The Complete Guide to Game Audio

The Complete Guide to Game Audio
Author :
Publisher : Taylor & Francis
Total Pages : 444
Release :
ISBN-10 : 9780240810744
ISBN-13 : 0240810740
Rating : 4/5 (44 Downloads)

Synopsis The Complete Guide to Game Audio by : Aaron Marks

Turn your musical passion into a profitable career with this guide to the business & technical skills you need to succeed in the games industry. Step-by-step instructions lead you through the entire music & sound effects process - from developing the essential skills & purchasing the right equipment to keeping your clients happy.

The Complete Guide to Game Audio

The Complete Guide to Game Audio
Author :
Publisher : Taylor & Francis
Total Pages : 444
Release :
ISBN-10 : 9781136059254
ISBN-13 : 1136059253
Rating : 4/5 (54 Downloads)

Synopsis The Complete Guide to Game Audio by : Aaron Marks

Turn your musical passion into a profitable career with this essential guide to the business and technical skills you need to succeed in the multi-billion dollar games industry. Step-by-step instructions lead you through the entire music and sound effects process - from developing the essential skills and purchasing the right equipment to keeping your clients happy. Learn everything you need to: Find the jobs. Identify your niche, implement a business and marketing plan that includes a great demo reel, and plug into the established network to find clients. Make the deals. Make the bidding and contract process work for you by knowing the standard industry terminology, understanding how to set fees, and employing non-confrontational negotiating tactics to reach sound agreements that establish acceptable boundaries for change orders, reworks, payment options, and other essentials. Create music and sound effects for games. Master the exacting specifications for composing music and creating sound effects on the various gaming platforms and systems. The companion DVD features audio and cinematic examples, demos of useful sound editing and sequencing programs, and sample business contracts.

Aaron Marks' Complete Guide to Game Audio

Aaron Marks' Complete Guide to Game Audio
Author :
Publisher : CRC Press
Total Pages : 570
Release :
ISBN-10 : 9781317636199
ISBN-13 : 1317636198
Rating : 4/5 (99 Downloads)

Synopsis Aaron Marks' Complete Guide to Game Audio by : Aaron Marks

Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound, Aaron Marks’ Complete Guide to Game Audio 3rd edition will teach the reader everything they need to know about the audio side of the multi-million dollar video game industry. This book builds upon the success of the second edition with even more expert advice from masters in the field and notes current changes within the growing video game industry. The tools of the trade excerpts will showcase what professionals, like Marty O’Donnell, Richard Jacques and Tom Salta, use to create their work and to help newcomers in the field prepare their own sound studios. Sample contracts are reviewed within the text as well as helpful advice about contractual terms and negotiable points. These sample contracts can also be found as a downloadable zip for the reader’s convenience. Aaron Marks also explores how to set your financial terms and network efficiently along with examples of how projects can go completely awry and achieving the best results in often complicated situations. Aaron Marks’ Complete Guide to Game Audio serves as the ultimate survival guide to navigating an audio career in the video game industry. Key Features New, full color edition with a complete update of information. Added and expanded coverage of field recording for games, creating voiceovers, adaptive and interactive audio and other cutting edge sound creation and implementation techniques used within games. Update/Replacement of interviews. Include interviews/features on international game audio professionals New and expanded interview features from game composers and sound designers of every experience level such as Keith Arem, Bradley Meyer, Christopher Tin and Rodney Gates including many international professionals like Pasi Pitkanen, Henning Nugel and Christos Panayides. Expanded and updated game console coverage of the Wii, Wii U, Xbox 360, Xbox One, PS3 and PS4. Includes new scripting and middleware concepts and techniques and review of powerful tools such as FMOD and Wwise.

The Fat Man on Game Audio

The Fat Man on Game Audio
Author :
Publisher : New Riders Publishing
Total Pages : 536
Release :
ISBN-10 : UOM:39015056290607
ISBN-13 :
Rating : 4/5 (07 Downloads)

Synopsis The Fat Man on Game Audio by : George Alistair Sanger

The Fatman speaks. Insight and insanity from the King of Game Audio.-Written by the game audio legend. Both industry veterans and incoming newbies are waiting on this book.-Teaches how to best use audio in a game environment so that the heart of the player is touched and hooked for the long term.-Covers what game companies are looking for in their games today - keeping their audience hooked and coming back for more.

Audio for Games

Audio for Games
Author :
Publisher : New Riders Publishing
Total Pages : 236
Release :
ISBN-10 : UOM:39015059237670
ISBN-13 :
Rating : 4/5 (70 Downloads)

Synopsis Audio for Games by : Alexander Brandon

Tired of video games in which the sound lags far behind the rest of the user's experience? If so, and if you're ready to do better, you need this forward-looking volume! In these pages, sound artist extraordinaire Alexander Brandon provides a broad-ranging exploration of how game audio is created today and how it should be done in the future in order to create groundbreaking audio. After providing a map of the audio development process in Chapter 1, Alexander discusses the basic preproduction, workflow, production, post-production, and technology issues audio designers must address today. Then, after a post-mortem analysis of the audio development process for a game that's currently on the market, Alexander takes a good, hard look at the heights to which video-game audio can be taken in chapters on ideal workflow, technology, and production. Throughout, the focus is on the practical advice you need to create better (and better!) sound!

Book Review Index

Book Review Index
Author :
Publisher :
Total Pages : 1346
Release :
ISBN-10 : UOM:39015079399278
ISBN-13 :
Rating : 4/5 (78 Downloads)

Synopsis Book Review Index by :

Every 3rd issue is a quarterly cumulation.

Journal of the Audio Engineering Society

Journal of the Audio Engineering Society
Author :
Publisher :
Total Pages : 404
Release :
ISBN-10 : UCSD:31822036935864
ISBN-13 :
Rating : 4/5 (64 Downloads)

Synopsis Journal of the Audio Engineering Society by : Audio Engineering Society

"Directory of members" published as pt. 2 of Apr. 1954- issue.

Aaron Marks' Complete Guide to Game Audio

Aaron Marks' Complete Guide to Game Audio
Author :
Publisher : CRC Press
Total Pages : 672
Release :
ISBN-10 : 9781317636182
ISBN-13 : 131763618X
Rating : 4/5 (82 Downloads)

Synopsis Aaron Marks' Complete Guide to Game Audio by : Aaron Marks

Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound, Aaron Marks’ Complete Guide to Game Audio 3rd edition will teach the reader everything they need to know about the audio side of the multi-million dollar video game industry. This book builds upon the success of the second edition with even more expert advice from masters in the field and notes current changes within the growing video game industry. The tools of the trade excerpts will showcase what professionals, like Marty O’Donnell, Richard Jacques and Tom Salta, use to create their work and to help newcomers in the field prepare their own sound studios. Sample contracts are reviewed within the text as well as helpful advice about contractual terms and negotiable points. These sample contracts can also be found as a downloadable zip for the reader’s convenience. Aaron Marks also explores how to set your financial terms and network efficiently along with examples of how projects can go completely awry and achieving the best results in often complicated situations. Aaron Marks’ Complete Guide to Game Audio serves as the ultimate survival guide to navigating an audio career in the video game industry. Key Features New, full color edition with a complete update of information. Added and expanded coverage of field recording for games, creating voiceovers, adaptive and interactive audio and other cutting edge sound creation and implementation techniques used within games. Update/Replacement of interviews. Include interviews/features on international game audio professionals New and expanded interview features from game composers and sound designers of every experience level such as Keith Arem, Bradley Meyer, Christopher Tin and Rodney Gates including many international professionals like Pasi Pitkanen, Henning Nugel and Christos Panayides. Expanded and updated game console coverage of the Wii, Wii U, Xbox 360, Xbox One, PS3 and PS4. Includes new scripting and middleware concepts and techniques and review of powerful tools such as FMOD and Wwise.

The Art of Producing Games

The Art of Producing Games
Author :
Publisher : Course Technology
Total Pages : 204
Release :
ISBN-10 : UOM:39015063362803
ISBN-13 :
Rating : 4/5 (03 Downloads)

Synopsis The Art of Producing Games by : David McCarthy

The essential reference for anyone wanting to work in the industry, or who is curious to know more about it.

Film Production Management 101

Film Production Management 101
Author :
Publisher :
Total Pages : 564
Release :
ISBN-10 : WISC:89094011368
ISBN-13 :
Rating : 4/5 (68 Downloads)

Synopsis Film Production Management 101 by : Deborah S. Patz

This new edition has undergone a comprehensive update to address the shifting balance between digital and film technologies. The book includes everything a filmmaker needs to know, from budgeting to managing the production office, and comes with downloadable forms.