The Game Never Ends
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Author |
: Zaire Crown |
Publisher |
: Dafina |
Total Pages |
: 289 |
Release |
: 2020-08-25 |
ISBN-10 |
: 9781496725219 |
ISBN-13 |
: 1496725212 |
Rating |
: 4/5 (19 Downloads) |
Synopsis The Game Never Ends by : Zaire Crown
"By leveraging savvy and basic instincts, Tuesday Knight rose up from running an elite gentleman's club to becoming the mega-wealthy Beverly Hills wife and business partner of reformed drug kingpin Marcus King. Along with their respectable, law-abiding new life came new names, and a new family. But now the country's most feared drug lord wants to use Marcus's legit empire to push her product--and the fallout threatens to be treacherous"--Back cover.
Author |
: Julien Mailland |
Publisher |
: MIT Press |
Total Pages |
: 351 |
Release |
: 2024-08-27 |
ISBN-10 |
: 9780262380287 |
ISBN-13 |
: 0262380285 |
Rating |
: 4/5 (87 Downloads) |
Synopsis The Game That Never Ends by : Julien Mailland
A guide to the fascinating legal history of the videogame industry, written for nonlawyers. Why did a judge recall FIFA 15, a nonviolent soccer game, from French shelves in 2014? Why was Vodka Drunkenski, a character in Nintendo-Japan’s Punch-Out!, renamed Soda Popinski in the US and then in Western Europe, where the pun made no sense? Why was a Dutch-American company barred by US courts from distributing a clone of Pac-Man? Julien Mailland answers all these questions and more in The Game That Never Ends, an inside look at the legal history that undergirds our favorite videogames. Drawing on a series of case studies as vignettes of the human comedy, Mailland sheds light on why and how the role of lawyers is key for understanding the videogame industry. Each chapter in The Game That Never Ends is a mini-puzzle that pieces together how an important legal issue arose, was resolved, and impacted the industry and the experience of gamers in real time. These chapters are interspersed with shorter chapters called “The Lawyer’s Corner,” opportunities to dive deeper into individual cases. Lightly footnoted, these interludes connect the previous chapters together by providing a conceptual meta-analysis. Offering a comprehensive overview of the global legal history of videogames, The Game That Never Ends will leave readers with a nuanced, in-depth, and more global understanding of the videogame industry.
Author |
: Tom Scharpling |
Publisher |
: Abrams |
Total Pages |
: 295 |
Release |
: 2021-07-06 |
ISBN-10 |
: 9781647000325 |
ISBN-13 |
: 1647000327 |
Rating |
: 4/5 (25 Downloads) |
Synopsis It Never Ends by : Tom Scharpling
From cult comedy icon and beloved radio host Tom Scharpling, an inspiring, funny, and thoughtful memoir It Never Ends is Tom Scharpling’s harrowing memoir of his coming of age, a story he has never told before. It’s the heartbreaking account of his attempt at suicide, two stays in a mental hospital, and the memory-wiping electroshock therapy that saved his life. After his rehabilitation, Scharpling committed himself to reinvention through the world of comedy. In this book he will lift the curtain on the turmoil that still follows him, despite all of his accolades and achievements. In the vein of candid memoirs from comedians like Mike Birbiglia's Sleepwalk with Me and Norm Macdonald's Based on a True Story, It Never Ends is a revealing book by a beloved comedy icon.
Author |
: Richard J. Golsan |
Publisher |
: University of Toronto Press |
Total Pages |
: 269 |
Release |
: 2017-01-01 |
ISBN-10 |
: 9781487501464 |
ISBN-13 |
: 1487501463 |
Rating |
: 4/5 (64 Downloads) |
Synopsis The Trial That Never Ends by : Richard J. Golsan
Cover -- Contents -- Acknowledgments -- Introduction: Arendt in Jerusalem: The Eichmann Trial, the Banality of Evil, and the Meaning of Justice Fifty Years On -- 1 Judging the Past: The Eichmann Trial -- 2 Eichmann in Jerusalem: Conscience, Normality, and the "Rule of Narrative" -- 3 Banality, Again -- 4 Eichmann on the Stand: Self-Recognition and the Problem of Truth -- 5 Arendt's Conservatism and the Eichmann Judgment -- 6 Eichmann's Victims, Holocaust Historiography, and Victim Testimony -- 7 Truth and Judgment in Arendt's Writing -- 8 Arendt, German Law, and the Crime of Atrocity -- 9 Whose Trial? Adolf Eichmann's or Hannah Arendt's? The Eichmann Controversy Revisited -- Contributors -- Index
Author |
: Zaire Crown |
Publisher |
: Dafina |
Total Pages |
: 369 |
Release |
: 2015 |
ISBN-10 |
: 9781617739897 |
ISBN-13 |
: 1617739898 |
Rating |
: 4/5 (97 Downloads) |
Synopsis Games Women Play by : Zaire Crown
At 37, Tuesday is eager for a better way of life. That means getting out of the game her gentleman's club has been fronting. Her all-female 'business' team has made a fortune using the club to attract, seduce - and rob - wealthy men. But in addition to being squeezed by a corrupt cop, an unfortunate incident has put Tuesday deep in debt to a ruthless gun dealer and is creating dangerous dissent behind-the-scenes. Tuesday only sees one option. She'll have to go undercover playing girlfriend to legendary Detroit crime boss Sebastian Caine.
Author |
: Simon Sinek |
Publisher |
: Penguin |
Total Pages |
: 272 |
Release |
: 2019-10-15 |
ISBN-10 |
: 9780735213524 |
ISBN-13 |
: 0735213526 |
Rating |
: 4/5 (24 Downloads) |
Synopsis The Infinite Game by : Simon Sinek
From the New York Times bestselling author of Start With Why and Leaders Eat Last, a bold framework for leadership in today’s ever-changing world. How do we win a game that has no end? Finite games, like football or chess, have known players, fixed rules and a clear endpoint. The winners and losers are easily identified. Infinite games, games with no finish line, like business or politics, or life itself, have players who come and go. The rules of an infinite game are changeable while infinite games have no defined endpoint. There are no winners or losers—only ahead and behind. The question is, how do we play to succeed in the game we’re in? In this revelatory new book, Simon Sinek offers a framework for leading with an infinite mindset. On one hand, none of us can resist the fleeting thrills of a promotion earned or a tournament won, yet these rewards fade quickly. In pursuit of a Just Cause, we will commit to a vision of a future world so appealing that we will build it week after week, month after month, year after year. Although we do not know the exact form this world will take, working toward it gives our work and our life meaning. Leaders who embrace an infinite mindset build stronger, more innovative, more inspiring organizations. Ultimately, they are the ones who lead us into the future.
Author |
: Lou Krieger |
Publisher |
: ConJelCo LLC |
Total Pages |
: 212 |
Release |
: 1999 |
ISBN-10 |
: 188607013X |
ISBN-13 |
: 9781886070134 |
Rating |
: 4/5 (3X Downloads) |
Synopsis More Hold'em Excellence by : Lou Krieger
This is a new expanded edition which goes beyond the basics; it takes you into the mind and decision-making processes of professional poker players by providing solid information and advice on a broad spectrum of sophisticated topics. Krieger covers the importance of proper decision-making; why patience and position are vital; the flop; early, middle, and late position; common mistakes; how to play in loose, aggressive games; tells and much more. Includes the Lou Krieger full color Start Chart, showing which hands are playable in which situations.
Author |
: |
Publisher |
: |
Total Pages |
: 1412 |
Release |
: 2005 |
ISBN-10 |
: WISC:89096495478 |
ISBN-13 |
: |
Rating |
: 4/5 (78 Downloads) |
Synopsis Official Gazette of the United States Patent and Trademark Office by :
Author |
: Sanjay Madhav |
Publisher |
: Addison-Wesley Professional |
Total Pages |
: 1268 |
Release |
: 2018-03-06 |
ISBN-10 |
: 9780134597317 |
ISBN-13 |
: 0134597311 |
Rating |
: 4/5 (17 Downloads) |
Synopsis Game Programming in C++ by : Sanjay Madhav
Program 3D Games in C++: The #1 Language at Top Game Studios Worldwide C++ remains the key language at many leading game development studios. Since it’s used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav’s game programming courses at USC, it’s fun, easy, practical, hands-on, and complete. Step by step, you’ll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. You’ll hone real-world skills through practical exercises, and deepen your expertise through start-to-finish projects that grow in complexity as you build your skills. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know. Set up your C++ development tools quickly, and get started Implement basic 2D graphics, game updates, vectors, and game physics Build more intelligent games with widely used AI algorithms Implement 3D graphics with OpenGL, shaders, matrices, and transformations Integrate and mix audio, including 3D positional audio Detect collisions of objects in a 3D environment Efficiently respond to player input Build user interfaces, including Head-Up Displays (HUDs) Improve graphics quality with anisotropic filtering and deferred shading Load and save levels and binary game data Whether you’re a working developer or a student with prior knowledge of C++ and data structures, Game Programming in C++ will prepare you to solve real problems with C++ in roles throughout the game development lifecycle. You’ll master the language that top studios are hiring for—and that’s a proven route to success.
Author |
: Ryan G. Van Cleave |
Publisher |
: Health Communications, Inc. |
Total Pages |
: 338 |
Release |
: 2010-06 |
ISBN-10 |
: 9780757313622 |
ISBN-13 |
: 0757313620 |
Rating |
: 4/5 (22 Downloads) |
Synopsis Unplugged by : Ryan G. Van Cleave
WARNING: THIS VIDEO GAME MAY IMPAIR YOUR JUDGMENT. IT MAY CAUSE SLEEP DEPRIVATION, ALIENATION OF FRIENDS AND FAMILY, WEIGHT LOSS OR GAIN, NEGLECT OF YOUR BASIC NEEDS AS WELL AS THE NEEDS OF LOVED ONES AND/OR DEPENDENTS, AND DECREASED PERFORMANCE ON THE JOB. THE DISTINCTION BETWEEN FANTASY AND REALITY MAY BECOME BLURRED. PLAY AT YOUR OWN RISK. NOT RESPONSIBLE FOR SUICIDE ATTEMPTS. No such warning was included on the latest and greatest release from the Warcraft series of massive multiplayer online role-playing games—World of Warcraft (WoW). So when Ryan Van Cleave—a college professor, husband, father, and one of the 11.5 million Warcraft subscribers worldwide—found himself teetering on the edge of the Arlington Memorial Bridge, he had no one to blame but himself. He had neglected his wife and children and had jeopardized his livelihood, all for the rush of living a life of high adventure in a virtual world. A fabulously written and gripping tale, Unplugged takes you on a journey through the author's semireclusive life with video games at the center of his experiences. Even when he was sexually molested by a young school teacher at age eleven, it was the promise of a new video game that had lured him to her house. As Ryan's life progresses, we witness the evolution of video games—from simple two-button consoles to today's multikey technology, brilliantly designed to keep the user actively participating. For Ryan, the virtual world was a siren-song he couldn't ignore, no matter the cost. As is the case with most recovering addicts, Ryan eventually hit rock bottom and shares with you his ongoing battle to control his impulses to play, providing prescriptive advice and resources for those caught in the grip of this very real addiction.