6502 Games
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Author |
: Rodnay Zaks |
Publisher |
: Sybex |
Total Pages |
: 308 |
Release |
: 1980 |
ISBN-10 |
: UOM:39076006217363 |
ISBN-13 |
: |
Rating |
: 4/5 (63 Downloads) |
Synopsis 6502 Games by : Rodnay Zaks
Author |
: Rodnay Zaks |
Publisher |
: Sybex |
Total Pages |
: 396 |
Release |
: 1978 |
ISBN-10 |
: STANFORD:36105031475911 |
ISBN-13 |
: |
Rating |
: 4/5 (11 Downloads) |
Synopsis Programming the 6502 by : Rodnay Zaks
Author |
: Tony Cruise |
Publisher |
: Simon and Schuster |
Total Pages |
: 318 |
Release |
: 2024-07-02 |
ISBN-10 |
: 9781633438019 |
ISBN-13 |
: 1633438015 |
Rating |
: 4/5 (19 Downloads) |
Synopsis Classic Game Programming on the NES by : Tony Cruise
Build your own retro games for the Nintendo Entertainment System. From Super Mario Bros to The Legend of Zelda, games of the Nintendo Entertainment System (NES) defined the childhoods of millions. Now with the power of modern tools you can start creating NES games of your very own! This all-practical beginner's guide will show you how to get started, with guidance on everything from graphics and music, to the Assembler language needed to get the most out of the NES, to enemy AI. Inside Classic Game Programming on the NES you’ll learn how to: Use the 6502 Assembler language to create your own game Create and display tile and sprite graphics Play sound effects and music Design and develop your own action game from scratch Do you have an amazing idea for a NES game you’ve been itching to turn into reality? Classic Game Programming on the NES will show you how! You don’t need any game development experience or specialist programming skills. You don’t need a team of developers and graphic artists. This one-stop guide teaches you everything you need to know, step-by-step. About the book Classic Game Programming on the NES is a comprehensive guide to developing your first retro game for the Nintendo Entertainment System. It brings together the scattered secrets of NES development, distilling them into clear instructions on how to get started, what your game needs to work, and what tools you’ll need to use. Learn about the NES’s awesome and unique architecture, the surprisingly simple 6502 Assembler language, game logic, and more. Throughout, all concepts are illustrated with a simple space-based shoot-em-up that’s based on the awesome Astrosmash game reminiscent of games from your childhood. About the reader For anyone interested in building their own retro games! No programming experience required. About the author Tony Cruise has worked in IT and application development for over 40 years, starting with programming and releasing games for multiple 8-bit systems in the 80’s. He is the author of over 100 titles, books and magazine articles. Today Tony is actively writing new games, utilities and creating resources for other developers working with 8 and 16-bit systems.
Author |
: Steven Hugg |
Publisher |
: Puzzling Plans LLC |
Total Pages |
: 244 |
Release |
: 2016-12-22 |
ISBN-10 |
: 9781541021303 |
ISBN-13 |
: 1541021304 |
Rating |
: 4/5 (03 Downloads) |
Synopsis Making Games for the Atari 2600 by : Steven Hugg
The Atari 2600 was released in 1977, and now there's finally a book about how to write games for it! You'll learn about the 6502 CPU, NTSC frames, scanlines, cycle counting, players, missiles, collisions, procedural generation, pseudo-3D, and more. While using the manual, take advantage of our Web-based IDE to write 6502 assembly code, and see your code run instantly in the browser. We'll cover the same programming tricks that master programmers used to make classic games. Create your own graphics and sound, and share your games with friends!
Author |
: Steven Hugg |
Publisher |
: Puzzling Plans LLC |
Total Pages |
: 244 |
Release |
: 2019-08-08 |
ISBN-10 |
: 9781075952722 |
ISBN-13 |
: 1075952727 |
Rating |
: 4/5 (22 Downloads) |
Synopsis Making Games for the NES by : Steven Hugg
Learn how to program games for the NES! You'll learn how to draw text, scroll the screen, animate sprites, create a status bar, decompress title screens, play background music and sound effects and more. While using the book, take advantage of our Web-based IDE to see your code run instantly in the browser. We'll also talk about different "mappers" which add extra ROM and additional features to cartridges. Most of the examples use the CC65 C compiler using the NESLib library. We'll also write 6502 assembly language, programming the PPU and APU directly, and carefully timing our code to produce advanced psuedo-3D raster effects. Create your own graphics and sound, and share your games with friends!
Author |
: Rodnay Zaks |
Publisher |
: |
Total Pages |
: 298 |
Release |
: 1979 |
ISBN-10 |
: UOM:39015000997877 |
ISBN-13 |
: |
Rating |
: 4/5 (77 Downloads) |
Synopsis 6502 Applications Book by : Rodnay Zaks
Author |
: Igor Zhirkov |
Publisher |
: Apress |
Total Pages |
: 446 |
Release |
: 2017-06-27 |
ISBN-10 |
: 9781484224038 |
ISBN-13 |
: 1484224035 |
Rating |
: 4/5 (38 Downloads) |
Synopsis Low-Level Programming by : Igor Zhirkov
Learn Intel 64 assembly language and architecture, become proficient in C, and understand how the programs are compiled and executed down to machine instructions, enabling you to write robust, high-performance code. Low-Level Programming explains Intel 64 architecture as the result of von Neumann architecture evolution. The book teaches the latest version of the C language (C11) and assembly language from scratch. It covers the entire path from source code to program execution, including generation of ELF object files, and static and dynamic linking. Code examples and exercises are included along with the best code practices. Optimization capabilities and limits of modern compilers are examined, enabling you to balance between program readability and performance. The use of various performance-gain techniques is demonstrated, such as SSE instructions and pre-fetching. Relevant Computer Science topics such as models of computation and formal grammars are addressed, and their practical value explained. What You'll Learn Low-Level Programming teaches programmers to: Freely write in assembly language Understand the programming model of Intel 64 Write maintainable and robust code in C11 Follow the compilation process and decipher assembly listings Debug errors in compiled assembly code Use appropriate models of computation to greatly reduce program complexity Write performance-critical code Comprehend the impact of a weak memory model in multi-threaded applications Who This Book Is For Intermediate to advanced programmers and programming students
Author |
: Kevin Baker |
Publisher |
: eBookIt.com |
Total Pages |
: 236 |
Release |
: 2013-05 |
ISBN-10 |
: 9781456617080 |
ISBN-13 |
: 1456617087 |
Rating |
: 4/5 (80 Downloads) |
Synopsis The Ultimate Guide to Classic Game Consoles by : Kevin Baker
The ultimate guide to retro game consoles, an ideal reference for collectors and enthusiasts.. Write ups, specs and pictures of over 85 collectible consoles and variant models from 1972 to 2000. From the Magnavox Odyssey right through to the Sega Dreamcast. Including the history of the evolution of electronic gaming and advice on how to collect classic consoles. A comprehensive database of collectible consoles. Written by fellow collectors and enthusiasts.
Author |
: Richard Mateosian |
Publisher |
: Sybex |
Total Pages |
: 356 |
Release |
: 1981 |
ISBN-10 |
: OSU:32435005088927 |
ISBN-13 |
: |
Rating |
: 4/5 (27 Downloads) |
Synopsis Inside Basic Games by : Richard Mateosian
Author |
: Andy Bossom |
Publisher |
: Bloomsbury Publishing |
Total Pages |
: 209 |
Release |
: 2017-07-06 |
ISBN-10 |
: 9781474255424 |
ISBN-13 |
: 1474255426 |
Rating |
: 4/5 (24 Downloads) |
Synopsis Video Games by : Andy Bossom
A highly visual, example-led introduction to the video game industry, its context and practitioners. Video Games explores the industry's diversity and breadth through its online communities and changing demographics, branding and intellectual property, and handheld and mobile culture. Bossom and Dunning offer insights into the creative processes involved in making games, the global business behind the big budget productions, console and online markets, as well as web and app gaming. With 19 interviews exploring the diversity of roles and different perspectives on the game industry you'll enjoy learning from a range of international practitioners.