Zombies, Consumption, and Satire in Capcom’s Dead Rising

Zombies, Consumption, and Satire in Capcom’s Dead Rising
Author :
Publisher : Taylor & Francis
Total Pages : 129
Release :
ISBN-10 : 9781040268186
ISBN-13 : 1040268188
Rating : 4/5 (86 Downloads)

Synopsis Zombies, Consumption, and Satire in Capcom’s Dead Rising by : Connor Jackson

This book explores the relationship between video games and satire through an in-depth examination of Capcom’s Dead Rising series, which alludes to, recontextualises, and builds upon George A. Romero’s filmic satire on American consumer culture, Dawn of the Dead. Proposing a taxonomy of videoludic satire, this book details how video games can communicate satire through their virtual environments, their characters, their audio, the way they frame the passage of time, and the outcomes of in-game choices that their players can make. By applying this taxonomy to the Dead Rising series, this book presents a compelling case for how video games can function as instruments for social commentary and indicators of ideological tensions. This unique and insightful study will interest students and scholars of media studies, video game studies, satire, visual culture, and zombie studies.

Zombies, Consumption, and Satire in Capcom's Dead Rising

Zombies, Consumption, and Satire in Capcom's Dead Rising
Author :
Publisher :
Total Pages : 0
Release :
ISBN-10 : 1032740035
ISBN-13 : 9781032740034
Rating : 4/5 (35 Downloads)

Synopsis Zombies, Consumption, and Satire in Capcom's Dead Rising by : Connor Jackson

"This book explores the relationship between video games and satire through an in-depth examination of Capcom's Dead Rising series, which alludes to, recontextualises, and builds upon George A. Romero's filmic satire on American consumer culture, Dawn of the Dead. Proposing a taxonomy of videoludic satire, the book details how video games can communicate satire through their virtual environments, their characters, their audio, the way they frame the passage of time, and the outcomes of in-game choices that their players can make. By applying this taxonomy to the Dead Rising series, this book presents a compelling case for how video games can function as instruments for social commentary and indicators of ideological tensions. This unique and insightful study will interest students and scholars of media studies, video game studies, satire, visual culture and zombie studies"--

Tomb Raiders and Space Invaders

Tomb Raiders and Space Invaders
Author :
Publisher :
Total Pages : 264
Release :
ISBN-10 : 0755695542
ISBN-13 : 9780755695546
Rating : 4/5 (42 Downloads)

Synopsis Tomb Raiders and Space Invaders by : Geoff King

This book focuses on key formal aspects of video games and the experiences and pleasures offered by the activities they require of the player. A wide range of games are considered, from first-person shooters to third-person action-adventures, strategy, sports-related and role-playing games. Lively and accessible in style, this book is written for both an academic readership and the wider audience of gamers and those interested in popular culture.

Silent Hill

Silent Hill
Author :
Publisher : University of Michigan Press
Total Pages : 171
Release :
ISBN-10 : 9780472051625
ISBN-13 : 0472051628
Rating : 4/5 (25 Downloads)

Synopsis Silent Hill by : Bernard Perron

The second entry in the Landmark Video Games series

Extra Lives

Extra Lives
Author :
Publisher : Vintage
Total Pages : 258
Release :
ISBN-10 : 9780307474315
ISBN-13 : 0307474313
Rating : 4/5 (15 Downloads)

Synopsis Extra Lives by : Tom Bissell

In Extra Lives, acclaimed writer and life-long video game enthusiast Tom Bissell takes the reader on an insightful and entertaining tour of the art and meaning of video games. In just a few decades, video games have grown increasingly complex and sophisticated, and the companies that produce them are now among the most profitable in the entertainment industry. Yet few outside this world have thought deeply about how these games work, why they are so appealing, and what they are capable of artistically. Blending memoir, criticism, and first-rate reportage, Extra Lives is a milestone work about what might be the dominant popular art form of our time.

Level Up!

Level Up!
Author :
Publisher : John Wiley & Sons
Total Pages : 515
Release :
ISBN-10 : 9780470970928
ISBN-13 : 0470970928
Rating : 4/5 (28 Downloads)

Synopsis Level Up! by : Scott Rogers

Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!

Narrative Mechanics

Narrative Mechanics
Author :
Publisher : transcript Verlag
Total Pages : 363
Release :
ISBN-10 : 9783839453452
ISBN-13 : 3839453453
Rating : 4/5 (52 Downloads)

Synopsis Narrative Mechanics by : Beat Suter

What do stories in games have in common with political narratives? This book identifies narrative strategies as mechanisms for meaning and manipulation in games and real life. It shows that the narrative mechanics so clearly identifiable in games are increasingly used (and abused) in politics and social life. They have »many faces«, displays and interfaces. They occur as texts, recipes, stories, dramas in three acts, movies, videos, tweets, journeys of heroes, but also as rewarding stories in games and as narratives in society - such as a career from rags to riches, the concept of modernity or market economy. Below their surface, however, narrative mechanics are a particular type of motivational design - of game mechanics.

Videogames and the Gothic

Videogames and the Gothic
Author :
Publisher : Routledge
Total Pages : 216
Release :
ISBN-10 : 9781000453102
ISBN-13 : 1000453103
Rating : 4/5 (02 Downloads)

Synopsis Videogames and the Gothic by : Ewan Kirkland

This book explores the many ways Gothic literature and media have informed videogame design. Through a series of detailed case studies, Videogames and the Gothic illustrates the extent to which particular tropes of Gothic culture –neo-medieval aesthetics, secret-filled labyrinthine spaces, the sense of a dark past impacting upon the present – have been appropriated by and transformed within digital games. Moving beyond the study of the generic influences of horror on digital gaming, Ewan Kirkland focuses in on the Gothic, a less visceral mode tending towards the unsettling, the uncertain and the uncanny. He explores the extent to which imagery, storylines and narrative preoccupations taken from Gothic fiction facilitate the affordances and limitations of the videogame medium. A core contention of this book is that videogames have developed as an inherently Gothic form of popular entertainment. Arguing for close proximity between Gothic culture and the videogame medium itself, this book will be a key contribution to both Gothic and digital game scholarship; as such, it will have resonance with scholars and students in both areas, as well as those interested in Gothic novels, media and popular culture, digital games and interactive fiction.

Resident Evil: Caliban Cove

Resident Evil: Caliban Cove
Author :
Publisher : Titan Books (US, CA)
Total Pages : 207
Release :
ISBN-10 : 9781781161869
ISBN-13 : 1781161860
Rating : 4/5 (69 Downloads)

Synopsis Resident Evil: Caliban Cove by : S.D. Perry

Combat medic and biochemist Rebecca Chambers, the sole survivor of Bravo Team, joins a new S.T.A.R.S. strike force when rumor comes of another Umbrella experiment: hidden beneath the rocky cliffs of Caliban Cove, Maine, someone is building an army of the undead. Now the S.T.A.R.S. must battle more unspeakable horrors and stop a madman from unleashing the biohazard upon the world.

Generation Dead

Generation Dead
Author :
Publisher : Simon and Schuster
Total Pages : 303
Release :
ISBN-10 : 9780857071279
ISBN-13 : 0857071270
Rating : 4/5 (79 Downloads)

Synopsis Generation Dead by : Daniel Waters

Stephenie Meyer meets John Green in this original supernatural romance! Love knows no boundaries . . . even death. Phoebe Kendall is just your typical goth girl with a crush. He's strong and silent . . . and dead. All over the country, a strange phenomenon is occurring. Some teenagers who die aren't staying dead. But when they come back to life, they are no longer the same. Feared and misunderstood, they are doing their best to blend into a society that doesn’t want them. The administration at Oakvale High attempts to be more welcoming of the 'differently biotic'. But the students don’t want to take classes or eat in the cafeteria next to someone who isn’t breathing. And there are no laws that exist to protect the 'living impaired' from the people who want them to disappear—for good. When Phoebe falls for Tommy Williams, the leader of the dead kids, no one can believe it; not her best friend, Margi, and especially not her neighbor, Adam, the star of the football team. Adam has feelings for Phoebe that run much deeper than just friendship; he would do anything for her. But what if protecting Tommy is the one thing that would make her happy? The first book in the bestselling Generation Dead series. Also by Daniel Waters: The Kiss of Life Passing Strange