The Wired Museum

The Wired Museum
Author :
Publisher : American Alliance of Museums Press
Total Pages : 286
Release :
ISBN-10 : IND:30000061658021
ISBN-13 :
Rating : 4/5 (21 Downloads)

Synopsis The Wired Museum by : Katherine Jones-Garmil

Chapters covering on-line networks, digitizations of collections, cultural intellectual property, public access, finance, and management provide analyses of emerging information technology and the opportunities and challenges these changes present for museums.

Surround Audience

Surround Audience
Author :
Publisher : Skira
Total Pages : 0
Release :
ISBN-10 : 0847845206
ISBN-13 : 9780847845200
Rating : 4/5 (06 Downloads)

Synopsis Surround Audience by : Lauren Cornell

"This exhibition and book mark the third edition of the Triennial, a signature initiative of the New Museum devoted to early-career artists from around the world. It provides an important platform for an emergent generation of artists that is shaping the discourse of contemporary art. The Triennial's predictive, rather than retrospective, model embodies the institution's thirty-seven-year commitment to exploring the future of culture through the art of today"--Page 7.

The Art of Steampunk

The Art of Steampunk
Author :
Publisher : Fox Chapel Publishing
Total Pages : 0
Release :
ISBN-10 : 1565235738
ISBN-13 : 9781565235731
Rating : 4/5 (38 Downloads)

Synopsis The Art of Steampunk by : Arthur W. Donovan

Dive into the world of Steampunk where machines are functional pieces of art and the design is only as limited as the artist's imagination.

The Geek Atlas

The Geek Atlas
Author :
Publisher : "O'Reilly Media, Inc."
Total Pages : 546
Release :
ISBN-10 : 9780596555627
ISBN-13 : 0596555628
Rating : 4/5 (27 Downloads)

Synopsis The Geek Atlas by : John Graham-Cumming

The history of science is all around us, if you know where to look. With this unique traveler's guide, you'll learn about 128 destinations around the world where discoveries in science, mathematics, or technology occurred or is happening now. Travel to Munich to see the world's largest science museum, watch Foucault's pendulum swinging in Paris, ponder a descendant of Newton's apple tree at Trinity College, Cambridge, and more. Each site in The Geek Atlas focuses on discoveries or inventions, and includes information about the people and the science behind them. Full of interesting photos and illustrations, the book is organized geographically by country (by state within the U.S.), complete with latitudes and longitudes for GPS devices. Destinations include: Bletchley Park in the UK, where the Enigma code was broken The Alan Turing Memorial in Manchester, England The Horn Antenna in New Jersey, where the Big Bang theory was confirmed The National Cryptologic Museum in Fort Meade, Maryland The Trinity Test Site in New Mexico, where the first atomic bomb was exploded The Joint Genome Institute in Walnut Creek, California You won't find tedious, third-rate museums, or a tacky plaque stuck to a wall stating that "Professor X slept here." Every site in this book has real scientific, mathematical, or technological interest -- places guaranteed to make every geek's heart pound a little faster. Plan a trip with The Geek Atlas and make your own discoveries along the way.

How to be an Explorer of the World

How to be an Explorer of the World
Author :
Publisher : Particular Books
Total Pages : 0
Release :
ISBN-10 : 024195388X
ISBN-13 : 9780241953884
Rating : 4/5 (8X Downloads)

Synopsis How to be an Explorer of the World by : Keri Smith

HOW TO BE AN EXPLORER OF THE WORLD: Portable Life Museum by Keri Smith, author of Wreck This Journal, an interactive guide for exploring and documenting the art and science of everyday life (Product Description). Korean edition translated by Shin Hyeon Rim. In Korean. Distributed by Tsai Fong Books, Inc.

Contraptions

Contraptions
Author :
Publisher : Abrams Press
Total Pages : 202
Release :
ISBN-10 : STANFORD:36105123358835
ISBN-13 :
Rating : 4/5 (35 Downloads)

Synopsis Contraptions by : Heath Robinson

An introduction to the wonderful world of Heath Robinson, with carefully selected drawings from throughout his illustrious career, and a lively and informative commentary.

Clio Wired

Clio Wired
Author :
Publisher : Columbia University Press
Total Pages : 338
Release :
ISBN-10 : 9780231150866
ISBN-13 : 0231150865
Rating : 4/5 (66 Downloads)

Synopsis Clio Wired by : Roy Rosenzweig

In these visionary essays, Roy Rosenzweig charts the impact of new media on teaching, researching, preserving, presenting, and understanding history. Negotiating between the "cyberenthusiasts" who champion technological breakthroughs and the "digitalskeptics" who fear the end of traditional humanistic scholarship, Rosenzweig re-envisions academic historians' practices and professional rites while analyzing and advocating for amateur historians' achievements. While he addresses the perils of "doing history" online, Rosenzweig eloquently identifies the promises of digital work, detailing innovative strategies for powerful searches in primary and secondary sources, the increased opportunities for dialogue and debate, and, most of all, the unprecedented access afforded by the Internet. Rosenzweig draws attention to the opening up of the historical record to new voices, the availability of documents and narratives to new audiences, and the attractions of digital technologies for new and diverse practitioners. Though he celebrates digital history's democratizing influences, Rosenzweig also argues that we can only ensure the future of the past in this digital age by actively resisting the efforts of corporations to put up gates and profit from the Web.

Wired

Wired
Author :
Publisher : Museum of New Mexico Press
Total Pages : 232
Release :
ISBN-10 : UOM:39015060885509
ISBN-13 :
Rating : 4/5 (09 Downloads)

Synopsis Wired by : David Arment

The manufacture and decorative use of wire in Southern Africa traditional arts dates back to the first millennium AD. With advancements in telecommunications, a new type of wire -- multi-colored plastic-coated copper wire, often referred to as telephone wire -- came into being. Beginning in the late 1960's, Zulu night watchmen started weaving scraps of this wire around their traditional sticks. This new material was also applied to making izimbenge -- beer pot covers -- that had been traditionally made from grass and palm. Today, there is wide variety in the creative use of this wire, and, in post-Apartheid South Africa, Zulu craft artists are imbuing old forms with the colourful contemporary material of telecommunications. The result is a vibrant, distinctive new folk form gaining international attention. This is the first and only publication to document the development of this transitional art. Including more than two-hundred examples of baskets, this book traces telephone-wire weaving from its roots to its most current forms, featuring the works of the most renowned contemporary weavers. The accompanying text -- from some of the foremost experts in African art and craft -- traces the history of telephone-wire weaving as well as discussing its significance to South African culture and art history. Today telephone wire baskets are at the heart of growing markets for South African products and sustainable cultural industry in Zululand.

Wired Wilderness

Wired Wilderness
Author :
Publisher : JHU Press
Total Pages : 265
Release :
ISBN-10 : 9780801899287
ISBN-13 : 0801899281
Rating : 4/5 (87 Downloads)

Synopsis Wired Wilderness by : Etienne Benson

American wildlife biologists first began fitting animals with radio transmitters in the 1950s. By the 1980s the practice had proven so useful to scientists and nonscientists alike that it became global. Wired Wilderness is the first book-length study of the origin, evolution, use, and impact of these now-commonplace tracking technologies. Combining approaches from environmental history, the history of science and technology, animal studies, and the cultural and political history of the United States, Etienne Benson traces the radio tracking of wild animals across a wide range of institutions, regions, and species and in a variety of contexts. He explains how hunters, animal-rights activists, and other conservation-minded groups gradually turned tagging from a tool for control into a conduit for connection with wildlife. Drawing on extensive archival research, interviews with wildlife biologists and engineers, and in-depth case studies of specific conservation issues—such as the management of deer, grouse, and other game animals in the upper Midwest and the conservation of tigers and rhinoceroses in Nepal—Benson illuminates telemetry's context-dependent uses and meanings as well as commonalities among tagging practices. Wired Wilderness traces the evolution of the modern wildlife biologist’s field practices and shows how the intense interest of nonscientists at once constrained and benefited the field. Scholars of and researchers involved in wildlife management will find this history both fascinating and revealing.

Museum Informatics

Museum Informatics
Author :
Publisher : Routledge
Total Pages : 359
Release :
ISBN-10 : 9781135572051
ISBN-13 : 1135572054
Rating : 4/5 (51 Downloads)

Synopsis Museum Informatics by : Paul F. Marty

Museum Informatics explores the sociotechnical issues that arise when people, information, and technology interact in museums. It is designed specifically to address the many challenges faced by museums, museum professionals, and museum visitors in the information society. It examines not only applications of new technologies in museums, but how advances in information science and technology have changed the very nature of museums, both what it is to work in one, and what it is to visit one. To explore these issues, Museum Informatics offers a selection of contributed chapters, written by leading museum researchers and practitioners, each covering significant themes or concepts fundamental to the study of museum informatics and providing practical examples and detailed case studies useful for museum researchers and professionals. In this way, Museum Informatics offers a fresh perspective on the sociotechnical interactions that occur between people, information, and technology in museums, presented in a format accessible to multiple audiences, including researchers, students, museum professionals, and museum visitors.