When Is The Digital In Architecture
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Author |
: Andrew Goodhouse |
Publisher |
: Sternberg Press |
Total Pages |
: 0 |
Release |
: 2017 |
ISBN-10 |
: 1927071461 |
ISBN-13 |
: 9781927071465 |
Rating |
: 4/5 (61 Downloads) |
Synopsis When is the Digital in Architecture? by : Andrew Goodhouse
But it's not just about articulating a variety of responses. Asking a question like "When is the digital in architecture?" can produce millions of stories in response and millions of digressions and redirections that narrow in focus and change geographies, producing a Tristram Shandy of the digital as the CCA continues to build its digital archive and make it increasingly accessible to researchers. If this novel of digressions is distributed across future research projects and extended with studies of new archival material, so much the better for the reader, in our opinion.
Author |
: Gilles Retsin |
Publisher |
: John Wiley & Sons |
Total Pages |
: 144 |
Release |
: 2019-04-29 |
ISBN-10 |
: 9781119500346 |
ISBN-13 |
: 1119500346 |
Rating |
: 4/5 (46 Downloads) |
Synopsis Discrete by : Gilles Retsin
After two decades of experimentation with the digital, the prevalent paradigm of formal continuity is being revised and questioned by an emerging generation of architects and theorists. While the world struggles with a global housing crisis and the impact of accelerated automation on labour, digital designers’ narrow focus on mere style and continuous differentiation seems increasingly out of touch. This issue charts an emerging body of work that is based on a computational understanding of the discrete part or building block – elements that are as scalable, accessible and versatile as digital data. The discrete proposes that a new, digital understanding of assembly, based on parts, contains the greatest promise for a complex, open-ended, adaptable architecture. This approach capitalises on the digital economy and automation, with the potential of the digital to democratise production and increase access. The digital not only has deep implications for how we design and produce architecture; it is first and foremost a new system of production with economic, social and political consequences that need to be taken into account. This issue presents a diverse body of work focused on the notion of the discrete: from design experiments and aesthetics, to urban models, tectonics, distributed robots, new material organisations and post-capitalist scenarios engaging with automation. Contributors: Viola Ago, Mario Carpo, Emmanuelle Chiappone-Piriou, Mollie Claypool, Manuel Jimenez García, Daniel Koehler and Rasa Navasaityte, Immanuel Koh, Neil Leach, Ryan Manning, Philippe Morel, M Casey Rehm, Jose Sanchez, Marrikka Trotter, Manja van de Worp, Maria Yablonina and Lei Zheng. Featured Architects: Kengo Kuma, Lab-eds, Plethora Project, MadM, EZCT, Eragatory and Studio Kinch.
Author |
: Scott Marble |
Publisher |
: Walter de Gruyter |
Total Pages |
: 280 |
Release |
: 2012-12-21 |
ISBN-10 |
: 9783034612173 |
ISBN-13 |
: 3034612176 |
Rating |
: 4/5 (73 Downloads) |
Synopsis Digital Workflows in Architecture by : Scott Marble
The logics of digital processes in architecture have begun to structure the way that architects design, the way that builders build, and the way that industry is reorganizing. The process of architectural design has become a complex workflow. At the core of the shift toward more expansive forms of digital production within the design and construction industry is the integration of communication through digital networks. The goal is to develop a continuous, easily accessible and parametrically adaptable body of information that coordinates the process from design through a building’s lifecycle. Organized around the key fields of Designing Design, Designing Assembly and Designing Industry, this book is a reference work on digital technologies as key factors in architectural design, fabrication and workflow organization. It presents essays and case studies from some of the leading voices on the topic.
Author |
: Malcolm McCullough |
Publisher |
: MIT Press (MA) |
Total Pages |
: 272 |
Release |
: 2005 |
ISBN-10 |
: 0262633272 |
ISBN-13 |
: 9780262633277 |
Rating |
: 4/5 (72 Downloads) |
Synopsis Digital Ground by : Malcolm McCullough
A theory of place for interaction design.
Author |
: Branko Kolarevic |
Publisher |
: Taylor & Francis |
Total Pages |
: 441 |
Release |
: 2004-03 |
ISBN-10 |
: 9781134470440 |
ISBN-13 |
: 1134470444 |
Rating |
: 4/5 (40 Downloads) |
Synopsis Architecture in the Digital Age by : Branko Kolarevic
Architecture in the Digital Age addresses contemporary architectural practice in which digital technologies are radically changing how buildings are conceived, designed and produced. It discusses the digitally-driven changes, their origins, and their effects by grounding them in actual practices already taking place, while simultaneously speculating about their wider implications for the future. The book offers a diverse set of ideas as to what is relevant today and what will be relevant tomorrow for emerging architectural practices of the digital age.
Author |
: Rivka Oxman |
Publisher |
: |
Total Pages |
: 0 |
Release |
: 2014 |
ISBN-10 |
: 0415469244 |
ISBN-13 |
: 9780415469241 |
Rating |
: 4/5 (44 Downloads) |
Synopsis Theories of the Digital in Architecture by : Rivka Oxman
Holistic Mobile Game Development with Unity: An All-In-One Guide to Implementing Mechanics, Art Design and Programming for iOS and Android Games Master mobile game design and development in this all-in-one guide to creating iOS and Android games in the cutting-edge game engine, Unity. By using Penny de Byl's holistic method, you will learn about the principles of art, design, and code and gain multidisciplinary skills needed to succeed in the independent mobile games industry. In addition, hands-on exercises will help you throughout the process from design to publication in the Apple App Store and Google Play Store. Over 70 practical step-by-step exercises recreating the game mechanics of contemporary mobile games, including Angry Birds, Temple Run, Year Walk, Minecraft, Curiosity Cube, Fruit Ninja, and more. Design principles, art, and programming in unison - the one-stop shop for indie developers requiring interdisciplinary skills in their small teams. An introduction to essential two- and three-dimensional mathematics, geometry and physics concepts. A portfolio of royalty free reusable game mechanics and assets. Accompanying website, www.holistic3d.com, features project source code, instructional videos, art assets, author blog, and teaching resources. Challenge questions and lesson plans are available online for an enhanced learning experience.
Author |
: Antoine Picon |
Publisher |
: Birkhäuser |
Total Pages |
: 223 |
Release |
: 2010-04-09 |
ISBN-10 |
: 3034602596 |
ISBN-13 |
: 9783034602594 |
Rating |
: 4/5 (96 Downloads) |
Synopsis Digital Culture in Architecture by : Antoine Picon
Today’s explosive developments in digital technology have also affected architecture and the urban landscape. The new possibilities opened up by digital simulation have led to an increasingly strategic approach to planning, an approach based on generating scenarios, which thus represents a radical departure from traditional planning. From the preliminary sketch all the way to the production of individual building components, digital tools offer new possibilities that were still inconceivable just a few years ago. This volume provides a profound introduction to the important role of digital technologies in design and execution. In four chapters, the author systematically examines the influence of digital culture on architecture but also on the urban landscape as well as product design. The relationship of digital architecture to the city is also an important focus.
Author |
: Jeanne W. Ross |
Publisher |
: MIT Press |
Total Pages |
: 205 |
Release |
: 2021-09-21 |
ISBN-10 |
: 9780262542760 |
ISBN-13 |
: 0262542765 |
Rating |
: 4/5 (60 Downloads) |
Synopsis Designed for Digital by : Jeanne W. Ross
One of Forbes's Top Ten Technology Books of the Year How to redesign ‘big, old’ companies for digital success—featuring a survey of 300+ business leaders and 30+ global organizations, including Amazon, Uber, LEGO, Toyota North America, Philips, and USAA. Most established companies have deployed such digital technologies as the cloud, mobile apps, the internet of things, and artificial intelligence. But few established companies are designed for digital. This book offers an essential guide for retooling organizations for digital success through 5 key building blocks: • Shared Customer Insights • Operational Backbone • Digital Platform • Accountability Framework • External Developer Platform In the digital economy, rapid pace of change in technology capabilities and customer desires means that business strategy must be fluid. As a result, business design has become a critical management responsibility. Effective business design enables a company to quickly pivot in response to new competitive threats and opportunities. Most leaders today, however, rely on organizational structure to implement strategy, unaware that structure inhibits, rather than enables, agility. In companies that are designed for digital, people, processes, data, and technology are synchronized to identify and deliver innovative customer solutions—and redefine strategy. Digital design, not strategy, is what separates winners from losers in the digital economy. Designed for Digital offers practical advice on digital transformation, with examples that include Amazon, BNY Mellon, DBS Bank, LEGO, Philips, Schneider Electric, USAA, and many other global organizations. Drawing on 5 years of research and in-depth case studies, the book is an essential guide for companies that want to disrupt rather than be disrupted in the new digital landscape.
Author |
: Nick Dunn |
Publisher |
: Laurence King Publishing |
Total Pages |
: 192 |
Release |
: 2012-09-07 |
ISBN-10 |
: 9781780673899 |
ISBN-13 |
: 1780673892 |
Rating |
: 4/5 (99 Downloads) |
Synopsis Digital Fabrication in Architecture by : Nick Dunn
With the increasing sophistication of CAD and other design software, there is now a wide array of means for both designing and fabricating architecture and its components. The proliferation of advanced modelling software and hardware has enabled architects and students to conceive and create designs that would be very difficult to do using more traditional methods. The use of CAD technologies in the production of physical models, prototypes and individual elements is increasingly widespread through processes such as CAD/CAM, CNC milling and rapid prototyping. This translation of computer-generated data to physical artefact can also be reversed with devices such as a digitiser, which traces the contours of physical objects directly into the computer. This book focuses on the inspiring possibilities for architecture that can be explored with all the different technologies and techniques available for making complete designs or their components.
Author |
: Frank O. Gehry |
Publisher |
: Sternberg Press |
Total Pages |
: 396 |
Release |
: 2013 |
ISBN-10 |
: 3943365808 |
ISBN-13 |
: 9783943365801 |
Rating |
: 4/5 (08 Downloads) |
Synopsis Archaeology of the Digital by : Frank O. Gehry
The exhibition and publication constitute the first phase of a multiyear research project launched by the CCA to investigate the incorporation of digital technologies in the field of architecture.