After the Software Wars

After the Software Wars
Author :
Publisher : Keith Curtis
Total Pages : 303
Release :
ISBN-10 : 9780578011899
ISBN-13 : 0578011891
Rating : 4/5 (99 Downloads)

Synopsis After the Software Wars by : Keith Curtis

Computers are an advancement whose importance is comparable to the invention of the wheel or movable type. While computers and the Internet have already changed many aspects of our lives, we still live in the dark ages of computing because proprietary software is still the dominant model. One might say that the richest alchemist who ever lived is my former boss, Bill Gates. (Oracle founder Larry Ellison, and Google co-founders Sergey Brin and Larry Page are close behind.) Human knowledge increasingly exists in digital form, so building new and better models requires the software to be improved. People can only share ideas when they also share the software to display and modify them. It is the expanded use of free software that will allow a greater ability for people to work together and increase the pace of progress. This book will demonstrate that a system where anyone can edit, share, and review the body of work will lead not just to something that works, but eventually to the best that the world can achieve! With better cooperation among our scientists, robot-driven cars is just one of the many inventions that will arrive -- pervasive robotics, artificial intelligence, and much faster progress in biology, all of which rely heavily on software. - Publisher.

Digital Wars

Digital Wars
Author :
Publisher : Kogan Page Publishers
Total Pages : 344
Release :
ISBN-10 : 9780749472047
ISBN-13 : 0749472049
Rating : 4/5 (47 Downloads)

Synopsis Digital Wars by : Charles Arthur

The first time that Apple, Google and Microsoft found themselves sharing the same digital space was 1998. They were radically different companies and they would subsequently fight a series of pitched battles for control of different parts of the digital landscape. They could not know of the battles to come. But they would be world-changing. This new edition of Digital Wars looks at each of these battles in turn. Accessible and comprehensive, it analyses the very different cultures of the three companies and assesses exactly who are the victors on each front. Thoroughly updated to include information on the latest developments and rising competitors Samsung, it also include a completely new chapter on how China moved from being the assembly plant for music players and smartphones, to becoming the world's biggest smartphone business.

Hackers & Painters

Hackers & Painters
Author :
Publisher : "O'Reilly Media, Inc."
Total Pages : 272
Release :
ISBN-10 : 9780596006624
ISBN-13 : 0596006624
Rating : 4/5 (24 Downloads)

Synopsis Hackers & Painters by : Paul Graham

The author examines issues such as the rightness of web-based applications, the programming language renaissance, spam filtering, the Open Source Movement, Internet startups and more. He also tells important stories about the kinds of people behind technical innovations, revealing their character and their craft.

After the Education Wars

After the Education Wars
Author :
Publisher :
Total Pages : 0
Release :
ISBN-10 : 1620971992
ISBN-13 : 9781620971994
Rating : 4/5 (92 Downloads)

Synopsis After the Education Wars by : Andrea Gabor

Offering a fresh take on the endless battles over school reform, in Beyond the Education Wars journalist, bestselling author, and business professor Andrea Gabor argues that despite being championed by the likes of Bill Gates and Eli Broad, the market-based changes and carrot-and-stick incentives informing today's school reforms are out of sync with the nurturing culture that good schools foster - and at odds with the best practices of thriving twenty-first-century companies as well. A welcome exception to the doom-and-gloom canon of education reform, Beyond the Education Wars makes clear that what's needed is not more grand ideas, but practical ways to grow the great ones schools already have.

World War 3.0

World War 3.0
Author :
Publisher : Random House
Total Pages : 639
Release :
ISBN-10 : 9780375506796
ISBN-13 : 0375506799
Rating : 4/5 (96 Downloads)

Synopsis World War 3.0 by : Ken Auletta

The Internet Revolution, like all great industrial changes, has made the world's elephantine media companies tremble that their competitors-whether small and nimble mice or fellow elephants-will get to new terrain first and seize its commanding heights. In a climate in which fear and insecurity are considered healthy emotions, corporate violence becomes commonplace. In the blink of an eye-or the time it has taken slogans such as "The Internet changes everything" to go from hyperbole to banality-"creative destruction" has wracked the global economy on an epic scale. No one has been more powerful or felt more fear or reacted more violently than Bill Gates and Microsoft. Afraid that any number of competitors might outflank them-whether Netscape or Sony or AOL Time Warner or Sun or AT&T or Linux-based companies that champion the open-source movement or some college student hacking in his dorm room-Microsoft has waged holy war on all foes, leveraging its imposing strengths. In World War 3.0, Ken Auletta chronicles this fierce conflict from the vantage of its most important theater of operations: the devastating second front opened up against Bill Gates's empire by the United States government. The book's narrative spine is United States v. Microsoft, the government's massive civil suit against Microsoft for allegedly stifling competition and innovation on a broad scale. With his superb writerly gifts and extraordinary access to all the principal parties, Ken Auletta crafts this landmark confrontation into a tight, character- and incident-filled courtroom drama featuring the best legal minds of our time, including David Boies and Judge Richard Posner. And with the wisdom gleaned from covering the converging media, software, and communications industries for The New Yorker for the better part of a decade, Auletta uses this pivotal battle to shape a magisterial reckoning with the larger war and the agendas, personalities, and prospects of its many combatants.

Computer Wars

Computer Wars
Author :
Publisher : Three Rivers Press
Total Pages : 272
Release :
ISBN-10 : 0812923006
ISBN-13 : 9780812923001
Rating : 4/5 (06 Downloads)

Synopsis Computer Wars by : Charles H. Ferguson

A behind-the-scenes account of why IBM fell behind while other computer companies flourished lays out the terms by which computer firms will do business in the future

Softwar

Softwar
Author :
Publisher : Holt McDougal
Total Pages : 318
Release :
ISBN-10 : 0030049989
ISBN-13 : 9780030049989
Rating : 4/5 (89 Downloads)

Synopsis Softwar by : Thierry Breton

The Copyright Wars

The Copyright Wars
Author :
Publisher : Princeton University Press
Total Pages : 546
Release :
ISBN-10 : 9780691169095
ISBN-13 : 0691169098
Rating : 4/5 (95 Downloads)

Synopsis The Copyright Wars by : Peter Baldwin

Today's copyright wars can seem unprecedented. Sparked by the digital revolution that has made copyright—and its violation—a part of everyday life, fights over intellectual property have pitted creators, Hollywood, and governments against consumers, pirates, Silicon Valley, and open-access advocates. But while the digital generation can be forgiven for thinking the dispute between, for example, the publishing industry and Google is completely new, the copyright wars in fact stretch back three centuries—and their history is essential to understanding today’s battles. The Copyright Wars—the first major trans-Atlantic history of copyright from its origins to today—tells this important story. Peter Baldwin explains why the copyright wars have always been driven by a fundamental tension. Should copyright assure authors and rights holders lasting claims, much like conventional property rights, as in Continental Europe? Or should copyright be primarily concerned with giving consumers cheap and easy access to a shared culture, as in Britain and America? The Copyright Wars describes how the Continental approach triumphed, dramatically increasing the claims of rights holders. The book also tells the widely forgotten story of how America went from being a leading copyright opponent and pirate in the eighteenth and nineteenth centuries to become the world’s intellectual property policeman in the late twentieth. As it became a net cultural exporter and its content industries saw their advantage in the Continental ideology of strong authors’ rights, the United States reversed position on copyright, weakening its commitment to the ideal of universal enlightenment—a history that reveals that today’s open-access advocates are heirs of a venerable American tradition. Compelling and wide-ranging, The Copyright Wars is indispensable for understanding a crucial economic, cultural, and political conflict that has reignited in our own time.

How Computers Really Work

How Computers Really Work
Author :
Publisher : No Starch Press
Total Pages : 394
Release :
ISBN-10 : 9781718500679
ISBN-13 : 171850067X
Rating : 4/5 (79 Downloads)

Synopsis How Computers Really Work by : Matthew Justice

An approachable, hands-on guide to understanding how computers work, from low-level circuits to high-level code. How Computers Really Work is a hands-on guide to the computing ecosystem: everything from circuits to memory and clock signals, machine code, programming languages, operating systems, and the internet. But you won't just read about these concepts, you'll test your knowledge with exercises, and practice what you learn with 41 optional hands-on projects. Build digital circuits, craft a guessing game, convert decimal numbers to binary, examine virtual memory usage, run your own web server, and more. Explore concepts like how to: Think like a software engineer as you use data to describe a real world concept Use Ohm's and Kirchhoff's laws to analyze an electrical circuit Think like a computer as you practice binary addition and execute a program in your mind, step-by-step The book's projects will have you translate your learning into action, as you: Learn how to use a multimeter to measure resistance, current, and voltage Build a half adder to see how logical operations in hardware can be combined to perform useful functions Write a program in assembly language, then examine the resulting machine code Learn to use a debugger, disassemble code, and hack a program to change its behavior without changing the source code Use a port scanner to see which internet ports your computer has open Run your own server and get a solid crash course on how the web works And since a picture is worth a thousand bytes, chapters are filled with detailed diagrams and illustrations to help clarify technical complexities. Requirements: The projects require a variety of hardware - electronics projects need a breadboard, power supply, and various circuit components; software projects are performed on a Raspberry Pi. Appendix B contains a complete list. Even if you skip the projects, the book's major concepts are clearly presented in the main text.

Showstopper!

Showstopper!
Author :
Publisher : Open Road Media
Total Pages : 239
Release :
ISBN-10 : 9781480494848
ISBN-13 : 1480494844
Rating : 4/5 (48 Downloads)

Synopsis Showstopper! by : G. Pascal Zachary

This “inside account captures the energy—and the madness—of the software giant’s race to develop a critical new program. . . . Gripping” (Fortune Magazine). Showstopper is the dramatic, inside story of the creation of Windows NT, told by Wall Street Journal reporter G. Pascal Zachary. Driven by the legendary David Cutler, a picked band of software engineers sacrifices almost everything in their lives to build a new, stable, operating system aimed at giving Microsoft a platform for growth through the next decade of development in the computing business. Comparable in many ways to the Pulitzer Prize–winning book The Soul of a New Machine by Tracy Kidder, Showstopper gets deep inside the process of software development, the lives and motivations of coders and the pressure to succeed coupled with the drive for originality and perfection that can pull a diverse team together to create a program consisting of many hundreds of thousands of lines of code.