Video Game Art
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Author |
: Matt Sainsbury |
Publisher |
: No Starch Press |
Total Pages |
: 278 |
Release |
: 2015-09-01 |
ISBN-10 |
: 9781593276652 |
ISBN-13 |
: 1593276656 |
Rating |
: 4/5 (52 Downloads) |
Synopsis Game Art by : Matt Sainsbury
Game Art is a collection of breathtaking concept art and behind-the-scenes interviews from videogame developers, including major players like Square Enix, Bioware, and Ubisoft as well as independent but influential studios like Tale of Tales and Compulsion Games. Immerse yourself in fantastic artwork and explore the creative thinking behind over 40 console, mobile, and PC games. A lone independent developer on a tiny budget can create an experience as powerful and compelling as a triple-A blockbuster built by a team of 1,000. But like all works of art, every game begins with a spark of inspiration and a passion to create. Let Game Art take you on a visual journey through these beautiful worlds, as told by the minds that brought them to life.
Author |
: Chris Solarski |
Publisher |
: Watson-Guptill |
Total Pages |
: 242 |
Release |
: 2012-09-18 |
ISBN-10 |
: 9780823098484 |
ISBN-13 |
: 0823098486 |
Rating |
: 4/5 (84 Downloads) |
Synopsis Drawing Basics and Video Game Art by : Chris Solarski
"This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming.” — John Romero, co-founder of id Software and CEO of Loot Drop, Inc. "Solarski’s methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming experience ... if I were an artist planning to do video game work, I’d have a copy of this on my shelf." — Marc Mason, Comics Waiting Room Video games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas—or a computer screen—the artist’s challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different. Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills—light, value, color, anatomy, concept development—as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series, and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression. Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it’s equally accessible for those interested to learn about gaming’s future, and potential as an artistic medium. Also available as an eBook
Author |
: Nic Kelman |
Publisher |
: |
Total Pages |
: 324 |
Release |
: 2005 |
ISBN-10 |
: UOM:39015068832982 |
ISBN-13 |
: |
Rating |
: 4/5 (82 Downloads) |
Synopsis Video Game Art by : Nic Kelman
Explores the art and design of video games and discusses the new medium's relationships to traditional art and design forms.
Author |
: Bioware |
Publisher |
: Dark Horse Comics |
Total Pages |
: 267 |
Release |
: 2014-11-18 |
ISBN-10 |
: 9781621159292 |
ISBN-13 |
: 1621159299 |
Rating |
: 4/5 (92 Downloads) |
Synopsis The Art of Dragon Age: Inquisition by : Bioware
The next generation of fantasy is here! Go behind the scenes of Dragon Age: Inquisition, the most ambitious game ever created by legendary developer BioWare! Featuring hundreds of never-before-seen artworks and captions from the developers themselves, this volume offers revealing insight into the inspiration and creation of every facet of Dragon Age: Inquisition, from the heroes, to the wondrous weapons they wield, the powerful beasts that they battle, and the extraordinary world that they inhabit.
Author |
: Micky Neilson |
Publisher |
: |
Total Pages |
: 0 |
Release |
: 2020-07-21 |
ISBN-10 |
: 1945683988 |
ISBN-13 |
: 9781945683985 |
Rating |
: 4/5 (88 Downloads) |
Synopsis The Art of Spyro: Reignited Trilogy by : Micky Neilson
A "compendium filled with in-depth behind-the-scenes content, ... quotes from top illustrators in the industry, anecdotes from the game developers, and [an] ... assortment of ... concept art, some of which has never been seen by the public"--Publisher marketing.
Author |
: Tiffany Funk |
Publisher |
: Amherst College Press |
Total Pages |
: 127 |
Release |
: 2024-02-27 |
ISBN-10 |
: 9781943208630 |
ISBN-13 |
: 1943208638 |
Rating |
: 4/5 (30 Downloads) |
Synopsis Video Game Art Reader by : Tiffany Funk
Many ambitious and experimental game forms don't fit into the digital download or retail distribution channels that support so-called “traditional” video games. Instead, these games are supported by a new global movement in video game curation. This special edition of the Video Game Art Reader features an international collaboration of video game professionals working together to create a resource for game exhibition organization, design, and curation. Professionals, artists, and others who organize and curate video game exhibitions and events act within a rhizomatic network of methods, missions, and goals. They establish organizations like galleries, collectives, and non-profits. Methods of sharing video games as critical cultural phenomena continue to evolve and expand. Conceived during the first meeting of GAIA (Game Arts International Assembly), the Game Art Curators Kit documents and shares the collective experience of an international network of video game curators and organizers. Sharing practical tips on everything from accessibility to preservation, the book also serves as a guide to support a new global movement in video game curation.
Author |
: Chris Solarski |
Publisher |
: CRC Press |
Total Pages |
: 221 |
Release |
: 2017-01-20 |
ISBN-10 |
: 9781315401218 |
ISBN-13 |
: 1315401215 |
Rating |
: 4/5 (18 Downloads) |
Synopsis Interactive Stories and Video Game Art by : Chris Solarski
The success of storytelling in games depends on the entire development team—game designers, artists, writers, programmers and musicians, etc.—working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for understanding and orchestrating interactive masterpieces using techniques inherited from the rich history of art and craftsmanship that games build upon. Case studies of hit games like The Last of Us, Journey, and Minecraft illustrate the vital components needed to create emotionally-complex stories that are mindful of gaming’s principal relationship between player actions and video game aesthetics. This book is for developers of video games and virtual reality, filmmakers, gamification and transmedia experts, and everybody else interested in experiencing resonant and meaningful interactive stories. Key Features: The first book to define a common visual and interactive language for understanding and orchestrating sophisticated stories in video games Accessible to industry professionals as well as non-developers Featured concepts apply to all media with an interactive component including: transmedia, gamification and interactive art The definitive framework for designing interactive stories
Author |
: Marc Ryan |
Publisher |
: R. Gobbe |
Total Pages |
: 20 |
Release |
: 2012-12-15 |
ISBN-10 |
: |
ISBN-13 |
: |
Rating |
: 4/5 ( Downloads) |
Synopsis Are Video Games Art? by : Marc Ryan
"Video Games Are Not Art", or so it is said. Of course, this contention could be left well enough alone, and the video game industry would continue to make its yield – (an output that surpassed Hollywood’s gross income many Academy Award ceremonies ago). But should it be left alone, should it even matter who or what is artistic or what is art? The author addresses the notion with a series of counter-attacks upon the common arguments and usual offenders who deny this status to the world's most lucrative form of entertainment. Addressing each of the typical criticisms of the artistic merit of games, "Are Video Games Art?" is a comprehensive deconstruction of these complaints, and provides sound, down-to-earth arguments for the positive position. Re-issued with a new Afterword and update by the author: 15 June 2013.
Author |
: Nelson Zagalo |
Publisher |
: Springer Nature |
Total Pages |
: 282 |
Release |
: 2019-12-26 |
ISBN-10 |
: 9783030379834 |
ISBN-13 |
: 3030379833 |
Rating |
: 4/5 (34 Downloads) |
Synopsis Videogame Sciences and Arts by : Nelson Zagalo
This book constitutes the refereed proceedings of the 11th International Conference on Videogame Sciences and Arts, VJ 2019, held in Aveiro, Portugal, in November 2019. The 20 full papers presented were carefully reviewed and selected from 50 submissions. They were organized in topical sections named: Games and Theories; Table Boards; eSports; Uses and Methodologies; Game Criticism.
Author |
: Mark J. P. Wolf |
Publisher |
: Bloomsbury Publishing USA |
Total Pages |
: 1365 |
Release |
: 2021-05-24 |
ISBN-10 |
: 9781440870200 |
ISBN-13 |
: 1440870209 |
Rating |
: 4/5 (00 Downloads) |
Synopsis Encyclopedia of Video Games [3 volumes] by : Mark J. P. Wolf
Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.