The Video Game Business
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Author |
: Randy Nichols |
Publisher |
: British Film Institute |
Total Pages |
: 240 |
Release |
: 2014-08-06 |
ISBN-10 |
: 1844573184 |
ISBN-13 |
: 9781844573189 |
Rating |
: 4/5 (84 Downloads) |
Synopsis The Video Game Business by : Randy Nichols
A dominant international cultural force, the video game industry is diverse and increasingly influential. In this illuminating study, Randy Nichols examines the origins, history, and current characteristics of the industry - including case studies of it's major players and analysis of it's culture, production processes and ties to other industries.
Author |
: Joost van Dreunen |
Publisher |
: Columbia University Press |
Total Pages |
: 317 |
Release |
: 2020-10-06 |
ISBN-10 |
: 9780231552219 |
ISBN-13 |
: 0231552211 |
Rating |
: 4/5 (19 Downloads) |
Synopsis One Up by : Joost van Dreunen
What explains the massive worldwide success of video games such as Fortnite, Minecraft, and Pokémon Go? Game companies and their popularity are poorly understood and often ignored from the standpoint of traditional business strategy. Yet this industry generates billions in revenue by thinking creatively about digital distribution, free-to-play content, and phenomena like e-sports and live streaming. What lessons can we draw from its major successes and failures about the future of entertainment? One Up offers a pioneering empirical analysis of innovation and strategy in the video game industry to explain how it has evolved from a fringe activity to become a mainstream form of entertainment. Joost van Dreunen, a widely recognized industry expert with over twenty years of experience, analyzes how game makers, publishers, and platform holders have tackled strategic challenges to make the video game industry what it is today. Using more than three decades of rigorously compiled industry data, he demonstrates that video game companies flourish when they bring the same level of creativity to business strategy that they bring to game design. Filled with case studies of companies such as Activision Blizzard, Apple, Electronic Arts, Epic Games, Microsoft, Nexon, Sony, Take-Two Interactive, Tencent, and Valve, this book forces us to rethink common misconceptions around the emergence of digital and mobile gaming. One Up is required reading for investors, creatives, managers, and anyone looking to learn about the major drivers of change and growth in contemporary entertainment.
Author |
: Peter Zackariasson |
Publisher |
: Routledge |
Total Pages |
: 272 |
Release |
: 2012-08-21 |
ISBN-10 |
: 9781136258244 |
ISBN-13 |
: 1136258248 |
Rating |
: 4/5 (44 Downloads) |
Synopsis The Video Game Industry by : Peter Zackariasson
The Video Game Industry provides a platform for the research on the video game industry to draw a coherent and informative picture of this industry. Previously this has been done sparsely through conference papers, research articles, and popular science books. Although the study of this industry is still stigmatized as frivolous and ‘only’ game oriented, those who grew up with video games are changing things, especially research agendas, the acceptance of studies, and their interpretation. This book describes and defines video games as their own special medium. They are not pinball from which they grew, nor movies which they sometimes resemble. They are a unique form of entertainment based on meaningful interactions between individuals and machine across a growing sector of the population. The Video Game Industry provides a reference foundation for individuals seriously interested in the industry at the academic level. As a result, this book will serve as a reference in curricula associated with video game development for years to come.
Author |
: Judd Ruggill |
Publisher |
: Taylor & Francis |
Total Pages |
: 393 |
Release |
: 2016-11-03 |
ISBN-10 |
: 9781134076512 |
ISBN-13 |
: 1134076517 |
Rating |
: 4/5 (12 Downloads) |
Synopsis Inside the Video Game Industry by : Judd Ruggill
Inside the Video Game Industry offers a provocative look into one of today's most dynamic and creative businesses. Through in-depth structured interviews, industry professionals discuss their roles, providing invaluable insight into game programming, art, animation, design, production, quality assurance, audio and business professions. From hiring and firing conventions, attitudes about gender disparity, goals for work-life balance, and a span of legal, psychological, and communal intellectual property protection mechanisms, the book's combination of accessible industry talk and incisive thematic overviews is ideal for anyone interested in games as a global industry, a site of cultural study, or a prospective career path. Designed for researchers, educators, and students, this book provides a critical perspective on an often opaque business and its highly mobile workforce. Additional teaching materials, including activities and study questions, can be found at https://www.routledge.com/9780415828284.
Author |
: Michael Futter |
Publisher |
: |
Total Pages |
: |
Release |
: 2017-12 |
ISBN-10 |
: 0999329006 |
ISBN-13 |
: 9780999329009 |
Rating |
: 4/5 (06 Downloads) |
Synopsis The GameDev Business Handbook by : Michael Futter
Author |
: Brian J. Wardyga |
Publisher |
: CRC Press |
Total Pages |
: 806 |
Release |
: 2018-08-06 |
ISBN-10 |
: 9781351172349 |
ISBN-13 |
: 1351172344 |
Rating |
: 4/5 (49 Downloads) |
Synopsis The Video Games Textbook by : Brian J. Wardyga
The Video Games Textbook takes the history of video games to another level, with visually-stimulating, comprehensive, and chronological chapters that are relevant and easy to read for a variety of students. Every chapter is a journey into a different era or area of gaming, where readers emerge with a strong sense of how video games evolved, why they succeeded or failed, and the impact they had on the industry and human culture. Written to capture the attention and interest of both domestic and international college students, each chapter contains a list of objectives and key terms, illustrative timelines, arcade summaries, images and technical specifications of all major consoles. Key Features Explores the history of video games, including the social, political, and economic motivations Facilitates learning of material with illustrative timelines, arcade summaries and images Highlights the technical specifications of all major consoles Illustrates the breakthroughs and trends of the gaming market
Author |
: Geoffrey P Hull |
Publisher |
: Routledge |
Total Pages |
: 383 |
Release |
: 2011-06-23 |
ISBN-10 |
: 9781136911118 |
ISBN-13 |
: 1136911111 |
Rating |
: 4/5 (18 Downloads) |
Synopsis The Music Business and Recording Industry by : Geoffrey P Hull
The Music Business and Recording Industry is a comprehensive music business textbook focused on the three income streams in the music industry: music publishing, live entertainment, and recordings. The book provides a sound foundation for understanding key issues, while presenting the latest research in the field. It covers the changes in the industry brought about by the digital age, such as changing methods of distributing and accessing music and new approaches in marketing with the Internet and mobile applications. New developments in copyright law are also examined, along with the global and regional differences in the music business.
Author |
: Mark J. P. Wolf |
Publisher |
: Bloomsbury Publishing USA |
Total Pages |
: 1365 |
Release |
: 2021-05-24 |
ISBN-10 |
: 9781440870200 |
ISBN-13 |
: 1440870209 |
Rating |
: 4/5 (00 Downloads) |
Synopsis Encyclopedia of Video Games [3 volumes] by : Mark J. P. Wolf
Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.
Author |
: Joseph Lampel |
Publisher |
: Psychology Press |
Total Pages |
: 384 |
Release |
: 2006-04-21 |
ISBN-10 |
: 9781135609221 |
ISBN-13 |
: 1135609225 |
Rating |
: 4/5 (21 Downloads) |
Synopsis The Business of Culture by : Joseph Lampel
The business of culture is the business of designing, producing, distributing, and marketing cultural products. Even though it gives employment to millions, and is the main business of many large and small organizations, it is an area that is rarely studied from a strategic management perspective. This book addresses this void by examining a wide range of cultural industries--motion pictures, television, music, radio, and videogames--from such a perspective. The articles included in this book will be helpful to individuals who seek a better understanding of organizations and strategies in the entertainment and media sector. But it should also provide valuable insights to managers and entrepreneurs who operate in environments that share the creative uncertainty and performance ambiguity that characterize most cultural industries.
Author |
: |
Publisher |
: |
Total Pages |
: 82 |
Release |
: 1983-01-08 |
ISBN-10 |
: |
ISBN-13 |
: |
Rating |
: 4/5 ( Downloads) |
Synopsis Billboard by :
In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.