The Writers Game
Download The Writers Game full books in PDF, epub, and Kindle. Read online free The Writers Game ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads.
Author |
: Chris Mark Bateman |
Publisher |
: |
Total Pages |
: 350 |
Release |
: 2007 |
ISBN-10 |
: UCSC:32106019703146 |
ISBN-13 |
: |
Rating |
: 4/5 (46 Downloads) |
Synopsis Game Writing by : Chris Mark Bateman
As computer games become more and more like Hollywood productions, the need for good story lines increases. Research shows that stories are highly valued by game players, so today's studios and developers need good writers. Creating narrative - a traditionally static form - for games is a major challenge. Games are at their heart dynamic, interactive systems, so they don't follow the guidelines and rules of film or T.V. writing. Game Writing: Narrative Skills for Videogames addresses these issues and is the first book written to demystify this emerging field. Through the insights and experiences of practicing game writers, the book captures a snapshot of the narrative skills employed in today's game industry. This unique collection of practical articles provides the foundations to the craft of game writing. The articles, written by member of the International Game Developer's (IDGA) Game Writer's SIG, detail aspects of the process from the basics of narrative and non-linear narrative to writing comedy for games and creating compelling characters. Throughout the articles there is a strong emphasis on the skills developers and publishers will expect a game writer to have. The book is suitable for both beginners and experienced writers, and is a detailed guide to all the techniques of game writing. This book is an essential read for anyone wishing to get into this exciting field, particularly for new game writers wanting to hone their skills, and film and T.V. scriptwriters who want to learn how to transfer their skills to the games industry.
Author |
: Wendy Despain |
Publisher |
: CRC Press |
Total Pages |
: 241 |
Release |
: 2008-04-24 |
ISBN-10 |
: 9781439875384 |
ISBN-13 |
: 1439875383 |
Rating |
: 4/5 (84 Downloads) |
Synopsis Professional Techniques for Video Game Writing by : Wendy Despain
This book by the International Game Developers Association (IGDA) Game Writing Special Interest Group focuses on various aspects of working as a professional game writer, including how to break in to game writing, writing manuals, narrative design, writing in a team, working as a freelancer, working with new intellectual property, and more. It incl
Author |
: Flint Dille |
Publisher |
: Lone Eagle |
Total Pages |
: 273 |
Release |
: 2008-01-08 |
ISBN-10 |
: 9781580650663 |
ISBN-13 |
: 158065066X |
Rating |
: 4/5 (63 Downloads) |
Synopsis The Ultimate Guide to Video Game Writing and Design by : Flint Dille
• Authors are top game designers • Aspiring game writers and designers must have this complete bible There are other books about creating video games out there. Sure, they cover the basics. But The Ultimate Guide to Video Game Writing and Design goes way beyond the basics. The authors, top game designers, focus on creating games that are an involving, emotional experience for the gamer. Topics include integrating story into the game, writing the game script, putting together the game bible, creating the design document, and working on original intellectual property versus working with licenses. Finally, there’s complete information on how to present a visionary new idea to developers and publishers. Got game? Get The Ultimate Guide to Video Game Writing and Design.
Author |
: Peggy Kaye |
Publisher |
: Macmillan |
Total Pages |
: 244 |
Release |
: 1995-08-31 |
ISBN-10 |
: 0374524270 |
ISBN-13 |
: 9780374524272 |
Rating |
: 4/5 (70 Downloads) |
Synopsis Games for Writing by : Peggy Kaye
A collection of games and activities designed to help children improve their writing skills.
Author |
: Scott Rice-Snow |
Publisher |
: McFarland |
Total Pages |
: 251 |
Release |
: 2022-04-20 |
ISBN-10 |
: 9781476683577 |
ISBN-13 |
: 1476683573 |
Rating |
: 4/5 (77 Downloads) |
Synopsis Landscapes for Writers and Game Masters by : Scott Rice-Snow
Landscape science tells fascinating stories, whether in fiction or a role-playing game. Earth's varied terrain provides many examples of scene-specific challenges and resources for story characters, with distinctive land features, compelling locations, and intriguing traits. Landslides, floods, coastal erosion, glacier movement, and volcanism can deliver fresh plot points and alter the social character of an imagined region. Characters traveling different river types encounter very different puzzles, opportunities, and combat environments and the same variety awaits within other classic settings, such as caves, mountains, deserts, shorelines, and volcanic zones. Atypical landscapes such as tundra, karst, and vast glacier surfaces can breathe fresh air into any stories. This handbook is a reference source for creative writing and game world building. It delves deeply into many landscape characteristics that help set the tone, shape character behavior, and drive the plot. Chapters are divided into diverse geographic environments, from rivers and shorelines to caves and volcanoes, and show how knowledge of the terrain can deliver plot points, add veracity, pose key problems, establish conflict, and lead into the next scene. Discover how authors and game masters effectively weave land and terrain into their stories.
Author |
: Hannah Nicklin |
Publisher |
: CRC Press |
Total Pages |
: 225 |
Release |
: 2022-05-23 |
ISBN-10 |
: 9781000582734 |
ISBN-13 |
: 1000582736 |
Rating |
: 4/5 (34 Downloads) |
Synopsis Writing for Games by : Hannah Nicklin
Focussing on the independent videogames sector, this book provides readers with a vocabulary to articulate and build their games writing practice; whether studying games or coming to games from another storytelling discipline. Writing for Games offers resources for communication, collaboration, reflection, and advocacy, inviting the reader to situate their practice in a centuries-long heritage of storytelling, as well as considering the material affordances of videogames, and the practical realities of working in game development processes. Structured into three parts, Theory considers the craft of both games and writing from a theoretical perspective, covering vocabulary for both game and story practices. Case Studies uses three case studies to explore the theory explored in Part 1. The Practical Workbook offers a series of provocations, tools and exercises that give the reader the means to refine and develop their writing, not just for now, but as a part of a life-long practice. Writing for Games: Theory and Practice is an approachable and entry-level text for anyone interested in the craft of writing for videogames. Hannah Nicklin is an award-winning narrative and game designer, writer, and academic who has been practising for nearly 15 years. She works hard to create playful experiences that see people and make people feel seen, and also argues for making games a more radical space through mentoring, advocacy, and redefining process. Trained as a playwright, Nicklin moved into interactive practices early on in her career and is now the CEO and studio lead at Danish indie studio Die Gute Fabrik, which most recently launched Mutazione in 2019.
Author |
: David L. Ulin |
Publisher |
: Sasquatch Books |
Total Pages |
: 89 |
Release |
: 2010-06-01 |
ISBN-10 |
: 9781570617218 |
ISBN-13 |
: 157061721X |
Rating |
: 4/5 (18 Downloads) |
Synopsis The Lost Art of Reading by : David L. Ulin
Reading is a revolutionary act, an act of engagement in a culture that wants us to disengage. In The Lost Art of Reading, David L. Ulin asks a number of timely questions - why is literature important? What does it offer, especially now? Blending commentary with memoir, Ulin addresses the importance of the simple act of reading in an increasingly digital culture. Reading a book, flipping through hard pages, or shuffling them on screen - it doesn't matter. The key is the act of reading, and it's seriousness and depth. Ulin emphasizes the importance of reflection and pause allowed by stopping to read a book, and the accompanying focus required to let the mind run free in a world that is not one's own. Are we willing to risk our collective interest in contemplation, nuanced thinking, and empathy? Far from preaching to the choir, The Lost Art of Reading is a call to arms, or rather, to pages.
Author |
: Ruth Ware |
Publisher |
: Simon and Schuster |
Total Pages |
: 416 |
Release |
: 2017-07-25 |
ISBN-10 |
: 9781501156199 |
ISBN-13 |
: 1501156195 |
Rating |
: 4/5 (99 Downloads) |
Synopsis The Lying Game by : Ruth Ware
Praise for Ruth Ware’s instant New York Times, USA TODAY, and Los Angeles Times bestseller: “So many questions....Until the very last page! Needless to say, I could not put this book down!” —Reese Witherspoon “Once again the author of The Woman in Cabin 10 delivers mega-chills.” —People “Missing Big Little Lies? Dig into this psychological thriller about whether you can really trust your nearest and dearest.” —Cosmopolitan From the instant New York Times bestselling author of blockbuster thrillers In a Dark, Dark Wood and The Woman in Cabin 10 comes a chilling new novel of friendship, secrets, and the dangerous games teenaged girls play. On a cool June morning, a woman is walking her dog in the idyllic coastal village of Salten, along a tidal estuary known as the Reach. Before she can stop him, the dog charges into the water to retrieve what first appears to be a wayward stick, but to her horror, turns out to be something much more sinister… The next morning, three women in and around London—Fatima, Thea, and Isa—receive the text they had always hoped would never come, from the fourth in their formerly inseparable clique, Kate, that says only, “I need you.” The four girls were best friends at Salten, a second-rate boarding school set near the cliffs of the English Channel. Each different in their own way, the four became inseparable and were notorious for playing the Lying Game, telling lies at every turn to both fellow boarders and faculty. But their little game had consequences, and as the four converge in present-day Salten, they realize their shared past was not as safely buried as they had once hoped… Atmospheric, twisty, and with just the right amount of chill to keep you wrong-footed, The Lying Game is told in Ruth Ware’s signature suspenseful style, lending itself to becoming another unputdownable thriller from the Agatha Christie of our time.
Author |
: Zilpha Keatley Snyder |
Publisher |
: Simon and Schuster |
Total Pages |
: 241 |
Release |
: 2012-10-23 |
ISBN-10 |
: 9781439132029 |
ISBN-13 |
: 143913202X |
Rating |
: 4/5 (29 Downloads) |
Synopsis The Egypt Game by : Zilpha Keatley Snyder
The first time Melanie Ross meets April Hall, she’s not sure they have anything in common. But she soon discovers that they both love anything to do with ancient Egypt. When they stumble upon a deserted storage yard, Melanie and April decide it’s the perfect spot for the Egypt Game. Before long there are six Egyptians, and they all meet to wear costumes, hold ceremonies, and work on their secret code. Everyone thinks it’s just a game until strange things start happening. Has the Egypt Game gone too far?
Author |
: Kim Adrian |
Publisher |
: U of Nebraska Press |
Total Pages |
: 304 |
Release |
: 2018-04-01 |
ISBN-10 |
: 9781496206275 |
ISBN-13 |
: 1496206274 |
Rating |
: 4/5 (75 Downloads) |
Synopsis The Shell Game by : Kim Adrian
Within the recent explosion of creative nonfiction, a new type of form is quietly emerging, what Brenda Miller calls "hermit crab essays." The Shell Game is an anthology of these intriguing essays that borrow their structures from ordinary, everyday sources: a recipe, a crossword puzzle, a Craig's List ad. Like their zoological namesake, these essays do not simply wear their borrowed "shells" but inhabit them so perfectly that the borrowed structures are wholly integral rather than contrived, both shaping the work and illuminating and exemplifying its subject. The Shell Game contains a carefully chosen selection of beautifully written, thought-provoking hybrid essays tackling a broad range of subjects, including the secrets of the human genome, the intractable pain of growing up black in America, and the gorgeous glow residing at the edges of the autism spectrum. Surprising, delightful, and lyric, these essays are destined to become classics of this new and increasingly popular hybrid form.