199 Big Machines
Author | : Jessica Greenwell |
Publisher | : |
Total Pages | : 16 |
Release | : 2018-08 |
ISBN-10 | : 1474952267 |
ISBN-13 | : 9781474952262 |
Rating | : 4/5 (67 Downloads) |
Synopsis coming soon.......
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Author | : Jessica Greenwell |
Publisher | : |
Total Pages | : 16 |
Release | : 2018-08 |
ISBN-10 | : 1474952267 |
ISBN-13 | : 9781474952262 |
Rating | : 4/5 (67 Downloads) |
Synopsis coming soon.......
Author | : Minna Lacey |
Publisher | : |
Total Pages | : 16 |
Release | : 2017-03-01 |
ISBN-10 | : 1474928943 |
ISBN-13 | : 9781474928946 |
Rating | : 4/5 (43 Downloads) |
Open out the giant fold-out pages to find out about some of the world's biggest, strongest and tallest machines. Full of the world’s biggest machines found on building sites, farms, airports and dockyards including one of the biggest machines ever, the bucket-wheel excavator used in mining. For the biggest of machines, the book includes two giant foldout pages. This attractive picture book format replaces the original board book format, ISBN 9781409507314.
Author | : Kristie Pickersgill |
Publisher | : |
Total Pages | : 0 |
Release | : 2021 |
ISBN-10 | : 1474986528 |
ISBN-13 | : 9781474986526 |
Rating | : 4/5 (28 Downloads) |
199 clear, labelled illustrations of a variety of waterborne vessels. Find out about the amazing array of ships and boats that sail our oceans and waterways from rowing boats and kayaks to huge luxury liners. Themes include famous ships, sailing ships, all kinds of boats, battleships, submarines and lots more. Great for developing vocabulary and language skills.
Author | : Derrick Jensen |
Publisher | : Chelsea Green Publishing |
Total Pages | : 298 |
Release | : 2004 |
ISBN-10 | : 9781931498524 |
ISBN-13 | : 1931498520 |
Rating | : 4/5 (24 Downloads) |
Jensen and Draffan look at the way machine readable devices that track our identities and purchases have infiltrated our lives and have come to define our culture.
Author | : Holly Bathie |
Publisher | : |
Total Pages | : 0 |
Release | : 2016-08 |
ISBN-10 | : 1474922139 |
ISBN-13 | : 9781474922135 |
Rating | : 4/5 (39 Downloads) |
Children need to add lots of words to their spoken vocabularly and this fantastic look-and-talk book will provide them with plenty of opportunities to do so. Images borrowed from Usborne's 1,000 Things...series are collected here in a compact, simplified series for younger children. Thin board will withstand constant use.
Author | : David Hagberg |
Publisher | : Macmillan |
Total Pages | : 322 |
Release | : 2003-07-13 |
ISBN-10 | : 0765347415 |
ISBN-13 | : 9780765347411 |
Rating | : 4/5 (15 Downloads) |
As John Connor struggles with fears about his destiny as the head of the human resistance against the robotic forces of Skynet, a new advanced-model Terminator from the future is sent to kill him.
Author | : Sean Gerrish |
Publisher | : MIT Press |
Total Pages | : 313 |
Release | : 2018-10-30 |
ISBN-10 | : 9780262038409 |
ISBN-13 | : 0262038404 |
Rating | : 4/5 (09 Downloads) |
Everything you've always wanted to know about self-driving cars, Netflix recommendations, IBM's Watson, and video game-playing computer programs. The future is here: Self-driving cars are on the streets, an algorithm gives you movie and TV recommendations, IBM's Watson triumphed on Jeopardy over puny human brains, computer programs can be trained to play Atari games. But how do all these things work? In this book, Sean Gerrish offers an engaging and accessible overview of the breakthroughs in artificial intelligence and machine learning that have made today's machines so smart. Gerrish outlines some of the key ideas that enable intelligent machines to perceive and interact with the world. He describes the software architecture that allows self-driving cars to stay on the road and to navigate crowded urban environments; the million-dollar Netflix competition for a better recommendation engine (which had an unexpected ending); and how programmers trained computers to perform certain behaviors by offering them treats, as if they were training a dog. He explains how artificial neural networks enable computers to perceive the world—and to play Atari video games better than humans. He explains Watson's famous victory on Jeopardy, and he looks at how computers play games, describing AlphaGo and Deep Blue, which beat reigning world champions at the strategy games of Go and chess. Computers have not yet mastered everything, however; Gerrish outlines the difficulties in creating intelligent agents that can successfully play video games like StarCraft that have evaded solution—at least for now. Gerrish weaves the stories behind these breakthroughs into the narrative, introducing readers to many of the researchers involved, and keeping technical details to a minimum. Science and technology buffs will find this book an essential guide to a future in which machines can outsmart people.
Author | : Tracy Kidder |
Publisher | : Back Bay Books |
Total Pages | : 222 |
Release | : 2011-08-23 |
ISBN-10 | : 9780316204552 |
ISBN-13 | : 0316204552 |
Rating | : 4/5 (52 Downloads) |
Tracy Kidder's "riveting" (Washington Post) story of one company's efforts to bring a new microcomputer to market won both the Pulitzer Prize and the National Book Award and has become essential reading for understanding the history of the American tech industry. Computers have changed since 1981, when The Soul of a New Machine first examined the culture of the computer revolution. What has not changed is the feverish pace of the high-tech industry, the go-for-broke approach to business that has caused so many computer companies to win big (or go belly up), and the cult of pursuing mind-bending technological innovations. The Soul of a New Machine is an essential chapter in the history of the machine that revolutionized the world in the twentieth century. "Fascinating...A surprisingly gripping account of people at work." --Wall Street Journal
Author | : Andrew McAfee |
Publisher | : W. W. Norton & Company |
Total Pages | : 297 |
Release | : 2017-06-27 |
ISBN-10 | : 9780393254303 |
ISBN-13 | : 0393254305 |
Rating | : 4/5 (03 Downloads) |
“A clear and crisply written account of machine intelligence, big data and the sharing economy. But McAfee and Brynjolfsson also wisely acknowledge the limitations of their futurology and avoid over-simplification.” —Financial Times In The Second Machine Age, Andrew McAfee and Erik Brynjolfsson predicted some of the far-reaching effects of digital technologies on our lives and businesses. Now they’ve written a guide to help readers make the most of our collective future. Machine | Platform | Crowd outlines the opportunities and challenges inherent in the science fiction technologies that have come to life in recent years, like self-driving cars and 3D printers, online platforms for renting outfits and scheduling workouts, or crowd-sourced medical research and financial instruments.
Author | : Chris Hackett |
Publisher | : Weldon Owen International |
Total Pages | : 562 |
Release | : 2014-11-04 |
ISBN-10 | : 9781681881614 |
ISBN-13 | : 1681881616 |
Rating | : 4/5 (14 Downloads) |
This ultimate guide for tech makers covers everything from hand tools to robots plus essential techniques for completing almost any DIY project. Makers, get ready: This is your must-have guide to taking your DIY projects to the next level. Legendary fabricator and alternative engineer Chris Hackett teams up with the editors of Popular Science to offer detailed instruction on everything from basic wood- and metalworking skills to 3D printing and laser-cutting wizardry. Hackett also explains the entrepreneurial and crowd-sourcing tactics needed to transform your back-of-the-envelope idea into a gleaming finished product. In The Big Book of Maker Skills, readers learn tried-and-true techniques from the shop classes of yore—how to use a metal lathe, or pick the perfect drill bit or saw—and get introduced to a whole new world of modern manufacturing technologies, like using CAD software, printing circuits, and more. Step-by-step illustrations, helpful diagrams, and exceptional photography make this book an easy-to-follow guide to getting your project done.