3ds Max 5 Fundamentals
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Author |
: Ted Boardman |
Publisher |
: New Riders Publishing |
Total Pages |
: 500 |
Release |
: 2003 |
ISBN-10 |
: 0735713189 |
ISBN-13 |
: 9780735713185 |
Rating |
: 4/5 (89 Downloads) |
Synopsis 3ds Max 5 Fundamentals by : Ted Boardman
Jumpstart your quest for mastering 3ds max 5 with beginner level techniques that will apply to many aspects of 3d design. The exercises will walk you through steps that introduce and reinforce productive workflow methods for all users. The techniques focus on exciting new tools and features in 3ds max 5. Learn how to work quickly to build optimum scenes with flexible editing capabilities for maximum efficiency. CD-Rom will iclude all the project files needed to work through the book. 3d environment artists, whether for gaming, web content, film and television, or architecture have a responsibility to set the foundation and mood for all other aspects of 3d design. There is a plethora of books on character design and animation while the majority of jobs in the marketplace are for building environments for those few characters to exist in. This book walks you through several scenes that form a basis for learning tools, work methods, and efficient techniques that will make you a more valuable artist in a wide range of job opportunities. More experienced max users can also benefit from the fresh perspective and a focus on amazing new modeling tools, Global Illumination and Radiosity lighting, and animation enhancements included in 3ds max X. The book will include a CD ROM that will have all the project files needed to go with the book. Ted Boardmanis a well known 3ds max trainer, writer, and columnist, and is one of a dozen Authorized Discreet Training Specialists for Multimedia. He specializes in topics that enhance user productivity by teaching problem solving methods that lay the foundations for a deeper understanding of the concepts in the workflow. These methods allow a 3ds max user time for more important artistic decisions under tight deadlines.
Author |
: |
Publisher |
: |
Total Pages |
: 790 |
Release |
: 2005 |
ISBN-10 |
: OCLC:647496176 |
ISBN-13 |
: |
Rating |
: 4/5 (76 Downloads) |
Synopsis 3ds Max 7 Fundamentals and Beyond Courseware Manual by :
Author |
: Paul Steed |
Publisher |
: Jones & Bartlett Publishers |
Total Pages |
: 585 |
Release |
: 2005-01-10 |
ISBN-10 |
: 9780763798130 |
ISBN-13 |
: 0763798134 |
Rating |
: 4/5 (30 Downloads) |
Synopsis Modeling a Character in 3DS Max by : Paul Steed
In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry’s most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character. Learn how to model with primitives; use extrusions and Booleans; mirror and reuse models; optimize the mesh; create and apply textures; loft shapes.
Author |
: Ted Boardman |
Publisher |
: New Riders Publishing |
Total Pages |
: 500 |
Release |
: 2003 |
ISBN-10 |
: 0735713189 |
ISBN-13 |
: 9780735713185 |
Rating |
: 4/5 (89 Downloads) |
Synopsis 3ds Max 5 Fundamentals by : Ted Boardman
Jumpstart your quest for mastering 3ds max 5 with beginner level techniques that will apply to many aspects of 3d design. The exercises will walk you through steps that introduce and reinforce productive workflow methods for all users. The techniques focus on exciting new tools and features in 3ds max 5. Learn how to work quickly to build optimum scenes with flexible editing capabilities for maximum efficiency. CD-Rom will iclude all the project files needed to work through the book. 3d environment artists, whether for gaming, web content, film and television, or architecture have a responsibility to set the foundation and mood for all other aspects of 3d design. There is a plethora of books on character design and animation while the majority of jobs in the marketplace are for building environments for those few characters to exist in. This book walks you through several scenes that form a basis for learning tools, work methods, and efficient techniques that will make you a more valuable artist in a wide range of job opportunities. More experienced max users can also benefit from the fresh perspective and a focus on amazing new modeling tools, Global Illumination and Radiosity lighting, and animation enhancements included in 3ds max X. The book will include a CD ROM that will have all the project files needed to go with the book. Ted Boardmanis a well known 3ds max trainer, writer, and columnist, and is one of a dozen Authorized Discreet Training Specialists for Multimedia. He specializes in topics that enhance user productivity by teaching problem solving methods that lay the foundations for a deeper understanding of the concepts in the workflow. These methods allow a 3ds max user time for more important artistic decisions under tight deadlines.
Author |
: Jeremy Hubbell |
Publisher |
: New Riders Publishing |
Total Pages |
: 720 |
Release |
: 2000 |
ISBN-10 |
: 0735710023 |
ISBN-13 |
: 9780735710023 |
Rating |
: 4/5 (23 Downloads) |
Synopsis Inside 3D Studio VIZ 3 by : Jeremy Hubbell
Accompanying CD-ROM contains: All the files needed to complete the exercises in the book -- 3rd-party programs: Paint Shop Pro 6.02 from JASC (timed trial version) -- Fireworks 3 from Macromedia (timed trial version) -- Ultimate MAX/VIZ Internet Guide by Applied-Ideas (searchable database of over 500 internet sites related to 3D Studio MAX and VIZ).
Author |
: Duane Loose |
Publisher |
: Que Publishing |
Total Pages |
: 574 |
Release |
: 2001 |
ISBN-10 |
: STANFORD:36105115108321 |
ISBN-13 |
: |
Rating |
: 4/5 (21 Downloads) |
Synopsis 3ds Max 4 Workshop by : Duane Loose
The book teaches skills and techniques in a way that not only provides an understanding of MAX X and its functionality but also how to apply those tools to a normal work environment by using a single, comprehensive project. Each chapter contains a section that provides an explanation of the tools, features and techniques being used, some sample exercises for reinforcement, and some of the artistic insight behind the process. The chapter concludes with the "workshop" section, which walks the reader through a series of step-by-step tutorials that culminate into a final, working project by the end of the book. The tear card, color section, tips, notes and sidebars are filled with expert advice and supplemental information and together with the chapter material provide the reader with an invaluable resource that they can return to time and again.
Author |
: Stewart Jones |
Publisher |
: Sams Publishing |
Total Pages |
: 512 |
Release |
: 2013-11-11 |
ISBN-10 |
: 9780133497267 |
ISBN-13 |
: 0133497267 |
Rating |
: 4/5 (67 Downloads) |
Synopsis 3ds Max in 24 Hours, Sams Teach Yourself by : Stewart Jones
Full Color! In just 24 sessions of one hour or less, Sams Teach Yourself 3ds Max in 24 Hours will help you master Autodesk 3ds Max 2014 and use it to create outstanding 3D content for games, video, film, and motion graphics. Using this book’s straightforward, step-by-step approach, you’ll master powerful 3ds Max tools for modeling, animation, rendering, compositing, and more. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common 3ds Max tasks. “Try It Yourself” guided mini tutorials offer quick hands-on experience with 3ds Max’s key tools. Quizzes and exercises test your knowledge. Notes, tips, and cautions offer extra information and alert you to possible problems. Learn how to... Quickly get comfortable with the 3ds Max 2014 interface Create, move, and modify 3D objects Edit and tweak the elements of any object Start modeling hard-surface and organic objects Work with materials and textures Explore and create animation Illuminate scenes with lighting Use cameras to control a scene’s point of view Render 3D creations for production Rig and skin objects, making them easier to animate Learn the 12 essential principles of character animation Create devastating dynamic simulations Add visual effects, cloth, hair, and fur Automate repetitive tasks with MAXScript Create a professional-quality showcase The accompanying DVD/website contain how-to videos for dozens of key 3ds Max 2014 tasks, extensive sample art and models, and additional bonus content.
Author |
: Kelly Murdock |
Publisher |
: SDC Publications |
Total Pages |
: 1303 |
Release |
: 2019-08 |
ISBN-10 |
: 9781630572532 |
ISBN-13 |
: 1630572535 |
Rating |
: 4/5 (32 Downloads) |
Synopsis Kelly L. Murdock's Autodesk 3ds Max 2020 Complete Reference Guide by : Kelly Murdock
Kelly L. Murdock's Autodesk 3ds Max 2020 Complete Reference Guide is a popular book among users new to 3ds Max and is used extensively in schools around the globe. The success of this book is found in its simple easy-to-understand explanations coupled with its even easier to follow tutorials. The tutorials are laser focused on a specific topic without any extra material, making it simple to grasp difficult concepts. The book also covers all aspects of the software, making it a valuable reference for users of all levels. The Complete Reference Guide is the ultimate book on 3ds Max, and like Autodesk’s 3D animation software, it just gets better and better with each release. Whether you're new to 3ds Max or an experienced user, you'll find everything you need in this complete resource. The book kicks off with a getting started section, so beginners can jump in and begin working with 3ds Max right away. Experienced 3ds Max users will appreciate advanced coverage of features like crowd simulation, particle systems, radiosity, MAXScript and more. Over 150 tutorials – complete with before and after files – help users at all levels build real world skills. What is Autodesk 3ds Max? Autodesk 3ds Max is a popular 3D modeling, animation, rendering, and compositing software widely used by game developers and graphic designers in the film and television industry. What you'll learn Discover all the new features and changes in 3ds Max 2020 Learn how to reference, select, clone, group, link and transform objects Explore 3D modeling and how to apply materials and textures Set impressive scenes with backgrounds, cameras and lighting Master smart techniques for rendering, compositing and animating Create characters, add special effects, and finish with dynamic animations such as hair and cloth Get comfortable with key tools such as Track View, Quicksilver, mental ray®, Space Warps, MassFX and more Who this book is for This comprehensive reference guide not only serves as a reference for experienced users, but it also easily introduces beginners to this complex software. Packed with expert advice from popular author Kelly Murdock, it begins with a getting started section to get you up and running, then continues with more than 150 step-by-step tutorials, in depth coverage of advanced features, and plenty of tips and timesavers along the way. Section Videos Each section of the book has a corresponding video. In each video author Kelly Murdock gives a brief overview of the contents of that section in the book, and covers some of the basics from the chapters within that section.
Author |
: Ascent |
Publisher |
: |
Total Pages |
: 700 |
Release |
: 2019-07 |
ISBN-10 |
: 1630572888 |
ISBN-13 |
: 9781630572884 |
Rating |
: 4/5 (88 Downloads) |
Synopsis Autodesk 3ds Max 2020 Fundamentals by : Ascent
Author |
: Aaron Ross |
Publisher |
: Autodesk Press |
Total Pages |
: 875 |
Release |
: 2002 |
ISBN-10 |
: 1401827551 |
ISBN-13 |
: 9781401827557 |
Rating |
: 4/5 (51 Downloads) |
Synopsis Harnessing 3ds Max 5 by : Aaron Ross
Harness the power of 3ds max 5! Harnessing 3ds max 5 is the perfect tool for learning the world’s most popular 3D graphics program. The authors lead you through the complex world of 3ds max step by step, so you’ll build experience and confidence as you progress through the book. Clear and concise explanations, ample illustrations, and easy-to-follow tutorials make Harnessing 3ds max 5 the ideal choice for users of computer graphics, both inside and outside the classroom.This book gives a practical introduction to 3ds max, and provides many real-world examples of its most powerful features. When you finish this book, you will be able to:• understand concepts of computer graphics and 3D space• navigate effortlessly through the 3ds max interface• use powerful modeling techniques• design natural-looking materials• use lighting to affect the look of your scene• control virtual cameras• animate with forward and inverse kinematics• create special effects with particles, atmospheres, and Render Effects3ds max 5 has many new features to create high-end 3D graphics and animation. This book covers many of these new tools, including:• incredible modeling tools within the Editable Poly object• Set Key interface for greater animation control• better animation editing with the Dope Sheet and Curve Editor• improved character setup with Skin and Bones• photo-realistic Advanced Lighting• Ink ‘n Paint material for quality renderings of cartoons and line drawings