Vox Ex Machina
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Author |
: Sarah A. Bell |
Publisher |
: MIT Press |
Total Pages |
: 253 |
Release |
: 2024-09-24 |
ISBN-10 |
: 9780262546355 |
ISBN-13 |
: 0262546353 |
Rating |
: 4/5 (55 Downloads) |
Synopsis Vox ex Machina by : Sarah A. Bell
How today’s digital devices got their voices, and how we learned to listen to them. From early robots to toys like the iconic Speak & Spell to Apple’s Siri, Vox Ex Machina tells the fascinating story of how scientists and engineers developed voices for machines during the twentieth century. Sarah Bell chronicles the development of voice synthesis from buzzy electrical current and circuitry in analog components to the robotic sounds of early digital signal processing to today’s human sounding applications. Along the way, Bell also shows how the public responded to these technologies and asks whether talking machines are even good for us. Using a wide range of intriguing examples, Vox Ex Machina is embedded in a wider story about people—describing responses to voice synthesis technologies that often challenged prevailing ideas about computation and automation promoted by boosters of the Information Age. Bell helps explain why voice technologies came to sound and to operate in the way they do—influenced as they were by a combination of technical assumptions and limitations, the choices of the corporations that deploy them, and the habits that consumers developed over time. A beautifully written book that will appeal to anyone with a healthy skepticism toward Silicon Valley, Vox Ex Machina is an important and timely contribution to our cultural histories of information, computing, and media.
Author |
: Critical Role |
Publisher |
: Dark Horse Comics |
Total Pages |
: 172 |
Release |
: 2019-10-15 |
ISBN-10 |
: 9781506714813 |
ISBN-13 |
: 1506714811 |
Rating |
: 4/5 (13 Downloads) |
Synopsis Critical Role Vox Machina: Origins Volume I by : Critical Role
From the creators of the hit show "Critical Role" comes Vox Machina's origin story! Writers Matthew Mercer and Matthew Colville team with artist extraordinaire Olivia Samson and colorist Chris Northrop to bring you the story of where the heroes' journey began. The band of adventurers known as Vox Machina will save the world. Eventually. But even they have to start somewhere. Six would-be heroes on seemingly different jobs find their paths intertwined as they investigate shady business in the swamp town of Stilben. They'll need to put their heads-- and weapons--together to figure out what's going on...and keep from being killed in the process. Even then, whether or not they can overcome what truly lurks at the bottom of the town's travails remains to be seen! Collects Critical Role Vox Machina: Origins comics issues #1-6, one of the best selling digital comics ever!
Author |
: Critical Role |
Publisher |
: Dark Horse Comics |
Total Pages |
: 272 |
Release |
: 2020-06-02 |
ISBN-10 |
: 9781506713847 |
ISBN-13 |
: 150671384X |
Rating |
: 4/5 (47 Downloads) |
Synopsis Critical Role: The Chronicles of Exandria The Mighty Nein by : Critical Role
"From the team that brought you the smash-hit web series Critical Role!"--
Author |
: Talisen Jaffe |
Publisher |
: |
Total Pages |
: 256 |
Release |
: 2017-07-10 |
ISBN-10 |
: 0997671181 |
ISBN-13 |
: 9780997671186 |
Rating |
: 4/5 (81 Downloads) |
Synopsis The Chronicles of Exandria by : Talisen Jaffe
Author |
: Dave Tompkins |
Publisher |
: Melville House |
Total Pages |
: 354 |
Release |
: 2011-11-08 |
ISBN-10 |
: 9781612190938 |
ISBN-13 |
: 1612190936 |
Rating |
: 4/5 (38 Downloads) |
Synopsis How to Wreck a Nice Beach by : Dave Tompkins
The history of the vocoder: how popular music hijacked the Pentagon's speech scrambling weapon The vocoder, invented by Bell Labs in 1928, once guarded phones from eavesdroppers during World War II; by the Vietnam War, it was repurposed as a voice-altering tool for musicians, and is now the ubiquitous voice of popular music. In How to Wreck a Nice Beach—from a mis-hearing of the vocoder-rendered phrase “how to recognize speech”—music journalist Dave Tompkins traces the history of electronic voices from Nazi research labs to Stalin’s gulags, from the 1939 World’s Fair to Hiroshima, from artificial larynges to Auto-Tune. We see the vocoder brush up against FDR, JFK, Stanley Kubrick, Stevie Wonder, Neil Young, Kraftwerk, the Cylons, Henry Kissinger, and Winston Churchill, who boomed, when vocoderized on V-E Day, “We must go off!” And now vocoder technology is a cell phone standard, allowing a digital replica of your voice to sound human. From T-Mobile to T-Pain, How to Wreck a Nice Beach is a riveting saga of technology and culture, illuminating the work of some of music’s most provocative innovators.
Author |
: Matthew Mercer |
Publisher |
: Dark Horse Comics |
Total Pages |
: 124 |
Release |
: 2022-11-22 |
ISBN-10 |
: 9781506717296 |
ISBN-13 |
: 1506717292 |
Rating |
: 4/5 (96 Downloads) |
Synopsis Critical Role: The Tales of Exandria Volume 1 --The Bright Queen by : Matthew Mercer
Game Master Matthew Mercer joins Eisner Award-winning writer Darcy van Poelgeest (LittleBird) and fan-favorite artist CoupleofKooks in a brand new Critical Role story from the mighty Kryn Dynasty, collected in a trade paperback and ready to take its place in your Critical Role library. Could the fabled Luxon be the downfall of the Kryn Dynasty? Leylas Kryn, the Bright Queen, has spent multiple lives in pursuit of assembling the otherworldly Luxon. So when another piece appears nearby, Leylas sends her eternal lover Quana to collect it...with consequences that may threaten the entire Dynasty! Hope for the future clashes with darkness from the past in a stellar new story from the world of Critical Role!
Author |
: Dungeons & Dragons |
Publisher |
: National Geographic Books |
Total Pages |
: 0 |
Release |
: 2020-03-17 |
ISBN-10 |
: 9780786966912 |
ISBN-13 |
: 0786966912 |
Rating |
: 4/5 (12 Downloads) |
Synopsis Explorer's Guide to Wildemount (D&D Campaign Setting and Adventure Book) (Dungeons & Dragons) by : Dungeons & Dragons
HOW DO YOU WANT TO DO THIS? A war brews on a continent that has withstood more than its fair share of conflict. The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes would dare stand between them. Somewhere in the far corners of this war-torn landscape are secrets that could end this conflict and usher in a new age of peace—or burn the world to a cinder. Create a band of heroes and embark on a journey across the continent of Wildemount, the setting for Campaign 2 of the hit Dungeons & Dragons series Critical Role. Within this book, you’ll find new character options, a heroic chronicle to help you craft your character’s backstory, four different starting adventures, and everything a Dungeon Master needs to breathe life into a Wildemount-based D&D campaign… · Delve through the first Dungeons & Dragons book to let players experience the game as played within the world of Critical Role, the world’s most popular livestreaming D&D show. · Uncover a trove of options usable in any D&D game, featuring subclasses, spells, magic items, monsters, and more, rooted in the adventures of Exandria—such as Vestiges of Divergence and the possibility manipulating magic of Dunamancy. · Start a Dungeons & Dragons campaign in any of Wildemount’s regions using a variety of introductory adventures, dozens of regional plot seeds, and the heroic chronicle system—a way to create character backstories rooted in Wildemount. Explore every corner of Wildemount and discover mysteries revealed for the first time by Critical Role Dungeon Master, Matthew Mercer.
Author |
: Matthew Mercer |
Publisher |
: |
Total Pages |
: |
Release |
: 2021-12-31 |
ISBN-10 |
: 1737372509 |
ISBN-13 |
: 9781737372509 |
Rating |
: 4/5 (09 Downloads) |
Synopsis Tal'Dorei Campaign Setting Reborn by : Matthew Mercer
Welcome to Tal'Dorei, a fantasy-filled continent brimming with grand tales of heroes and adventure - and eagerly awaiting your own epic stories. Soar on a skyship from the metropolis of Emon to the distant haven of Whitestone, venture into wilderness rife with terrifying monsters and wayward mages, and uncover magic items that range from simple trinkets to the legendary Vestiges of Divergence. The hit series Critical Role first explored this continent through the epic adventures of Vox Machina. Now the world moves on in their wake. This campaign setting is newly revised and expanded to cover the exciting conclusion of the Vox Machina campaign and the characters lives in the years following. Let your footsteps, too, shape the fate of Tal'Dorei and perhaps the wider world of Exandria.This definitive, art-filled tomb is revised and expanded, containing everything you need to unlock the rich campaign setting of Tal'Dorei and make it your own:- A guide to each major region, with story hooks to fuel your campign- Expanded character options, including 9 subclasses and 5 backgrounds- Magic items such as the Vestiges of Divergence, legendary artifacts that grow in power with their wielders- Dozens of creatures, including many featured in the Critical Role campaigns- New lore and updated stat blocks for each member of Vox Machina
Author |
: Cast of Critical Role |
Publisher |
: Del Rey |
Total Pages |
: 400 |
Release |
: 2022-06-07 |
ISBN-10 |
: 1529157447 |
ISBN-13 |
: 9781529157444 |
Rating |
: 4/5 (47 Downloads) |
Synopsis Critical Role: Vox Machina - Kith and Kin by : Cast of Critical Role
Author |
: Melanie Feinberg |
Publisher |
: MIT Press |
Total Pages |
: 331 |
Release |
: 2022-10-11 |
ISBN-10 |
: 9780262371452 |
ISBN-13 |
: 0262371456 |
Rating |
: 4/5 (52 Downloads) |
Synopsis Everyday Adventures with Unruly Data by : Melanie Feinberg
Paired informal and scholarly essays show how everyday events reveal fundamental concepts of data, including its creation, aggregation, management, and use. Whether questioning numbers on a scale, laughing at a misspelling of one’s name, or finding ourselves confused in a foreign supermarket, we are engaging with data. The only way to handle data responsibly, says Melanie Feinberg in this incisive work, is to take into account its human character. Though the data she discusses may seem familiar, close scrutiny shows it to be ambiguous, complicated, and uncertain: unruly. Drawing on the tools of information science, she uses everyday events such as deciding between Blender A and Blender B on Amazon to demonstrate a practical, critical, and generative mode of thinking about data: its creation, management, aggregation, and use. Each chapter pairs a self-contained main essay (an adventure) with a scholarly companion essay (the reflection). The adventure begins with an anecdote—visiting the library, running out of butter, cooking rice on a different stove. Feinberg argues that to understand the power and pitfalls of data science, we must attend to the data itself, not merely the algorithms that manipulate it. As she reflects on the implications of commonplace events, Feinberg explicates fundamental concepts of data that reveal the many tiny design decisions—which may not even seem like design at all—that shape how data comes to be. Through the themes of serendipity, objectivity, equivalence, interoperability, taxonomy, labels, and locality, she illuminates the surprisingly pervasive role of data in our daily thoughts and lives.