Tricks Of The Mac Game Programming Gurus
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Author |
: Bill Dugan |
Publisher |
: Alpha Computer |
Total Pages |
: 902 |
Release |
: 1995 |
ISBN-10 |
: 1568301839 |
ISBN-13 |
: 9781568301839 |
Rating |
: 4/5 (39 Downloads) |
Synopsis Tricks of the Mac Game Programming Gurus by : Bill Dugan
Tricks of the Mac Game Programming Gurus is a comprehensive resource for beginning to expert programmers who want to create their own game. Loaded with tips, tricks, and detailed instructions, this book guides users through the world of Mac game programming -- step by step.-- Shows users how to develop a game -- from start to finish-- Explores graphics, QuickDraw 3D, sounds, networking, live action image capture, game mechanics, file management, and more-- CD-ROM is packed with various tools, libraries, utilities, sample code, game demos, and shareware, as well as commercial game
Author |
: André LaMothe |
Publisher |
: Sams Publishing |
Total Pages |
: 1092 |
Release |
: 2002 |
ISBN-10 |
: 0672323699 |
ISBN-13 |
: 9780672323690 |
Rating |
: 4/5 (99 Downloads) |
Synopsis Tricks of the Windows Game Programming Gurus by : André LaMothe
"Tricks of the Windows Game Programmin Gurus, 2E" takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.
Author |
: André LaMothe |
Publisher |
: Sams Publishing |
Total Pages |
: 1730 |
Release |
: 2003 |
ISBN-10 |
: 0672318350 |
ISBN-13 |
: 9780672318351 |
Rating |
: 4/5 (50 Downloads) |
Synopsis Tricks of the 3D Game Programming Gurus by : André LaMothe
Today is the greatest time in history to be in the game business. We now have the technology to create games that look real! Sony's Playstation II, XBOX, and Game Cube are cool! But, all this technology isn't easy or trivial to understand - it takes really hard work and lots of Red Bull. The difficulty level of game programming has definitely been cranked up these days in relation to the skill set needed to make games. Andre LaMothe's follow-up book to Tricks of the Windows Game Programming Gurus is the one to read for the latest in 3D game programming. When readers are finished with Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization, they will be able to create a full 3D texture-mapped, lit video game for the PC with a software rasterizer they can write themselves. Moreover, they will understand the underlying principles of 3D graphics and be able to better understand and utilize 3D hardware today and in the future.
Author |
: |
Publisher |
: |
Total Pages |
: 2030 |
Release |
: 2003 |
ISBN-10 |
: STANFORD:36105112739771 |
ISBN-13 |
: |
Rating |
: 4/5 (71 Downloads) |
Synopsis CD-ROMs in Print by :
Author |
: |
Publisher |
: |
Total Pages |
: 666 |
Release |
: 1996 |
ISBN-10 |
: STANFORD:36105017649489 |
ISBN-13 |
: |
Rating |
: 4/5 (89 Downloads) |
Synopsis MacTech Magazine by :
Author |
: Steve Benner |
Publisher |
: Sams |
Total Pages |
: 946 |
Release |
: 1995 |
ISBN-10 |
: STANFORD:36105133564034 |
ISBN-13 |
: |
Rating |
: 4/5 (34 Downloads) |
Synopsis Tricks of the Doom Programming Gurus by : Steve Benner
This all-inclusive source for creating WAD, PWAD, and other files for use with DOOM covers the most popular utilities available. It also serves as a tutorial for creating a new world to play in DOOM. The CD contains all the utilities and programs necessary to customize and create new worlds for DOOM.
Author |
: Apple Computer, Inc |
Publisher |
: Addison Wesley Longman |
Total Pages |
: 504 |
Release |
: 1995 |
ISBN-10 |
: UOM:39015037296798 |
ISBN-13 |
: |
Rating |
: 4/5 (98 Downloads) |
Synopsis 3D Graphics Programming with QuickDraw 3D by : Apple Computer, Inc
Using QuickDraw 3D, programmers can now incorporate spectacular graphic effects into their applications. This book/CD-ROM package describes the application programming interfaces that programmers can use to develop 3D applications and software. The CD-ROM contains the complete QuickDraw 3D system itself and a complete database of the QuickDraw 3D API.
Author |
: Ben Sawyer |
Publisher |
: |
Total Pages |
: 756 |
Release |
: 1998 |
ISBN-10 |
: 1576101770 |
ISBN-13 |
: 9781576101773 |
Rating |
: 4/5 (70 Downloads) |
Synopsis Game Developer's Marketplace by : Ben Sawyer
Provides basic background on different aspects of making games. Seventeen chapters discuss the ins and outs of the industry and aspects of designing games, financing, getting a job, console development, creating game content, dealing with software publishers, marketing, legal issues, and resources for developer tools and programs. The CD-ROM contains tools such as the source code to Abuse, demos from Animatek, Goldwave, IForce2.0 SDK, Miles Sound System, demos from RTime and RAD, Open GL, Sound Forge, and a searchable database of industry resources. Annotation copyrighted by Book News, Inc., Portland, OR
Author |
: Greg Holden |
Publisher |
: Hayden |
Total Pages |
: 676 |
Release |
: 1995 |
ISBN-10 |
: UOM:39015037691725 |
ISBN-13 |
: |
Rating |
: 4/5 (25 Downloads) |
Synopsis Mastering Netscape 2.0 by : Greg Holden
A complete guide including detailed information on using the new Netscape 2.0 interface, understanding dynamic documents, using enhanced sound-file capabilities, and learning the new Java-based scripting language.
Author |
: |
Publisher |
: |
Total Pages |
: 68 |
Release |
: 1996 |
ISBN-10 |
: CORNELL:31924077966624 |
ISBN-13 |
: |
Rating |
: 4/5 (24 Downloads) |
Synopsis Apple Developer Catalog by :