Algebraic 3 D Modeling
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Author |
: Andreas Hartwig |
Publisher |
: CRC Press |
Total Pages |
: 233 |
Release |
: 1996-08-06 |
ISBN-10 |
: 9781439864760 |
ISBN-13 |
: 1439864764 |
Rating |
: 4/5 (60 Downloads) |
Synopsis Algebraic 3-D Modeling by : Andreas Hartwig
Written for researchers and developers of three-dimensional modeling programs, this book examines the variety of existing systems while investigating the practical limitations of available software. From the table of contents: - Polyhedra - Boundary Models - A Small Language Modeler - The Algebraic Model - Computation of Algebraic Manifolds - Topol
Author |
: Eric Lengyel |
Publisher |
: |
Total Pages |
: |
Release |
: 2020-08 |
ISBN-10 |
: 0357671090 |
ISBN-13 |
: 9780357671092 |
Rating |
: 4/5 (90 Downloads) |
Synopsis Mathematics for 3D Game Programming and Computer Graphics by : Eric Lengyel
Sooner or later, all game programmers run into coding issues that require an understanding of mathematics or physics concepts such as collision detection, 3D vectors, transformations, game theory, or basic calculus. Unfortunately, most programmers frequently have a limited understanding of these essential mathematics and physics concepts. MATHEMATICS AND PHYSICS FOR PROGRAMMERS, THIRD EDITION provides a simple but thorough grounding in the mathematics and physics topics that programmers require to write algorithms and programs using a non-language-specific approach. Applications and examples from game programming are included throughout, and exercises follow each chapter for additional practice. The book's companion website provides sample code illustrating the mathematical and physics topics discussed in the book.
Author |
: Fletcher Dunn |
Publisher |
: CRC Press |
Total Pages |
: 848 |
Release |
: 2011-11-02 |
ISBN-10 |
: 9781568817231 |
ISBN-13 |
: 1568817231 |
Rating |
: 4/5 (31 Downloads) |
Synopsis 3D Math Primer for Graphics and Game Development, 2nd Edition by : Fletcher Dunn
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.
Author |
: Mohamed Elkadi |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 252 |
Release |
: 2006-11-02 |
ISBN-10 |
: 9783540332756 |
ISBN-13 |
: 3540332758 |
Rating |
: 4/5 (56 Downloads) |
Synopsis Algebraic Geometry and Geometric Modeling by : Mohamed Elkadi
This book spans the distance between algebraic descriptions of geometric objects and the rendering of digital geometric shapes based on algebraic models. These contrasting points of view inspire a thorough analysis of the key challenges and how they are met. The articles focus on important classes of problems: implicitization, classification, and intersection. Combining illustrative graphics, computations and review articles this book helps the reader gain a firm practical grasp of these subjects.
Author |
: Leo Dorst |
Publisher |
: Elsevier |
Total Pages |
: 664 |
Release |
: 2010-07-26 |
ISBN-10 |
: 9780080553108 |
ISBN-13 |
: 0080553109 |
Rating |
: 4/5 (08 Downloads) |
Synopsis Geometric Algebra for Computer Science by : Leo Dorst
Until recently, almost all of the interactions between objects in virtual 3D worlds have been based on calculations performed using linear algebra. Linear algebra relies heavily on coordinates, however, which can make many geometric programming tasks very specific and complex-often a lot of effort is required to bring about even modest performance enhancements. Although linear algebra is an efficient way to specify low-level computations, it is not a suitable high-level language for geometric programming. Geometric Algebra for Computer Science presents a compelling alternative to the limitations of linear algebra. Geometric algebra, or GA, is a compact, time-effective, and performance-enhancing way to represent the geometry of 3D objects in computer programs. In this book you will find an introduction to GA that will give you a strong grasp of its relationship to linear algebra and its significance for your work. You will learn how to use GA to represent objects and perform geometric operations on them. And you will begin mastering proven techniques for making GA an integral part of your applications in a way that simplifies your code without slowing it down. * The first book on Geometric Algebra for programmers in computer graphics and entertainment computing * Written by leaders in the field providing essential information on this new technique for 3D graphics * This full colour book includes a website with GAViewer, a program to experiment with GA
Author |
: Vladimir P. Gerdt |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 368 |
Release |
: 2011-08-26 |
ISBN-10 |
: 9783642235672 |
ISBN-13 |
: 3642235670 |
Rating |
: 4/5 (72 Downloads) |
Synopsis Computer Algebra in Scientific Computing by : Vladimir P. Gerdt
This book constitutes the refereed proceedings of the 13th International Workshop on Computer Algebra in Scientific Computing, CASC 2011, held in Kassel, Germany, in September 2011. The 26 full papers included in the book were carefully reviewed and selected from numerous submissions. The articles are organized in topical sections on the development of object oriented computer algebra software for the modeling of algebraic structures as typed objects; matrix algorithms; the investigation with the aid of computer algebra; the development of symbolic-numerical algorithms; and the application of symbolic computations in applied problems of physics, mechanics, social science, and engineering.
Author |
: Gerald Farin |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 244 |
Release |
: 2012-12-06 |
ISBN-10 |
: 9783709164440 |
ISBN-13 |
: 3709164443 |
Rating |
: 4/5 (40 Downloads) |
Synopsis Geometric Modelling by : Gerald Farin
19 papers presented by international experts give a state-of-the-art survey of the relevant problems and issues in modeling, CAD/CAM, scientific visualization, and computational geometry. The following topics are treated: • surface design and fairing • subdivision schemes • variational design • NURBS • reverse engineering • physically-based modelling • medical imaging
Author |
: Przemyslaw Bogacki |
Publisher |
: American Mathematical Soc. |
Total Pages |
: 397 |
Release |
: 2019-01-24 |
ISBN-10 |
: 9781470443849 |
ISBN-13 |
: 1470443848 |
Rating |
: 4/5 (49 Downloads) |
Synopsis Linear Algebra by : Przemyslaw Bogacki
Linear Algebra: Concepts and Applications is designed to be used in a first linear algebra course taken by mathematics and science majors. It provides a complete coverage of core linear algebra topics, including vectors and matrices, systems of linear equations, general vector spaces, linear transformations, eigenvalues, and eigenvectors. All results are carefully, clearly, and rigorously proven. The exposition is very accessible. The applications of linear algebra are extensive and substantial—several of those recur throughout the text in different contexts, including many that elucidate concepts from multivariable calculus. Unusual features of the text include a pervasive emphasis on the geometric interpretation and viewpoint as well as a very complete treatment of the singular value decomposition. The book includes over 800 exercises and numerous references to the author's custom software Linear Algebra Toolkit.
Author |
: N.B. Singh |
Publisher |
: N.B. Singh |
Total Pages |
: 121 |
Release |
: |
ISBN-10 |
: |
ISBN-13 |
: |
Rating |
: 4/5 ( Downloads) |
Synopsis Abstract Algebra: Vector Spaces by : N.B. Singh
"Abstract Algebra: Vector Spaces" is a comprehensive exploration of vector spaces within the realm of abstract algebra, offering a clear and insightful journey into foundational concepts and their diverse applications. From fundamental definitions of basis and dimension to advanced topics like quantum mechanics, coding theory, and data science, this book equips readers with a robust understanding of how vector spaces underpin various theoretical frameworks and real-world problems. With an emphasis on clarity and practical relevance, it serves as an invaluable resource for students, researchers, and enthusiasts seeking to deepen their knowledge and explore the profound connections between algebraic structures and modern applications.
Author |
: Eduardo Bayro-Corrochano |
Publisher |
: Springer |
Total Pages |
: 753 |
Release |
: 2018-06-20 |
ISBN-10 |
: 9783319748306 |
ISBN-13 |
: 3319748300 |
Rating |
: 4/5 (06 Downloads) |
Synopsis Geometric Algebra Applications Vol. I by : Eduardo Bayro-Corrochano
The goal of the Volume I Geometric Algebra for Computer Vision, Graphics and Neural Computing is to present a unified mathematical treatment of diverse problems in the general domain of artificial intelligence and associated fields using Clifford, or geometric, algebra. Geometric algebra provides a rich and general mathematical framework for Geometric Cybernetics in order to develop solutions, concepts and computer algorithms without losing geometric insight of the problem in question. Current mathematical subjects can be treated in an unified manner without abandoning the mathematical system of geometric algebra for instance: multilinear algebra, projective and affine geometry, calculus on manifolds, Riemann geometry, the representation of Lie algebras and Lie groups using bivector algebras and conformal geometry. By treating a wide spectrum of problems in a common language, this Volume I offers both new insights and new solutions that should be useful to scientists, and engineers working in different areas related with the development and building of intelligent machines. Each chapter is written in accessible terms accompanied by numerous examples, figures and a complementary appendix on Clifford algebras, all to clarify the theory and the crucial aspects of the application of geometric algebra to problems in graphics engineering, image processing, pattern recognition, computer vision, machine learning, neural computing and cognitive systems.