The Sports Franchise Game
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Author |
: Kenneth L. Shropshire |
Publisher |
: University of Pennsylvania Press |
Total Pages |
: 118 |
Release |
: 2013-03-25 |
ISBN-10 |
: 9780812209150 |
ISBN-13 |
: 081220915X |
Rating |
: 4/5 (50 Downloads) |
Synopsis The Sports Franchise Game by : Kenneth L. Shropshire
Power, prestige, and millions of dollars—these are the stakes in the sports franchise game. In this book, sports attorney Kenneth Shropshire describes the franchise warfare that pits city against city in the fierce bidding competition to capture major league teams. Rigorous research, fascinating interviews with major players, stories behind the headlines, and an insider's perspective converge in this rare view of the business side of professional sports. Shropshire portrays a complex web of motivations, negotiations, and public relations, and discusses examples from Philadelphia, the Bay Area, and Washington D.C.
Author |
: Dave Zirin |
Publisher |
: Simon and Schuster |
Total Pages |
: 240 |
Release |
: 2010-07-20 |
ISBN-10 |
: 9781439175743 |
ISBN-13 |
: 1439175748 |
Rating |
: 4/5 (43 Downloads) |
Synopsis Bad Sports by : Dave Zirin
A THOUGHT-PROVOKING LOOK AT THE BIG BUSINESS AND IMMORAL PRACTICES BEHIND PROFESSIONAL SPORTS BY ACCLAIMED SPORTSWRITER DAVE ZIRIN, HAILED AS THE “CONSCIENCE OF AMERICAN SPORTSWRITING” (THE WASHINGTON POST ) The fastest-growing sector of today’s sports audience is the alienated fan. Complaints abound: from inflated ticket prices, $6 hot dogs, and $9 beers to owners endlessly demanding new multimillion-dollar stadiums funded by public tax dollars. Those sitting in the owners’ boxes are increasingly placing profit over players’ performances and fan loyalty. Bad Sports cuts through the hype and bombast to zero in on tales of abusive, dictatorial owners who move their teams thousands of miles away from their fan base, use their stadiums as religious and political platforms, or hold communities ransom for millions of dollars of taxpayer money to fund their gargantuan stadiums. As the multibillion-dollar sports-industrial complex continues to lumber along, Dave Zirin is the voice in the wilderness, speaking out for the common fan with a tough, passionate, and intelligent voice that will remind readers that there is more to sportswriting than glowing athlete profiles.
Author |
: Thomas Nelson |
Publisher |
: AMACOM |
Total Pages |
: 288 |
Release |
: 1999-04-15 |
ISBN-10 |
: 9780814437100 |
ISBN-13 |
: 0814437109 |
Rating |
: 4/5 (00 Downloads) |
Synopsis How You Play the Game by : Thomas Nelson
A story of passion and commitment and faith?qualities that drove one working-class kid to not only build a sports empire, but also to change the way the entire sports industry has done business. This book is a tale of determination, faith, and, most assuredly, good timing and good luck. In truth, this isn’t one story?but many. Sports executive and businessman Jerry Colangelo weaves together a lifetime of great moments in sports and tense times in business. In How You Play the Game, sports executive and businessman Jerry Colangelo details a lifetime of stories, including: How he emerged from the tough streets of Chicago Heights as a high school and college sports star How he helped create and build the Chicago Bulls?at a time when the NBA was a second-tier professional league, and two basketball teams had already failed in the Windy City How he moved to Arizona and started the Phoenix Suns, an organization that fought its way to become the ninth richest franchise in all of sports And how he then began baseball’s newest team, the Arizona Diamondbacks. Peppered with stories about players and coaches, including Charles Barkley and Connie Hawkins, Red Holzman, and Buck Showalter, as well as owners, general managers, investors, reporters, and more, How You Play the Game is truly an insider’s look at the sports world.
Author |
: Robert Alan Brookey |
Publisher |
: Indiana University Press |
Total Pages |
: 260 |
Release |
: 2015-01-12 |
ISBN-10 |
: 9780253015051 |
ISBN-13 |
: 0253015057 |
Rating |
: 4/5 (51 Downloads) |
Synopsis Playing to Win by : Robert Alan Brookey
In this era of big media franchises, sports branding has crossed platforms, so that the sport, its television broadcast, and its replication in an electronic game are packaged and promoted as part of the same fan experience. Editors Robert Alan Brookey and Thomas P. Oates trace this development back to the unexpected success of Atari's Pong in the 1970s, which provoked a flood of sport simulation games that have had an impact on every sector of the electronic game market. From golf to football, basketball to step aerobics, electronic sports games are as familiar in the American household as the televised sporting events they simulate. This book explores the points of convergence at which gaming and sports culture merge.
Author |
: T. L. Taylor |
Publisher |
: MIT Press |
Total Pages |
: 333 |
Release |
: 2015-01-30 |
ISBN-10 |
: 9780262527583 |
ISBN-13 |
: 0262527588 |
Rating |
: 4/5 (83 Downloads) |
Synopsis Raising the Stakes by : T. L. Taylor
How a form of play becomes a sport: players, agents, referees, leagues, tournaments, sponsorships, and spectators, and the culture of professional computer game play. Competitive video and computer game play is nothing new: the documentary King of Kong memorably portrays a Donkey Kong player's attempts to achieve the all-time highest score; the television show Starcade (1982–1984) featured competitions among arcade game players; and first-person shooter games of the 1990s became multiplayer through network play. A new development in the world of digital gaming, however, is the emergence of professional computer game play, complete with star players, team owners, tournaments, sponsorships, and spectators. In Raising the Stakes, T. L. Taylor explores the emerging scene of professional computer gaming and the accompanying efforts to make a sport out of this form of play. In the course of her explorations, Taylor travels to tournaments, including the World Cyber Games Grand Finals (which considers itself the computer gaming equivalent of the Olympics), and interviews participants from players to broadcasters. She examines pro-gaming, with its highly paid players, play-by-play broadcasts, and mass audience; discusses whether or not e-sports should even be considered sports; traces the player's path from amateur to professional (and how a hobby becomes work); and describes the importance of leagues, teams, owners, organizers, referees, sponsors, and fans in shaping the structure and culture of pro-gaming. Taylor connects professional computer gaming to broader issues: our notions of play, work, and sport; the nature of spectatorship; the influence of money on sports. And she examines the ongoing struggle over the gendered construction of play through the lens of male-dominated pro-gaming. Ultimately, the evolution of professional computer gaming illuminates the contemporary struggle to convert playful passions into serious play.
Author |
: John O'Sullivan |
Publisher |
: Morgan James Publishing |
Total Pages |
: 224 |
Release |
: 2013-12-01 |
ISBN-10 |
: 9781614486466 |
ISBN-13 |
: 1614486468 |
Rating |
: 4/5 (66 Downloads) |
Synopsis Changing the Game by : John O'Sullivan
The modern day youth sports environment has taken the enjoyment out of athletics for our children. Currently, 70% of kids drop out of organized sports by the age of 13, which has given rise to a generation of overweight, unhealthy young adults. There is a solution. John O’Sullivan shares the secrets of the coaches and parents who have not only raised elite athletes, but have done so by creating an environment that promotes positive core values and teaches life lessons instead of focusing on wins and losses, scholarships, and professional aspirations. Changing the Game gives adults a new paradigm and a game plan for raising happy, high performing children, and provides a national call to action to return youth sports to our kids.
Author |
: Laurent Dubois |
Publisher |
: Basic Books |
Total Pages |
: 284 |
Release |
: 2018-03-27 |
ISBN-10 |
: 9780465094493 |
ISBN-13 |
: 046509449X |
Rating |
: 4/5 (93 Downloads) |
Synopsis The Language of the Game by : Laurent Dubois
Essential reading for soccer fans as the 2022 World Cup approaches, this lively and lyrical book is "an ideal guide to the world's most popular sport" (Simon Kuper, coauthor of Soccernomics). Soccer is not only the world's most popular game; it's also one of the most widely shared forms of global culture. The Language of the Game is a passionate and engaging introduction to soccer's history, tactics, and human drama. Profiling soccer's full cast of characters—goalies and position players, referees and managers, commentators and fans—historian and soccer scholar Laurent Dubois describes how the game's low scores, relentless motion, and spectacular individual performances combine to turn each match into a unique and unpredictable story. He also shows how soccer's global reach makes it an unparalleled theater for nationalism, international conflict, and human interconnectedness, with close attention to both men's and women's soccer. Filled with perceptive insights and stories both legendary and little known, The Language of the Game is a rewarding read for anyone seeking to understand soccer better—newcomers and passionate followers alike.
Author |
: Fergus Connolly |
Publisher |
: Victory Belt Publishing |
Total Pages |
: 582 |
Release |
: 2017-09-05 |
ISBN-10 |
: 9781628602852 |
ISBN-13 |
: 1628602856 |
Rating |
: 4/5 (52 Downloads) |
Synopsis Game Changer by : Fergus Connolly
Team sports like football, basketball, soccer, and rugby are hugely popular the world over, on both college and professional levels, and such popularity means that they are big business. Very big. Broadcasting rights alone bring in billions: ESPN paid $5.6 billion to broadcast college football playoffs for twelve years; Turner Sports/CBS shelled out $10.4 billion to show the national college basketball tournament through 2024; and the most recent NBA TV deal came in at a cool $26.4 billion. As the rewards for winning have increased, it’s no surprise that sports team budgets have followed suit. Sure, the athletic program at the University of Texas brought in $161 million last year, but the Longhorns also spent $154 million over the same period. Fifteen other college athletics program also racked up over $100 million in annual expenses. But that’s child’s play compared to the outgoings at the world’s most valuable soccer team, Manchester United, which spent more than $500 million in 2015. The trouble is that all this spending often fails to yield better results. Teams in all sports have tried just about every gimmick to “hack” their way to better performance. But as they’ve gotten stuck in stats, mired in backroom politics, and diverted by the facilities arms race, many have lost sight of what should’ve been their primary focus all along: the game itself. In Game Changer, Fergus Connolly shows how to improve performance with evidence-based analysis and athlete-focused training. Through his unprecedented experiences with teams in professional football, basketball, rugby, soccer, Aussie Rules, and Gaelic football, as well as with elite military units, Connolly has discovered how to break down the common elements in all sports to their basic components so that each moment of any game can be better analyzed, whether you’re a player or a coach. The lessons of game day then can be used to create valuable learning experiences in training, evaluate the quality of your team’s performance, and home in on what’s working and what isn’t. Game Changer also shows you how to expand training focus from players' physical qualities to advance athletes technically, tactically, and psychologically. Connolly's TTPP Model not only helps players continually progress but also stops treating them like a disposable commodity and instead prioritizes athlete health. Bringing together the latest evidence-based practices and lessons from business, psychology, biology, and many other fields, Game Changer is the first book of its kind that helps coaches, athletes, and casual fans: • Create a cohesive game plan that improves performance through defined objectives, strategies, and tactics • Put statistical analysis and technology into context so teams can bypass the hype and get meaningful results • Identify dominant qualities to maximize during training and limiting factors to improve • Create realistic, immersive learning experiences for individual players and the entire team that deliver defined outcomes • Structure player development with a new, holistic model that puts athlete health first and helps reduce the chance of injury and burnout • Balance training load so that all players are fresh and ready to play at their best in competition • Rethink coaching and organizational leadership and enhance communication, group dynamics, and player interaction • Create a winning team culture
Author |
: Michael MacCambridge |
Publisher |
: Anchor |
Total Pages |
: 610 |
Release |
: 2008-11-26 |
ISBN-10 |
: 9780307481436 |
ISBN-13 |
: 0307481433 |
Rating |
: 4/5 (36 Downloads) |
Synopsis America's Game by : Michael MacCambridge
It’s difficult to imagine today—when the Super Bowl has virtually become a national holiday and the National Football League is the country’s dominant sports entity—but pro football was once a ramshackle afterthought on the margins of the American sports landscape. In the span of a single generation in postwar America, the game charted an extraordinary rise in popularity, becoming a smartly managed, keenly marketed sports entertainment colossus whose action is ideally suited to television and whose sensibilities perfectly fit the modern age. America’s Game traces pro football’s grand transformation, from the World War II years, when the NFL was fighting for its very existence, to the turbulent 1980s and 1990s, when labor disputes and off-field scandals shook the game to its core, and up to the sport’s present-day preeminence. A thoroughly entertaining account of the entire universe of professional football, from locker room to boardroom, from playing field to press box, this is an essential book for any fan of America’s favorite sport.
Author |
: Roger G. Noll |
Publisher |
: Rlpg/Galleys |
Total Pages |
: 544 |
Release |
: 1997 |
ISBN-10 |
: 0815761112 |
ISBN-13 |
: 9780815761112 |
Rating |
: 4/5 (12 Downloads) |
Synopsis Sports, Jobs, and Taxes by : Roger G. Noll
" America is in the midst of a sports building boom. Professional sports teams are demanding and receiving fancy new playing facilities that are heavily subsidized by government. In many cases, the rationale given for these subsidies is that attracting or retaining a professional sports franchise--even a minor league baseball team or a major league pre-season training facility--more than pays for itself in increased tax revenues, local economic development, and job creation. But are these claims true? To assess the case for subsidies, this book examines the economic impact of new stadiums and the presence of a sports franchise on the local economy. It first explores such general issues as the appropriate method for measuring economic benefits and costs, the source of the bargaining power of teams in obtaining subsidies from local government, the local politics of attracting and retaining teams, the relationship between sports and local employment, and the importance of stadium design in influencing the economic impact of a facility. The second part of the book contains case studies of major league sports facilities in Baltimore, Chicago, Cincinnati, Cleveland, Indianapolis, San Francisco, and the Twin Cities, and of minor league stadiums and spring training facilities in baseball. The primary conclusions are: first, sports teams and facilities are not a source of local economic growth and employment; second, the magnitude of the net subsidy exceeds the financial benefit of a new stadium to a team; and, third, the most plausible reasons that cities are willing to subsidize sports teams are the intense popularity of sports among a substantial proportion of voters and businesses and the leverage that teams enjoy from the monopoly position of professional sports leagues. "