Advanced Java Programming Exam Guide
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Author |
: cybellim Ltd |
Publisher |
: YouGuide Ltd |
Total Pages |
: 257 |
Release |
: 2024-10-26 |
ISBN-10 |
: 9781836794868 |
ISBN-13 |
: 183679486X |
Rating |
: 4/5 (68 Downloads) |
Synopsis Advanced Java Programming Exam Guide by : cybellim Ltd
Designed for professionals, students, and enthusiasts alike, our comprehensive books empower you to stay ahead in a rapidly evolving digital world. * Expert Insights: Our books provide deep, actionable insights that bridge the gap between theory and practical application. * Up-to-Date Content: Stay current with the latest advancements, trends, and best practices in IT, Al, Cybersecurity, Business, Economics and Science. Each guide is regularly updated to reflect the newest developments and challenges. * Comprehensive Coverage: Whether you're a beginner or an advanced learner, Cybellium books cover a wide range of topics, from foundational principles to specialized knowledge, tailored to your level of expertise. Become part of a global network of learners and professionals who trust Cybellium to guide their educational journey. www.cybellium.com
Author |
: Peter Haggar |
Publisher |
: Addison-Wesley Professional |
Total Pages |
: 324 |
Release |
: 2000 |
ISBN-10 |
: 0201616467 |
ISBN-13 |
: 9780201616460 |
Rating |
: 4/5 (67 Downloads) |
Synopsis Practical Java by : Peter Haggar
Índice abreviado: General techniques -- Objects and equality -- Exception handling -- Performance -- Multithreading -- Classes and interfaces -- Appendix: learning Java.
Author |
: Calvin Austin |
Publisher |
: Addison Wesley Longman |
Total Pages |
: 404 |
Release |
: 2000 |
ISBN-10 |
: PSU:000048892148 |
ISBN-13 |
: |
Rating |
: 4/5 (48 Downloads) |
Synopsis Advanced Programming for the Java 2 Platform by : Calvin Austin
Choice Outstanding Academic Title, 2008. The uniqueness of shape as a perceptual property lies in the fact that it is both complex and structured. Shapes are perceived veridically—perceived as they really are in the physical world, regardless of the orientation from which they are viewed. The constancy of the shape percept is the sine qua nonof shape perception; you are not actually studying shape if constancy cannot be achieved with the stimulus you are using. Shape is the only perceptual attribute of an object that allows unambiguous identification. In this first book devoted exclusively to the perception of shape by humans and machines, Zygmunt Pizlo describes how we perceive shapes and how to design machines that can see shapes as we do. He reviews the long history of the subject, allowing the reader to understand why it has taken so long to understand shape perception, and offers a new theory of shape. Until recently, shape was treated in combination with such other perceptual properties as depth, motion, speed, and color. This resulted in apparently contradictory findings, which made a coherent theoretical treatment of shape impossible. Pizlo argues that once shape is understood to be unique among visual attributes and the perceptual mechanisms underlying shape are seen to be different from other perceptual mechanisms, the research on shape becomes coherent and experimental findings no longer seem to contradict each other. A single theory of shape perception is thus possible, and Pizlo offers a theoretical treatment that explains how a three-dimensional shape percept is produced from a two-dimensional retinal image, assuming only that the image has been organized into two-dimensional shapes. Pizlo focuses on discussion of the main concepts, telling the story of shape without interruption. Appendixes provide the basic mathematical and computational information necessary for a technical understanding of the argument. References point the way to more in-depth reading in geometry and computational vision.
Author |
: Harvey M. Deitel |
Publisher |
: |
Total Pages |
: 1811 |
Release |
: 2002 |
ISBN-10 |
: 0130895601 |
ISBN-13 |
: 9780130895608 |
Rating |
: 4/5 (01 Downloads) |
Synopsis Advanced Java 2 Platform by : Harvey M. Deitel
This book looks at the exciting world of advanced programming concepts with the three major Java platforms - Java 2 Enterprise Edition (J2EE), Java 2 Standard Edition (J2SE) and Java 2 Micro Edition (J2ME).
Author |
: Matthias Felleisen |
Publisher |
: MIT Press |
Total Pages |
: 793 |
Release |
: 2018-05-25 |
ISBN-10 |
: 9780262344128 |
ISBN-13 |
: 0262344122 |
Rating |
: 4/5 (28 Downloads) |
Synopsis How to Design Programs, second edition by : Matthias Felleisen
A completely revised edition, offering new design recipes for interactive programs and support for images as plain values, testing, event-driven programming, and even distributed programming. This introduction to programming places computer science at the core of a liberal arts education. Unlike other introductory books, it focuses on the program design process, presenting program design guidelines that show the reader how to analyze a problem statement, how to formulate concise goals, how to make up examples, how to develop an outline of the solution, how to finish the program, and how to test it. Because learning to design programs is about the study of principles and the acquisition of transferable skills, the text does not use an off-the-shelf industrial language but presents a tailor-made teaching language. For the same reason, it offers DrRacket, a programming environment for novices that supports playful, feedback-oriented learning. The environment grows with readers as they master the material in the book until it supports a full-fledged language for the whole spectrum of programming tasks. This second edition has been completely revised. While the book continues to teach a systematic approach to program design, the second edition introduces different design recipes for interactive programs with graphical interfaces and batch programs. It also enriches its design recipes for functions with numerous new hints. Finally, the teaching languages and their IDE now come with support for images as plain values, testing, event-driven programming, and even distributed programming.
Author |
: Y. Daniel Liang |
Publisher |
: Que Educational & Training |
Total Pages |
: 644 |
Release |
: 1999 |
ISBN-10 |
: 1580762557 |
ISBN-13 |
: 9781580762557 |
Rating |
: 4/5 (57 Downloads) |
Synopsis Introduction to Java Programming by : Y. Daniel Liang
This work covers the principles of programming and core Java features. New sections include Class inheritance, FileDialog, new naming conventions for AWT objects, and new coverage of scrollbars. Programming concepts are presented as objective, source code, sample run and example review.
Author |
: Cay S. Horstmann |
Publisher |
: Wiley Global Education |
Total Pages |
: 1377 |
Release |
: 2019-02-21 |
ISBN-10 |
: 9781119499442 |
ISBN-13 |
: 1119499445 |
Rating |
: 4/5 (42 Downloads) |
Synopsis Big Java by : Cay S. Horstmann
Big Java: Early Objects, 7th Edition focuses on the essentials of effective learning and is suitable for a two-semester introduction to programming sequence. This text requires no prior programming experience and only a modest amount of high school algebra. Objects and classes from the standard library are used where appropriate in early sections with coverage on object-oriented design starting in Chapter 8. This gradual approach allows students to use objects throughout their study of the core algorithmic topics, without teaching bad habits that must be un-learned later. The second half covers algorithms and data structures at a level suitable for beginning students.
Author |
: William McAllister |
Publisher |
: Mercury Learning and Information |
Total Pages |
: 1068 |
Release |
: 2021-03-10 |
ISBN-10 |
: 9781683926672 |
ISBN-13 |
: 1683926676 |
Rating |
: 4/5 (72 Downloads) |
Synopsis Programming Fundamentals Using JAVA by : William McAllister
Designed as a Java-based textbook for beginning programmers, this book uses game programming as a central pedagogical tool to improve student engagement, learning outcomes, and retention. The new edition includes updating the GUI interface chapters from Swing based to FX based programs. The game programming is incorporated into the text in a way that does not compromise the amount of material traditionally covered in a basic programming or advanced Java programming course, and permits instructors who are not familiar with game programming and computer graphic concepts to realize the pedagogical advantages of using game programming. The book assumes the reader has no prior programming experience. The companion files and instructor resources are available online by emailing the publisher with proof of purchase at [email protected]. FEATURES: Features content in compliance with the latest ACM/IEEE computer science curriculum guidelines Introduces the basic programming concepts such as strings, loops, arrays, graphics, functions, classes, etc Includes updating the GUI interface chapters (Chapters 11 and 12) from Swing based to FX based Contains material on programming of mobile applications and several simulations that graphically depict unseen runtime processes 4 color throughout with game demos on the companion files Instructor’s resources available upon adoption
Author |
: Frances P. Trees |
Publisher |
: Wiley |
Total Pages |
: 0 |
Release |
: 2007-10-16 |
ISBN-10 |
: 0470181613 |
ISBN-13 |
: 9780470181614 |
Rating |
: 4/5 (13 Downloads) |
Synopsis Java Concepts by : Frances P. Trees
A study guide for AP computer science studies in Java Compatible with Java 5 and 6, the Java Concepts: Advanced Placement Computer Science Study Guide is a companion piece to the main text, Java Concepts for AP Computer Science 5e. It moves students forward in their studies of Java, while presenting and reinforcing skills and knowledge that is tested on the AP Computer Science A and AB examinations. The study manual supports the primary textbook by sharing examples and explanations of Java. Practice questions and tips are also provided to help users prepare for the computer science exam.
Author |
: Khalid Azim Mughal |
Publisher |
: Addison-Wesley Professional |
Total Pages |
: 802 |
Release |
: 2000 |
ISBN-10 |
: CORNELL:31924085418329 |
ISBN-13 |
: |
Rating |
: 4/5 (29 Downloads) |
Synopsis A Programmer's Guide to Java Certification by : Khalid Azim Mughal
Covers basic terminology and concepts of object oriented programming. Contains programming exercises and illustrations.