The Temple Of Yellow Skulls
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Author |
: Don Bassingthwaite |
Publisher |
: Wizards of the Coast |
Total Pages |
: 359 |
Release |
: 2011-03-01 |
ISBN-10 |
: 9780786958986 |
ISBN-13 |
: 0786958987 |
Rating |
: 4/5 (86 Downloads) |
Synopsis The Temple of Yellow Skulls by : Don Bassingthwaite
Following close on the heels of The Mark of Nerath, Don Bassingthwaite picks up the action and takes the characters into the eye of a new kind of Dungeons & Dragons® adventure... Imprisoned in the void of a ruined universe by vengeful gods, Tharizdun—the Chained God, the Elder Elemental Eye—shares his exile with the Progenitor, a pool of liquid crystal that is all that remains of the Abyss that destroyed his universe. Enter our heroes Albanon, Shara and Uldane—all three adventurers readers will know from The Mark of Nerath. They thought their quests were over and done with, but danger still burns like the embers of a smoldering fire in the tall grass. The Progenitor was locked safely away, guarded by Albanon’s dead master, but early on our heroes realize it was stolen and released in the presence of the green dragon Vestapalk as he fell at Shara’s sword. Now, alerted to the danger of the liquid crystal by a mysterious cleric who claims allegiance to an order that has protected the substance for time immemorial, they must go in search of the dragon’s body, to ensure his demise has not been exaggerated. What they discover has consequences that could change the world...
Author |
: Bill Slavicsek |
Publisher |
: Wizards of the Coast |
Total Pages |
: 395 |
Release |
: 2010-10-05 |
ISBN-10 |
: 9780786957620 |
ISBN-13 |
: 078695762X |
Rating |
: 4/5 (20 Downloads) |
Synopsis The Mark of Nerath by : Bill Slavicsek
It is a time of magic and monsters, a time when only a few scattered points of light glow with stubborn determination amid a rising tide of shadows. It is a time when only the bravest heroes dare tread the wild of the unknown… About a century ago, the collapse of Nerath, the last empire of the world, ushered in a dark age that continues to this day, the peace and prosperity of the past seemingly lost forever. However, even those fabled days weren’t without a few blemishes. One of these was Emperor Magroth the First, a tyrant and a conqueror; cruel, ambitious, filled with delusions of grandeur and dreams of destiny, and more than a bit insane. During Magroth’s reign, rumors of necromancy and demon worship were rampant, but the truth was far worse. Thanks to deals he made, pacts he agreed to, and rituals he performed, death was not the end Emperor Magroth. Instead, a piece of him was drawn into the Shadowfell where he became the ruler of a domain of dead. From this vantage, the old king prepared for his return—and the new empire he would forge from the ruins of old. Now Magroth has made a new deal with Orcus, the Demon Prince of Undeath, that frees him from his eternal prison for a year and a day. In that time, Magroth must re-establish his ancient kingdom while also accomplishing a series of terrible tasks for Orcus. To this end, Magroth’s plans intersect with two other threats that are rising in the world. Where these threats meet, the world shudders. And it falls to our heroes to keep the fragile lights of civilization burning for another day
Author |
: Don Bassingthwaite |
Publisher |
: Wizards of the Coast |
Total Pages |
: 264 |
Release |
: 2012-04-03 |
ISBN-10 |
: 9780786959983 |
ISBN-13 |
: 0786959983 |
Rating |
: 4/5 (83 Downloads) |
Synopsis The Eye of the Chained God by : Don Bassingthwaite
In the aftermath of the plague demons' attack on Fallcrest, Roghar's inspiring optimism has played a significant role in the rebuilding of the town. Albanon, meanwhile, has not recovered so well. Tormented by his experiences and his near-transformations first by Vestapalk then by Kri, he has retreated to Moorin's tower, where he immerses himself in books. He is the last member of the Order of Vigilance, touched by both the Voidharrow and Tharizdun--he feels as if he stands on the brink of madness. The Nentir Vale has been ravaged by the abyssal plague and the plague demons. The area is lawless and suspicions run rampant. Only safe as long as they hide, the heroes scout as close as they dare. But with Vestapalk growing ever-stronger and plague demons on the rise, they know they have to act soon. The world cannot afford to wait any longer. As they journey toward the greatest concentration of demons they learn they are on the right path and they gain an ally. Kri, believed dead, resurfaces with wisdom garnered from the Chained God. It seems even Tharizdun himself is against Vestapalk.
Author |
: James Wyatt |
Publisher |
: Wizards of the Coast |
Total Pages |
: 277 |
Release |
: 2011-08-02 |
ISBN-10 |
: 9780786959327 |
ISBN-13 |
: 0786959320 |
Rating |
: 4/5 (27 Downloads) |
Synopsis Oath of Vigilance by : James Wyatt
Following directly in the wake of The Temple of Yellow Skulls, our heroes face the totality of the destructive and pestilent forces presented by the Abyssal Plague. The disease of the liquid crystal Voidharrow spreads throughout the land, transforming unsuspecting creatures into plague demons. Shara, Uldane, and the unlikely drow hero Valmaggar join forces with Tempest and Rohgar from The Mark Of Nerath, and together they set out in search of the green dragon Vestapalk, or the creature Vestapalk has become--the patient zero of this abyssal plague. Meanwhile, Albanon and the mysterious cleric Kri Redshal--the last remaining member of the Order of Vigilance, an order dedicated to guarding the Voidharrow--go in search of answers to the disease that sweeps the land. While their search takes them deep into the heart of the darkness that is enveloping the land, the answers they find are truly in need of new questions. As they become aware of the true scale of the tragedy at hand, they see the forces behind them are more powerful than they had ever dreamed, and perhaps more seductive.
Author |
: John Shirley |
Publisher |
: Wizards of the Coast |
Total Pages |
: 371 |
Release |
: 2011-06-07 |
ISBN-10 |
: 9780786959341 |
ISBN-13 |
: 0786959347 |
Rating |
: 4/5 (41 Downloads) |
Synopsis Untold Adventures by : John Shirley
Your favorite award-winning, critically acclaimed, and best-selling authors unite to tell stories set in the Dungeons & Dragons world, filled with desperate dragons and cruel elves, honorable demons and fickle gods, wild magic and the sharpest of steel. You don't want to miss this rarest of opportunities to get a glimpse into the D&D adventures created by some of the most brilliant fantasy writers of our age.
Author |
: Mel Odom |
Publisher |
: Wizards of the Coast |
Total Pages |
: 350 |
Release |
: 2011-03-01 |
ISBN-10 |
: 9780786958863 |
ISBN-13 |
: 0786958863 |
Rating |
: 4/5 (63 Downloads) |
Synopsis Sooner Dead by : Mel Odom
Humanoid buffalo and armadillo bikers in post-apocalyptic Oklahoma! A bio-engineered super-soldier named Hella and her mutant buffalo sidekick Stampede clash with armadillo bikers and inter-dimensional mutants across the ragged landscape of Gamma-Oklahoma. This is a fast-paced story of adventure, mixed with liberal doses of humor, in a post-apocalyptic science-fantasy world unlike any other.
Author |
: Erik Scott De Bie |
Publisher |
: Wizards of the Coast |
Total Pages |
: 458 |
Release |
: 2011-09-27 |
ISBN-10 |
: 9780786959358 |
ISBN-13 |
: 0786959355 |
Rating |
: 4/5 (58 Downloads) |
Synopsis Shadowbane by : Erik Scott De Bie
Kalen and Myrin find trouble in the lawless world of Luskan in this fantasy adventure "worth reading and rereading many times" (Ed Greenwood, creator of the Forgotten Realms) The city of Luskan has always been a den of pirates, thieves, and murderers. But lately, things have gotten much worse. A ship crashes offshore with nothing but corpses. Every day, people go crazy and brutalize those around them. And the only signs that even the most hardened criminals still walk the streets at night are bones. Luskan's sister city, Waterdeep, has sent a detachment to quarantine the unclean city—to let the filth within die, rather than infect the rest of the Realms. But wizard Myrin Darkdance has slipped inside, declaring that she will save Luskan. Kalen "Shadowbane" Dren follows, determined to save Myrin and therefore her pet city—even if he has to kill every rat in Luskan to do it. This expanded ebook also includes a brand-new short story, entitled “A New Purpose”, as well as links to an existing prequel and an original e-novella, featuring characters from Shadowbane. Also included are links to background information on the Abyssal Plague series and sample chapters from other books in the series.
Author |
: James Wyatt |
Publisher |
: John Wiley & Sons |
Total Pages |
: 410 |
Release |
: 2008-11-13 |
ISBN-10 |
: 9780470440094 |
ISBN-13 |
: 0470440090 |
Rating |
: 4/5 (94 Downloads) |
Synopsis Dungeon Master For Dummies by : James Wyatt
Design your own fantasy D&D epic filled with adventurous exploits, cloaked characters, and mysterious monsters If you're a Dungeons & Dragons fan, you've surely thought of becoming a Dungeon Master. Learning to be a DM isn't as hard as you might think, especially if you have Dungeon Master For Dummies tucked into your bag of tricks! Whether you've assumed the role of Dungeon Master before or not, this illustrated reference can help you run a D&D game, either online or in person. From organizing your first D&D game to dealing with difficult players, this book covers everything a DM needs to know. Written for the newest edition of D&D by the experts at Wizards of the Coast, the game's creators, it shows you how to: Run your very first campaign, from shaping storylines and writing your own adventures to dealing with unruly players and characters Build challenging encounters, make reasonable rulings, and manage disagreements Recognize all the common codes, tables, and spells Understand the parts of a D&D adventure and how to create dungeon maps and craft monsters Shape storylines and write your own adventures Find your style as a DM and develop a game style that plays to your strengths Script an encounter, vary the terrain and challenges, and establish rewards (experience points and treasure) Decide whether to use published adventures Use and follow the official Dungeon Master's Guide Develop a campaign with exciting themes, memorable villains, and plots to entrance players If you're getting the urge to lead the charge in a D&D game of your own, Dungeon Master For Dummies provides the information you need to start your own game, craft exciting stories, and set up epic adventures. Grab your copy today, and you'll be on your way!
Author |
: Matthew Beard |
Publisher |
: Wizards of the Coast |
Total Pages |
: 190 |
Release |
: 2011-12-06 |
ISBN-10 |
: 9780786959426 |
ISBN-13 |
: 0786959428 |
Rating |
: 4/5 (26 Downloads) |
Synopsis The Last Garrison by : Matthew Beard
In the shadows between the living world and the land of the dead, the night’s terrors lurk… For as long as anyone can remember, the mountain village of Haven has been under the protection of an ancient warlock known as the Old Stargazer. But after countless years spent deciphering the language of the cosmos, the old man is losing himself to the many voices of the night sky. Now, a dark figure controls the forest with minions of kenku marauders—crowlike humanoids that menace Haven with violence and mayhem. If the Old Stargazer cannot or will not protect the villagers, they will have to find someone who can. Nergei, an orphan raised by the warlock, knows they must venture beyond the safety of Haven to find the help they need. With little to offer mercenaries, and a ragged band at his side, he sets forth in search of heroes, never believing in what he might find.
Author |
: Alex Irvine |
Publisher |
: Wizards of the Coast |
Total Pages |
: 297 |
Release |
: 2010-12-07 |
ISBN-10 |
: 9780786958115 |
ISBN-13 |
: 0786958111 |
Rating |
: 4/5 (15 Downloads) |
Synopsis The Seal of Karga Kul by : Alex Irvine
A tale of heroism and exploit in the tradition of Robert E. Howard... Enter Remy, a quick-witted courier whose dangerous freight leads him into the vanguard of an ancient war between forces of light and the rising tide of shadows that threatens to overwhelm the burgeoning civilizations of the Two Rivers Gulf. The story opens with Remy alone and near death after an encounter with several stormclaw scorpions. His horse dead and poison sapping his strength, Remy collapses with his package at his side, undelivered. When he awakes, he is in the company of a band of adventurers who found him by the side of the road and nursed him back to health. Among them is a grim dragonborn paladin named Biri-Daar, whose wariness of the magical seals on Remy’s freight is outweighed by an overwhelming sense of duty to those in need. As they journey on, the nature of Remy’s package becomes a greater and greater curiosity. Soon the party, which has come to comprise some six-strong adventurers, finds itself to be the lynchpin that holds an army of netherworld forces at bay. Award-winning author and veteran shared-world writer Alex Irvine brings his unique characters and considerable storytelling talents to bear in the world of Dungeons & Dragons®.