2x4 Technology Handbook

2x4 Technology Handbook
Author :
Publisher : Scholastic Paperbacks
Total Pages : 55
Release :
ISBN-10 : 0439746620
ISBN-13 : 9780439746625
Rating : 4/5 (20 Downloads)

Synopsis 2x4 Technology Handbook by : Alison Wilgus

Describes the weapons, vehicles, and gadgets that the Kids Next Door use on missions, including the V.E.G.G.I.E., a weapon that shoots vegetables and was used to stop the Salami Samurai.

High-level Synthesis

High-level Synthesis
Author :
Publisher : Xlibris Corporation
Total Pages : 334
Release :
ISBN-10 : 9781450097246
ISBN-13 : 1450097243
Rating : 4/5 (46 Downloads)

Synopsis High-level Synthesis by : Michael Fingeroff

Are you an RTL or system designer that is currently using, moving, or planning to move to an HLS design environment? Finally, a comprehensive guide for designing hardware using C++ is here. Michael Fingeroff's High-Level Synthesis Blue Book presents the most effective C++ synthesis coding style for achieving high quality RTL. Master a totally new design methodology for coding increasingly complex designs! This book provides a step-by-step approach to using C++ as a hardware design language, including an introduction to the basics of HLS using concepts familiar to RTL designers. Each chapter provides easy-to-understand C++ examples, along with hardware and timing diagrams where appropriate. The book progresses from simple concepts such as sequential logic design to more complicated topics such as memory architecture and hierarchical sub-system design. Later chapters bring together many of the earlier HLS design concepts through their application in simplified design examples. These examples illustrate the fundamental principles behind C++ hardware design, which will translate to much larger designs. Although this book focuses primarily on C and C++ to present the basics of C++ synthesis, all of the concepts are equally applicable to SystemC when describing the core algorithmic part of a design. On completion of this book, readers should be well on their way to becoming experts in high-level synthesis.

Stock Scenery Construction Handbook

Stock Scenery Construction Handbook
Author :
Publisher :
Total Pages : 278
Release :
ISBN-10 : 0911747389
ISBN-13 : 9780911747386
Rating : 4/5 (89 Downloads)

Synopsis Stock Scenery Construction Handbook by : Bill Raoul

Practical Projects for the Yard and Garden

Practical Projects for the Yard and Garden
Author :
Publisher : Cambium
Total Pages : 111
Release :
ISBN-10 : 189283619X
ISBN-13 : 9781892836199
Rating : 4/5 (9X Downloads)

Synopsis Practical Projects for the Yard and Garden by : John Kelsey

17 practical pieces of garden equipment and yard accessories that anyone can build. Readers can make these handsome projects from affordable and readily available 1-by and 2-by lumber, using such basic woodworking tools as saw, hammer, drill, and clamps. Each project includes a detailed list of materials, precise step-by-step instructions, and an assembly drawing showing where each piece fits. These sturdy projects will go together fast. Finish with varnish or paint, or leave unfinished to weather naturally. Technical section: sawing wood by hand and with portable power tools.

The Mathematics of Chip-Firing

The Mathematics of Chip-Firing
Author :
Publisher : CRC Press
Total Pages : 308
Release :
ISBN-10 : 9781351800990
ISBN-13 : 135180099X
Rating : 4/5 (90 Downloads)

Synopsis The Mathematics of Chip-Firing by : Caroline J. Klivans

The Mathematics of Chip-firing is a solid introduction and overview of the growing field of chip-firing. It offers an appreciation for the richness and diversity of the subject. Chip-firing refers to a discrete dynamical system — a commodity is exchanged between sites of a network according to very simple local rules. Although governed by local rules, the long-term global behavior of the system reveals fascinating properties. The Fundamental properties of chip-firing are covered from a variety of perspectives. This gives the reader both a broad context of the field and concrete entry points from different backgrounds. Broken into two sections, the first examines the fundamentals of chip-firing, while the second half presents more general frameworks for chip-firing. Instructors and students will discover that this book provides a comprehensive background to approaching original sources. Features: Provides a broad introduction for researchers interested in the subject of chip-firing The text includes historical and current perspectives Exercises included at the end of each chapter About the Author: Caroline J. Klivans received a BA degree in mathematics from Cornell University and a PhD in applied mathematics from MIT. Currently, she is an Associate Professor in the Division of Applied Mathematics at Brown University. She is also an Associate Director of ICERM (Institute for Computational and Experimental Research in Mathematics). Before coming to Brown she held positions at MSRI, Cornell and the University of Chicago. Her research is in algebraic, geometric and topological combinatorics.

Village Technology Handbook

Village Technology Handbook
Author :
Publisher :
Total Pages : 186
Release :
ISBN-10 : STANFORD:36105036422280
ISBN-13 :
Rating : 4/5 (80 Downloads)

Synopsis Village Technology Handbook by : United States. Agency for International Development. Communications Resources Division

Sooper Secrets and Boomerang Bloopers

Sooper Secrets and Boomerang Bloopers
Author :
Publisher : Scholastic Paperbacks
Total Pages : 68
Release :
ISBN-10 : 0439829623
ISBN-13 : 9780439829625
Rating : 4/5 (23 Downloads)

Synopsis Sooper Secrets and Boomerang Bloopers by : Alison Wilgus

A guide to the best and worst schemes in the kids next door history and the top ten capers ever.

Code as Creative Medium

Code as Creative Medium
Author :
Publisher : MIT Press
Total Pages : 289
Release :
ISBN-10 : 9780262542043
ISBN-13 : 0262542048
Rating : 4/5 (43 Downloads)

Synopsis Code as Creative Medium by : Golan Levin

An essential guide for teaching and learning computational art and design: exercises, assignments, interviews, and more than 170 illustrations of creative work. This book is an essential resource for art educators and practitioners who want to explore code as a creative medium, and serves as a guide for computer scientists transitioning from STEM to STEAM in their syllabi or practice. It provides a collection of classic creative coding prompts and assignments, accompanied by annotated examples of both classic and contemporary projects, and more than 170 illustrations of creative work, and features a set of interviews with leading educators. Picking up where standard programming guides leave off, the authors highlight alternative programming pedagogies suitable for the art- and design-oriented classroom, including teaching approaches, resources, and community support structures.

An Introduction to Linear Programming and Game Theory

An Introduction to Linear Programming and Game Theory
Author :
Publisher : John Wiley & Sons
Total Pages : 476
Release :
ISBN-10 : 9781118165454
ISBN-13 : 1118165454
Rating : 4/5 (54 Downloads)

Synopsis An Introduction to Linear Programming and Game Theory by : Paul R. Thie

Praise for the Second Edition: "This is quite a well-done book: very tightly organized, better-than-average exposition, and numerous examples, illustrations, and applications." —Mathematical Reviews of the American Mathematical Society An Introduction to Linear Programming and Game Theory, Third Edition presents a rigorous, yet accessible, introduction to the theoretical concepts and computational techniques of linear programming and game theory. Now with more extensive modeling exercises and detailed integer programming examples, this book uniquely illustrates how mathematics can be used in real-world applications in the social, life, and managerial sciences, providing readers with the opportunity to develop and apply their analytical abilities when solving realistic problems. This Third Edition addresses various new topics and improvements in the field of mathematical programming, and it also presents two software programs, LP Assistant and the Solver add-in for Microsoft Office Excel, for solving linear programming problems. LP Assistant, developed by coauthor Gerard Keough, allows readers to perform the basic steps of the algorithms provided in the book and is freely available via the book's related Web site. The use of the sensitivity analysis report and integer programming algorithm from the Solver add-in for Microsoft Office Excel is introduced so readers can solve the book's linear and integer programming problems. A detailed appendix contains instructions for the use of both applications. Additional features of the Third Edition include: A discussion of sensitivity analysis for the two-variable problem, along with new examples demonstrating integer programming, non-linear programming, and make vs. buy models Revised proofs and a discussion on the relevance and solution of the dual problem A section on developing an example in Data Envelopment Analysis An outline of the proof of John Nash's theorem on the existence of equilibrium strategy pairs for non-cooperative, non-zero-sum games Providing a complete mathematical development of all presented concepts and examples, Introduction to Linear Programming and Game Theory, Third Edition is an ideal text for linear programming and mathematical modeling courses at the upper-undergraduate and graduate levels. It also serves as a valuable reference for professionals who use game theory in business, economics, and management science.

The H.264 Advanced Video Compression Standard

The H.264 Advanced Video Compression Standard
Author :
Publisher : John Wiley & Sons
Total Pages : 357
Release :
ISBN-10 : 9781119965305
ISBN-13 : 1119965306
Rating : 4/5 (05 Downloads)

Synopsis The H.264 Advanced Video Compression Standard by : Iain E. Richardson

H.264 Advanced Video Coding or MPEG-4 Part 10 is fundamental to a growing range of markets such as high definition broadcasting, internet video sharing, mobile video and digital surveillance. This book reflects the growing importance and implementation of H.264 video technology. Offering a detailed overview of the system, it explains the syntax, tools and features of H.264 and equips readers with practical advice on how to get the most out of the standard. Packed with clear examples and illustrations to explain H.264 technology in an accessible and practical way. Covers basic video coding concepts, video formats and visual quality. Explains how to measure and optimise the performance of H.264 and how to balance bitrate, computation and video quality. Analyses recent work on scalable and multi-view versions of H.264, case studies of H.264 codecs and new technological developments such as the popular High Profile extensions. An invaluable companion for developers, broadcasters, system integrators, academics and students who want to master this burgeoning state-of-the-art technology. "[This book] unravels the mysteries behind the latest H.264 standard and delves deeper into each of the operations in the codec. The reader can implement (simulate, design, evaluate, optimize) the codec with all profiles and levels. The book ends with extensions and directions (such as SVC and MVC) for further research." Professor K. R. Rao, The University of Texas at Arlington, co-inventor of the Discrete Cosine Transform