Virtual Reality Madness 1996

Virtual Reality Madness 1996
Author :
Publisher : Sams
Total Pages : 914
Release :
ISBN-10 : 0672308657
ISBN-13 : 9780672308659
Rating : 4/5 (57 Downloads)

Synopsis Virtual Reality Madness 1996 by : Ron Wodaski

This new edition of a bestseller provides readers with the most up-to-date information on virtual reality. It includes everything readers need to explore the magical world of this new technology. -- Covers the entire area of virtual reality, including 3-D imaging and rendering, games, and modeling -- Shows readers how to get started in virtual reality -- inexpensively -- Three CD-ROMs contain versions of commercial software, as well as demos, flybys, games, complete multimedia presentations of virtual reality creations, and more

Spy Ninjas Official Graphic Novel: Virtual Reality Madness!

Spy Ninjas Official Graphic Novel: Virtual Reality Madness!
Author :
Publisher : Scholastic Inc.
Total Pages : 132
Release :
ISBN-10 : 9781338830026
ISBN-13 : 1338830023
Rating : 4/5 (26 Downloads)

Synopsis Spy Ninjas Official Graphic Novel: Virtual Reality Madness! by : Vannotes

The Spy Ninjas are going viral in their first original graphic novel! The Spy Ninjas finally have the upper hand! Chad and Vy have discovered a super secret project Zorgo base. It's filled with gadgets, gizmos and some serious technology. Chad and Vy just have to show some of this to the other Spy Ninjas. They bring a VR headset home with them, but it's more than meets the eye. Chad and Vy try on the headset and get sucked into a virtual world! This can't be good. Complete with digital boses, exploding food, and wacky characters, will the Spy Ninjas be able to escape or will project Zorgo prevail once and for all? This original graphic novel is perfect for readers searching for a whirlwind adventure!

Digital Madness

Digital Madness
Author :
Publisher : St. Martin's Press
Total Pages : 244
Release :
ISBN-10 : 9781250278500
ISBN-13 : 1250278503
Rating : 4/5 (00 Downloads)

Synopsis Digital Madness by : Nicholas Kardaras

From the author of the provocative and influential Glow Kids, Digital Madness explores how we’ve become mad for our devices as our devices our driving us mad, as revolutionary research reveals technology's damaging effect on mental illness and suicide rates—and offers a way out. Dr. Nicholas Kardaras is at the forefront of psychologists sounding the alarm about the impact of excessive technology on younger brains. In Glow Kids, he described what screen time does to children, calling it “digital heroin”. Now, in Digital Madness, Dr. Kardaras turns his attention to our teens and young adults and looks at the mental health impact of tech addiction and corrosive social media. In Digital Madness, Dr. Kardaras answers the question of why young people’s mental health is deteriorating as we become a more technologically advanced society. While enthralled with shiny devices and immersed in Instagram, TikTok, Twitter, Facebook and Snapchat, our young people are struggling with record rates of depression, loneliness, anxiety, overdoses and suicide. What’s driving this mental health epidemic? Our immersion in toxic social media has created polarizing extremes of emotion and addictive dependency, while also acting as a toxic "digital social contagion”, spreading a variety of psychiatric disorders. The algorithm-fueled polarity of social media also shapes the brain's architecture into inherently pathological and reactive "black and white" thinking—toxic for politics and society, but also symptomatic of several mental disorders. Digital Madness also examines how the profit-driven titans of Big Tech have created our unhealthy tech-dependent lifestyle: sedentary, screen-staring, addicted, depressed, isolated and empty—all in the pursuit of increased engagement, data mining and monetization. But there is a solution. Dr. Kardaras offers a path out of our crisis, using examples from classical philosophy that encourage resilience, critical thinking and the pursuit of sanity-sustaining purpose in people’s lives. Digital Madness is a crucial book for parents, educators, therapists, public health professionals, and policymakers who are searching for ways to restore our young people’s mental and physical health.

Spy Ninjas: The Ultimate Official Guidebook

Spy Ninjas: The Ultimate Official Guidebook
Author :
Publisher : Scholastic Inc.
Total Pages : 148
Release :
ISBN-10 : 9781338831818
ISBN-13 : 133883181X
Rating : 4/5 (18 Downloads)

Synopsis Spy Ninjas: The Ultimate Official Guidebook by : Scholastic

The Spy Ninjas are on a mission to stop the evil shadow network once and for all in this exclusive guidebook based on the hit YouTube show! The secret is out! The Spy Ninjas are on the case once more. Bursting with tips and tricks to becoming the ultimate spy ninja, as well as behind-the-scenes profiles of your favorite characters and villains. This guidebook is perfect for fans of the YouTube sensation.

Virtual Reality: The Last Human Narrative?

Virtual Reality: The Last Human Narrative?
Author :
Publisher : BRILL
Total Pages : 242
Release :
ISBN-10 : 9789004302303
ISBN-13 : 9004302301
Rating : 4/5 (03 Downloads)

Synopsis Virtual Reality: The Last Human Narrative? by : Thorsten Botz-Bornstein

Is virtual reality the latest grand narrative that humanity has produced? Our civilization is determined by a shift from an “original event” to a virtual “narrative”. This concerns not only virtual reality but also psychoanalysis, gene-technology, and globalization. Psychoanalysis transforms the dream into a narrative and is able to spell out the dream’s symbols. Gene-technology narrates dynamic, self-evolving evolution as a “gene code”. Discourses on “globalization” let the globe appear as once more globalized because reproduced through narrative. Finally, reality itself has come to be narrated in the form of a second reality that is called “virtual”. This book attempts to disentangle the characteristics of human reality and posthuman virtual reality and asks whether it is possible to reconcile both.

The Cambridge Companion to Literature in a Digital Age

The Cambridge Companion to Literature in a Digital Age
Author :
Publisher : Cambridge University Press
Total Pages : 317
Release :
ISBN-10 : 9781009349529
ISBN-13 : 100934952X
Rating : 4/5 (29 Downloads)

Synopsis The Cambridge Companion to Literature in a Digital Age by : Adam Hammond

This book explores the way that digital forms and methods are reconfiguring the foundational concepts of literary studies.

Culture, Madness and Wellbeing

Culture, Madness and Wellbeing
Author :
Publisher : Springer Nature
Total Pages : 293
Release :
ISBN-10 : 9783031375309
ISBN-13 : 3031375300
Rating : 4/5 (09 Downloads)

Synopsis Culture, Madness and Wellbeing by : Jason Lee

This book is a unique study of the historical, theoretical, and cultural interpretations of ‘madness’ including interviews with those who have experiences of ‘madness’. It takes a transdisciplinary approach, employing historical, psychological, and sociological perspectives through an intersectional lens. This work explains how the prioritization of thinking over feeling in Western thought means the transrational imagination has frequently been negated in tackling mental health with detrimental results. This book, therefore, examines creative media, especially film, as a transrational form of human expression for healing and wellbeing, along with television, theatre, social media, music, and computer games. ‘Madness’ with regards to gender, sexuality, adolescence, and class in media and film is interrogated, as well as ‘madness’ and race through a focus on colonialism, post-colonialism, and psychiatry. It analyses group psychosis, including celebrity culture, and the ‘madness’ of leaders and gurus. This book challenges the lasting influence of the Age of Reason by furthering our understanding of the value of transrationality and the diverse ways of being human.

Stratagem of the Corpse

Stratagem of the Corpse
Author :
Publisher : Anthem Press
Total Pages : 284
Release :
ISBN-10 : 9781785272776
ISBN-13 : 1785272772
Rating : 4/5 (76 Downloads)

Synopsis Stratagem of the Corpse by : Gary J Shipley

This book is unique in its dedicated tackling of the subject of death in the work of Jean Baudrillard. Through new readings of his work, the book makes so patently clear the importance of Baudrillard’s tendency to poeticize, his core indebtedness to Georges Bataille, Alfred Jarry, and others, and his reliance on paradox. Ultimately, Stratagem of the Corpse is less a making sense of death and more a transcript of what occurred when death made sense of us, a reverse thanatology in which death delineates the variant forms of our encroachment, not so much death as seen by Baudrillard but Baudrillard as seen by death.

New Realities in Audio

New Realities in Audio
Author :
Publisher : CRC Press
Total Pages : 565
Release :
ISBN-10 : 9781351727433
ISBN-13 : 1351727435
Rating : 4/5 (33 Downloads)

Synopsis New Realities in Audio by : Stephan Schütze

The new realities are here. Virtual and Augmented realities and 360 video technologies are rapidly entering our homes and office spaces. Good quality audio has always been important to the user experience, but in the new realities, it is more than important, it’s essential. If the audio doesn’t work, the immersion of the experience fails and the cracks in the new reality start to show. This practical guide helps you navigate the challenges and pitfalls of designing audio for these new realities. This technology is different from anything we’ve seen before and requires an entirely new approach; this book will introduce the broad concepts you need to know before delving into the practical detail you need. Key Features This book covers audio for all types of new reality technology. At the moment, VR and 360 video are getting a lot of press, but in a few years we will be hearing a lot more about Augmented and Mixed reality technologies as well. A practical guide to creating, designing and implementing audio for this new technology by a leading sound design and implementation expert. Conceptual explanations address the new approaches necessary to designing effective audio for the new realities. Real-world examples and analysis of what does and does not work including detailed case study discussions.