Videogame Sciences And Arts
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Author |
: Liliana Vale Costa |
Publisher |
: Springer Nature |
Total Pages |
: 347 |
Release |
: 2024-01-02 |
ISBN-10 |
: 9783031514524 |
ISBN-13 |
: 3031514521 |
Rating |
: 4/5 (24 Downloads) |
Synopsis Videogame Sciences and Arts by : Liliana Vale Costa
This book constitutes the revised selected papers of the 13th International Conference on Videogame Sciences and Arts, VJ 2023, held in Aveiro, Portugal, during November 28–30, 2023. The 17 full papers and the 6 short papers presented were carefully reviewed and selected from 64 submissions. They are organized in topical sections named: game experience and evaluation; game-based learning and edutainment; games and culture; game design and development.
Author |
: Nelson Zagalo |
Publisher |
: Springer Nature |
Total Pages |
: 282 |
Release |
: 2019-12-26 |
ISBN-10 |
: 9783030379834 |
ISBN-13 |
: 3030379833 |
Rating |
: 4/5 (34 Downloads) |
Synopsis Videogame Sciences and Arts by : Nelson Zagalo
This book constitutes the refereed proceedings of the 11th International Conference on Videogame Sciences and Arts, VJ 2019, held in Aveiro, Portugal, in November 2019. The 20 full papers presented were carefully reviewed and selected from 50 submissions. They were organized in topical sections named: Games and Theories; Table Boards; eSports; Uses and Methodologies; Game Criticism.
Author |
: Inês Barbedo |
Publisher |
: Springer Nature |
Total Pages |
: 153 |
Release |
: 2022-01-23 |
ISBN-10 |
: 9783030953058 |
ISBN-13 |
: 303095305X |
Rating |
: 4/5 (58 Downloads) |
Synopsis Videogame Sciences and Arts by : Inês Barbedo
This book constitutes the refereed proceedings of the 12th International Conference on Videogame Sciences and Arts, VJ 2020, held in Mirandela, Portugal, in November 2020.* The 10 full papers presented were carefully reviewed and selected from 46 submissions. *The conference was held online due to the COVID-19 pandemic.
Author |
: Liliana Vale Costa |
Publisher |
: Springer |
Total Pages |
: 0 |
Release |
: 2024-01-31 |
ISBN-10 |
: 3031514513 |
ISBN-13 |
: 9783031514517 |
Rating |
: 4/5 (13 Downloads) |
Synopsis Videogame Sciences and Arts by : Liliana Vale Costa
This book constitutes the revised selected papers of the 13th International Conference on Videogame Sciences and Arts, VJ 2023, held in Aveiro, Portugal, during November 28–30, 2023. The 17 full papers and the 6 short papers presented were carefully reviewed and selected from 64 submissions. They are organized in topical sections named: game experience and evaluation; game-based learning and edutainment; games and culture; game design and development.
Author |
: |
Publisher |
: |
Total Pages |
: 282 |
Release |
: 2019 |
ISBN-10 |
: 3030379841 |
ISBN-13 |
: 9783030379841 |
Rating |
: 4/5 (41 Downloads) |
Synopsis Videogame Sciences and Arts by :
This book constitutes the refereed proceedings of the 11th International Conference on Videogame Sciences and Arts, VJ 2019, held in Aveiro, Portugal, in November 2019. The 20 full papers presented were carefully reviewed and selected from 50 submissions. They were organized in topical sections named: Games and Theories; Table Boards; eSports; Uses and Methodologies; Game Criticism.
Author |
: Andy Clarke |
Publisher |
: Intellect Books |
Total Pages |
: 296 |
Release |
: 2007 |
ISBN-10 |
: UOM:39015069308545 |
ISBN-13 |
: |
Rating |
: 4/5 (45 Downloads) |
Synopsis Videogames and Art by : Andy Clarke
Videogame art is developing as an area of burgeoning interest, departing from embryonic roots into a flourishing division of scholarly study. The collection provides both an overview of the field, positioning it within a social and commercial context with reference to other forms of digital and pictorial art, and to the mainstream videogames industry.
Author |
: Inês Barbedo |
Publisher |
: |
Total Pages |
: 0 |
Release |
: 2022 |
ISBN-10 |
: 3030953068 |
ISBN-13 |
: 9783030953065 |
Rating |
: 4/5 (68 Downloads) |
Synopsis Videogame Sciences and Arts by : Inês Barbedo
This book constitutes the refereed proceedings of the 12th International Conference on Videogame Sciences and Arts, VJ 2020, held in Mirandela, Portugal, in November 2020.* The 10 full papers presented were carefully reviewed and selected from 46 submissions. *The conference was held online due to the COVID-19 pandemic.
Author |
: Grant Tavinor |
Publisher |
: John Wiley & Sons |
Total Pages |
: 240 |
Release |
: 2009-11-19 |
ISBN-10 |
: 1444310186 |
ISBN-13 |
: 9781444310184 |
Rating |
: 4/5 (86 Downloads) |
Synopsis The Art of Videogames by : Grant Tavinor
The Art of Videogames explores how philosophy of the artstheories developed to address traditional art works can also beapplied to videogames. Presents a unique philosophical approach to the art ofvideogaming, situating videogames in the framework of analyticphilosophy of the arts Explores how philosophical theories developed to addresstraditional art works can also be applied to videogames Written for a broad audience of both philosophers and videogameenthusiasts by a philosopher who is also an avid gamer Discusses the relationship between games and earlier artisticand entertainment media, how videogames allow for interactivefiction, the role of game narrative, and the moral status ofviolent events depicted in videogame worlds Argues that videogames do indeed qualify as a new and excitingform of representational art
Author |
: Stephan Günzel |
Publisher |
: Earbooks |
Total Pages |
: 0 |
Release |
: 2014 |
ISBN-10 |
: 3943573095 |
ISBN-13 |
: 9783943573091 |
Rating |
: 4/5 (95 Downloads) |
Synopsis Push Start by : Stephan Günzel
"Traces the graphic evolution from early games through the golden era of arcade gaming all the way to current HD masterpieces"--From publisher's note.
Author |
: Jesse Schell |
Publisher |
: CRC Press |
Total Pages |
: 522 |
Release |
: 2008-08-04 |
ISBN-10 |
: 9780123694966 |
ISBN-13 |
: 0123694965 |
Rating |
: 4/5 (66 Downloads) |
Synopsis The Art of Game Design by : Jesse Schell
Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.