can use actual play media for more than mere entertainment.
Author | : Sebastian Deterding |
Publisher | : Routledge |
Total Pages | : 905 |
Release | : 2018-04-17 |
ISBN-10 | : 9781317268314 |
ISBN-13 | : 1317268318 |
Rating | : 4/5 (14 Downloads) |
This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Fallout and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like transmedia worldbuilding, immersion, transgressive play, or player–character relations. Each chapter includes definitions of key terms and recommended readings to help fans, students, and scholars new to RPG studies find their way into this new interdisciplinary field.
Author | : Gundolf S. Freyermuth |
Publisher | : transcript Verlag |
Total Pages | : 291 |
Release | : 2015-11-30 |
ISBN-10 | : 9783839429839 |
ISBN-13 | : 3839429838 |
Rating | : 4/5 (39 Downloads) |
How did games rise to become the central audiovisual form of expression and storytelling in digital culture? How did the practices of their artistic production come into being? How did the academic analysis of the new medium's social effects and cultural meaning develop? Addressing these fundamental questions and aspects of digital game culture in a holistic way for the first time, Gundolf S. Freyermuth's introduction outlines the media-historical development phases of analog and digital games, the history and artistic practices of game design, as well as the history, academic approaches, and most important research topics of game studies. With contributions by André Czauderna, Nathalie Pozzi and Eric Zimmerman.
Author | : Christie Golden |
Publisher | : Insights |
Total Pages | : 0 |
Release | : 2014-03-04 |
ISBN-10 | : 1608873226 |
ISBN-13 | : 9781608873227 |
Rating | : 4/5 (26 Downloads) |
Delve into the world of Ubisoft’s latest installment in the acclaimed Assassin’s Creed® series with this fascinating glimpse of one of history’s most storied legends: Edward Thatch, otherwise known as the infamous pirate captain Blackbeard. Few moments in history have proven as timelessly fascinating as the lawless Golden Age of Piracy, which was largely played out in the Caribbean of the sixteenth and early seventeenth centuries. In this time of rebellion, fortune, intrigue, and adventure, Blackbeard stands as one of the most fearsome captains to have ever sailed the seas. Now, as the latest historical figure to take center stage in the Assassin’s Creed® franchise, Blackbeard joins the ranks of Edward Kenway—father of Haytham Kenway and grandfather of Connor—as they navigate troubled island waters and carve out their destinies. Thoughtfully crafted to resemble an authentic pirate artifact, this illustrated journal delivers a unique insider’s view into the world of the game through fascinating entries that provide a firsthand account of the day-to-day lives of the characters. This one-of-a-kind graphic novel — featuring beautifully etched illustrations and portraits, a wanted poster, removable Letter of Marque, torn pages ripped out by Blackbeard himself, and more — brings the bold worlds of Blackbeard and Kenway strikingly to life.