World of Warcraft: Lands of Mystery

World of Warcraft: Lands of Mystery
Author :
Publisher : Arthaus
Total Pages : 0
Release :
ISBN-10 : 1588467848
ISBN-13 : 9781588467843
Rating : 4/5 (48 Downloads)

Synopsis World of Warcraft: Lands of Mystery by : Ellen P. Kiley

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Dark Factions

Dark Factions
Author :
Publisher : White Wolf Publishing
Total Pages : 0
Release :
ISBN-10 : 1588464466
ISBN-13 : 9781588464460
Rating : 4/5 (66 Downloads)

Synopsis Dark Factions by : Rob Baxter

World of Warcraft the Roleplaying Game

World of Warcraft the Roleplaying Game
Author :
Publisher : White Wolf Publishing
Total Pages : 0
Release :
ISBN-10 : 1588467813
ISBN-13 : 9781588467812
Rating : 4/5 (13 Downloads)

Synopsis World of Warcraft the Roleplaying Game by : White Wolf Publishing Inc

The Fog of War Has Been Lifted! The #1 Fancasy Roleplaying Rules and the #1 series of Fantasy computer games join Forces in World of WarcraftR the Roleplaying Game. This book, a Revision and expansion of the First edition Warcraft RPG. Translates the hugely successful Warcraft RTS game series and World of Warcraft MMORPG, into a pen-and-paper Roleplaying game world based on the most popular Rules For high Fantasy gaming!

Warcraft

Warcraft
Author :
Publisher : Sword & Sorcery Studios
Total Pages : 0
Release :
ISBN-10 : 1588460703
ISBN-13 : 9781588460707
Rating : 4/5 (03 Downloads)

Synopsis Warcraft by : R. Sean Borgstrom

Included in this collection are vols. distributed as well as published by White Wolf Pub.

The Art of World of Warcraft

The Art of World of Warcraft
Author :
Publisher : Insight Editions
Total Pages : 0
Release :
ISBN-10 : 1608874494
ISBN-13 : 9781608874491
Rating : 4/5 (94 Downloads)

Synopsis The Art of World of Warcraft by : . Blizzard Entertainment

Timed to the twentieth anniversary of the blockbuster Warcraft franchise, The Art of World of Warcraft celebrates the groundbreaking art of the complete series to date. In the ten years since its inception, World of Warcraft® has revolutionized the role-playing genre, creating the immense world of Azeroth and filling it with iconic characters and legendary weapons and environments. Featuring interviews with key developers and telling the complete story of the game’s evolution, this fully illustrated book vibrantly displays the renowned artwork at the heart of the franchise. Including never-before-seen art from the latest World of Warcraft expansion, Warlords of Draenor, The Art of World of Warcraft will contain hundreds of drawings and concept art, forming the ultimate tribute to the epic gaming franchise.

World of Warcraft: Beyond the Dark Portal

World of Warcraft: Beyond the Dark Portal
Author :
Publisher : Titan Books
Total Pages : 395
Release :
ISBN-10 : 9781803365787
ISBN-13 : 1803365781
Rating : 4/5 (87 Downloads)

Synopsis World of Warcraft: Beyond the Dark Portal by : Aaron Rosenberg

The aging orc shaman Ner'zhul has seized control of the Horde and reopened the Dark Portal. His brutal warriors once again encroach upon Azeroth, laying siege to the newly constructed stronghold of Nethergarde Keep. There, the archmage Khadgar and the Alliance commander, Turalyon, lead humanity and its elven and dwarven allies in fighting this new invasion. Even so, disturbing questions arise. Khadgar learns of orcish incursions farther abroad: small groups of orcs who seem to pursue a goal other than simple conquest. Worse yet, black dragons have been sighted as well, and they appear to be aiding the orcs. To counter Ner'zhul's dark schemes, the Alliance must now invade the orcs' ruined homeworld of Draenor. Can Khadgar and his companions stop the nefarious shaman in time to stave off the destruction of two worlds?

World of Warcraft: The Shattering

World of Warcraft: The Shattering
Author :
Publisher : Simon and Schuster
Total Pages : 355
Release :
ISBN-10 : 9781439171431
ISBN-13 : 1439171432
Rating : 4/5 (31 Downloads)

Synopsis World of Warcraft: The Shattering by : Christie Golden

In the New York Times bestselling tie-in to the World of Warcraft game expansion: Cataclysm, Thrall, wise shaman and the warchief of the Horde, senses a disturbing change. Long ago, Azeroth’s destructive native elementals raged across the world until the benevolent titans imprisoned them within the Elemental Plane. Despite the titans’ intervention, many elementals have ended up back on Azeroth. Over the ages, shamans like Thrall have communed with these spirits and, through patience and dedication, learned to soothe roaring infernos, bring rain to sun-scorched lands, and otherwise temper the elementals’ ruinous influence on the world of Azeroth. Now Thrall has discovered that the elementals no longer heed the shaman’s call. While he seeks answers to what ails the confused elements, he also wrestles with the orcs’ precarious future as his people face dwindling supplies and growing hostility with their night elf neighbors. The fate of Azeroth’s great races is shrouded in a fog of uncertainty, and the erratic behavior of the elemental spirits, troubling though it is, may only be the first ominous warning sign of the cataclysm to come.

World of Warcraft Chronicle Volume 3

World of Warcraft Chronicle Volume 3
Author :
Publisher : Dark Horse Comics
Total Pages : 232
Release :
ISBN-10 : 9781616558475
ISBN-13 : 1616558474
Rating : 4/5 (75 Downloads)

Synopsis World of Warcraft Chronicle Volume 3 by : BLIZZARD ENTERTAINMENT

Blizzard Entertainment and Dark Horse Books are proud to present the third installment of their bestselling World of Warcraft Chronicle series! Like its predecessors, Volume III features beautiful full-color artwork by Peter Lee, Emily Chen, Stanton Feng, and other fan-favorite artists, as well as intricately detailed maps and spot art by Joseph Lacroix. Bolster your knowledge of Warcraft lore with this striking third volume!

World of Warcraft: Paragons

World of Warcraft: Paragons
Author :
Publisher : Simon and Schuster
Total Pages : 511
Release :
ISBN-10 : 9781476778037
ISBN-13 : 1476778035
Rating : 4/5 (37 Downloads)

Synopsis World of Warcraft: Paragons by : Blizzard Entertainment

Though their soldiers form a unified front on the battlefield, both the Alliance and the Horde include diverse races and nations within their ranks. Each of those nations has at its helm a leader of heroism and legend. Their actions and decisions shape Azeroth and forge its destiny. They inspire loyalty and loathing, fervor and fear, sometimes all from their own people. What do these heroes do when faced with conflict and strife? How do they handle the tremendous responsibility of guiding their armies and citizens on the front line and at home? In this anthology of sixteen short stories, each champion finds his or her own answers to these questions. Read their tales and learn what makes them who they are today—learn what makes them paragons. © 2014 Blizzard Entertainment, Inc. All Rights Reserved. Blizzard Entertainment and World of Warcraft are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries.

Online Worlds: Convergence of the Real and the Virtual

Online Worlds: Convergence of the Real and the Virtual
Author :
Publisher : Springer Science & Business Media
Total Pages : 317
Release :
ISBN-10 : 9781848828254
ISBN-13 : 184882825X
Rating : 4/5 (54 Downloads)

Synopsis Online Worlds: Convergence of the Real and the Virtual by : William Sims Bainbridge

William Sims Bainbridge Virtual worlds are persistent online computer-generated environments where people can interact, whether for work or play, in a manner comparable to the real world. The most prominent current example is World of Warcraft (Corneliussen and Rettberg 2008), a massively multiplayer online game with 11 million s- scribers. Some other virtual worlds, notably Second Life (Rymaszewski et al. 2007), are not games at all, but Internet-based collaboration contexts in which people can create virtual objects, simulated architecture, and working groups. Although interest in virtual worlds has been growing for at least a dozen years, only today it is possible to bring together an international team of highly acc- plished authors to examine them with both care and excitement, employing a range of theories and methodologies to discover the principles that are making virtual worlds increasingly popular and may in future establish them as a major sector of human-centered computing.