The Game Of Empire
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Author |
: Nick Dyer-Witheford |
Publisher |
: U of Minnesota Press |
Total Pages |
: 425 |
Release |
: 2013-11-30 |
ISBN-10 |
: 9781452942704 |
ISBN-13 |
: 1452942706 |
Rating |
: 4/5 (04 Downloads) |
Synopsis Games of Empire by : Nick Dyer-Witheford
In the first decade of the twenty-first century, video games are an integral part of global media culture, rivaling Hollywood in revenue and influence. No longer confined to a subculture of adolescent males, video games today are played by adults around the world. At the same time, video games have become major sites of corporate exploitation and military recruitment. In Games of Empire, Nick Dyer-Witheford and Greig de Peuter offer a radical political critique of such video games and virtual environments as Second Life, World of Warcraft, and Grand Theft Auto, analyzing them as the exemplary media of Empire, the twenty-first-century hypercapitalist complex theorized by Michael Hardt and Antonio Negri. The authors trace the ascent of virtual gaming, assess its impact on creators and players alike, and delineate the relationships between games and reality, body and avatar, screen and street. Games of Empire forcefully connects video games to real-world concerns about globalization, militarism, and exploitation, from the horrors of African mines and Indian e-waste sites that underlie the entire industry, the role of labor in commercial game development, and the synergy between military simulation software and the battlefields of Iraq and Afghanistan exemplified by Full Spectrum Warrior to the substantial virtual economies surrounding World of Warcraft, the urban neoliberalism made playable in Grand Theft Auto, and the emergence of an alternative game culture through activist games and open-source game development. Rejecting both moral panic and glib enthusiasm, Games of Empire demonstrates how virtual games crystallize the cultural, political, and economic forces of global capital, while also providing a means of resisting them.
Author |
: Charles Stross |
Publisher |
: Macmillan |
Total Pages |
: 332 |
Release |
: 2017-01-17 |
ISBN-10 |
: 9781466835160 |
ISBN-13 |
: 1466835168 |
Rating |
: 4/5 (60 Downloads) |
Synopsis Empire Games by : Charles Stross
Charles Stross builds a new series with Empire Games, expanding on the world he created in the Family Trade series, a new generation of paratime travellers walk between parallel universes. The year is 2020. It's seventeen years since the Revolution overthrew the last king of the New British Empire, and the newly-reconstituted North American Commonwealth is developing rapidly, on course to defeat the French and bring democracy to a troubled world. But Miriam Burgeson, commissioner in charge of the shadowy Ministry of Intertemporal Research and Intelligence—the paratime espionage agency tasked with catalyzing the Commonwealth's great leap forward—has a problem. For years, she's warned everyone: "The Americans are coming." Now their drones arrive in the middle of a succession crisis. In another timeline, the U.S. has recruited Miriam's own estranged daughter to spy across timelines in order to bring down any remaining world-walkers who might threaten national security. Two nuclear superpowers are set on a collision course. Two increasingly desperate paratime espionage agencies try to find a solution to the first contact problem that doesn't result in a nuclear holocaust. And two women—a mother and her long-lost daughter—are about to find themselves on opposite sides of the confrontation. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Author |
: Poul Anderson |
Publisher |
: Hachette UK |
Total Pages |
: 164 |
Release |
: 2011-09-29 |
ISBN-10 |
: 9780575108899 |
ISBN-13 |
: 0575108894 |
Rating |
: 4/5 (99 Downloads) |
Synopsis The Game of Empire by : Poul Anderson
DOMINIC FLANDRY HAS FOUGHT THE GOOD FIGHT. But fight, scheme and betray he might to stave it off, with the inevitability of physical law the Long Night of interstellar barbarism approaches. He has known that for 50 years - just as he has known that a lost cause may be the only one worth fighting for. That is why he has devoted his life (that part of it not devoted to the decadent pleasures of a decadent civilisation) to providing a few more years of peace and plenty for uncounted billions of sentient beings. But now Dominic is of an age more suited to deciding the fate of empires from behind the throne; others must take up the challenge of courting danger on strange planets filled with creatures stranger still. Such a one, with her faithful Tigery companion, now enters the galactic stage. Her name is Diana. Though her career is just beginning, two things are certain: illegitimate or not, she's the true daughter of Dominic and... SHE'LL DO HER OLD MAN PROUD!
Author |
: |
Publisher |
: |
Total Pages |
: 0 |
Release |
: 2013 |
ISBN-10 |
: 1616616830 |
ISBN-13 |
: 9781616616830 |
Rating |
: 4/5 (30 Downloads) |
Synopsis Star Wars, Edge of the Empire Roleplaying Game by :
"Explore the hidden corners of the Star Wars galaxy with Enter the Unknown. This rulebook expands upon the Edge of the Empire roleplaying game, adding new content for Explorer characters as well as any character looking to brave the fringes of the galaxy. Jump behind the wheel of a speeder, uncover lost secrets from a forgotten age, and hunt down dangerous beasts among the stars."--Back cover.
Author |
: Ainan Ahmed |
Publisher |
: Blue Rose Publishers |
Total Pages |
: 768 |
Release |
: 2024-06-27 |
ISBN-10 |
: |
ISBN-13 |
: |
Rating |
: 4/5 ( Downloads) |
Synopsis The Game of Power - Volume 2 (History of Roman Empire) by : Ainan Ahmed
Explore the fascinating world of ancient Rome through the pages of "The Game of Power, volume II" by Ainan Ahmed. In this gripping book, delve into the rich tapestry of Roman history, brought to life through the stories of its influential leaders. From the renowned Julius Caesar to the formidable Augustus, and from the mysterious Nero to the wise Marcus Aurelius, each emperor's journey is filled with twists and turns. Through conquests, alliances, and trials, these leaders shaped the course of an empire. With easy language and interesting stories of empires, "The Game of Power, volume II" takes you on a captivating journey through the heart of Roman civilization. Whether you're reading alone or with friends, this book offers a doorway into the captivating world of ancient Rome. Join Ainan Ahmed as you uncover the mysteries of power and ambition in the Roman Empire. From moments of triumph to instances of betrayal, this book paints a vivid picture of a civilization that continues to intrigue and inspire.
Author |
: Ian Tyrrell |
Publisher |
: Cornell University Press |
Total Pages |
: 310 |
Release |
: 2015-02-17 |
ISBN-10 |
: 9780801455704 |
ISBN-13 |
: 0801455707 |
Rating |
: 4/5 (04 Downloads) |
Synopsis Empire's Twin by : Ian Tyrrell
Empire's Twin broadens our conception of anti-imperialist actors, ideas, and actions; it charts this story across the range of American history, from the Revolution to our own era; and it opens up the transnational and global dimensions of American anti-imperialism.
Author |
: Rebecca Peabody |
Publisher |
: Getty Publications |
Total Pages |
: 202 |
Release |
: 2021-01-19 |
ISBN-10 |
: 9781606066683 |
ISBN-13 |
: 1606066684 |
Rating |
: 4/5 (83 Downloads) |
Synopsis Visualizing Empire by : Rebecca Peabody
An exploration of how an official French visual culture normalized France’s colonial project and exposed citizens and subjects to racialized ideas of life in the empire. By the end of World War I, having fortified its colonial holdings in the Caribbean, Latin America, Africa, the Indian Ocean, and Asia, France had expanded its dominion to the four corners of the earth. This volume examines how an official French visual culture normalized the country’s colonial project and exposed citizens and subjects alike to racialized ideas of life in the empire. Essays analyze aspects of colonialism through investigations into the art, popular literature, material culture, film, and exhibitions that represented, celebrated, or were created for France’s colonies across the seas. These studies draw from the rich documents and media—photographs, albums, postcards, maps, posters, advertisements, and children’s games—related to the nineteenth- and twentieth-century French empire that are held in the Getty Research Institute’s Association Connaissance de l’histoire de l’Afrique contemporaine (ACHAC) collections. ACHAC is a consortium of scholars and researchers devoted to exploring and promoting discussions of race, iconography, and the colonial and postcolonial periods of Africa and Europe.
Author |
: |
Publisher |
: |
Total Pages |
: 972 |
Release |
: 1925 |
ISBN-10 |
: UCAL:B2909016 |
ISBN-13 |
: |
Rating |
: 4/5 (16 Downloads) |
Synopsis United Empire by :
Author |
: Scott Nearing |
Publisher |
: New York, The Rand School of Social Science |
Total Pages |
: 282 |
Release |
: 1921 |
ISBN-10 |
: UOM:39015005336741 |
ISBN-13 |
: |
Rating |
: 4/5 (41 Downloads) |
Synopsis The American Empire by : Scott Nearing
Author |
: Dal Yong Jin |
Publisher |
: MIT Press |
Total Pages |
: 201 |
Release |
: 2010-10-01 |
ISBN-10 |
: 9780262288965 |
ISBN-13 |
: 0262288966 |
Rating |
: 4/5 (65 Downloads) |
Synopsis Korea's Online Gaming Empire by : Dal Yong Jin
The rapid growth of the Korean online game industry, viewed in social, cultural, and economic contexts. In South Korea, online gaming is a cultural phenomenon. Games are broadcast on television, professional gamers are celebrities, and youth culture is often identified with online gaming. Uniquely in the online games market, Korea not only dominates the local market but has also made its mark globally. In Korea's Online Gaming Empire, Dal Yong Jin examines the rapid growth of this industry from a political economy perspective, discussing it in social, cultural, and economic terms. Korea has the largest percentage of broadband subscribers of any country in the world, and Koreans spend increasing amounts of time and money on Internet-based games. Online gaming has become a mode of socializing—a channel for human relationships. The Korean online game industry has been a pioneer in software development and eSports (electronic sports and leagues). Jin discusses the policies of the Korean government that encouraged the development of online gaming both as a cutting-edge business and as a cultural touchstone; the impact of economic globalization; the relationship between online games and Korean society; and the future of the industry. He examines the rise of Korean online games in the global marketplace, the emergence of eSport as a youth culture phenomenon, the working conditions of professional gamers, the role of game fans as consumers, how Korea's local online game industry has become global, and whether these emerging firms have challenged the West's dominance in global markets.