The Game You Play
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Author |
: Brian Kilmeade |
Publisher |
: Harper Collins |
Total Pages |
: 362 |
Release |
: 2009-10-13 |
ISBN-10 |
: 9780061745522 |
ISBN-13 |
: 0061745529 |
Rating |
: 4/5 (22 Downloads) |
Synopsis It's How You Play the Game by : Brian Kilmeade
In life as in sports, it's how you play the game that matters You don't have to be a star athlete to take away valuable lessons from the world of sports, whether it's learning how to get along with others, to never give up, or to be gracious in victory and defeat. In this companion volume to his New York Times bestseller, The Games Do Count, Brian Kilmeade reveals personal stories of the defining sports moments in the lives of athletes, CEOs, actors, politicians, and historical figures—and how what they learned on the field prepared them to handle life and overcome adversity with courage, dignity, and sportsmanship.
Author |
: Thomas Nelson |
Publisher |
: AMACOM |
Total Pages |
: 288 |
Release |
: 1999-04-15 |
ISBN-10 |
: 9780814437100 |
ISBN-13 |
: 0814437109 |
Rating |
: 4/5 (00 Downloads) |
Synopsis How You Play the Game by : Thomas Nelson
A story of passion and commitment and faith?qualities that drove one working-class kid to not only build a sports empire, but also to change the way the entire sports industry has done business. This book is a tale of determination, faith, and, most assuredly, good timing and good luck. In truth, this isn’t one story?but many. Sports executive and businessman Jerry Colangelo weaves together a lifetime of great moments in sports and tense times in business. In How You Play the Game, sports executive and businessman Jerry Colangelo details a lifetime of stories, including: How he emerged from the tough streets of Chicago Heights as a high school and college sports star How he helped create and build the Chicago Bulls?at a time when the NBA was a second-tier professional league, and two basketball teams had already failed in the Windy City How he moved to Arizona and started the Phoenix Suns, an organization that fought its way to become the ninth richest franchise in all of sports And how he then began baseball’s newest team, the Arizona Diamondbacks. Peppered with stories about players and coaches, including Charles Barkley and Connie Hawkins, Red Holzman, and Buck Showalter, as well as owners, general managers, investors, reporters, and more, How You Play the Game is truly an insider’s look at the sports world.
Author |
: Eric Berne |
Publisher |
: |
Total Pages |
: 0 |
Release |
: 1993 |
ISBN-10 |
: OCLC:59915955 |
ISBN-13 |
: |
Rating |
: 4/5 (55 Downloads) |
Synopsis Games People Play by : Eric Berne
Author |
: Katie Salen Tekinbas |
Publisher |
: MIT Press |
Total Pages |
: 680 |
Release |
: 2003-09-25 |
ISBN-10 |
: 0262240459 |
ISBN-13 |
: 9780262240451 |
Rating |
: 4/5 (59 Downloads) |
Synopsis Rules of Play by : Katie Salen Tekinbas
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Author |
: Rick Tamlyn |
Publisher |
: Hay House, Inc |
Total Pages |
: 225 |
Release |
: 2013-10-01 |
ISBN-10 |
: 9781401943691 |
ISBN-13 |
: 1401943691 |
Rating |
: 4/5 (91 Downloads) |
Synopsis Play Your Bigger Game by : Rick Tamlyn
Change the way you think about work, productivity, and creativity - and go from surviving to thriving! Play Your Bigger Game provides a philosophy and methodology that you can learn in just nine minutes, and it will serve you for the rest of your life. Self-empowerment expert Rick Tamlyn believes that life is all made up. So why not make it a game of your own design—one that excites, challenges, and allows you to fully express your talents and creativity? When you play your bigger game, you create a life that is dynamic, engaging, and wildly inspiring. This book is your antidote to inertia—you will never feel stuck again. Each and every day, it will motivate you to keep stretching, achieving, and thriving above and beyond any boundaries or limitations that might have held you back in the past. Play Your Bigger Game offers pathways, tools, and inspiring stories to feed the hunger in your soul, light the fires of your imagination, and build a fulfilling life and a lasting legacy. If you long to: • have a more positive impact within your family, your work, your community, or organization • make a change, but you aren’t sure what sort of change • create meaningful work • take responsibility and direct your destiny • make a difference or leave a legacy . . . then you should join thousands of others around the world and play your bigger game!
Author |
: Ed Stack |
Publisher |
: Scribner |
Total Pages |
: 320 |
Release |
: 2020-05-05 |
ISBN-10 |
: 9781982116927 |
ISBN-13 |
: 1982116927 |
Rating |
: 4/5 (27 Downloads) |
Synopsis It's How We Play the Game by : Ed Stack
Porchlight’s Best Leadership & Strategy Book of The Year An inspiring memoir from the CEO of DICK’s Sporting Goods that is “not only entertaining but will be of great value to any entrepreneur” (Phil Knight, New York Times bestselling author of Shoe Dog). It’s How We Play the Game shows how a trailblazing business was created by giving back to the community and by taking principled, and sometimes controversial, stands—including against the type of weapons that are too often used in mass shootings and other tragedies. Ed Stack’s memoir tells the story of a complicated founder and an ambitious son—one who transformed a business by making it about more than business, conceiving it as a force for good in the communities it serves. In 1948, Ed Stack’s father started Dick’s Bait and Tackle in Binghamton, New York. Ed Stack bought the business from his father in 1984, and grew it into the largest sporting goods retailer in the country, with 800 locations and close to $9 billion in sales. The transformation Ed wrought wasn’t easy: economic headwinds nearly toppled the chain twice. But DICK’s support for embattled youth sports programs earned the stores surprising loyalty, and the company won even more attention when, in the wake of yet another school shooting—at Marjory Stoneman Douglas High School in Parkland, Florida—it chose to become the first major retailer to pull all semi-automatic weapons from its shelves, raise the age of gun purchase to twenty-one, and, most strikingly, destroy the assault-style-type rifles then in its inventory. With vital lessons for anyone running a business and eye-opening reflections about what a company owes the people it serves, It’s How We Play the Game is “a compelling narrative…In a genre that can frequently be staid, Mr. Stack’s corporate biography is deeply personal…[Features] surprising openness [and] interesting and humorous anecdotes” (Pittsburgh Post-Gazette).
Author |
: Fenorris Pearson |
Publisher |
: Agate Publishing |
Total Pages |
: 195 |
Release |
: 2010-04-15 |
ISBN-10 |
: 9781572846630 |
ISBN-13 |
: 1572846631 |
Rating |
: 4/5 (30 Downloads) |
Synopsis How to Play the Game at the Top by : Fenorris Pearson
Before starting his own successful company, Fenorris Pearson was a top executive with Dell and Motorola with responsibilities in Asia, Europe, the Middle East, Africa, and the Americas. He worked with top people on top teams building and selling top products to global audiences. Smart people like to work with smart people and when cutting-edge technology, big-name corporate players, major new product launches, and billions of dollars are on the line, there is no room for sleepwalkers, jokers, or phoning it in. Top performers get to the top by bringing their A-game every day. But now even that isn’t enough. You have to come fully prepared to work at the top of your game, every day. Pearson reveals how to do just that, opening up the corporate play book and providing a glimpse into the inner workings of the men and women driving American business today: the consummate corporate executives.
Author |
: Florence Scovel Shinn |
Publisher |
: Devorss Publications |
Total Pages |
: 0 |
Release |
: 2003 |
ISBN-10 |
: 0875167829 |
ISBN-13 |
: 9780875167824 |
Rating |
: 4/5 (29 Downloads) |
Synopsis The GAME of LIFE for WOMEN {and HOW to PLAY IT!} by : Florence Scovel Shinn
Now the world's most celebrated book and guide on how to WIN the game of life through positive attitudes and affirmations is refined for women, giving them the opportunity to cultivate success and bond closely with Florence Scovel Shinn's everlasting wisdom like never before.
Author |
: T. L. Taylor |
Publisher |
: MIT Press |
Total Pages |
: 206 |
Release |
: 2009-02-13 |
ISBN-10 |
: 9780262250542 |
ISBN-13 |
: 0262250543 |
Rating |
: 4/5 (42 Downloads) |
Synopsis Play Between Worlds by : T. L. Taylor
A study of Everquest that provides a snapshot of multiplayer gaming culture, questions the truism that computer games are isolating and alienating, and offers insights into broader issues of work and play, gender identity, technology, and commercial culture. In Play Between Worlds, T. L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps—as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of players participate in a virtual game world in real time, are in fact actively designed for sociability. Games like the popular Everquest, she argues, are fundamentally social spaces. Taylor's detailed look at Everquest offers a snapshot of multiplayer culture. Drawing on her own experience as an Everquest player (as a female Gnome Necromancer)—including her attendance at an Everquest Fan Faire, with its blurring of online—and offline life—and extensive research, Taylor not only shows us something about games but raises broader cultural issues. She considers "power gamers," who play in ways that seem closer to work, and examines our underlying notions of what constitutes play—and why play sometimes feels like work and may even be painful, repetitive, and boring. She looks at the women who play Everquest and finds they don't fit the narrow stereotype of women gamers, which may cast into doubt our standardized and preconceived ideas of femininity. And she explores the questions of who owns game space—what happens when emergent player culture confronts the major corporation behind the game.
Author |
: Herman Edwards |
Publisher |
: BusinessWeek Books |
Total Pages |
: 0 |
Release |
: 2005-09 |
ISBN-10 |
: 0071462201 |
ISBN-13 |
: 9780071462204 |
Rating |
: 4/5 (01 Downloads) |
Synopsis You Play to Win the Game by : Herman Edwards
Sharing the wisdom of Edwards' teachers--from top NFL coaches to philosophical locker-room janitors--this book provides an unprecedented look into the inner workings of football's top motivational coach and shows readers how they can chart their own path to success, in business and in life.