Technologies for Interactive Digital Storytelling and Entertainment

Technologies for Interactive Digital Storytelling and Entertainment
Author :
Publisher : Springer Science & Business Media
Total Pages : 320
Release :
ISBN-10 : 9783540222835
ISBN-13 : 3540222839
Rating : 4/5 (35 Downloads)

Synopsis Technologies for Interactive Digital Storytelling and Entertainment by : Stefan Göbel

Interactive Digital Storytelling has evolved as a prospering research topic banding together formerly disjointed disciplines stemming from the arts and humanities as well as computer science. It’s tied up with the notion of storytelling as an effective means for the communication of knowledge and social values since the existence of humankind. It also builds a bridge between current academic trends investigating and formalizing computer games, and developments towards the experience-based design of human-media interaction in general. In Darmstadt, a first national workshop on Digital Storytelling was organized by ZGDV e.V. in 2000, which at that time gave an impression about the breadth of this new research field for computer graphics (DISTEL 2000). An international follow-up was planned: the 1st International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE 2003). Taking place in March 2003, it showed a more focussed range of research specifically on concepts and first pro- types for automated storytelling and autonomous characters, including modelling of emotions and the user experience. At TIDSE 2004, an established and still-growing community of researchers ga- ered together to exchange results and visions. This confirms the construction of a series of European conferences on the topic – together with the International Conf- ence on Virtual Storytelling, ICVS (conducted in 2001 and 2003 in France) – which will be further cultivated.

Proceedings of 4th International Conference and Expo on Computer Graphics & Animation 2018

Proceedings of 4th International Conference and Expo on Computer Graphics & Animation 2018
Author :
Publisher : ConferenceSeries
Total Pages : 70
Release :
ISBN-10 :
ISBN-13 :
Rating : 4/5 ( Downloads)

Synopsis Proceedings of 4th International Conference and Expo on Computer Graphics & Animation 2018 by : ConferenceSeries

September 25-26, 2017 Berlin, Germany Key Topics : Computer Graphics, Computer Graphics Applications, Computer Animation, Animation Industry, Modeling, Game Design & Development, Computer Vision & Pattern Recognition, Virtual, Augmented and Mixed Reality, Imaging and Image Processing, Visualization, Human-Computer Interaction, 3D Web Technology, Simulation, Gamification and Social Game Mechanics, Rendering, 3D Printing,

ICGG 2022 - Proceedings of the 20th International Conference on Geometry and Graphics

ICGG 2022 - Proceedings of the 20th International Conference on Geometry and Graphics
Author :
Publisher : Springer Nature
Total Pages : 1080
Release :
ISBN-10 : 9783031135880
ISBN-13 : 3031135881
Rating : 4/5 (80 Downloads)

Synopsis ICGG 2022 - Proceedings of the 20th International Conference on Geometry and Graphics by : Liang-Yee Cheng

This book covers recent achievements on the ever-expanding field of Geometry and Graphics on both analogical and digital fronts, from theoretical investigations to a broad range of applications, new teaching methodologies, and historical aspects. It is from 20th International Conference on Geometry and Graphics (ICGG2022), a series of conference that started in 1978 and promoted by International Society for Geometry and Graphics, which aims to foster international collaboration and stimulate the scientific research and teaching innovations in the multidisciplinary field. The contents of the book are organized in: Theoretical Geometry and Graphics; Applied Geometry and Graphics; Engineering Computer Graphics; Graphics Education; Geometry and Graphics in History, and are intent for the academics, researchers, and professionals in architecture, engineering, industrial design, mathematics, and arts.

3D Videocommunication

3D Videocommunication
Author :
Publisher : John Wiley & Sons
Total Pages : 364
Release :
ISBN-10 : 9780470022726
ISBN-13 : 0470022728
Rating : 4/5 (26 Downloads)

Synopsis 3D Videocommunication by : Oliver Schreer

The migration of immersive media towards telecommunication applications is advancing rapidly. Impressive progress in the field of media compression, media representation, and the larger and ever increasing bandwidth available to the customer, will foster the introduction of these services in the future. One of the key components for the envisioned applications is the development from two-dimensional towards three-dimensional audio-visual communications. With contributions from key experts in the field, 3D Videocommunication: provides a complete overview of existing systems and technologies in 3D video communications and provides guidance on future trends and research; considers all aspects of the 3D videocommunication processing chain including video coding, signal processing and computer graphics; focuses on the current state-of-the-art and highlights the directions in which the technology is likely to move; discusses in detail the relevance of 3D videocommunication for telepresence systems and immersive media; and provides an exhaustive bibliography for further reading. Researchers and students interested in the field of 3D audio-visual communications will find 3D Videocommunication a valuable resource, covering a broad overview of the current state-of-the-art. Practical engineers from industry will also find it a useful tool in envisioning and building innovative applications.

Proceedings of All India Seminar on Advances in Product Development (APD-2006)

Proceedings of All India Seminar on Advances in Product Development (APD-2006)
Author :
Publisher : New Age International
Total Pages : 622
Release :
ISBN-10 : 9788122418514
ISBN-13 : 8122418511
Rating : 4/5 (14 Downloads)

Synopsis Proceedings of All India Seminar on Advances in Product Development (APD-2006) by : R.K. Srivastava

Papers presented at an All India Seminar on Advances in Product Development, 17-18 February 2006.

Advances in Artificial Reality and Tele-Existence

Advances in Artificial Reality and Tele-Existence
Author :
Publisher : Springer
Total Pages : 1367
Release :
ISBN-10 : 9783540497790
ISBN-13 : 354049779X
Rating : 4/5 (90 Downloads)

Synopsis Advances in Artificial Reality and Tele-Existence by : Ronghua Liang

This book constitutes the refereed proceedings of the 16th International Conference on Artificial Reality and Telexistence, ICAT 2006, held in Hangzhou, China in November/December 2006. The 138 revised papers cover anthropomorphic intelligent robotics, artificial life, augmented reality, distributed and collaborative VR system, motion tracking, real time computer simulation virtual reality, as well as VR interaction and navigation techniques.

Emerging Technologies of Augmented Reality: Interfaces and Design

Emerging Technologies of Augmented Reality: Interfaces and Design
Author :
Publisher : IGI Global
Total Pages : 414
Release :
ISBN-10 : 9781599040684
ISBN-13 : 1599040689
Rating : 4/5 (84 Downloads)

Synopsis Emerging Technologies of Augmented Reality: Interfaces and Design by : Haller, Michael

"This book provides a good grounding of the main concepts and terminology for Augmented Reality (AR), with an emphasis on practical AR techniques (from tracking-algorithms to design principles for AR interfaces). The targeted audience is computer-literate readers who wish to gain an initial understanding of this exciting and emerging technology"--Provided by publisher.

Computer Vision – ECCV 2018

Computer Vision – ECCV 2018
Author :
Publisher : Springer
Total Pages : 877
Release :
ISBN-10 : 9783030012649
ISBN-13 : 3030012646
Rating : 4/5 (49 Downloads)

Synopsis Computer Vision – ECCV 2018 by : Vittorio Ferrari

The sixteen-volume set comprising the LNCS volumes 11205-11220 constitutes the refereed proceedings of the 15th European Conference on Computer Vision, ECCV 2018, held in Munich, Germany, in September 2018.The 776 revised papers presented were carefully reviewed and selected from 2439 submissions. The papers are organized in topical sections on learning for vision; computational photography; human analysis; human sensing; stereo and reconstruction; optimization; matching and recognition; video attention; and poster sessions.

Computer Graphics

Computer Graphics
Author :
Publisher :
Total Pages : 182
Release :
ISBN-10 : PSU:000010514337
ISBN-13 :
Rating : 4/5 (37 Downloads)

Synopsis Computer Graphics by :