The Video Games Guide
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Author |
: Matt Fox |
Publisher |
: McFarland |
Total Pages |
: 385 |
Release |
: 2013-01-17 |
ISBN-10 |
: 9780786472574 |
ISBN-13 |
: 078647257X |
Rating |
: 4/5 (74 Downloads) |
Synopsis The Video Games Guide by : Matt Fox
The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.
Author |
: Mark J. P. Wolf |
Publisher |
: Bloomsbury Publishing USA |
Total Pages |
: 1365 |
Release |
: 2021-05-24 |
ISBN-10 |
: 9781440870200 |
ISBN-13 |
: 1440870209 |
Rating |
: 4/5 (00 Downloads) |
Synopsis Encyclopedia of Video Games [3 volumes] by : Mark J. P. Wolf
Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.
Author |
: Mark J.P. Wolf |
Publisher |
: Routledge |
Total Pages |
: 369 |
Release |
: 2013-10-08 |
ISBN-10 |
: 9781135205195 |
ISBN-13 |
: 1135205191 |
Rating |
: 4/5 (95 Downloads) |
Synopsis The Video Game Theory Reader by : Mark J.P. Wolf
In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals television and film. The Video Game Theory Reader brings together exciting new work on the many ways video games are reshaping the face of entertainment and our relationship with technology. Drawing upon examples from widely popular games ranging from Space Invaders to Final Fantasy IX and Combat Flight Simulator 2, the contributors discuss the relationship between video games and other media; the shift from third- to first-person games; gamers and the gaming community; and the important sociological, cultural, industrial, and economic issues that surround gaming. The Video Game Theory Reader is the essential introduction to a fascinating and rapidly expanding new field of media studies.
Author |
: |
Publisher |
: |
Total Pages |
: 964 |
Release |
: 2003 |
ISBN-10 |
: PSU:000066194125 |
ISBN-13 |
: |
Rating |
: 4/5 (25 Downloads) |
Synopsis Official Gazette of the United States Patent and Trademark Office by :
Author |
: Suellen S. Adams |
Publisher |
: Bloomsbury Publishing USA |
Total Pages |
: 276 |
Release |
: 2013-11-25 |
ISBN-10 |
: 9798216067177 |
ISBN-13 |
: |
Rating |
: 4/5 (77 Downloads) |
Synopsis Crash Course in Gaming by : Suellen S. Adams
Video games aren't just for kids anymore. This book will describe the "why" and "how" to start or expand a video gaming program in the library, including some specific examples of how to target adult and female gamer patrons. Gaming supplies more than just visual stimulation and empty entertainment; it can also promote socialization as well as the learning of both traditional and new literacies required to succeed in the modern world. Problem-solving, multi-tasking, complex decision-making on the fly, and "reading" the combination of words and graphics are vital skills for the 21st century—all of which are required to play video games. Crash Course in Gaming discusses the pros and cons of gaming, the types of games and game systems, circulating collections, and game programs. It explains how a library's video game program can—and should—do much more than simply draw younger users to the library, providing examples of how everyone from parents to senior citizens can benefit from a patron-oriented computer gaming program. The appendices also include specific games, programs, review sources, and sources for further information.
Author |
: Scott Steinberg |
Publisher |
: Lulu.com |
Total Pages |
: 149 |
Release |
: 2012-02-01 |
ISBN-10 |
: 9781105154478 |
ISBN-13 |
: 1105154475 |
Rating |
: 4/5 (78 Downloads) |
Synopsis The Modern Parent's Guide to Kids and Video Games by : Scott Steinberg
Nearly 40 years after their invention and a decade after exploding onto the mainstream, video games still remain a mystery to many parents, including which titles are appropriate, and their potential side-effects on kids. Now the answers are at your fingertips. Offering unrivaled insight and practical, real-world strategies for making gaming a positive part of family life, The Modern Parent's Guide to Kids and Video Games provides a vital resource for today's parent. From picking the right software to promoting online safety, setting limits and enforcing house rules, it offers indispensable hints, tips and how-to guides for fostering healthy play and development. Includes: Complete Guides to PC, Console, Mobile, Online & Social Games - Using Parental Controls and Game Ratings - Picking the Right Games - The Latest on Violence, Addiction, Online Safety - Setting Rules & Time Limits - Best Games for All Ages - Essential Tools & Resources. "An essential guide for parents." Jon Swartz, USA Today
Author |
: John Sellers |
Publisher |
: Running Press |
Total Pages |
: 164 |
Release |
: 2001-08-21 |
ISBN-10 |
: 0762409371 |
ISBN-13 |
: 9780762409372 |
Rating |
: 4/5 (71 Downloads) |
Synopsis Arcade Fever The Fan's Guide To The Golden Age Of Video Games by : John Sellers
Arcade Fever is a full-color illustrated history of video arcade games, with tributes to more than 50 classic games like Pong, Space Invaders, Pac Man, Q-Bert, Frogger, and TRON. Learn which game caused a yen shortage in Japan -- and which games inspired breakfast cereals, Saturday-morning cartoons, episodes of Seinfeld,and #1 pop-music singles. Meet the visionary musicians, writers, animators, cabinet artists, and other unsung heroes of the video game industry. The perfect gift for anyone who spent their childhood in video arcades, Arcade Fever is a pop-culture nostalgia trip you won't want to miss! John Sellers writes for Entertainment Weekly, Premiere, TV Guide, and other national magazines. He is also the author of Pop Culture Aptitude Test: Rad, 80s Version. He was the World Champion of Donkey Kong in 1983 and appeared on the television show "That's Incredible!"
Author |
: Neal Roger Tringham |
Publisher |
: CRC Press |
Total Pages |
: 528 |
Release |
: 2014-09-10 |
ISBN-10 |
: 9781482203899 |
ISBN-13 |
: 1482203898 |
Rating |
: 4/5 (99 Downloads) |
Synopsis Science Fiction Video Games by : Neal Roger Tringham
Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical a
Author |
: Matthew Thomas Payne |
Publisher |
: NYU Press |
Total Pages |
: 376 |
Release |
: 2019-03-26 |
ISBN-10 |
: 9781479802142 |
ISBN-13 |
: 147980214X |
Rating |
: 4/5 (42 Downloads) |
Synopsis How to Play Video Games by : Matthew Thomas Payne
Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays from today’s leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.
Author |
: Mark H. Walker |
Publisher |
: Mars Publishing (CA) |
Total Pages |
: 204 |
Release |
: 2001 |
ISBN-10 |
: STANFORD:36105110354482 |
ISBN-13 |
: |
Rating |
: 4/5 (82 Downloads) |
Synopsis A Parent's Guide to PlayStation Games by : Mark H. Walker
Featuring new reviews of the latest games, this book explains everything a parent needs to know about America's most popular video game consoles: the PlayStation 2 and the revamped PlayStation One. This exhaustive guide offers parents different ways to cut through the hype with which games are marketed and clarifies the often-confusing video game ratings system.