Using Vr In The Military
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Author |
: Jeri Freedman |
Publisher |
: Cavendish Square Publishing, LLC |
Total Pages |
: 80 |
Release |
: 2019-07-15 |
ISBN-10 |
: 9781502645746 |
ISBN-13 |
: 1502645742 |
Rating |
: 4/5 (46 Downloads) |
Synopsis Using VR in the Military by : Jeri Freedman
One of the most exciting developments in military technology is the application of virtual and augmented reality. Beginning with the use of flight simulators for training, the application of these technologies has advanced to the use of augmented reality headsets to superimpose topographical information from remote drones on soldiers' view of the battlefield. This book explains the nature of augmented and virtual reality, a history of their uses in the military, a discussion of current uses, and a look at the technology's possible applications in the future. It also provides advice for students who are interested in pursuing a career in this field on how to best develop useful skillsets.
Author |
: David Lindholm |
Publisher |
: Paladin Press |
Total Pages |
: 248 |
Release |
: 2008-12 |
ISBN-10 |
: 1581606885 |
ISBN-13 |
: 9781581606881 |
Rating |
: 4/5 (85 Downloads) |
Synopsis SIGMUND RINGECK`S KNIGHTLY ART OF THE LONGSWORD by : David Lindholm
Ringeck's invaluable 15th-century compilation of the lessons of German fencing master Johannes Liechtenauer is given new life by two modern students of the sword. The original text is presented with extensive interpretations and detailed, instructive drawings to capture the medieval swordsman's art.
Author |
: J.D. Westwood |
Publisher |
: IOS Press |
Total Pages |
: 496 |
Release |
: 2016-04-19 |
ISBN-10 |
: 9781614996255 |
ISBN-13 |
: 1614996253 |
Rating |
: 4/5 (55 Downloads) |
Synopsis Medicine Meets Virtual Reality 22 by : J.D. Westwood
In the early 1990s, a small group of individuals recognized how virtual reality (VR) could transform medicine by immersing physicians, students and patients in data more completely. Technical obstacles delayed progress but VR is now enjoying a renaissance, with breakthrough applications available for healthcare. This book presents papers from the Medicine Meets Virtual Reality 22 conference, held in Los Angeles, California, USA, in April 2016. Engineers, physicians, scientists, educators, students, industry, military, and futurists participated in its creative mix of unorthodox thinking and validated investigation. The topics covered include medical simulation and modeling, imaging and visualization, robotics, haptics, sensors, physical and mental rehabilitation tools, and more. Providing an overview of the state-of-the-art, this book will interest all those involved in medical VR and in innovative healthcare, generally.
Author |
: Stanley G. Weinbaum |
Publisher |
: The Floating Press |
Total Pages |
: 32 |
Release |
: 2012-06-01 |
ISBN-10 |
: 9781775562986 |
ISBN-13 |
: 1775562980 |
Rating |
: 4/5 (86 Downloads) |
Synopsis Pygmalion's Spectacles by : Stanley G. Weinbaum
Sci-fi luminary Stanley G. Weinbaum first broke through with the hugely influential story "A Martian Odyssey," one of the first to depict an alien being in a somewhat sympathetic light. Written in 1935, the short tale "Pygmalion's Spectacles" is no less innovative: it centers around the implications of a technology that's surprisingly close to what we now call virtual reality.
Author |
: Borko Furht |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 753 |
Release |
: 2011-08-31 |
ISBN-10 |
: 9781461400646 |
ISBN-13 |
: 1461400643 |
Rating |
: 4/5 (46 Downloads) |
Synopsis Handbook of Augmented Reality by : Borko Furht
Augmented Reality (AR) refers to the merging of a live view of the physical, real world with context-sensitive, computer-generated images to create a mixed reality. Through this augmented vision, a user can digitally interact with and adjust information about their surrounding environment on-the-fly. Handbook of Augmented Reality provides an extensive overview of the current and future trends in Augmented Reality, and chronicles the dramatic growth in this field. The book includes contributions from world expert s in the field of AR from academia, research laboratories and private industry. Case studies and examples throughout the handbook help introduce the basic concepts of AR, as well as outline the Computer Vision and Multimedia techniques most commonly used today. The book is intended for a wide variety of readers including academicians, designers, developers, educators, engineers, practitioners, researchers, and graduate students. This book can also be beneficial for business managers, entrepreneurs, and investors.
Author |
: Choi, Dong Hwa |
Publisher |
: IGI Global |
Total Pages |
: 381 |
Release |
: 2016-01-18 |
ISBN-10 |
: 9781466698383 |
ISBN-13 |
: 1466698381 |
Rating |
: 4/5 (83 Downloads) |
Synopsis Emerging Tools and Applications of Virtual Reality in Education by : Choi, Dong Hwa
Virtual reality is the next frontier of communication. As technology exponentially evolves, so do the ways in which humans interact and depend upon it. It only follows that to educate and stimulate the next generation of industry leaders, one must use the most innovative tools available. By coupling education with the most immersive technology available, teachers may inspire students in exciting new ways. Emerging Tools and Applications of Virtual Reality in Education explores the potential and practical uses of virtual reality in classrooms with a focus on pedagogical and instructional outcomes and strategies. This title features current experiments in the use of augmented reality in teaching and highlights the effects it had on students. The authors also illustrate the use of technology in teaching the humanities, as students well-rounded in the fields of technology and communication are covetable in the workforce. This book will inspire educators, administrators, librarians, students of education, and virtual reality software developers to push the limits of their craft.
Author |
: |
Publisher |
: |
Total Pages |
: 51 |
Release |
: 1994-01-01 |
ISBN-10 |
: 0160453194 |
ISBN-13 |
: 9780160453199 |
Rating |
: 4/5 (94 Downloads) |
Synopsis Virtual Reality and Technologies for Combat Simulation by :
Describes applications of synthetic-environment technologies in simulating combat. It traces technology development from the 1929 Link Trainer through the SAGE air defense system, the first head-mounted display, and the Defense Advanced Research Projects Agency's SIMNET simulator networking project. It describes technical challenges and discusses current issues, such as validation.
Author |
: Jessie Y. C. Chen |
Publisher |
: Springer Nature |
Total Pages |
: 715 |
Release |
: 2021-07-03 |
ISBN-10 |
: 9783030775995 |
ISBN-13 |
: 3030775992 |
Rating |
: 4/5 (95 Downloads) |
Synopsis Virtual, Augmented and Mixed Reality by : Jessie Y. C. Chen
This book constitutes the refereed proceedings of the 13th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2021, held virtually as part of the 23rd HCI International Conference, HCII 2021, in July 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The 47 papers included in this volume were organized in topical sections as follows: designing and evaluating VAMR environments; multimodal and natural interaction in VAMR; head-mounted displays and VR glasses; VAMR applications in design, the industry and the military; and VAMR in learning and culture.
Author |
: Jeremy Bailenson |
Publisher |
: W. W. Norton & Company |
Total Pages |
: 217 |
Release |
: 2018-01-30 |
ISBN-10 |
: 9780393253702 |
ISBN-13 |
: 0393253708 |
Rating |
: 4/5 (02 Downloads) |
Synopsis Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do by : Jeremy Bailenson
“If you want to understand the most immersive new communications medium to come along since cinema… I’d suggest starting with Mr. Bailenson’s [book].” —Wall Street Journal Virtual reality is able to effectively blur the line between reality and illusion, granting us access to any experience imaginable. These experiences, ones that the brain is convinced are real, will soon be available everywhere. In Experience on Demand, Jeremy Bailenson draws upon two decades spent researching the psychological effects of VR to help readers understand its upsides and possible downsides. He offers expert guidelines for interacting with VR, and describes the profound ways this technology can be put to use to hone our performance, help us recover from trauma, improve our learning, and even enhance our empathic and imaginative capacities so that we treat others and ourselves better.
Author |
: Jessie Y. C. Chen |
Publisher |
: Springer Nature |
Total Pages |
: 674 |
Release |
: 2020-07-10 |
ISBN-10 |
: 9783030496951 |
ISBN-13 |
: 3030496953 |
Rating |
: 4/5 (51 Downloads) |
Synopsis Virtual, Augmented and Mixed Reality. Design and Interaction by : Jessie Y. C. Chen
The 2 volume-set of LNCS 12190 and 12191 constitutes the refereed proceedings of the 12th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2020, which was due to be held in July 2020 as part of HCI International 2020 in Copenhagen, Denmark. The conference was held virtually due to the COVID-19 pandemic. A total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions. The 71 papers included in these HCI 2020 proceedings were organized in topical sections as follows: Part I: design and user experience in VAMR; gestures and haptic interaction in VAMR; cognitive, psychological and health aspects in VAMR; robots in VAMR. Part II: VAMR for training, guidance and assistance in industry and business; learning, narrative, storytelling and cultural applications of VAMR; VAMR for health, well-being and medicine.