The Power Fantasy #2

The Power Fantasy #2
Author :
Publisher : Image Comics
Total Pages : 32
Release :
ISBN-10 : 9798368861586
ISBN-13 :
Rating : 4/5 (86 Downloads)

Synopsis The Power Fantasy #2 by : Kieron Gillen

There are six people who can save the world. They save the world every day they don't use their powers. Yesterday, one used their gift. The world is still here. Have we been lucky, or has the fuse to end us all been lit?

Ghost

Ghost
Author :
Publisher : Baen Publishing Enterprises
Total Pages : 532
Release :
ISBN-10 : 9781618244970
ISBN-13 : 1618244973
Rating : 4/5 (70 Downloads)

Synopsis Ghost by : John Ringo

This "Ghost" May Not Walk Through Walls, but Walls had Better Not Get in His Way! A New Techno-thriller Adventure Series by a New York Times Best-Selling Author. Former SEAL Michael Harmon, Team Name "Ghost", retired for service injuries, is not enjoying college life. But things are about to change, if not for the better. When he sees a kidnapping a series of, at the time logical, decisions leave him shot to ribbons and battling a battalion of Syrian commandos with only the help of three naked co-eds who answer to the names "Bambi," "Thumper" and "Cotton Tail." A fast-paced, highly-sexual, military-action thriller that ranges from a poison factory in the Mideast to the Florida Keys to Siberia, the novel will keep you guessing what twisted fate will bring next for the man once known as . . . Ghost. Keep an eye on him or . . . poof, he'll be gone. At the publisher's request, this title is sold without DRM (Digital Rights Management). "John Ringo's done it again! Ghost is a complete adrenaline rush, filled with nonstop, kick ass action and hair-raising suspense." ¾Richard Marcinko, New York Times best-selling author of Rogue Warrior: Vengeance.

The Power Fantasy #1

The Power Fantasy #1
Author :
Publisher : Image Comics
Total Pages : 40
Release :
ISBN-10 : 9798368847849
ISBN-13 :
Rating : 4/5 (49 Downloads)

Synopsis The Power Fantasy #1 by : Kieron Gillen

SERIES PREMIERE "Superpowered" You have certain preconceptions. They're incorrect. Here, that word has a specific technical definition. Namely, "any individual with the destructive capacity of the nuclear arsenal of the USA." There are six such people on Earth. The planet's survival relies on them never coming into conflict.Come dance to the ticking of the doomsday clock with KIERON GILLEN (THE WICKED + THE DIVINE, DIE) and CASPAR WIJNGAARD (HOME SICK PILOTS, ALL AGAINST ALL).The eternal fight against fighting starts now.

Library of Congress Subject Headings

Library of Congress Subject Headings
Author :
Publisher :
Total Pages : 1624
Release :
ISBN-10 : MINN:30000009706932
ISBN-13 :
Rating : 4/5 (32 Downloads)

Synopsis Library of Congress Subject Headings by : Library of Congress

Catalog of Copyright Entries

Catalog of Copyright Entries
Author :
Publisher :
Total Pages : 1118
Release :
ISBN-10 : STANFORD:36105119498520
ISBN-13 :
Rating : 4/5 (20 Downloads)

Synopsis Catalog of Copyright Entries by : Library of Congress. Copyright Office

Ludopolitics

Ludopolitics
Author :
Publisher : John Hunt Publishing
Total Pages : 265
Release :
ISBN-10 : 9781785354892
ISBN-13 : 1785354892
Rating : 4/5 (92 Downloads)

Synopsis Ludopolitics by : Liam Mitchell

What can videogames tell us about the politics of contemporary technoculture, and how are designers and players responding to its impositions? To what extent do the technical features of videogames index our assumptions about what exists and what is denied that status? And how can we use games to identify and shift those assumptions without ever putting down the controller? Ludopolitics responds to these questions with a critique of one of the defining features of modern technology: the fantasy of control. Videogames promise players the opportunity to map and master worlds, offering closed systems that are perfect in principle if not in practice. In their numerical, rule-bound, and goal-oriented form, they express assumptions about both the technological world and the world as such. More importantly, they can help us identify these assumptions and challenge them. Games like Spec Ops: The Line, Braid, Undertale, and Bastion, as well as play practices like speedrunning, theorycrafting, and myth-making provide an aesthetic means of mounting a political critique of the pursuit and valorization of technological control.

Journals: Volume II

Journals: Volume II
Author :
Publisher : Lulu.com
Total Pages : 438
Release :
ISBN-10 : 9781304718068
ISBN-13 : 1304718069
Rating : 4/5 (68 Downloads)

Synopsis Journals: Volume II by : Joseph Alberts

Gaming Democracy

Gaming Democracy
Author :
Publisher : MIT Press
Total Pages : 124
Release :
ISBN-10 : 9780262380324
ISBN-13 : 0262380323
Rating : 4/5 (24 Downloads)

Synopsis Gaming Democracy by : Adrienne L. Massanari

How play and gaming culture have mainstreamed far right ideology through social media platforms. From #Gamergate to the ongoing Big Lie, the far right has gone mainstream. In Gaming Democracy, Adrienne Massanari tracks the flames of toxicity found in the far right and “alt-right” movements as they increasingly take up oxygen in American and global society. In this pathbreaking contribution to the fields of internet studies, game studies, and gender studies, Massanari argues that Silicon Valley’s emphasis on meritocracy and free speech absolutism has driven this rightward slide. These ideologies have been coded into social media spaces that implicitly silence marginalized communities and subject them to rampant abuse by groups that have learned to “game” the ecology of platforms, algorithms, and attention economies. While populist movements are not new, phenomena such as QAnon, parental rights activism, and COVID denialism are uniquely “of the internet,” with supporters demonstrating both technical acumen and an ability to use memes and play as a way of both building community and fomenting dissent. Massanari explores the ways that the far right uses memetic humor and geek masculinity as tools both to create a sense of community within these leaderless groups and to obfuscate their intentions. Using the lens of play and game studies as well as the concept of “metagaming,” Gaming Democracy is a novel contribution to our understanding of online platforms and far right political activism.

Peripheries of Nineteenth-century French Studies

Peripheries of Nineteenth-century French Studies
Author :
Publisher : University of Delaware Press
Total Pages : 340
Release :
ISBN-10 : 0874137659
ISBN-13 : 9780874137651
Rating : 4/5 (59 Downloads)

Synopsis Peripheries of Nineteenth-century French Studies by : Timothy Bell Raser

The French nineteenth century came to its full fruition only recently, herald and instigator as it was of some of the most important developments of the twentieth century. This volume offers a wide-ranging selection of scholarly approaches to the works of the French nineteenth century, articles that show how pertinent the texts of that moment are to an understanding of our own modernity.

Nursery Realms

Nursery Realms
Author :
Publisher : University of Georgia Press
Total Pages : 248
Release :
ISBN-10 : 0820321443
ISBN-13 : 9780820321448
Rating : 4/5 (43 Downloads)

Synopsis Nursery Realms by : Gary Westfahl

Child characters are surprisingly common in horror, fantasy, and science fiction literature and films. Children represent innocence and virtue and symbolize the classic question of fantastic literature: What is the future of the human race, and how will science and society improve or impair that future? This collection of essays explores the roles of children in the literature and film of the fantastic. The works vary in critical approach from textual analyses to psychological, historical, and gender- and ethnicity-based interpretations and draw their subject matter from contemporary and classic literary and film pieces. "The Triumph of Teen Prop: Terminator II and the End of History" is a playful discussion of teen propaganda movies and social issues. "E.T. as Fairy Tale" examines how Stephen Spielberg's combination of science fiction, fantasy, and fairy tale elements blends logic and childhood magic. Howard M. Lenhoff connects mythical creatures with biology in "A Real-World Source for the 'Little People': A Comparison of Fairies to Individuals with Williams Syndrome." The literary selection ranges from Alida Allison's study of childhood in Isaac Bashevis Singer's writings to Bud Foote's interpretation of childhood roles in the characters of selected Stephen King works. Other essays consider Henry James's The Turn of the Screw, Anne Rice's The Witching Hour, and the childhood classic Peter Pan.