Ai Game Programming Wisdom 4
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Author |
: Steve Rabin |
Publisher |
: |
Total Pages |
: 732 |
Release |
: 2004-01 |
ISBN-10 |
: 1584502894 |
ISBN-13 |
: 9781584502890 |
Rating |
: 4/5 (94 Downloads) |
Synopsis AI Game Programming Wisdom 2 by : Steve Rabin
Presents articles by artificial intelligence programmers that discuss techniques, concepts, architectures, and philosophies of AI game programming.
Author |
: Steven Rabin |
Publisher |
: CRC Press |
Total Pages |
: 566 |
Release |
: 2015-04-17 |
ISBN-10 |
: 9781482254808 |
ISBN-13 |
: 1482254808 |
Rating |
: 4/5 (08 Downloads) |
Synopsis Game AI Pro 2 by : Steven Rabin
Game AI Pro2: Collected Wisdom of Game AI Professionals presents cutting-edge tips, tricks, and techniques for artificial intelligence (AI) in games, drawn from developers of shipped commercial games as well as some of the best-known academics in the field. It contains knowledge, advice, hard-earned wisdom, and insights gathered from across the com
Author |
: Steve Rabin |
Publisher |
: CRC Press |
Total Pages |
: 541 |
Release |
: 2017-07-12 |
ISBN-10 |
: 9781498742597 |
ISBN-13 |
: 1498742599 |
Rating |
: 4/5 (97 Downloads) |
Synopsis Game AI Pro 3 by : Steve Rabin
Game AI Pro3: Collected Wisdom of Game AI Professionals presents state-of-the-art tips, tricks, and techniques drawn from developers of shipped commercial games as well as some of the best-known academics in the field. This book acts as a toolbox of proven techniques coupled with the newest advances in game AI. These techniques can be applied to almost any game and include topics such as behavior trees, utility theory, path planning, character behavior, and tactical reasoning. KEY FEATURES Contains 42 chapters from 50 of the game industry’s top developers and researchers. Provides real-life case studies of game AI in published commercial games. Covers a wide range of AI in games, with topics applicable to almost any game. Includes downloadable demos and/or source code, available at http://www.gameaipro.com SECTION EDITORS Neil Kirby General Wisdom Alex Champandard Architecture Nathan Sturtevant Movement and Pathfinding Damian Isla Character Behavior Kevin Dill Tactics and Strategy; Odds and Ends
Author |
: Ian Millington |
Publisher |
: CRC Press |
Total Pages |
: 898 |
Release |
: 2018-12-14 |
ISBN-10 |
: 9781315360577 |
ISBN-13 |
: 1315360578 |
Rating |
: 4/5 (77 Downloads) |
Synopsis Artificial Intelligence for Games by : Ian Millington
Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques. "Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games). Key Features * The first comprehensive, professional tutorial and reference to implement true AI in games written by an engineer with extensive industry experience. * Walks through the entire development process from beginning to end. * Includes examples from over 100 real games, 10 in-depth case studies, and web site with sample code.
Author |
: Mat Buckland |
Publisher |
: Jones & Bartlett Learning |
Total Pages |
: 522 |
Release |
: 2005 |
ISBN-10 |
: 1556220782 |
ISBN-13 |
: 9781556220784 |
Rating |
: 4/5 (82 Downloads) |
Synopsis Programming Game AI by Example by : Mat Buckland
This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the framework of several game developers with a practical foundation to game AI.
Author |
: Steve Rabin |
Publisher |
: Course Technology PTR |
Total Pages |
: 699 |
Release |
: 2008 |
ISBN-10 |
: 1584505230 |
ISBN-13 |
: 9781584505235 |
Rating |
: 4/5 (30 Downloads) |
Synopsis AI Game Programming Wisdom 4 by : Steve Rabin
This all-new volume is filled with over 60 new, ready-to-use expert techniques, ideas, and solutions for game developers.
Author |
: Neil Kirby |
Publisher |
: Course Technology |
Total Pages |
: 385 |
Release |
: 2010-06 |
ISBN-10 |
: 1598639986 |
ISBN-13 |
: 9781598639988 |
Rating |
: 4/5 (86 Downloads) |
Synopsis Introduction to Game AI by : Neil Kirby
Teaches beginners how to craft artificial intelligence in a game environment, providing hands-on AI projects based on small understandable games, all of which can be completed using tools that are available for free online. Original.
Author |
: Dave Mark |
Publisher |
: Cengage Learning Ptr |
Total Pages |
: 459 |
Release |
: 2009 |
ISBN-10 |
: 1584506849 |
ISBN-13 |
: 9781584506843 |
Rating |
: 4/5 (49 Downloads) |
Synopsis Behavioral Mathematics for Game AI by : Dave Mark
Human behavior is never an exact science, making the design and programming of artificial intelligence that seeks to replicate human behavior difficult. Usually, the answers cannot be found in sterile algorithms that are often the focus of artificial intelligence programming. However, by analyzing why people behave the way we do, we can break down the process into increasingly smaller components. We can model many of those individual components in the language of logic and mathematics and then reassemble them into larger, more involved decision-making processes. Drawing from classical game theory, "Behavioral Mathematics for Game AI" covers both the psychological foundations of human decisions and the mathematical modeling techniques that AI designers and programmers can use to replicate them. With examples from both real life and game situations, you'll explore topics such as utility, the fallacy of rational behavior, and the inconsistencies and contradictions that human behavior often exhibits. You'll examine various ways of using statistics, formulas, and algorithms to create believable simulations and to model these dynamic, realistic, and interesting behaviors in video games. Finally, you'll be introduced to a number of tools you can use in conjunction with standard AI algorithms to make it easier to utilize the mathematical models.
Author |
: Ian Millington |
Publisher |
: CRC Press |
Total Pages |
: 85 |
Release |
: 2021-11-15 |
ISBN-10 |
: 9781000475517 |
ISBN-13 |
: 1000475514 |
Rating |
: 4/5 (17 Downloads) |
Synopsis AI for Games by : Ian Millington
What is artificial intelligence? How is artificial intelligence used in game development? Game development lives in its own technical world. It has its own idioms, skills, and challenges. That’s one of the reasons games are so much fun to work on. Each game has its own rules, its own aesthetic, and its own trade-offs, and the hardware it will run on keeps changing. AI for Games is designed to help you understand one element of game development: artificial intelligence (AI).
Author |
: Georgios N. Yannakakis |
Publisher |
: Springer |
Total Pages |
: 350 |
Release |
: 2018-02-17 |
ISBN-10 |
: 9783319635194 |
ISBN-13 |
: 3319635190 |
Rating |
: 4/5 (94 Downloads) |
Synopsis Artificial Intelligence and Games by : Georgios N. Yannakakis
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.