The Literacy Game

The Literacy Game
Author :
Publisher : Routledge
Total Pages : 383
Release :
ISBN-10 : 9781134115815
ISBN-13 : 1134115814
Rating : 4/5 (15 Downloads)

Synopsis The Literacy Game by : John Stannard

Containing invaluable insights from the original director of the National Literary Strategy (NLS) and its director of training, this book provides the only systematic exploration of the reform programme. A vital introduction and critical appraisal for pracititioners and students, The Literacy Game examines the origins, evolution and impact of the NLS, and provides a fully comprehensive contribution to the teaching of literacy and the management of educational change. This illuminating text: sets out the political background and context to literacy education in England over a decade from 1996 to 2006 explains and appraises the rationale and design underpinning the NLS, thereby rebutting some of the folk-lore that has built up around it provides an example of the principles and practices of large-scale system change links the NLS to wider global research on system change and educational reform evaluates the contribution of the NLS in advancing knowledge of the literacy curriculum in English and the development of pedagogy as a whole considers the impact and consequences of the NLS on standards of literacy. The Literacy Game is an enlightening book which will appeal to all policy makers and academics who are keen to know what did and did not work in the NLS and why.

Reading Games with Ziggy the Zebra

Reading Games with Ziggy the Zebra
Author :
Publisher :
Total Pages :
Release :
ISBN-10 : 1935197681
ISBN-13 : 9781935197683
Rating : 4/5 (81 Downloads)

Synopsis Reading Games with Ziggy the Zebra by : Marie Rippel

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

What Video Games Have to Teach Us About Learning and Literacy. Second Edition
Author :
Publisher : Macmillan
Total Pages : 233
Release :
ISBN-10 : 9781466886421
ISBN-13 : 1466886420
Rating : 4/5 (21 Downloads)

Synopsis What Video Games Have to Teach Us About Learning and Literacy. Second Edition by : James Paul Gee

Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.

Games for Reading

Games for Reading
Author :
Publisher : Pantheon
Total Pages : 319
Release :
ISBN-10 : 9780307809353
ISBN-13 : 0307809358
Rating : 4/5 (53 Downloads)

Synopsis Games for Reading by : Peggy Kaye

HERE ARE OVER SEVENTY GAMES TO HELP YOUR CHILD LEARN TO READ--AND LOVE IT. Peggy Kaye's Games for Reading helps children read by doing just what kids like best: playing games. There is a "bingo" game that helps children learn vocabulary. There is a rhyming game that helps them hear letter sounds more accurately. There are mazes and puzzles, games that train the eye to see patterns of letters, games that train the ear so a child can sound out words, games that awaken a child's imagination and creativity, and games that provide the right spark to fire a child's enthusiasm for reading. There are games in which your child has to act silly and games--sure to be any child's favorite--in which you do. Easy to follow and easy to play, these games are ideal for busy, working parents. You can read a game in a few minutes and start to play right away. You can play on car trips, while doing the laundry, or while cooking. These games are so much fun for the whole family that you may forget their serious purpose. But they will help all beginning readers--those who have reading problems and those who do not--learn to read and want to read. Games for Reading also includes a list of easy-to-read books and books for reading aloud, and a "Note to Teachers" on how to play these games in their classrooms.

The Monster Princess

The Monster Princess
Author :
Publisher : Simon and Schuster
Total Pages : 40
Release :
ISBN-10 : 9781442435322
ISBN-13 : 1442435321
Rating : 4/5 (22 Downloads)

Synopsis The Monster Princess by : D.J. MacHale

Lala dwells in a cave that lies deep below the ground, worlds away from the castle where three beautiful princesses live. She is the best krinkle-nut digger by far, but she longs for more: the dresses, the parties, the royal life. Up, up, up Lala climbs and sneaks into the castle. She tries on the princesses’ gowns…and is caught. But the princesses dress Lala up and let her attend a ball. She stumbles. She bumbles. She is laughed at. Can Lala find it in her heart to forgive the girls who tricked her? Will Lala find out what it means to be a real princess?

Serious Play

Serious Play
Author :
Publisher : Taylor & Francis
Total Pages : 251
Release :
ISBN-10 : 9781134979042
ISBN-13 : 1134979045
Rating : 4/5 (42 Downloads)

Synopsis Serious Play by : Catherine Beavis

Serious Play is a comprehensive account of the possibilities and challenges of teaching and learning with digital games in primary and secondary schools. Based on an original research project, the book explores digital games’ capacity to engage and challenge, present complex representations and experiences, foster collaborative and deep learning and enable curricula that connect with young people today. These exciting approaches illuminate the role of context in gameplay as well as the links between digital culture, gameplay and identity in learners’ lives, and are applicable to research and practice at the leading edge of curriculum and literacy development.

The Game-Centred Approach to Sport Literacy

The Game-Centred Approach to Sport Literacy
Author :
Publisher : Routledge
Total Pages : 120
Release :
ISBN-10 : 9781000206647
ISBN-13 : 1000206645
Rating : 4/5 (47 Downloads)

Synopsis The Game-Centred Approach to Sport Literacy by : Sixto González-Víllora

The Game Centred Approach (GCA) is the ideal framework for coaches and teachers to develop comprehensive tactical or technical lessons for any game, both in physical education and in extracurricular sport contexts. Learning about the pedagogical models included in this approach has never been easier thanks to this short introductory guide. The book helps the reader acquire the skills needed to design effective session plans, regardless of the sport that is being taught or coached. It introduces the core concepts underpinning the GCA model, complemented by practical examples of tasks and strategies for each game category and assessment instrument. This is essential reading for all educators, coaches or sports professionals who wish to improve their teaching or coaching to enhance their students and players’ physical literacy and sport competence. It is also invaluable reading for any student or researcher working in physical education, sport coaching or sport pedagogy.

Ludoliteracy

Ludoliteracy
Author :
Publisher : Lulu.com
Total Pages : 164
Release :
ISBN-10 : 9780557277919
ISBN-13 : 0557277914
Rating : 4/5 (19 Downloads)

Synopsis Ludoliteracy by : José P. Zagal

On the surface, it seems like teaching about games should be easy. After all, students are highly motivated, enjoy engaging with course content, and have extensive personal experience with videogames. However, games education can be surprisingly complex.

Physical Literacy on the Move

Physical Literacy on the Move
Author :
Publisher : Human Kinetics
Total Pages : 280
Release :
ISBN-10 : 9781492535904
ISBN-13 : 1492535907
Rating : 4/5 (04 Downloads)

Synopsis Physical Literacy on the Move by : Gardner, Heather

Physical Literacy on the Move is a practical resource to help you guide students toward physical literacy. The book’s 120 games and activities are suitable for a variety of settings, are broken into four progressive levels, and are adaptable to optimize both the instruction and the fun.

Handbook of Research on Integrating Digital Technology With Literacy Pedagogies

Handbook of Research on Integrating Digital Technology With Literacy Pedagogies
Author :
Publisher : IGI Global
Total Pages : 636
Release :
ISBN-10 : 9781799802471
ISBN-13 : 1799802477
Rating : 4/5 (71 Downloads)

Synopsis Handbook of Research on Integrating Digital Technology With Literacy Pedagogies by : Sullivan, Pamela M.

The allure and marketplace power of digital technologies continues to hold sway over the field of education with billions spent annually on technology in the United States alone. Literacy instruction at all levels is influenced by these evolving and ever-changing tools. While this opens the door to innovations in literacy curricula, it also adds a pedagogical responsibility to operate within a well-developed conceptual framework to ensure instruction is complemented or augmented by technology and does not become secondary to it. The Handbook of Research on Integrating Digital Technology With Literacy Pedagogies is a comprehensive research publication that considers the integration of digital technologies in all levels of literacy instruction and prepares the reader for inevitable technological advancements and changes. Covering a wide range of topics such as augmented reality, literacy, and online games, this book is essential for educators, administrators, IT specialists, curriculum developers, instructional designers, teaching professionals, academicians, researchers, education stakeholders, and students.