Digital Prohibition

Digital Prohibition
Author :
Publisher : Bloomsbury Publishing USA
Total Pages : 305
Release :
ISBN-10 : 9781441150585
ISBN-13 : 1441150587
Rating : 4/5 (85 Downloads)

Synopsis Digital Prohibition by : Carolyn Guertin

The act of creation requires us to remix existing cultural content and yet recent sweeping changes to copyright laws have criminalized the creative act as a violation of corporate rights in a commodified world. Copyright was originally designed to protect publishers, not authors, and has now gained a stranglehold on our ability to transport, read, write, teach and publish digital materials. Contrasting Western models with issues of piracy as practiced in Asia, Digital Prohibition explores the concept of authorship as a capitalist institution and posits the Marxist idea of the multitude (à la Antonio Negri and Michael Hardt, and Paulo Virno) as a new collaborative model for creation in the digital age. Looking at how digital culture has transformed unitary authorship from its book-bound parameters into a collective and dispersed endeavor, Dr. Guertin examines process-based forms as diverse as blogs, Facebook, Twitter, performance art, immersive environments, smart mobs, hacktivism, tactical media, machinima, generative computer games (like Spore and The Sims) and augmented reality.

Avatars, Activism and Postdigital Performance

Avatars, Activism and Postdigital Performance
Author :
Publisher : Bloomsbury Publishing
Total Pages : 201
Release :
ISBN-10 : 9781350159327
ISBN-13 : 1350159328
Rating : 4/5 (27 Downloads)

Synopsis Avatars, Activism and Postdigital Performance by : Liam Jarvis

In the context of the postdigital age, where technology is increasingly part of our social and political world, Avatars, Activism and Postdigital Performance traces how identity can be created, developed, hijacked, manipulated, sabotaged and explored through performance in postdigital cultures. Considering how technology is reshaping performance, this timely collection reveals how we engage in performance practices through expanded notions of intermediality, knotted networks and layering. This book examines the artist as activist and producer of avatars, and how digital doubles, artificial intelligence and semi-automated politics are problematizing and expanding our discussions of identity. Using a range of examples in theatre, film and internet-based performance practices, chapters examine the uncertain boundaries of networked 'informational selves' in mediatized cultures, the impacts of machine algorithms, apps and the consequences of digital legacies. Case studies include James Cameron's Avatar, Blast Theory's Karen, Ontroerend Goed's A Game of You, Randy Rainbow's online videos, Sisters Grimm's Calpurnia Descending, Dead Centre's Lippy and Chekhov's First Play and Jo Scott's practice-as-research in 'place-mixing'. This is an incisive study for scholars, students and practitioners interested in the wider conversations around identity-formation in postdigital cultures.

Glitchy Vision

Glitchy Vision
Author :
Publisher : MIT Press
Total Pages : 223
Release :
ISBN-10 : 9780262381246
ISBN-13 : 0262381249
Rating : 4/5 (46 Downloads)

Synopsis Glitchy Vision by : Amanda K. Greene

A novel exploration of popular photographic media cultures in 1930s Europe through a feminist lens—and how visual social media changes what it means to be human both then and now. Glitchy Vision takes a feminist approach to media history to examine how photographic social media cultures change human bodies and the experience of being human. To illuminate these glitches, Greene focuses on the inevitable distortions that arise from looking at the past through the lens of the present. Treating these distortions as tools as opposed to obstacles, Greene uncovers new ways of viewing social media cultures of the past, while also revealing parallels between historical contexts and our contemporary digital media environment. Greene uses three “born-digital keywords”—real time, algorithmic filters, and sousveillance—to examine photographic media environments in and around 1930s Europe. Each chapter of the book places one of the keywords in dialogue with an unconventional archive of popular “feminized” cultural artifacts and technological innovations from this historical moment that have been overlooked as critical resources for media studies: Evelyn Waugh’s bestselling novel Vile Bodies (1930) and photographic reproductions for the tabloid press; Lee Miller’s war photography for British Vogue and glamourous photo-retouching techniques; and the Mass-Observation Movement’s surrealist anthropology. Glitchy Vision provides new strategies for reading history that show how small shifts in the circuits that connect bodies and media affect what it means to be human both in the past and today.

Updating to Remain the Same

Updating to Remain the Same
Author :
Publisher : MIT Press
Total Pages : 261
Release :
ISBN-10 : 9780262534727
ISBN-13 : 026253472X
Rating : 4/5 (27 Downloads)

Synopsis Updating to Remain the Same by : Wendy Hui Kyong Chun

What it means when media moves from the new to the habitual—when our bodies become archives of supposedly obsolescent media, streaming, updating, sharing, saving. New media—we are told—exist at the bleeding edge of obsolescence. We thus forever try to catch up, updating to remain the same. Meanwhile, analytic, creative, and commercial efforts focus exclusively on the next big thing: figuring out what will spread and who will spread it the fastest. But what do we miss in this constant push to the future? In Updating to Remain the Same, Wendy Hui Kyong Chun suggests another approach, arguing that our media matter most when they seem not to matter at all—when they have moved from “new” to habitual. Smart phones, for example, no longer amaze, but they increasingly structure and monitor our lives. Through habits, Chun says, new media become embedded in our lives—indeed, we become our machines: we stream, update, capture, upload, link, save, trash, and troll. Chun links habits to the rise of networks as the defining concept of our era. Networks have been central to the emergence of neoliberalism, replacing “society” with groupings of individuals and connectable “YOUS.” (For isn't “new media” actually “NYOU media”?) Habit is central to the inversion of privacy and publicity that drives neoliberalism and networks. Why do we view our networked devices as “personal” when they are so chatty and promiscuous? What would happen, Chun asks, if, rather than pushing for privacy that is no privacy, we demanded public rights—the right to be exposed, to take risks and to be in public and not be attacked?

Digital Culture & Society (DCS)

Digital Culture & Society (DCS)
Author :
Publisher : transcript Verlag
Total Pages : 199
Release :
ISBN-10 : 9783839438206
ISBN-13 : 3839438209
Rating : 4/5 (06 Downloads)

Synopsis Digital Culture & Society (DCS) by : Annika Richterich

Digital Culture & Society is a refereed, international journal, fostering discussion about the ways in which digital technologies, platforms and applications reconfigure daily lives and practices. It offers a forum for inquiries into digital media theory, methodologies, and socio-technological developments. The fourth issue "Making and Hacking" sheds light on the communities and spaces of hackers, makers, DIY enthusiasts, and 'fabbers'. Academics, artists, and hackerspace members examine the meanings and entanglements of maker and hacker cultures - from conceptual, methodological as well as empirical perspectives. With contributions by Sabine Hielscher, Jeremy Hunsinger, Kat Braybrooke, Tim Jordan, among others, and an interview with Sebastian Kubitschko.

(Dis)Orienting Media and Narrative Mazes

(Dis)Orienting Media and Narrative Mazes
Author :
Publisher : transcript Verlag
Total Pages : 321
Release :
ISBN-10 : 9783839423387
ISBN-13 : 3839423384
Rating : 4/5 (87 Downloads)

Synopsis (Dis)Orienting Media and Narrative Mazes by : Julia Eckel

(Dis)Orientation appears to be a phenomenon that is connected to media in numerous respects: today, finding your way in the world often means finding your way with the help of as well as within media, which in turn creates new virtual realms of (dis)orientation. This book deals with recent media technologies and structures (navigation devices, databases, transmediality) and unconventional narrative patterns (narrative complexity, plot twists, non-linearity), using the ambivalent concept of (dis)orientation as a shared focus to analyse various phenomena of contemporary media, thereby raising overarching questions about current mediascapes.

British Music Videos 1966 - 2016

British Music Videos 1966 - 2016
Author :
Publisher : Edinburgh University Press
Total Pages : 289
Release :
ISBN-10 : 9781474435345
ISBN-13 : 1474435343
Rating : 4/5 (45 Downloads)

Synopsis British Music Videos 1966 - 2016 by : Caston Emily Caston

Based on new archival evidence and interviews, and setting out a new theoretical framework for music video analysis, Emily Caston presents a major new analysis of music videos from 1966-2016, identifying not only their distinctive British traits, but their parallels with British film genres and styles. By analysing the genre, craft and authorial voice of music video within the context of film and popular music, the book sheds new light on existing theoretical and historical questions about audiences, authorship, art and the creative industries. Far from being an American cultural form, the book reveals music video's roots in British and European film traditions, and suggests significant ways in which British video has impacted popular film and music culture.

A Critical Companion to Wes Craven

A Critical Companion to Wes Craven
Author :
Publisher : Rowman & Littlefield
Total Pages : 323
Release :
ISBN-10 : 9781666919073
ISBN-13 : 1666919071
Rating : 4/5 (73 Downloads)

Synopsis A Critical Companion to Wes Craven by : Fernando Gabriel Pagnoni Berns

In A Critical Companion to Wes Craven, contributors use a variety of theoretical frameworks to analyze distinct areas of Craven’s work, including ecology, auteurism, philosophy, queer studies, and trauma. This book covers both the successes and failures contained in Craven’s extensive filmography, ultimately revealing a variegated portrait of his career. Scholars of film studies, horror, and ecology will find this book particularly interesting.

The Aesthetics of Necropolitics

The Aesthetics of Necropolitics
Author :
Publisher : Rowman & Littlefield
Total Pages : 229
Release :
ISBN-10 : 9781786606860
ISBN-13 : 1786606860
Rating : 4/5 (60 Downloads)

Synopsis The Aesthetics of Necropolitics by : Natasha Lushetich

Every politics is an aesthetic. If necropolitics is the (accelerated) politics of what is usually referred to as the ‘apolitical age’, what are its manoeuvres, temporalities, intensities, textures, and tipping points? Bypassing revelatory and reconstructionist approaches – the tendency of which is to show that a particular site or practice is necropolitical by bringing its genealogy into evidence – this collection of essays by artist-philosophers and theorist curators articulates the pre-perceptual working of necropolitics through a focus on the senses, assignments of energy, attitudes, cognitive processes, and discursive frameworks. Drawing on different yet complementary methodologies (visual, performance, affect, and network analysis; historiography and ethnography), the contributors analyse cultural fetishes, taboos, sensorial and relational processes anchored in everyday practices, or cued by specific artworks. By mapping the necropolitics’ affective cartography, they expand the concept beyond its teleological, anthropocentric, and reductive horizon of ‘making and letting die’ to include posthuman and posthumous actants, effectively arguing for the necropolitics’ transformatory, political potential.

Materiality of Cooperation

Materiality of Cooperation
Author :
Publisher : Springer Nature
Total Pages : 323
Release :
ISBN-10 : 9783658394684
ISBN-13 : 3658394684
Rating : 4/5 (84 Downloads)

Synopsis Materiality of Cooperation by : Sebastian Gießmann

The volume investigates the socio-material dimension and media practices of cooperation – before, during and beyond situations. Cooperation is understood as reciprocal interplay operating with or without consensus, in co-presence or absence of the involved actors in distributed situations. Artefacts, bodies, texts and infrastructures are the media that make cooperation possible. They enable and configure reciprocal accomplishments – and are themselves created through media practices in cooperative situations.