2020 22nd Symposium On Virtual And Augmented Reality
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Author |
: Jessie Y. C. Chen |
Publisher |
: Springer Nature |
Total Pages |
: 674 |
Release |
: 2020-07-10 |
ISBN-10 |
: 9783030496951 |
ISBN-13 |
: 3030496953 |
Rating |
: 4/5 (51 Downloads) |
Synopsis Virtual, Augmented and Mixed Reality. Design and Interaction by : Jessie Y. C. Chen
The 2 volume-set of LNCS 12190 and 12191 constitutes the refereed proceedings of the 12th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2020, which was due to be held in July 2020 as part of HCI International 2020 in Copenhagen, Denmark. The conference was held virtually due to the COVID-19 pandemic. A total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions. The 71 papers included in these HCI 2020 proceedings were organized in topical sections as follows: Part I: design and user experience in VAMR; gestures and haptic interaction in VAMR; cognitive, psychological and health aspects in VAMR; robots in VAMR. Part II: VAMR for training, guidance and assistance in industry and business; learning, narrative, storytelling and cultural applications of VAMR; VAMR for health, well-being and medicine.
Author |
: João Marcelo Teixeira |
Publisher |
: |
Total Pages |
: |
Release |
: 2020 |
ISBN-10 |
: 1728192315 |
ISBN-13 |
: 9781728192314 |
Rating |
: 4/5 (15 Downloads) |
Synopsis 2020 22nd Symposium on Virtual and Augmented Reality by : João Marcelo Teixeira
Author |
: Lucio Tommaso De Paolis |
Publisher |
: Springer Nature |
Total Pages |
: 744 |
Release |
: 2021-09-15 |
ISBN-10 |
: 9783030875954 |
ISBN-13 |
: 3030875954 |
Rating |
: 4/5 (54 Downloads) |
Synopsis Augmented Reality, Virtual Reality, and Computer Graphics by : Lucio Tommaso De Paolis
This book constitutes the refereed proceedings of the 8th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2021, held in Italy, in September 2021. Due to COVID-19 pandemic the conference was held virtually. The 38 full and 14 short papers were carefully reviewed and selected from 69 submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual reality, augmented reality, mixed reality, applications in cultural heritage, in medicine, in education, and in industry.
Author |
: IEEE Staff |
Publisher |
: |
Total Pages |
: |
Release |
: 2020-11-07 |
ISBN-10 |
: 1728192323 |
ISBN-13 |
: 9781728192321 |
Rating |
: 4/5 (23 Downloads) |
Synopsis 2020 22nd Symposium on Virtual and Augmented Reality (SVR) by : IEEE Staff
The Symposium on Virtual and Augmented Reality (SVR) is the premier conference on Virtual Reality (VR) and Augmented Reality (AR) in Brazil, sponsored annually by the SBC (Brazilian Computer Society) SVR brings together researchers, students and professionals from various academic, industrial and commercial areas interested in the advances in and applications of VR and AR More info http svr2020 cin ufpe br Proceedings of SVR are indexed and published since 2011 at IEEE Digital Library Considering the IEEE taxonomy, three major fields of interest are relevant Computers and information processing, Electronic design automation and methodology, Systems, man, and cybernetics In this context, we can highlight three main subareas Electronic design automation and methodology Design methodology Graphics Virtual Reality Computers and information processing Computer Science Programming Augmented Reality Systems, man, and cybernetics User interfaces
Author |
: Rajendra Prasad Mahapatra |
Publisher |
: Springer Nature |
Total Pages |
: 827 |
Release |
: |
ISBN-10 |
: 9789819717248 |
ISBN-13 |
: 9819717248 |
Rating |
: 4/5 (48 Downloads) |
Synopsis Proceedings of International Conference on Recent Trends in Computing by : Rajendra Prasad Mahapatra
Author |
: Lucio Tommaso De Paolis |
Publisher |
: Springer Nature |
Total Pages |
: 550 |
Release |
: 2023-09-04 |
ISBN-10 |
: 9783031434044 |
ISBN-13 |
: 3031434048 |
Rating |
: 4/5 (44 Downloads) |
Synopsis Extended Reality by : Lucio Tommaso De Paolis
This two-volume set LNCS 14218 and LNCS 14219 constitutes the refereed proceedings of the International Conference on Extended Reality, XR Salento 2023, held in Lecce, Italy, during September 6-9, 2023. The 59 full papers presented together with 11 short papers were carefully reviewed and selected from 97 submissions. They cover a wide range of many different research topics such as: eXtended reality; digital twin; artificial intelligence; user experience in eXtended reality; virtual reality for neurofeedback, biofeedback and emotion recognition; eXtended reality in education; eXtended reality and metaverse in cultural heritage; eXtended reality in health and medicine; and eXtended reality in industrial field.
Author |
: Adalberto Simeone |
Publisher |
: Springer Nature |
Total Pages |
: 257 |
Release |
: 2023-02-18 |
ISBN-10 |
: 9783031058042 |
ISBN-13 |
: 3031058046 |
Rating |
: 4/5 (42 Downloads) |
Synopsis Everyday Virtual and Augmented Reality by : Adalberto Simeone
This edited book introduces readers to the area of “Everyday Virtual and Augmented Reality”. With Virtual and Augmented Reality technologies, becoming more pervasive in our homes and workplaces, new use cases and scenarios emerge together with new challenges that need to be addressed. These challenges encompass the design and implementation of appropriate VR/AR applications for ordinary environments that were not built with the explicit intention of supporting VR systems. The everyday/domestic environments present a range of issues that are usually not present in the physical locations purposed for VR and AR use in academic or professional environments, such as constrained spaces, presence of obstacles, absence of instrumentation, social and organizational restrictions etc. To address the above challenges, we collect the latest work from the Virtual Reality and Augmented Reality research community, by combining the presentation of general definitions and characterization of the field, of interaction concepts and techniques, of a variety of use cases and areas. The constellation of different environment examples (from education, sport to consumer and marketing), from across the globe and platforms, provide a comprehensive discussion on scientific and engineering methods, which enable the development of VR/AR systems in everyday context.
Author |
: Chafiq, Nadia |
Publisher |
: IGI Global |
Total Pages |
: 309 |
Release |
: 2024-02-26 |
ISBN-10 |
: 9798369310359 |
ISBN-13 |
: |
Rating |
: 4/5 (59 Downloads) |
Synopsis Navigating Virtual Worlds and the Metaverse for Enhanced E-Learning by : Chafiq, Nadia
From collaborative platforms to deep learning, from serious games to Massive Open Online Courses (MOOCs), the array of digital tools is staggering. This ever-accelerating digital transformation necessitates a comprehensive understanding of how to harness these tools effectively for the benefit of learners and educators alike. With the educational metaverse emerging as a new frontier, the need for guidance, research, and insight is paramount. The challenge is clear: How can one navigate this intricate web of digital possibilities and create transformative educational experiences? Navigating Virtual Worlds and the Metaverse for Enhanced E-Learning offers a meticulously curated collection of original research and insights, serving as a guiding light in the complex world of digital learning. It not only identifies the challenges and opportunities presented by digital transformation but also provides concrete solutions and innovative approaches. Whether you are an academic scholar, an instructional designer, a learning data analyst, or an e-learning manager, this book is your indispensable companion on the journey to mastering digital education. It does not just offer theoretical frameworks; it unveils the latest empirical research findings, equipping you with the knowledge and tools needed to navigate the digital landscape effectively.
Author |
: Daniel Patel |
Publisher |
: Springer Nature |
Total Pages |
: 359 |
Release |
: 2022-02-21 |
ISBN-10 |
: 9783030907167 |
ISBN-13 |
: 3030907163 |
Rating |
: 4/5 (67 Downloads) |
Synopsis Interactive Data Processing and 3D Visualization of the Solid Earth by : Daniel Patel
This book presents works detailing the application of processing and visualization techniques for analyzing the Earth’s subsurface. The topic of the book is interactive data processing and interactive 3D visualization techniques used on subsurface data. Interactive processing of data together with interactive visualization is a powerful combination which has in the recent years become possible due to hardware and algorithm advances in. The combination enables the user to perform interactive exploration and filtering of datasets while simultaneously visualizing the results so that insights can be made immediately. This makes it possible to quickly form hypotheses and draw conclusions. Case studies from the geosciences are not as often presented in the scientific visualization and computer graphics community as e.g., studies on medical, biological or chemical data. This book will give researchers in the field of visualization and computer graphics valuable insight into the open visualization challenges in the geosciences, and how certain problems are currently solved using domain specific processing and visualization techniques. Conversely, readers from the geosciences will gain valuable insight into relevant visualization and interactive processing techniques. Subsurface data has interesting characteristics such as its solid nature, large range of scales and high degree of uncertainty, which makes it challenging to visualize with standard methods. It is also noteworthy that parallel fields of research have taken place in geosciences and in computer graphics, with different terminology when it comes to representing geometry, describing terrains, interpolating data and (example-based) synthesis of data. The domains covered in this book are geology, digital terrains, seismic data, reservoir visualization and CO2 storage. The technologies covered are 3D visualization, visualization of large datasets, 3D modelling, machine learning, virtual reality, seismic interpretation and multidisciplinary collaboration. People within any of these domains and technologies are potential readers of the book.
Author |
: Ralf Doerner |
Publisher |
: Springer Nature |
Total Pages |
: 435 |
Release |
: 2022-01-12 |
ISBN-10 |
: 9783030790622 |
ISBN-13 |
: 3030790622 |
Rating |
: 4/5 (22 Downloads) |
Synopsis Virtual and Augmented Reality (VR/AR) by : Ralf Doerner
This comprehensive textbook offers a scientifically sound and at the same time practical introduction to Virtual and Augmented Reality (VR/AR). Readers will gain the theoretical foundation needed to design, implement or enhance VR/AR systems, evaluate and improve user interfaces and applications using VR/AR methods, assess and enrich user experiences, and develop a deeper understanding of how to apply VR/AR techniques. Whether utilizing the book for a principal course of study or reference reading, students of computer science, education, media, natural sciences, engineering and other subject areas can benefit from its in-depth content and vivid explanation. The modular structure allows selective sequencing of topics to the requirements of each teaching unit and provides an easy-to-use format from which to choose specific themes for individual self-study. Instructors are provided with extensive materials for creating courses as well as a foundational text upon which to build their advanced topics. The book enables users from both research and industry to deal with the subject in detail so they can properly assess the extent and benefits of VR/AR deployment and determine required resources. Technology enthusiasts and professionals can learn about the current status quo in the field of VR/AR and interested newcomers can gain insight into this fascinating world. Grounded on a solid scientific foundation, this textbook, addresses topics such as perceptual aspects of VR/AR, input and output devices including tracking, interactions in virtual worlds, real-time aspects of VR/AR systems and the authoring of VR/AR applications in addition to providing a broad collection of case studies.