Why Are Horror Games Appealing
Download Why Are Horror Games Appealing full books in PDF, epub, and Kindle. Read online free Why Are Horror Games Appealing ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads.
Author |
: Gregor Kirchhofer |
Publisher |
: Anchor Academic Publishing |
Total Pages |
: 37 |
Release |
: 2017-02 |
ISBN-10 |
: 9783960671091 |
ISBN-13 |
: 3960671091 |
Rating |
: 4/5 (91 Downloads) |
Synopsis Why Are Horror Games Appealing? by : Gregor Kirchhofer
This book tries to explore why so many people actively seek out and enjoy horror as a form of entertainment. Why some find pleasure in horror is a question that many have asked before, but never fully answered. This book does not claim to deliver a general answer to that question, but rather offers an overview of the most popular theories and hypothesis, as well as a study focusing on the player affect. The explanations and solutions offered include mostly psychological, emotional or general approaches. Every approach presented has its benefits and flaws and will be discussed accordingly. How these come into play individually, as well as in connection to each other, will constitute a major part of this study. After having provided the general theoretical basis of horror and why it might be so appealing to some people, this study goes on discussing the medium game, and in a further step, tries to explore if the unique characteristics of the medium game change the overall horror experience one might have. Different aspects and properties of the medium in question are discussed in detail – how immersion affects us as consumers, what the role of interactivity is and how they both relate to one another in-game, how this understanding comes into play in a game design context and how it can create a whole different experience for the player, and lastly, how certain game design elements can be utilized to further improve the emotional response.
Author |
: Noel Carroll |
Publisher |
: Routledge |
Total Pages |
: 502 |
Release |
: 2003-09-02 |
ISBN-10 |
: 9781135965037 |
ISBN-13 |
: 113596503X |
Rating |
: 4/5 (37 Downloads) |
Synopsis The Philosophy of Horror by : Noel Carroll
Noel Carroll, film scholar and philosopher, offers the first serious look at the aesthetics of horror. In this book he discusses the nature and narrative structures of the genre, dealing with horror as a "transmedia" phenomenon. A fan and serious student of the horror genre, Carroll brings to bear his comprehensive knowledge of obscure and forgotten works, as well as of the horror masterpieces. Working from a philosophical perspective, he tries to account for how people can find pleasure in having their wits scared out of them. What, after all, are those "paradoxes of the heart" that make us want to be horrified?
Author |
: Andrei Nae |
Publisher |
: Routledge |
Total Pages |
: 256 |
Release |
: 2021-09-09 |
ISBN-10 |
: 9781000440652 |
ISBN-13 |
: 1000440656 |
Rating |
: 4/5 (52 Downloads) |
Synopsis Immersion, Narrative, and Gender Crisis in Survival Horror Video Games by : Andrei Nae
This book investigates the narrativity of some of the most popular survival horror video games and the gender politics implicit in their storyworlds. In a thorough analysis of the genre that draws upon detailed comparisons with the mainstream action genre, Andrei Nae places his analysis firmly within a political and social context. In comparing survival horror games to the dominant game design norms of the action genre, the author differentiates between classical and postclassical survival horror games to show how the former reject the norms of the action genre and deliver a critique of the conservative gender politics of action games, while the latter are more heterogeneous in terms of their game design and, implicitly, gender politics. This book will appeal not only to scholars working in game studies, but also to scholars of horror, gender studies, popular culture, visual arts, genre studies and narratology.
Author |
: Bernard Perron |
Publisher |
: Bloomsbury Publishing USA |
Total Pages |
: 517 |
Release |
: 2018-05-31 |
ISBN-10 |
: 9781501316210 |
ISBN-13 |
: 1501316214 |
Rating |
: 4/5 (10 Downloads) |
Synopsis The World of Scary Video Games by : Bernard Perron
As for film and literature, the horror genre has been very popular in the video game. The World of Scary Video Games provides a comprehensive overview of the videoludic horror, dealing with the games labelled as “survival horror” as well as the mainstream and independent works associated with the genre. It examines the ways in which video games have elicited horror, terror and fear since Haunted House (1981). Bernard Perron combines an historical account with a theoretical approach in order to offer a broad history of the genre, outline its formal singularities and explore its principal issues. It studies the most important games and game series, from Haunted House (1981) to Alone in the Dark (1992- ), Resident Evil (1996-present), Silent Hill (1999-present), Fatal Frame (2001-present), Dead Space (2008-2013), Amnesia: the Dark Descent (2010), and The Evil Within (2014). Accessibly written, The World of Scary Video Games helps the reader to trace the history of an important genre of the video game.
Author |
: Thomas Fahy |
Publisher |
: University Press of Kentucky |
Total Pages |
: 270 |
Release |
: 2010-04-30 |
ISBN-10 |
: 9780813173702 |
ISBN-13 |
: 0813173701 |
Rating |
: 4/5 (02 Downloads) |
Synopsis The Philosophy of Horror by : Thomas Fahy
Sitting on pins and needles, anxiously waiting to see what will happen next, horror audiences crave the fear and exhilaration generated by a terrifying story; their anticipation is palpable. But they also breathe a sigh of relief when the action is over, when they are able to close their books or leave the movie theater. Whether serious, kitschy, frightening, or ridiculous, horror not only arouses the senses but also raises profound questions about fear, safety, justice, and suffering. From literature and urban legends to film and television, horror’s ability to thrill has made it an integral part of modern entertainment. Thomas Fahy and twelve other scholars reveal the underlying themes of the genre in The Philosophy of Horror. Examining the evolving role of horror, the contributing authors investigate works such as Mary Shelley’s Frankenstein (1818), horror films of the 1930s, Stephen King’s novels, Stanley Kubrick’s adaptation of The Shining (1980), and Alfred Hitchcock’s Psycho (1960). Also examined are works that have largely been ignored in philosophical circles, including Truman Capote’s In Cold Blood (1965), Patrick Süskind’s Perfume (1985), and James Purdy’s Narrow Rooms (2005). The analysis also extends to contemporary forms of popular horror and “torture-horror” films of the last decade, including Saw (2004), Hostel (2005), The Devil’s Rejects (2005), and The Hills Have Eyes (2006), as well as the ongoing popularity of horror on the small screen. The Philosophy of Horror celebrates the strange, compelling, and disturbing elements of horror, drawing on interpretive approaches such as feminist, postcolonial, Marxist, and psychoanalytic criticism. The book invites readers to consider horror’s various manifestations and transformations since the late 1700s, probing its social, cultural, and political functions in today’s media-hungry society.
Author |
: Mathias F. Clasen |
Publisher |
: Oxford University Press |
Total Pages |
: 201 |
Release |
: 2017 |
ISBN-10 |
: 9780190666514 |
ISBN-13 |
: 019066651X |
Rating |
: 4/5 (14 Downloads) |
Synopsis Why Horror Seduces by : Mathias F. Clasen
Why do humans feel the need to scream at horror films? In Why Horror Seduces, author Matthias Clasen looks to evolutionary social science to show how the horror genre is a product of human nature.
Author |
: Raph Koster |
Publisher |
: "O'Reilly Media, Inc." |
Total Pages |
: 292 |
Release |
: 2013-11-08 |
ISBN-10 |
: 9781449363178 |
ISBN-13 |
: 1449363172 |
Rating |
: 4/5 (78 Downloads) |
Synopsis Theory of Fun for Game Design by : Raph Koster
Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game. Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you’re a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further. You’ll discover that: Games play into our innate ability to seek patterns and solve puzzles Most successful games are built upon the same elements Slightly more females than males now play games Many games still teach primitive survival skills Fictional dressing for modern games is more developed than the conceptual elements Truly creative designers seldom use other games for inspiration Games are beginning to evolve beyond their prehistoric origins
Author |
: James Wyatt |
Publisher |
: |
Total Pages |
: 0 |
Release |
: 2005 |
ISBN-10 |
: 0786936991 |
ISBN-13 |
: 9780786936991 |
Rating |
: 4/5 (91 Downloads) |
Synopsis Heroes of Horror by : James Wyatt
The essential handbook integrating fear and horror into D&D play, this guide provides everything Dungeon Masters need to run a horror-oriented campaign or integrate elements of creepiness and tension into their existing campaigns.
Author |
: Debra Hosseini |
Publisher |
: |
Total Pages |
: 144 |
Release |
: 2012-03-21 |
ISBN-10 |
: 0983983402 |
ISBN-13 |
: 9780983983408 |
Rating |
: 4/5 (02 Downloads) |
Synopsis The Art of Autism by : Debra Hosseini
Author |
: Stephen J. Webley |
Publisher |
: Routledge |
Total Pages |
: 409 |
Release |
: 2019-07-17 |
ISBN-10 |
: 9781351716512 |
ISBN-13 |
: 1351716514 |
Rating |
: 4/5 (12 Downloads) |
Synopsis The Playful Undead and Video Games by : Stephen J. Webley
This book explores the central role of the zombie in contemporary popular culture as they appear in video games. Moving beyond traditional explanations of their enduring appeal – that they embody an aesthetic that combines horror with a mindless target; that lower age ratings for zombie games widen the market; or that Artificial Intelligence routines for zombies are easier to develop – the book provides a multidisciplinary and comprehensive look at this cultural phenomenon. Drawing on detailed case studies from across the genre, contributors from a variety of backgrounds offer insights into how the study of zombies in the context of video games informs an analysis of their impact on contemporary popular culture. Issues such as gender, politics, intellectual property law, queer theory, narrative storytelling and worldbuilding, videogame techniques and technology, and man’s relation to monsters are closely examined in their relation to zombie video games. Breaking new ground in the study of video games and popular culture, this volume will be of interest to researchers in a broad range of areas including media, popular culture, video games, and media psychology.