The Role Playing Society
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Author |
: Andrew Byers |
Publisher |
: McFarland |
Total Pages |
: 321 |
Release |
: 2016-03-01 |
ISBN-10 |
: 9781476623481 |
ISBN-13 |
: 1476623481 |
Rating |
: 4/5 (81 Downloads) |
Synopsis The Role-Playing Society by : Andrew Byers
Since the release of Dungeons & Dragons in 1974, role-playing games (RPGs) have spawned a vibrant industry and subculture whose characteristics and player experiences have been well explored. Yet little attention has been devoted to the ways RPGs have shaped society at large over the last four decades. Role-playing games influenced video game design, have been widely represented in film, television and other media, and have made their mark on education, social media, corporate training and the military. This collection of new essays illustrates the broad appeal and impact of RPGs. Topics range from a critical reexamination of the Satanic Panic of the 1980s, to the growing significance of RPGs in education, to the potential for "serious" RPGs to provoke awareness and social change. The contributors discuss the myriad subtle (and not-so-subtle) ways in which the values, concepts and mechanics of RPGs have infiltrated popular culture.
Author |
: Vee Hendro |
Publisher |
: |
Total Pages |
: |
Release |
: 2018-10 |
ISBN-10 |
: 0648150526 |
ISBN-13 |
: 9780648150527 |
Rating |
: 4/5 (26 Downloads) |
Synopsis Good Society by : Vee Hendro
Good Society is a tabletop roleplaying game where you create an Austen novel with your friends.
Author |
: René Reinhold Schallegger |
Publisher |
: McFarland |
Total Pages |
: 432 |
Release |
: 2018-02-16 |
ISBN-10 |
: 9781476631462 |
ISBN-13 |
: 1476631468 |
Rating |
: 4/5 (62 Downloads) |
Synopsis The Postmodern Joy of Role-Playing Games by : René Reinhold Schallegger
Historian Johan Huizinga once described game playing as the motor of humanity's cultural development, predating art and literature. Since the late 20th century, Western society has undergone a "ludification," as the influence of game-playing has grown ever more prevalent. At the same time, new theories of postmodernism have emphasized the importance of interactive, playful behavior. Core concepts of postmodernism are evident in pen-and-paper role-playing, such as Dungeons and Dragons. Exploring the interrelationships among narrative, gameplay, players and society, the author raises questions regarding authority, agency and responsibility, and discusses the social potential of RPGs in the 21st century.
Author |
: |
Publisher |
: |
Total Pages |
: |
Release |
: 2020-05 |
ISBN-10 |
: 1952885086 |
ISBN-13 |
: 9781952885082 |
Rating |
: 4/5 (86 Downloads) |
Synopsis Root: the Roleplaying Game by :
Author |
: |
Publisher |
: |
Total Pages |
: 0 |
Release |
: 2020-10-27 |
ISBN-10 |
: 1640782788 |
ISBN-13 |
: 9781640782785 |
Rating |
: 4/5 (88 Downloads) |
Synopsis Pathfinder Lost Omens by :
The Pathfinder Society is a globe-trotting organization of adventurers, scholars, and warriors all dedicated to exploration, collecting lost knowledge and treasure, and sharing it with the world. Lost Omens: Pathfinder Society Guide details everything players and GMs need to know about the Pathfinder Society, from the basics of membership, to the Society's various factions, to the various lodges littered throughout the Inner Sea region. This book is the go-to source for the history and lore of the Pathfinder Society and features new rules content including new equipment, wayfinders, and support for Pathfinder-related archetypes! A useful book in its own right, this helpful volume is a must-have for participants in Paizo's massive Pathfinder Society worldwide organized play campaign, and a great way to get involved in the international campaign! Written by: Kate Baker, James Case, John Compton, Vanessa Hoskins, Mike Kimmel, Ron Lundeen, Dennis Muldoon, kieran t. newton, Michael Sayre, Clark Valentine, Tonya Woldridge, and Linda Zayas-Palmer
Author |
: Evan Torner |
Publisher |
: McFarland |
Total Pages |
: 231 |
Release |
: 2014-01-10 |
ISBN-10 |
: 9780786492374 |
ISBN-13 |
: 0786492376 |
Rating |
: 4/5 (74 Downloads) |
Synopsis Immersive Gameplay by : Evan Torner
This collection of all-new essays approaches the topic of immersion as a product of social and media relations. Examining the premises and aesthetics of live-action and tabletop role-playing games, reality television, social media apps and first-person shooters, the essays take both game rules and the media discourse that games produce as serious objects of study. Scholars of social psychology, sociology, role-playing theory, game studies, and television studies all examine games and game-like environments like reality shows as interdependent sites of social friction and power negotiation. The ten essays articulate the importance of game rules in analyses of media products, and demonstrate methods that allow game rules to be seen in action during the process of play.
Author |
: Sebastian Deterding |
Publisher |
: Routledge |
Total Pages |
: 905 |
Release |
: 2018-04-17 |
ISBN-10 |
: 9781317268314 |
ISBN-13 |
: 1317268318 |
Rating |
: 4/5 (14 Downloads) |
Synopsis Role-Playing Game Studies by : Sebastian Deterding
This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Fallout and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like transmedia worldbuilding, immersion, transgressive play, or player–character relations. Each chapter includes definitions of key terms and recommended readings to help fans, students, and scholars new to RPG studies find their way into this new interdisciplinary field.
Author |
: Gary Alan Fine |
Publisher |
: University of Chicago Press |
Total Pages |
: 298 |
Release |
: 2002-08-14 |
ISBN-10 |
: 9780226249445 |
ISBN-13 |
: 0226249441 |
Rating |
: 4/5 (45 Downloads) |
Synopsis Shared Fantasy by : Gary Alan Fine
This classic study still provides one of the most acute descriptions available of an often misunderstood subculture: that of fantasy role playing games like Dungeons & Dragons. Gary Alan Fine immerses himself in several different gaming systems, offering insightful details on the nature of the games and the patterns of interaction among players—as well as their reasons for playing.
Author |
: Daniel Mackay |
Publisher |
: McFarland |
Total Pages |
: 216 |
Release |
: 2017-08-11 |
ISBN-10 |
: 9780786450473 |
ISBN-13 |
: 0786450479 |
Rating |
: 4/5 (73 Downloads) |
Synopsis The Fantasy Role-Playing Game by : Daniel Mackay
Many of today's hottest selling games--both non-electronic and electronic--focus on such elements as shooting up as many bad guys as one can (Duke Nuk'em), beating the toughest level (Mortal Kombat), collecting all the cards (Pokemon), and scoring the most points (Tetris). Fantasy role-playing games (Dungeons & Dragons, Rolemaster, GURPS), while they may involve some of those aforementioned elements, rarely focus on them. Instead, playing a fantasy role-playing game is much like acting out a scene from a play, movie or book, only without a predefined script. Players take on such roles as wise wizards, noble knights, roguish sellswords, crafty hobbits, greedy dwarves, and anything else one can imagine and the referee allows. The players don't exactly compete; instead, they interact with each other and with the fantasy setting. The game is played orally with no game board, and although the referee usually has a storyline planned for a game, much of the action is impromptu. Performance is a major part of role-playing, and role-playing games as a performing art is the subject of this book, which attempts to introduce an appreciation for the performance aesthetics of such games. The author provides the framework for a critical model useful in understanding the art--especially in terms of aesthetics--of role-playing games. The book also serves as a contribution to the beginnings of a body of criticism, theory, and aesthetics analysis of a mostly unrecognized and newly developing art form. There are four parts: the cultural structure, the extent to which the game relates to outside cultural elements; the formal structure, or the rules of the game; the social structure, which encompasses the degree and quality of social interaction among players; and the aesthetic structure, concerned with the emergence of role-playing as an art form.
Author |
: Jon Peterson |
Publisher |
: |
Total Pages |
: 698 |
Release |
: 2012 |
ISBN-10 |
: 0615642047 |
ISBN-13 |
: 9780615642048 |
Rating |
: 4/5 (47 Downloads) |
Synopsis Playing at the World by : Jon Peterson
Explore the conceptual origins of wargames and role-playing games in this unprecedented history of simulating the real and the impossible. From a vast survey of primary sources ranging from eighteenth-century strategists to modern hobbyists, Playing at the World distills the story of how gamers first decided fictional battles with boards and dice, and how they moved from simulating wars to simulating people. The invention of role-playing games serves as a touchstone for exploring the ways that the literary concept of character, the lure of fantastic adventure and the principles of gaming combined into the signature cultural innovation of the late twentieth century.