The Pain Game
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Author |
: Beverley Yolande |
Publisher |
: Partridge Africa |
Total Pages |
: 108 |
Release |
: 2014-12-12 |
ISBN-10 |
: 9781482804720 |
ISBN-13 |
: 1482804727 |
Rating |
: 4/5 (20 Downloads) |
Synopsis The Pain Game by : Beverley Yolande
Our blueprint is revealed in the pages between these covers. A blueprint inherent in each of us. But we prefer to ignore what we need to confront to honour this. The most essential journey we will ever take is the inner one, which through interfacing with our pain, awakens us and has enormous potential to heal us. This journey elevates our experiences as well as the challenges we encounter throughout our lives, to a completely new dimension. By getting to know ourselves through our pain and through living in awareness and consciousness, we enter the gateway through which we reach the blissful place of self-acceptance and self-love. This is our birthright. It is the most natural and authentic way to connect deeply with our cosmic soul where we each play a unique and integral part.
Author |
: C. Norman Shealy |
Publisher |
: |
Total Pages |
: 158 |
Release |
: 1976 |
ISBN-10 |
: 0890871574 |
ISBN-13 |
: 9780890871577 |
Rating |
: 4/5 (74 Downloads) |
Synopsis The Pain Game by : C. Norman Shealy
Author |
: Bill Code |
Publisher |
: Dr Bill Code |
Total Pages |
: 294 |
Release |
: 2006 |
ISBN-10 |
: 0978746309 |
ISBN-13 |
: 9780978746308 |
Rating |
: 4/5 (09 Downloads) |
Synopsis Winning the Pain Game by : Bill Code
Author |
: Jesper Juul |
Publisher |
: MIT Press |
Total Pages |
: 173 |
Release |
: 2013-02-22 |
ISBN-10 |
: 9780262313131 |
ISBN-13 |
: 0262313138 |
Rating |
: 4/5 (31 Downloads) |
Synopsis The Art of Failure by : Jesper Juul
A gaming academic offers a “fascinating” exploration of why we play video games—despite the unhappiness we feel when we fail at them (Boston Globe) We may think of video games as being “fun,” but in The Art of Failure, Jesper Juul claims that this is almost entirely mistaken. When we play video games, our facial expressions are rarely those of happiness or bliss. Instead, we frown, grimace, and shout in frustration as we lose, or die, or fail to advance to the next level. Humans may have a fundamental desire to succeed and feel competent, but game players choose to engage in an activity in which they are nearly certain to fail and feel incompetent. So why do we play video games even though they make us unhappy? Juul examines this paradox. In video games, as in tragic works of art, literature, theater, and cinema, it seems that we want to experience unpleasantness even if we also dislike it. Reader or audience reaction to tragedy is often explained as catharsis, as a purging of negative emotions. But, Juul points out, this doesn't seem to be the case for video game players. Games do not purge us of unpleasant emotions; they produce them in the first place. What, then, does failure in video game playing do? Juul argues that failure in a game is unique in that when you fail in a game, you (not a character) are in some way inadequate. Yet games also motivate us to play more, in order to escape that inadequacy, and the feeling of escaping failure (often by improving skills) is a central enjoyment of games. Games, writes Juul, are the art of failure: the singular art form that sets us up for failure and allows us to experience it and experiment with it. The Art of Failure is essential reading for anyone interested in video games, whether as entertainment, art, or education.
Author |
: Carolyn Marthano’ir |
Publisher |
: Morgan James Publishing |
Total Pages |
: 85 |
Release |
: 2020-10-06 |
ISBN-10 |
: 9781631950629 |
ISBN-13 |
: 1631950622 |
Rating |
: 4/5 (29 Downloads) |
Synopsis Pelvic Pain Game Changer by : Carolyn Marthano’ir
Pelvic Pain Game Changer teaches women who are tired of vicious cycles that accompany pelvic pains different methods to put an end to it. Carolyn Marthano’ir experienced pelvic pains during her first pregnancy, launching her into more than a decade’s worth of research and practice to find a solution. Through her experience with cesarean childbirth, diastasis recti, adenomyosis/endometriosis, pelvic adhesions, hysterectomy, and infections, she was able to recover and redirected her energy to help others in need. In Pelvic Pain Game Changer, women learn: How to develop a personalized nutritional approach to restore hormonal balance and control inflammation How to ask their doctor the right questions How to balance the mind-body-spirit connection How to develop a personalized sleep regimen Safe and simple pelvic and core exercises that will strengthen and tone their muscles
Author |
: Sampson Starkweather |
Publisher |
: |
Total Pages |
: 0 |
Release |
: 2015 |
ISBN-10 |
: 0991336127 |
ISBN-13 |
: 9780991336128 |
Rating |
: 4/5 (27 Downloads) |
Synopsis Pain by : Sampson Starkweather
Schopenhauer said life is pain. Starkweather says Pain: The Board Game.
Author |
: Judy Blume |
Publisher |
: Simon and Schuster |
Total Pages |
: 48 |
Release |
: 2024-11-05 |
ISBN-10 |
: 9781665980845 |
ISBN-13 |
: 1665980842 |
Rating |
: 4/5 (45 Downloads) |
Synopsis The Pain and the Great One by : Judy Blume
"The Pain" and "The Great One" are not their real names. But you may know their voices. When this girl, age eight, and this boy, age six, tell all about each other, they sound a lot alike. They are brother and sister and they're caught in a contest over whom Mom and Dad love most. You probably know who wins, too, in this funny, family picturebook.
Author |
: Judi Thomases |
Publisher |
: |
Total Pages |
: 0 |
Release |
: 2004-08 |
ISBN-10 |
: 1879384574 |
ISBN-13 |
: 9781879384576 |
Rating |
: 4/5 (74 Downloads) |
Synopsis Wisdom's Game by : Judi Thomases
"Wisdom's Game offers fresh and powerful words from another realm that will cause you to readjust your understanding of life. It explores why we come to earth, what our soul purpose is, the role of pain and suffering, the direction toward which the overall journey is trending, and the tools we hold for winning life's game.
Author |
: The Yuw |
Publisher |
: eBook Partnership |
Total Pages |
: 44 |
Release |
: 2017-06-09 |
ISBN-10 |
: 9781387027477 |
ISBN-13 |
: 1387027476 |
Rating |
: 4/5 (77 Downloads) |
Synopsis Metal Gear Solid 5 Phantom Pain Game Cheats, Walkthroughs, Mods Download Guide Unofficial by : The Yuw
*UNOFFICIAL GUIDE*Do you want to dominate the game and your opponents?Do you struggle with making resources and cash?Do you want the best items?Would you like to know how to download and install the game?If so, we have got you covered.We will walk you through the game, provide professional strategies and tips, as well as all the secrets in the game.What You'll Discover Inside:- How to Download & Install the Game.- Professional Tips and Strategies.- Cheats and Hacks. - Beat your Opponents!- Beat the Game!- How to be Stealth.- Kill Enemies.- How to Explore.- Combat Tips.- Preparing for Missions.- Secrets, Tips, Cheats, Unlockables, and Tricks Used By Pro Players! - How to Get Tons of Resources. - PLUS MUCH MORE! So, what are you waiting for? Once you grab a copy of our guide, you'll be dominating the game in no time at all! Get your Pro tips now.--> Scroll to the top of the page and click add to cart to purchase instantly
Author |
: Joshua Bycer |
Publisher |
: CRC Press |
Total Pages |
: 145 |
Release |
: 2021-10-07 |
ISBN-10 |
: 9781000451016 |
ISBN-13 |
: 1000451011 |
Rating |
: 4/5 (16 Downloads) |
Synopsis Game Design Deep Dive: Horror by : Joshua Bycer
The Game Design Deep Dive series examines a specific game system or mechanic over the course of the history of the industry. This entry will examine the history and design of the horror genre and elements in video games. The author analyzes early video game examples, including the differences between survival, action-horror, and psychological horror. Thanks to recent hits like Five Night’s at Freddy’s, Bendy and the Ink Machine, and recent Resident Evil titles, the horror genre has seen a strong resurgence. For this book in the Game Design Deep Dive series, Joshua Bycer will go over the evolution of horror in video games and game design, and what it means to create a terrifying and chilling experience. FEATURES • Written for anyone interested in the horror genre, anyone who wants to understand game design, or anyone simply curious from a historical standpoint • Includes real game examples to highlight the discussed topics and mechanics • Explores the philosophy and aspects of horror that can be applied to any medium • Serves as a perfect companion for someone building their first game or as part of a game design classroom Joshua Bycer is a game design critic with more than eight years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He also strives to raise awareness about the importance of studying game design by giving lectures and presentations. His first book was 20 Essential Games to Study. He continues to work on the Game Design Deep Dive series.