The Timer Game

The Timer Game
Author :
Publisher : Minotaur Books
Total Pages : 336
Release :
ISBN-10 : 031236833X
ISBN-13 : 9780312368333
Rating : 4/5 (3X Downloads)

Synopsis The Timer Game by : Susan Arnout Smith

Grace Descanso was going to be a pediatric heart surgeon---she was a brilliant up-and-comer with a bright future in a heartbreaking, innovative field. Then she took two months off to work in a clinic in Guatemala, and something happened there that nearly destroyed her. She won’t talk about why, but she quit medicine and nearly killed herself with drink. Finally, inch by inch, she pulled it all together for her new baby girl. Now, five years later, though she’s sworn off practicing as a doctor, Grace is using her science background as a crime scene tech in San Diego and going to AA meetings, scraping by and living to be a mom to five-year-old Katie. Everything falls apart again when in the middle of processing a crime scene Grace shoots a madman after he’s killed two of her colleagues and after he’s called her by name, in a bizarre kind of warning, about someone he called “the Spikeman.” A day later, her daughter is kidnapped right out from under her, and instead of a ransom note, the kidnapper sends her on a harrowing twenty-four-hour scavenger hunt, laying out clues and giving out deadlines, leading her carefully, terrifyingly closer to Katie---and to him. The Timer Game is a pulse-pounding race-against-time novel of suspense from a talented writer.

HTML5 Canvas

HTML5 Canvas
Author :
Publisher : "O'Reilly Media, Inc."
Total Pages : 750
Release :
ISBN-10 : 9781449335885
ISBN-13 : 1449335888
Rating : 4/5 (85 Downloads)

Synopsis HTML5 Canvas by : Steve Fulton

Flash is fading fast as Canvas continues to climb. The second edition of this popular book gets you started with HTML5 Canvas by showing you how to build interactive multimedia applications. You’ll learn how to draw, render text, manipulate images, and create animation—all in the course of building an interactive web game throughout the book. Updated for the latest implementations of Canvas and related HTML5 technologies, this edition includes clear and reusable code examples to help you quickly pick up the basics—whether you currently use Flash, Silverlight, or just HTML and JavaScript. Discover why HTML5 is the future of innovative web development. Create and modify 2D drawings, text, and bitmap images Use algorithms for math-based movement and physics interactions Incorporate and manipulate video, and add audio Build a basic framework for creating a variety of games Use bitmaps and tile sheets to develop animated game graphics Go mobile: build web apps and then modify them for iOS devices Explore ways to use Canvas for 3D and multiplayer game applications

HTML5 Games

HTML5 Games
Author :
Publisher : John Wiley & Sons
Total Pages : 565
Release :
ISBN-10 : 9781119976332
ISBN-13 : 1119976332
Rating : 4/5 (32 Downloads)

Synopsis HTML5 Games by : Jacob Seidelin

Discover new opportunities for building 2D and 3D games with HTML5 The newest iteration of HTML, HTML5 can be used with JavaScript, CSS3, and WebGL to create beautiful, unique, engaging games that can be played on the web or mobile devices like the iPad or Android phones. Gone are the days where games were only possible with plugin technologies such as Flash and this cutting-edge book shows you how to utilize the latest open web technologies to create a game from scratch using Canvas, HTML5 Audio, WebGL, and WebSockets. You'll discover how to build a framework on which you will create your HTML5 game. Then each successive chapter covers a new aspect of the game, including user input, sound, multiplayer functionality, 2D and 3D graphics, and more. Aims directly at a new way to develop games for the web through the use of HTML5 Demonstrates how to make iOS and Android web apps Explains how to capture player input; create 3D graphics; and incorporate textures, lighting, and sound Guides you through the process of creating a game from scratch using Canvas, HTML5 Audio, WebGL, and WebSockets By the end of this invaluable book, you will have created a fully functional game that can be played in any compatible browser or on any mobile device that supports HTML5.

Learning C# by Programming Games

Learning C# by Programming Games
Author :
Publisher : Springer Nature
Total Pages : 518
Release :
ISBN-10 : 9783662592526
ISBN-13 : 3662592525
Rating : 4/5 (26 Downloads)

Synopsis Learning C# by Programming Games by : Wouter van Toll

Developing computer games is a perfect way to learn how to program in modern programming languages. This book teaches how to program in C# through the creation of computer games – and without requiring any previous programming experience. Contrary to most programming books, van Toll, Egges, and Fokker do not organize the presentation according to programming language constructs, but instead use the structure and elements of computer games as a framework. For instance, there are chapters on dealing with player input, game objects, game worlds, game states, levels, animation, physics, and intelligence. The reader will be guided through the development of four games showing the various aspects of game development. Starting with a simple shooting game, the authors move on to puzzle games consisting of multiple levels, and conclude the book by developing a full-fledged platform game with animation, game physics, and intelligent enemies. They show a number of commonly used techniques in games, such as drawing layers of sprites, rotating, scaling and animating sprites, dealing with physics, handling interaction between game objects, and creating pleasing visual effects. At the same time, they provide a thorough introduction to C# and object-oriented programming, introducing step by step important programming concepts such as loops, methods, classes, collections, and exception handling. This second edition includes a few notable updates. First of all, the book and all example programs are now based on the library MonoGame 3.6, instead of the obsolete XNA Game Studio. Second, instead of explaining how the example programs work, the text now invites readers to write these programs themselves, with clearly marked reference points throughout the text. Third, the book now makes a clearer distinction between general (C#) programming concepts and concepts that are specific to game development. Fourth, the most important programming concepts are now summarized in convenient “Quick Reference” boxes, which replace the syntax diagrams of the first edition. Finally, the updated exercises are now grouped per chapter and can be found at the end of each chapter, allowing readers to test their knowledge more directly. The book is also designed to be used as a basis for a game-oriented programming course. Supplementary materials for organizing such a course are available on an accompanying web site, which also includes all example programs, game sprites, sounds, and the solutions to all exercises.

Arduino Project Handbook

Arduino Project Handbook
Author :
Publisher : No Starch Press
Total Pages : 273
Release :
ISBN-10 : 9781593276904
ISBN-13 : 1593276907
Rating : 4/5 (04 Downloads)

Synopsis Arduino Project Handbook by : Mark Geddes

Arduino Project Handbook is a beginner-friendly collection of electronics projects using the low-cost Arduino board. With just a handful of components, an Arduino, and a computer, you’ll learn to build and program everything from light shows to arcade games to an ultrasonic security system. First you’ll get set up with an introduction to the Arduino and valuable advice on tools and components. Then you can work through the book in order or just jump to projects that catch your eye. Each project includes simple instructions, colorful photos and circuit diagrams, and all necessary code. Arduino Project Handbook is a fast and fun way to get started with micro­controllers that’s perfect for beginners, hobbyists, parents, and educators. Uses the Arduino Uno board.

Mark-My-Time Digital Bookmark (12-Pack)

Mark-My-Time Digital Bookmark (12-Pack)
Author :
Publisher :
Total Pages : 12
Release :
ISBN-10 : 0976142503
ISBN-13 : 9780976142508
Rating : 4/5 (03 Downloads)

Synopsis Mark-My-Time Digital Bookmark (12-Pack) by : Incentive Publications

These digital bookmarks are a portable and fun way to monitor and record daily reading. It has a programmable countdown timer with an alarm and a cumulative timer for multi-session reading.

Killer Game Programming in Java

Killer Game Programming in Java
Author :
Publisher : "O'Reilly Media, Inc."
Total Pages : 1000
Release :
ISBN-10 : 9780596552909
ISBN-13 : 0596552904
Rating : 4/5 (09 Downloads)

Synopsis Killer Game Programming in Java by : Andrew Davison

Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.

Worthwhile Games

Worthwhile Games
Author :
Publisher :
Total Pages : 144
Release :
ISBN-10 : CORNELL:31924013394733
ISBN-13 :
Rating : 4/5 (33 Downloads)

Synopsis Worthwhile Games by : Mrs. Ethel B. Waring

HTML5 Game Development HOTSHOT

HTML5 Game Development HOTSHOT
Author :
Publisher : Packt Publishing Ltd
Total Pages : 586
Release :
ISBN-10 : 9781849695473
ISBN-13 : 1849695474
Rating : 4/5 (73 Downloads)

Synopsis HTML5 Game Development HOTSHOT by : Makzan

With a wide range of projects to build, this step-by-step guide will give you all the tools you need to create a variety of games. Whether you are familiar with the basics of object-oriented programming concepts, are new to HTML game development, or are familiar with just web design, this project-based book will get you up and running in no time. It will teach and inspire you to create great interactive content on the Web.

Bobby Fischer Teaches Chess

Bobby Fischer Teaches Chess
Author :
Publisher : Bantam
Total Pages : 350
Release :
ISBN-10 : 9780553263152
ISBN-13 : 0553263153
Rating : 4/5 (52 Downloads)

Synopsis Bobby Fischer Teaches Chess by : Bobby Fischer

A one-of-a-kind masterclass in chess from the greatest player of all time. Learn how to play chess the Bobby Fischer way with the fastest, most efficient, most enjoyable method ever devised. Whether you’re just learning the game or looking for more complex strategies, these practice problems and exercises will help you master the art of the checkmate. This book teaches through a programmed learning method: It asks you a question. If you give the right answer, it goes on to the next question. If you give the wrong answer, it explains why the answer is wrong and asks you to go back and try again. Thanks to the book’s unique formatting, you will work through the exercises on the right-hand side, with the correct answer hidden on the next page. The left-hand pages are intentionally printed upside-down; after reaching the last page, simply turn the book upside-down and work your way back. When you finish, not only will you be a much better chess player, you may even be able to beat Bobby Fischer at his own game!