X Games Xtreme Mysteries Book 7 Spiked Snow
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Author |
: Laban Hill |
Publisher |
: Hyperion |
Total Pages |
: 104 |
Release |
: 1998-12-30 |
ISBN-10 |
: 0786812990 |
ISBN-13 |
: 9780786812998 |
Rating |
: 4/5 (90 Downloads) |
Synopsis X Games Xtreme Mysteries Book #7: Spiked Snow by : Laban Hill
The Winter X Games is going to rock (Kevin, Nat, Wall, and Jamil are all going! They can't wait to ride the slopes and watch the awesome competitions. Then strange things start to happen. At first the crew think it's a top snow mountain biker known for his practical jokes. Once they begin to investigate, though, Kevin is nearly buried in a man-made avalanche! There's definitely something sinister afoot(and it's up to the X-crew to crack the case.
Author |
: Bradford Kinney Peirce |
Publisher |
: Hyperion |
Total Pages |
: 92 |
Release |
: 2000-01-01 |
ISBN-10 |
: 0786844272 |
ISBN-13 |
: 9780786844272 |
Rating |
: 4/5 (72 Downloads) |
Synopsis X Games Xtreme Mysteries Book #7 School Market Edition: Spike Snow by : Bradford Kinney Peirce
Author |
: Rebecca L. Thomas |
Publisher |
: Greenwood |
Total Pages |
: 826 |
Release |
: 2004 |
ISBN-10 |
: UOM:39015059204985 |
ISBN-13 |
: |
Rating |
: 4/5 (85 Downloads) |
Synopsis Popular Series Fiction for K-6 Readers by : Rebecca L. Thomas
Because of their popularity, books in series are great vehicles for fostering literacy among all types of readers, who are almost always adamant about reading every title in the series, in series order. Yet traditional information sources on children's and YA literature include very little about series fiction, so librarians often have difficulty managing this literature. This guide will be a rich resource and time-saver for librarians who work with children. It introduces users to the best and most popular fiction series of today, covering more than 1,000 series with over 10,000 titles, appropriate for elementary readers. Annotations also indicate series and titles accepted by some of the popular electronic reading programs (e.g., Accelerated Reading, Reading First). A numbered list of titles in the series follows.
Author |
: R R Bowker Publishing |
Publisher |
: R. R. Bowker |
Total Pages |
: 1662 |
Release |
: 1999-12 |
ISBN-10 |
: UOM:39015054040194 |
ISBN-13 |
: |
Rating |
: 4/5 (94 Downloads) |
Synopsis Children's Books in Print by : R R Bowker Publishing
Author |
: Laban Hill |
Publisher |
: Hyperion |
Total Pages |
: 104 |
Release |
: 1998-06-15 |
ISBN-10 |
: 0786812834 |
ISBN-13 |
: 9780786812837 |
Rating |
: 4/5 (34 Downloads) |
Synopsis X Games Xtreme Mysteries Book #3: Rocked Out by : Laban Hill
While volunteering at the Summer X Games in San Diego, Wall and Kevin become involved in mysterious happenings just as the sports competition heats up.
Author |
: |
Publisher |
: |
Total Pages |
: 1476 |
Release |
: 1999 |
ISBN-10 |
: STANFORD:36105111050899 |
ISBN-13 |
: |
Rating |
: 4/5 (99 Downloads) |
Synopsis American Book Publishing Record by :
Author |
: |
Publisher |
: |
Total Pages |
: 1316 |
Release |
: |
ISBN-10 |
: UCD:31175023687406 |
ISBN-13 |
: |
Rating |
: 4/5 (06 Downloads) |
Synopsis The Publishers Weekly by :
Author |
: Steve Swink |
Publisher |
: CRC Press |
Total Pages |
: 377 |
Release |
: 2008-10-13 |
ISBN-10 |
: 9781482267334 |
ISBN-13 |
: 1482267330 |
Rating |
: 4/5 (34 Downloads) |
Synopsis Game Feel by : Steve Swink
"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe
Author |
: James Paul Gee |
Publisher |
: Macmillan |
Total Pages |
: 233 |
Release |
: 2014-12-02 |
ISBN-10 |
: 9781466886421 |
ISBN-13 |
: 1466886420 |
Rating |
: 4/5 (21 Downloads) |
Synopsis What Video Games Have to Teach Us About Learning and Literacy. Second Edition by : James Paul Gee
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.
Author |
: Julianna Baggott |
Publisher |
: Grand Central Publishing |
Total Pages |
: 483 |
Release |
: 2013-02-19 |
ISBN-10 |
: 9781455503094 |
ISBN-13 |
: 1455503096 |
Rating |
: 4/5 (94 Downloads) |
Synopsis Fuse by : Julianna Baggott
Bestselling author Julianna Baggott presents the second volume in her new post-apocalyptic, dystopian thriller trilogy. We want our son returned. This girl is proof that we can save you all. If you ignore our plea, we will kill our hostages one at a time. To be a Pure is to be perfect, untouched by Detonations that scarred the earth, and sheltered inside the paradise that is the Dome. But Partridge escaped to the outside world, where Wretches struggle to survive amid smoke and ash. Now, at the command of Partridge's father, the Dome is unleashing nightmare after nightmare upon the Wretches in an effort to get him back. At Partridge's side is a small band of those united against the Dome: Lyda, the warrior; Bradwell, the revolutionary; El Capitan, the guard; and Pressia, the young woman whose mysterious past ties her to Partridge in ways she never could have imagined. Long ago a plan was hatched that could mean the earth's ultimate doom. Now only Partridge and Pressia can set things right. To save millions of innocent lives, Partridge must risk his own by returning to the Dome and facing his most terrifying challenge. And Pressia, armed only with a mysterious Black Box containing a set of cryptic clues, must travel to the very ends of the earth, to a place where no map can guide her. If they succeed, the world will be saved. But should they fail, humankind will pay a terrible price . . .