Video 3d
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Author |
: Takashi Matsuyama |
Publisher |
: Springer |
Total Pages |
: 0 |
Release |
: 2012-06-07 |
ISBN-10 |
: 1447141199 |
ISBN-13 |
: 9781447141198 |
Rating |
: 4/5 (99 Downloads) |
Synopsis 3D Video and Its Applications by : Takashi Matsuyama
This book presents a broad review of state-of-the-art 3D video production technologies and applications. The text opens with a concise introduction to the field, before examining the design and calibration methods for multi-view camera systems, including practical implementation technologies. A range of algorithms are then described for producing 3D video from video data. A selection of 3D video applications are also demonstrated. Features: describes real-time synchronized multi-view video capture, and object tracking with a group of active cameras; discusses geometric and photometric camera calibration, and 3D video studio design with active cameras; examines 3D shape and motion reconstruction, texture mapping and image rendering, and lighting environment estimation; demonstrates attractive 3D visualization, visual contents analysis and editing, 3D body action analysis, and data compression; highlights the remaining challenges and the exciting avenues for future research in 3D video technology.
Author |
: Henry Segerman |
Publisher |
: JHU Press |
Total Pages |
: 201 |
Release |
: 2016-10-04 |
ISBN-10 |
: 9781421420363 |
ISBN-13 |
: 1421420368 |
Rating |
: 4/5 (63 Downloads) |
Synopsis Visualizing Mathematics with 3D Printing by : Henry Segerman
The first book to explain mathematics using 3D printed models. Winner of the Technical Text of the Washington Publishers Wouldn’t it be great to experience three-dimensional ideas in three dimensions? In this book—the first of its kind—mathematician and mathematical artist Henry Segerman takes readers on a fascinating tour of two-, three-, and four-dimensional mathematics, exploring Euclidean and non-Euclidean geometries, symmetry, knots, tilings, and soap films. Visualizing Mathematics with 3D Printing includes more than 100 color photographs of 3D printed models. Readers can take the book’s insights to a new level by visiting its sister website, 3dprintmath.com, which features virtual three-dimensional versions of the models for readers to explore. These models can also be ordered online or downloaded to print on a 3D printer. Combining the strengths of book and website, this volume pulls higher geometry and topology out of the realm of the abstract and puts it into the hands of anyone fascinated by mathematical relationships of shape. With the book in one hand and a 3D printed model in the other, readers can find deeper meaning while holding a hyperbolic honeycomb, touching the twists of a torus knot, or caressing the curves of a Klein quartic.
Author |
: Dan Howell |
Publisher |
: Random House |
Total Pages |
: 227 |
Release |
: 2015-10-08 |
ISBN-10 |
: 9781473528079 |
ISBN-13 |
: 1473528070 |
Rating |
: 4/5 (79 Downloads) |
Synopsis The Amazing Book is Not on Fire by : Dan Howell
Hello reader! In this book is a world. A world created by two awkward guys who share their lives on the internet! We are Dan and Phil and we invite you on a journey inside our minds! From the stories of our actual births, to exploring Phil’s teenage diary and all the reasons why Dan’s a fail. Learn how to draw the perfect cat whiskers, get advice on how to make YouTube videos and discover which of our dining chairs represents you emotionally. With everything from what we text each other, to the time we met One Direction and what really happened in Vegas... This is The Amazing Book Is Not On Fire!
Author |
: Laurent Lucas |
Publisher |
: John Wiley & Sons |
Total Pages |
: 338 |
Release |
: 2013-12-04 |
ISBN-10 |
: 9781118761861 |
ISBN-13 |
: 1118761863 |
Rating |
: 4/5 (61 Downloads) |
Synopsis 3D Video by : Laurent Lucas
While 3D vision has existed for many years, the use of 3D cameras and video-based modeling by the film industry has induced an explosion of interest for 3D acquisition technology, 3D content and 3D displays. As such, 3D video has become one of the new technology trends of this century. The chapters in this book cover a large spectrum of areas connected to 3D video, which are presented both theoretically and technologically, while taking into account both physiological and perceptual aspects. Stepping away from traditional 3D vision, the authors, all currently involved in these areas, provide the necessary elements for understanding the underlying computer-based science of these technologies. They consider applications and perspectives previously unexplored due to technological limitations. This book guides the reader through the production process of 3D videos; from acquisition, through data treatment and representation, to 3D diffusion. Several types of camera systems are considered (multiscopic or multiview) which lead to different acquisition, modeling and storage-rendering solutions. The application of these systems is also discussed to illustrate varying performance benefits, making this book suitable for students, academics, and also those involved in the film industry.
Author |
: David Bossert |
Publisher |
: Old Mill Press |
Total Pages |
: 200 |
Release |
: 2020-11-15 |
ISBN-10 |
: 1732602042 |
ISBN-13 |
: 9781732602045 |
Rating |
: 4/5 (42 Downloads) |
Synopsis 3D Disneyland by : David Bossert
3D Disneyland: Like You've Never Seen It Before showcases a rare, never-before-seen collection of 3D photographs of Walt Disney's theme park in all its glory. Disneyland is captured in "time and space" from opening week in July 1955 through the 25th Anniversary in 1980. See attractions that no longer exist like the Skyway to Tomorrowland and Fantasyland, the original Submarine Voyage, Conestoga Wagons, and more along with vantage points that have changed drastically over the decades. 3D Disneyland: Like You've Never Seen It Before is full of memories for some and a glimpse into the past for those too young to have visited Disneyland at its beginnings. It will enthrall theme park fans of all ages with its stunning three-dimensional views of a bygone era at the original Disneyland park. 3D Glasses Included!
Author |
: Stefan Pabst |
Publisher |
: Walter Foster Publishing |
Total Pages |
: 131 |
Release |
: 2016-11-14 |
ISBN-10 |
: 9781633223455 |
ISBN-13 |
: 1633223450 |
Rating |
: 4/5 (55 Downloads) |
Synopsis The Art of 3D Drawing by : Stefan Pabst
Transform simple pencil sketches into jaw-dropping, photorealistic masterpieces with The Art of 3D Drawing. World-famous 3D artist Stefan Pabst shows you how to take your drawing and painting skills to the next level with techniques for creating lifelike three-dimensional art. Begin with an overview of tools and materials, color theory and color mixing, and drawing and painting techniques. Then follow along with 12 stunning, step-by-step demonstrations that teach fundamental principles of 3D art, such as perspective, shading, rendering textures, and building dimension. Also find tips on adding color with oil paints to add even greater dimension and realism to your artwork and complete your three-dimensional masterpieces. An inspiration gallery at the back offers even more ideas for creating 3D art. Whatever your skill level, you will learn something new as you draw and paint a range of subjects in realistic detail. The projects are: A cube that appears to pop up from the paper A floating sphere A hole that seems to dip below the surface of the paper A group of LEGO® blocks An airplane “flying” over the paper Planet Earth A glass of water A ladybug that looks like it might crawl off the page A shiny classic car The Mayan ruin of Chichen Itza The Leaning Tower of Pisa A child “jumping” off the page With The Art of 3D Drawing, friends and family won’t believe their eyes as they admire your amazing photorealistic artwork.
Author |
: Fletcher Dunn |
Publisher |
: CRC Press |
Total Pages |
: 848 |
Release |
: 2011-11-02 |
ISBN-10 |
: 9781568817231 |
ISBN-13 |
: 1568817231 |
Rating |
: 4/5 (31 Downloads) |
Synopsis 3D Math Primer for Graphics and Game Development, 2nd Edition by : Fletcher Dunn
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.
Author |
: Christopher Lampton |
Publisher |
: Wait Groupe Press |
Total Pages |
: 604 |
Release |
: 1993 |
ISBN-10 |
: STANFORD:36105008916889 |
ISBN-13 |
: |
Rating |
: 4/5 (89 Downloads) |
Synopsis Flights of Fantasy by : Christopher Lampton
The first and only book to reveal the secrets of writing 3-D game applications for C++ programmers. Flights of Fantasy takes programmers behind the scenes to show achieved. Features sample games, demos, and a complete flight simulator on the enclosed disk.
Author |
: Marion Bataille |
Publisher |
: Bloomsbury Children's Books |
Total Pages |
: 0 |
Release |
: 2008 |
ISBN-10 |
: 0747595798 |
ISBN-13 |
: 9780747595793 |
Rating |
: 4/5 (98 Downloads) |
Synopsis ABC 3D by : Marion Bataille
'S' spins, 'V' becomes 'W' via a mirrored page and other letters reveal themselves in pop-ups and sliding panels. All in simple black, white and red tones.
Author |
: Anil Fernando |
Publisher |
: John Wiley & Sons |
Total Pages |
: 228 |
Release |
: 2013-10-14 |
ISBN-10 |
: 9781119997320 |
ISBN-13 |
: 1119997321 |
Rating |
: 4/5 (20 Downloads) |
Synopsis 3DTV by : Anil Fernando
A novel and timely primer to the 3DTV system chain from capture to display This book examines all aspects of the 3DTV chain, from capture to display. It helps the reader learn about the key issues for 3DTV technology. It also provides with a systems level appreciation of 3DTV systems, and an understanding of the fundamental principles behind each part of the chain. At the end of each chapter, the author provides resources where readers can learn more about the technology covered (e.g. more focused text books, key journal papers, and key standards contributions). Provides a fundamental and systematic introduction and description of 3DTV key techniques, which build up the whole 3DTV system from capture to consumer viewing at the home. Addresses the quick moving field of 3D displays which is attracting increasing interest from industry and academia. Concepts in the book will be illustrated using diagrams and example images of processed 3D content. The 3D content will be presented as 2D images in the book. Authors to host website providing pointers to more information on the web, freely available tools which would enable readers to experiment with coding video, simulate its transmission over networks, play it back in 3D, and measure the quality and links to important news and developments in the field.