The Prize In The Game
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Author |
: Jo Walton |
Publisher |
: Macmillan + ORM |
Total Pages |
: 360 |
Release |
: 2004-05-16 |
ISBN-10 |
: 9781429956192 |
ISBN-13 |
: 1429956194 |
Rating |
: 4/5 (92 Downloads) |
Synopsis The Prize in the Game by : Jo Walton
Set in the world of Jo Walton's previous novels, The King's Peace and The King's Name, The Prize in the Game takes us to a shining era of dark powers, legendary heroes and passionate loves-all of them ruled by the hand of Fate. When a friendly competition leads to the death of a beloved horse and incurs the wrath of the Horse Goddess, the kingdoms of the island of Tir Isarnagiri are doomed to suffer. As the goddess' curse chases them down the years, four friends destined for kingship-Conal, Emer, Darag, and Ferdia-are forced into conflict as their countries build towards war. Matters are complicated when Emer and Conal fall in love, and dream of escaping together from the machinations of their respective families. But Conal and Ferdia are rivals for the High Kingship of the island, and Conal cannot simply leave. The contest between them will lead to a visionary quest on a mountain sacred to the gods-and terrifying to men. Yet Emer faces an even greater struggle. For when war finally comes, Emer has two choices: perform her duty to the homeland to which she owes everything, or protect the one she loves and be branded a traitor forever. The path she takes will become the stuff of legend, and forever alter the destiny of Tir Isarnagiri. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Author |
: Fred Reinfeld |
Publisher |
: Courier Corporation |
Total Pages |
: 240 |
Release |
: 1995-01-01 |
ISBN-10 |
: 0486286142 |
ISBN-13 |
: 9780486286143 |
Rating |
: 4/5 (42 Downloads) |
Synopsis Great Brilliancy Prize Games of the Chess Masters by : Fred Reinfeld
Noted authority analyzes and annotates 50 games — spanning nearly 70 years of competition — recognized for imaginative and inventive combinations. Steinitz vs. Lasker, London; Capablanca vs. Janowski, New York; Alekhine vs. Marshall, New York; Botvinnik vs. Tartakower, Nottingham; and many more. Invaluable instruction for players at every level. 50 diagrams.
Author |
: Daniel Yergin |
Publisher |
: Simon and Schuster |
Total Pages |
: 928 |
Release |
: 2012-09-11 |
ISBN-10 |
: 9781471104756 |
ISBN-13 |
: 1471104753 |
Rating |
: 4/5 (56 Downloads) |
Synopsis The Prize by : Daniel Yergin
The Prize recounts the panoramic history of oil -- and the struggle for wealth power that has always surrounded oil. This struggle has shaken the world economy, dictated the outcome of wars, and transformed the destiny of men and nations. The Prize is as much a history of the twentieth century as of the oil industry itself. The canvas of this history is enormous -- from the drilling of the first well in Pennsylvania through two great world wars to the Iraqi invasion of Kuwait and Operation Desert Storm. The cast extends from wildcatters and rogues to oil tycoons, and from Winston Churchill and Ibn Saud to George Bush and Saddam Hussein. The definitive work on the subject of oil and a major contribution to understanding our century, The Prize is a book of extraordinary breadth, riveting excitement -- and great importance.
Author |
: Monica Hughes |
Publisher |
: Simon and Schuster |
Total Pages |
: 198 |
Release |
: 1993-06 |
ISBN-10 |
: 9780671866921 |
ISBN-13 |
: 0671866923 |
Rating |
: 4/5 (21 Downloads) |
Synopsis Invitation to the Game by : Monica Hughes
Unemployed after high school in the highly robotic society of 2154, Lisse and seven friends resign themselves to a boring existence in their "Designated Area" until the government invites them to play The Game.
Author |
: C. Thi Nguyen |
Publisher |
: Oxford University Press, USA |
Total Pages |
: 253 |
Release |
: 2020 |
ISBN-10 |
: 9780190052089 |
ISBN-13 |
: 0190052082 |
Rating |
: 4/5 (89 Downloads) |
Synopsis Games by : C. Thi Nguyen
"Games are a unique art form. The game designer doesn't just create a world; they create who you will be in that world. They tell you what abilities to use and what goals to take on. In other words, they specify a form of agency. Games work in the medium of agency. And to play them, we take on alternate agencies and submerge ourselves in them. What can we learn about our own rationality and agency, from thinking about games? We learn that we have a considerable degree of fluidity with our agency. First, we have the capacity for a peculiar sort of motivational inversion. For some of us, winning is not the point. We take on an interest in winning temporarily, so that we can play the game. Thus, we are capable of taking on temporary and disposable ends. We can submerge ourselves in alternate agencies, letting them dominate our consciousness, and then dropping them the moment the game is over. Games are, then, a way of recording forms of agency, of encoding them in artifacts. Our games are a library of agencies. And exploring that library can help us develop our own agency and autonomy. But this technology can also be used for art. Games can sculpt our practical activity, for the sake of the beauty of our own actions. Games are part of a crucial, but overlooked category of art - the process arts. These are the arts which evoke an activity, and then ask you to appreciate your own activity. And games are a special place where we can foster beautiful experiences of our own activity. Because our struggles, in games, can be designed to fit our capacities. Games can present a harmonious world, where our abilities fit the task, and where we pursue obvious goals and act under clear values. Games are a kind of existential balm against the difficult and exhausting value clarity of the world. But this presents a special danger. Games can be a fantasy of value clarity. And when that fantasy leaks out into the world, we can be tempted to oversimplify our enduring values. Then, the pleasures of games can seduce us away from our autonomy, and reduce our agency."--
Author |
: Leopoldo Gout |
Publisher |
: Macmillan |
Total Pages |
: 305 |
Release |
: 2016-05-03 |
ISBN-10 |
: 9781250045812 |
ISBN-13 |
: 1250045819 |
Rating |
: 4/5 (12 Downloads) |
Synopsis Genius by : Leopoldo Gout
Three teen geniuses from around the world must win a Game witht he highest of stakes in this action-packed novel.
Author |
: |
Publisher |
: |
Total Pages |
: 72 |
Release |
: 2004 |
ISBN-10 |
: LLMC:MAR20DV3QK02 |
ISBN-13 |
: |
Rating |
: 4/5 (02 Downloads) |
Synopsis "Code of Massachusetts regulations, 2003" by :
Archival snapshot of entire looseleaf Code of Massachusetts Regulations held by the Social Law Library of Massachusetts as of January 2020.
Author |
: Dustin Brady |
Publisher |
: Andrews McMeel Publishing |
Total Pages |
: 132 |
Release |
: 2018-04-10 |
ISBN-10 |
: 9781449496265 |
ISBN-13 |
: 1449496261 |
Rating |
: 4/5 (65 Downloads) |
Synopsis Trapped in a Video Game by : Dustin Brady
Jesse Rigsby hates video games—and for good reason. You see, a video game character is trying to kill him. After getting sucked in the new game Full Blast with his friend Eric, Jesse starts to see the appeal of vaporizing man-size praying mantis while cruising around by jet pack. But pretty soon, a mysterious figure begins following Eric and Jesse, and they discover they can't leave the game. If they don't figure out what's going on fast, they'll be trapped for good! With black-and-white illustrations throughout and a cliff hanger at the end of every chapter, this is a great series for kids who think they don’t like to read!
Author |
: Dale Russakoff |
Publisher |
: Houghton Mifflin Harcourt |
Total Pages |
: 261 |
Release |
: 2015 |
ISBN-10 |
: 9780547840055 |
ISBN-13 |
: 0547840055 |
Rating |
: 4/5 (55 Downloads) |
Synopsis The Prize by : Dale Russakoff
As serialized in the New Yorker, a roiling, behind-the-scenes look at the high-pressure race to turn around Newark's failing schools, with Facebook's Mark Zuckerberg, Governor Chris Christie, and Senator Cory Booker in eyebrow-raising leading roles
Author |
: Manfred Eigen |
Publisher |
: Princeton University Press |
Total Pages |
: 372 |
Release |
: 1993-04-11 |
ISBN-10 |
: 0691025665 |
ISBN-13 |
: 9780691025667 |
Rating |
: 4/5 (65 Downloads) |
Synopsis Laws of the Game by : Manfred Eigen
Using game theory and examples of actual games people play, Nobel laureate Manfred Eigen and Ruthild Winkler show how the elements of chance and rules underlie all that happens in the universe, from genetic behavior through economic growth to the composition of music. To illustrate their argument, the authors turn to classic games--backgammon, bridge, and chess--and relate them to physical, biological, and social applications of probability theory and number theory. Further, they have invented, and present here, more than a dozen playable games derived from scientific models for equilibrium, selection, growth, and even the composition of RNA.