Touch in Virtual Environments

Touch in Virtual Environments
Author :
Publisher : Prentice Hall PTR
Total Pages : 314
Release :
ISBN-10 : UOM:39015053770221
ISBN-13 :
Rating : 4/5 (21 Downloads)

Synopsis Touch in Virtual Environments by : Margaret L. McLaughlin

Haptics: The state-of-the-art in building touch-based interfaces for virtual environments. -- Key research issues: model acquisition, contact detection, force feedback, compression, capture, and collaboration. -- Understanding the role of human factors in haptic interfaces. -- Applications: medical training, telesurgery, biological and scientific interfaces, military applications, sign language, museum display, and more. Haptics -- "touch-based" interface design -- is the exciting new frontier in research on virtual and immersive environments. In Touch in Virtual Environments, the field's leading researchers bring together their most advanced work and applications. They identify the key challenges facing haptic interface developers, present today's best solutions, and outline a clear research agenda for the future. This book draws upon work first presented at the breakthrough haptics conference held recently at USC's Integrated Media Systems Center. The editors and contributors begins by reviewing key haptics applications and the challenges of effective haptic rendering, presenting new insights into model acquisition, contact detection, force feedback, compression, capture, collaboration, and other key issues. Next, they focus on the complex human factors associated with successful haptic interfaces, examining questions such as: How can we make haptic displays more usable for blind and visually impaired users? What are the differences between perceiving texture with the bare skin and with a probe? In the book's final section, several of today's leading haptic applications are introduced, including telesurgery and surgical simulation; scientific visualization.

Virtual Reality

Virtual Reality
Author :
Publisher : National Academies Press
Total Pages : 557
Release :
ISBN-10 : 9780309051354
ISBN-13 : 0309051355
Rating : 4/5 (54 Downloads)

Synopsis Virtual Reality by : National Research Council

Despite widespread interest in virtual reality, research and development efforts in synthetic environments (SE)â€"the field encompassing virtual environments, teleoperation, and hybridsâ€"have remained fragmented. Virtual Reality is the first integrated treatment of the topic, presenting current knowledge along with thought-provoking vignettes about a future where SE is commonplace. This volume discusses all aspects of creating a system that will allow human operators to see, hear, smell, taste, move about, give commands, respond to conditions, and manipulate objects effectively in a real or virtual environment. The committee of computer scientists, engineers, and psychologists on the leading edge of SE development explores the potential applications of SE in the areas of manufacturing, medicine, education, training, scientific visualization, and teleoperation in hazardous environments. The committee also offers recommendations for development of improved SE technology, needed studies of human behavior and evaluation of SE systems, and government policy and infrastructure.

Skill Training in Multimodal Virtual Environments

Skill Training in Multimodal Virtual Environments
Author :
Publisher : CRC Press
Total Pages : 313
Release :
ISBN-10 : 9781439878996
ISBN-13 : 1439878994
Rating : 4/5 (96 Downloads)

Synopsis Skill Training in Multimodal Virtual Environments by : Massîmo Bergamasco

The advent of augmented reality technologies used to assist human operators in complex manipulative operations-has brought an urgency to research into the modeling and training of human skills in Virtual Environments. However, modeling a specific act still represents a challenge in cognitive science. The same applies for the control of humanoid rob

Virtual Reality, Training’s Future?

Virtual Reality, Training’s Future?
Author :
Publisher : Springer Science & Business Media
Total Pages : 216
Release :
ISBN-10 : 9781489900388
ISBN-13 : 1489900381
Rating : 4/5 (88 Downloads)

Synopsis Virtual Reality, Training’s Future? by : Robert J. Seidel

In 1988, the NATO panel governing human sciences (Panel 8 on Defence Applica of Human and Bio-Medical Sciences) established a Research Study Group to synthe tions size information relevant to Advanced Technologies Applied to Training Design. During its first phase, the RSG established an active exchange of information on advanced tech nologies applied to training design and stimulated much military application of these tech nologies. With the increased emphasis on training throughout the alliance, Panel 8, during its April 1991 meeting decided to continue with Phase II of this RSG focusing in the area of advanced training technologies that were emerging within the alliance. In order to ac complish its mission, the RSG held a series of workshops. Leaders in technology and training were brought together and exchanged information on the latest developments in technologies applicable to training and education. This volume represents the last in a se ries based on the NATO workshops. In Part One, it details findings from the last work shop, Virtual Reality for Training; and in Part Two, we provide a summary perspective on Virtual Reality and the other emerging technologies previously studied. These include computer-based training, expert systems, authoring systems, cost-effectiveness, and dis tance learning. It is a natural extension to proceed from learning without boundaries to virtual envi ronments. From the extended classroom to the individual or team immersion in a distrib uted, virtual, and collaborative environment is an easy conceptual step.

Haptic Interface for Virtual Reality Simulation and Training. Phase 1

Haptic Interface for Virtual Reality Simulation and Training. Phase 1
Author :
Publisher :
Total Pages : 78
Release :
ISBN-10 : OCLC:227836576
ISBN-13 :
Rating : 4/5 (76 Downloads)

Synopsis Haptic Interface for Virtual Reality Simulation and Training. Phase 1 by :

Advances in graphic display technologies have made virtual reality (VR) and scientific visualization applications accessible to a wide user population. Unfortunately, few human interface tools exist to allow users to interact naturally with these powerful graphical environments. To address this need, Immersion Corporation has developed a user interface mechanism to allow natural manual interaction with 3-D environments which provides realistic force feedback to the user. This haphic display methodology combines high fidelity, low cost, and inherent safety to allow force reflection technology to become commercially feasible. The long term objective is to produce a 3-D haptic interface for virtual environments. Phase 1 focused on producing one-dimensional haptic interface hardware and incorporating this technology into a real world VR application. Immersion and the Ohio Supercomputer Center have worked together to produce a virtual simulation of epidural analgesia, a medical procedure that requires delicate needle insertions into the spinal column. The resulting VR simulation is so realistic in look and feel, it can actually be used as a training environment to teach doctors to perform the dexterous manual procedure, allowing them to learn manual technique and explore the associated physical sensations without the risks or costs associated with using real biological specimens. (AN).

Surgical Scene Generation for Virtual Reality-Based Training in Medicine

Surgical Scene Generation for Virtual Reality-Based Training in Medicine
Author :
Publisher : Springer Science & Business Media
Total Pages : 179
Release :
ISBN-10 : 9781848001077
ISBN-13 : 184800107X
Rating : 4/5 (77 Downloads)

Synopsis Surgical Scene Generation for Virtual Reality-Based Training in Medicine by : Matthias Harders

This reference book is for anyone involved in generating surgical training scenarios, as well as in VR-based training in general. It examines the main components required to define a scenario, in the context of surgical scene generation: Generation of the scene geometry; modelling of organ appearance; definition of biomechanical parameters. The book is the ideal reference for any reader involved in generating training scenarios, as well as in VR-based training in general.

Haptic Interfaces for Accessibility, Health, and Enhanced Quality of Life

Haptic Interfaces for Accessibility, Health, and Enhanced Quality of Life
Author :
Publisher : Springer Nature
Total Pages : 298
Release :
ISBN-10 : 9783030342302
ISBN-13 : 3030342301
Rating : 4/5 (02 Downloads)

Synopsis Haptic Interfaces for Accessibility, Health, and Enhanced Quality of Life by : Troy McDaniel

This book is the first resource to provide in-depth coverage on topical areas of assistive, rehabilitative, and health-related applications for haptic (touch-based) technologies. Application topics are grouped into thematic areas spanning haptic devices for sensory impairments, health and well-being, and physical impairments which are illustrated in this book. A diverse group of experts in the field were invited to contribute different chapters to provide complementary and multidisciplinary perspectives. Unlike other books on haptics, which focus on human haptic perception, specific modalities of haptics (e.g., realistic haptic rendering), or broadly cover the subfields of haptics, this book takes an application-oriented approach to present a tour of how the field of haptics has been advanced with respect to important, impactful thematic focuses. Under Theme 1 “Sensory Impairments”, haptics technologies to support individuals with sensory impairments is presented which includes: Spatial awareness in sensory impairments through touch; Haptically-assisted interfaces for persons with visual impairments; and Enabling learning experiences for visually impaired children by interaction design. Under Theme 2 “Haptics for Health and Well-Being”, haptics technologies aimed at supporting exercise and healthy aging will be covered including: Haptics in rehabilitation, exergames and health; Therapeutic haptics for mental health and well-being; and Applications of haptics in medicine. Under Theme 3 “Haptics for Physical Impairments”, haptics technologies for enhancing the quality of life for individuals with weakened/impaired limbs or neurological diseases impacting movement is targeted including: Assistive soft exoskeletons with pneumatic artificial muscles; Haptics for accessibility in rehabilitative hardware; and intelligent robotics and immersive displays for enhancing haptic interaction in physical rehabilitation environments. Engineers, scientists, and researchers working in the areas of haptics, multimedia, virtual/augmented/mixed-reality, human-computer interaction, assistive technologies, rehabilitative technologies, healthcare technologies, and/or actuator design will want to purchase this book. Advanced level students and hobbyists interested in haptics will also be interested in this book.

Haptic Human-Computer Interaction

Haptic Human-Computer Interaction
Author :
Publisher : Springer
Total Pages : 232
Release :
ISBN-10 : 9783540445890
ISBN-13 : 3540445897
Rating : 4/5 (90 Downloads)

Synopsis Haptic Human-Computer Interaction by : Stephen Brewster

Haptic human-computer interaction is interaction between a human computer user and the computer user interface based on the powerful human sense of touch. Haptic hardware has been discussed and exploited for some time, particularly in the context of computer games. However, so far, little attention has been paid to the general principles of haptic HCI and the systematic use of haptic devices for improving efficiency, effectiveness, and satisfaction in HCI. This book is the first one to focus on haptic human-computer interaction. It is based on a workshop held in Glasgow, UK, in August / September 2000. The 22 revised full papers presented were carefully reviewed and selected from 35 submissions. Besides a brief historic survey, the book offers topical sections on haptic interfaces for blind people, collaborative haptics, psychological issues and measurement, and applications of haptics.