The Books Of Magick Life During Wartime 2004 4
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Author |
: Si Spencer |
Publisher |
: Vertigo |
Total Pages |
: 26 |
Release |
: |
ISBN-10 |
: PKEY:T0388400045001 |
ISBN-13 |
: |
Rating |
: 4/5 (01 Downloads) |
Synopsis The Books of Magick: Life During Wartime (2004-) #4 by : Si Spencer
What's a peaceful trip to the English countryside among friends? That depends. When the not-so-popular Brewster makes the plans, who knows? An ancient stone circle has gone missing, and something horrible is in store for Tim and his mates.
Author |
: Si Spencer |
Publisher |
: Vertigo |
Total Pages |
: 24 |
Release |
: |
ISBN-10 |
: PKEY:T0388400105001 |
ISBN-13 |
: |
Rating |
: 4/5 (01 Downloads) |
Synopsis The Books of Magick: Life During Wartime (2004-) #10 by : Si Spencer
It's a familiar story retold from a fresh perspective, as we learn the sick, ugly truth behind Dog's jealous outbursts about his sister's love life.
Author |
: Si Spencer |
Publisher |
: Vertigo |
Total Pages |
: 24 |
Release |
: |
ISBN-10 |
: PKEY:T0388400145001 |
ISBN-13 |
: |
Rating |
: 4/5 (01 Downloads) |
Synopsis The Books of Magick: Life During Wartime (2004-) #14 by : Si Spencer
Divine chaos ignites in Tim's alternate London just as the Hunter and Yo-Yo, his strange familiar, arrive in the city.
Author |
: Si Spencer |
Publisher |
: Vertigo |
Total Pages |
: 24 |
Release |
: |
ISBN-10 |
: PKEY:T0388400125001 |
ISBN-13 |
: |
Rating |
: 4/5 (01 Downloads) |
Synopsis The Books of Magick: Life During Wartime (2004-) #12 by : Si Spencer
In the aftermath of battle, Tim must finally confront the Faerie Queene and face the consequences of all his actions.
Author |
: Si Spencer |
Publisher |
: Vertigo |
Total Pages |
: 26 |
Release |
: |
ISBN-10 |
: PKEY:T0388400025001 |
ISBN-13 |
: |
Rating |
: 4/5 (01 Downloads) |
Synopsis The Books of Magick: Life During Wartime (2004-) #2 by : Si Spencer
Zatanna finds herself under attack as the siege at Krakow continues, and Constantine refuses help from two new allies. Meanwhile, a mysterious stranger arrives in Tim's little town.
Author |
: Si Spencer |
Publisher |
: Vertigo |
Total Pages |
: 132 |
Release |
: 2005 |
ISBN-10 |
: 1401204880 |
ISBN-13 |
: 9781401204884 |
Rating |
: 4/5 (80 Downloads) |
Synopsis Books of Magick by : Si Spencer
"Tim Hunter returns in this first collection of his new title, collecting the initial story arc from issues #1-5 as co-plotted by Neil Gaiman. This new take on the Hunter is loaded with dystopian undercurrents and psychological horror."--Publisher's website.
Author |
: Si Spencer |
Publisher |
: Vertigo |
Total Pages |
: 26 |
Release |
: |
ISBN-10 |
: PKEY:T0388400075001 |
ISBN-13 |
: |
Rating |
: 4/5 (01 Downloads) |
Synopsis The Books of Magick: Life During Wartime (2004-) #7 by : Si Spencer
Fast times are about to accelerate for Tim Hunter and his mates following a funeral where an unexpected guest comes back from the dead. Meanwhile, John Constantine and Zatanna gain the strangest of new comrades as the war fought in Tim's honor takes a sudden turn for the worse.
Author |
: Maggie Thompson |
Publisher |
: Penguin |
Total Pages |
: 5414 |
Release |
: 2009-10-08 |
ISBN-10 |
: 9781440229114 |
ISBN-13 |
: 1440229112 |
Rating |
: 4/5 (14 Downloads) |
Synopsis 2010 Comic Book Checklist & Price Guide by : Maggie Thompson
No other guide on the market covers the volume of comic book listings and range of eras as Comic Book Checklist & Price Guide does, in an easy-to-use checklist format. Readers can access listings for 130,000 comics, issued since 1961, complete with names, cover date, creator information and near-mint pricing. With super-hero art on the cover and collecting details from the experts as America's longest-running magazine about comics in this book, there is nothing that compares.
Author |
: Maggie Thompson |
Publisher |
: Penguin |
Total Pages |
: 3356 |
Release |
: 2010-09-27 |
ISBN-10 |
: 9781440216503 |
ISBN-13 |
: 1440216509 |
Rating |
: 4/5 (03 Downloads) |
Synopsis Comics Shop by : Maggie Thompson
ESSENTIAL COMICS VALUES ALL IN COLOR! COMICS SHOP is the reliable reference for collectors, dealers, and everyone passionate about comic books! THIS FULL-COLOR, INDISPENSABLE GUIDE FEATURES: • Alphabetical organization by comic book title • More than 3,000 color photos • Hundreds of introductory essays • Analysis of multi-million dollar comics' sales • How covers and splash pages have evolved • An exclusive photo to grading guide to help you determine your comics' conditions accurately • Current values for more than 150,000 comics From the authoritative staff at Comics Buyer's Guide, the world's longest running magazine about comics, Comics Shop is the only guide on the market to give you extensive coverage of more than 150,000 comics from the Golden Age of the 1930s to current releases and all in color! In addition to the thousands of comic books from such publishers as Marvel, DC, Dark Horse, and Image, this collector-friendly reference includes listings for comic books from independent publishers, underground publishers, and more!
Author |
: James Paul Gee |
Publisher |
: Macmillan |
Total Pages |
: 233 |
Release |
: 2014-12-02 |
ISBN-10 |
: 9781466886421 |
ISBN-13 |
: 1466886420 |
Rating |
: 4/5 (21 Downloads) |
Synopsis What Video Games Have to Teach Us About Learning and Literacy. Second Edition by : James Paul Gee
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.